Sprint 0 - Moody Games

After receiving some great feedback from players, I've made some minor balancing changes as well as a number of bug fixes. There could be moments in the game where you could receive too many "clean" loops in a row with no anomalies and this felt bad for players. Adjustments were made so that anomalies will be more likely to occur sooner/more often.

Balancing changes:

  • Adjusted logic to present anomalies more often/sooner (won't get 4-5 clean loops in a row anymore, for example)

  • Replaced the background hum ambient sound with another - the previous sound would loop poorly and cause confusion that it might be an anomaly

Bug fixes:

  • Fixed an issue with a couple anomalies not resetting correctly if missed

  • Fixed an issue where after a certain anomaly, the walking boss would end in a slightly different spot

  • Adjusted multiple audio levels - the audio of a certain anomaly could be unintentionally heard across the entire office

  • Fixed some menu and settings interactions on controller

  • Fixed an issue which caused the coworker sitting in the corner to move forward over time and end up fused into his desk

  • Fixed an issue where the cursor would stay visible when starting a new game

Mythical - Whome
Use your freely earned Silver to purchase the 4 new Things in the Bonus XVI expansion set.

This set includes:
  • Ball-Tailed Cat
  • Chalkydri
  • Slide-rock Bolter
  • Plain
BURNED HORIZONS - [POE // DVG-98]

⬤ D-LOG ENTRY \[0018]

\[//]

\[2025-10-27-1100]

\[POE // DV-98]

\[NAFOSEC // NCC-RIGA]

\[RE: WOUNDS]

If a round hits the arm, what actually happens? You don’t just take a number off a health bar.

You lose strength, precision, control - possibly the ability to operate altogether.

So there need to be levels to it. Light hits versus major trauma.

First level’s a graze. It hurts, throws your aim, maybe bleeds a little. Doesn’t stop you.

Next level — the round goes in. Muscle damage. Grip starts to fail. Reloads get slower. Blood

starts to matter if you don’t stop it.

Next — bone hit or artery nicked. The arm barely works, bleeding fast, maybe dropping the

weapon altogether.

FUBAR— catastrophic. Limb’s done. You’re in shock. It’s survival at that point, not combat.

Same logic applies across the body. Leg hit slows everything — movement, stance, ability to

get to cover. A bad one and you’re crawling or pinned.

Torso hits are different. You can still move for a few seconds, maybe longer, but bleed-out starts

fast.

Head or neck is just over — doesn’t need stages, just a roll between stunned and gone.

All of that ties into what happens after.

A light wound can be patched quick. Pressure, wrap, move on.

Bad one needs a tourniquet. You stop the bleed, but that limb’s finished until you can get real

treatment.

Severe trauma or critical hits push toward shock — breathing gets shallow, aim starts to drift,

color fades, sound narrows.

You get hit, there’s consequence. Movement slows, aim shakes, blood loss starts counting

down. You decide whether to fight, crawl, or stop the bleed.

Later, this ties into longer-term states — scars, permanent impairment, mental collapse, all of it.

Every hit changes how you operate.

How it all works in the real world.



/// ===============================================

SUPPORT THE OP

👉 WISHLIST + FOLLOW // Every mark adds weight to the push ahead.

OPN-FULCRUM // PHASE 2 -KICKSTARTER \[JAN 2026] → JAN 2026. Mission-critical funding op to carry Burned Horizons forward. Stay locked in — followers get the deployment notice first.

Pizza Shop Simulator - Developer

Developer Note – Pizza Shop Simulator v0.3.8 Update

During the development of Pizza Shop Simulator, we experimented with different game modes in an effort to provide players with a broader gameplay experience. However, many of these modes were unfinished, lacked proper optimization, and caused significant performance and stability issues throughout the game.

With the Early Access v0.3.8 update, we’ve made an important decision to address these problems: all additional game modes have been completely removed. From now on, Pizza Shop Simulator will focus solely on being a pizza shop management simulation, allowing us to refine the core experience and dedicate more resources to performance and gameplay improvements.

This update includes noticeable progress in optimization and overall performance. However, as the game is still in early access, some bugs, performance drops, and minor visual inconsistencies may still occur. We are aware of these issues and will continue to release regular updates and fixes based on community feedback.

In future versions, we also plan to remove all AI-generated visual assets from the game. Our goal is to deliver a more original, consistent, and professionally crafted visual experience.

In summary, Pizza Shop Simulator will now remain focused solely on the pizza shop theme. Our team is committed to making the game smoother, more stable, and more enjoyable with each upcoming update.

Black Desert - rat



Haven’t reformed your accessories yet, Adventurer?
Now’s the time with Jewels of Imperfect Power!

  • Oct 30, 2025 (Thu) after maintenance - Nov 13, 2025 (Thu) before maintenance

Subjugate during the event period
and gather [color=#fffa1e][Event] Jewels of Imperfect Power![/color]


* You can even obtain them in the all-new Edania region!

Exchange [color=#fffa1e][Event] Jewels of Imperfect Power[/color]
via the Manage Currency UI for Cups or
[color=#fffa1e]Shards of the Night[/color] to upgrade accessories!



Exchangeable Items
[Event] Jewel of Imperfect Power Required

Cup of a Lonely Cloud
200

Cup of Dwindling Starlight
200

Cup of Lone Tide
200

Cup of Tragic Nightfall
200

Cup of Earth's Sorrows
200

Shard of the Tearful Night
1

Shard of the Furious Night
1

Shard of the Drained Night
1
* You can continue to exchange Jewels even after the event ends!

Tip!
Perform Heating on one of the Cups
with 20 Essence of Dawn to craft
an exclusive cup for your Kharazad accessories!


[color=#fffa1e][Max HP +300][/color]
Cup of Destined Dawn

[color=#fffa1e][All AP +3, All Damage Reduction +6][/color]
Cup of Burgeoning Dusk

[color=#fffa1e][Max HP +125, Critical Hit damage +3%][/color]
Cup of Callous Sun

[color=#fffa1e][All AP +3, Max Stamina +100][/color]
Cup of Reticent Moonbeams

Learn More!



Imperial Horse Delivery: Double Oblivion Flowers!
Saddle Up for Training!

  • Oct 30, 2025 (Thu) after maintenance – Nov 13, 2025 (Thu) before maintenance

[color=#1e92f7]Mount EXP & Training EXP[/color] Hot-Time!

Now’s the time for Training! Level up your mounts faster than ever!
[color=#c10300]50%[/color]
Mount EXP & Training EXP

Take on the [color=#1e92f7][Event] [Daily] Liana’s Special Info quest
Tame a Wild Horse[/color] each day to earn [color=#1e92f7][Event] Shining
Capture Seals![/color]

* [color=#1e92f7]This quest can be completed once a day per Family[/color]

“Valentine's Apprentice” Liana,
found in each town

Quest Reward

[Event] Shining Capture Seal

Complete imperial horse deliveries for
[color=#1e92f7]double Flowers of Oblivion & [Event] Imperial
Training Delivery Invoices[/color]

Get double the Flowers of Oblivion

Tier 6: x10 → x20
Tier 7: x15 → x30
Tier 8: x20 → x40
Get double the Flowers of Oblivion
depending on the horse’s tier.


Tier 6 - x12
Tier 7 - x14
Tier 8 - x16
  • You cannot obtain Flowers of Oblivion or [Event] Imperial Training Delivery Invoices when delivering Dream Horses through Imperial Delivery.
  • You can still exchange the blue grade [Event] Imperial Training Delivery Invoices with the Stable Keeper in any town, just like before.

Exchange [color=#1e92f7][Event] Imperial Training Delivery Invoices[/color]
or various items through the [color=#1e92f7]Manage Currency
window.[/color]

Key Items

Horse Emblem: Imperial Steed

Horse Emblem: Tier 8 Golden Horse

Learn More!




All Ongoing Events
Moonring - Fluttermind

Hi! It's been a while... no, sit down, please. Come now. We don't have to be so formal. We've known each other for a while, and you know I don't really don't value that kind of stiff interaction. It's so very... false. Performative. Oh, I took the liberty of ordering your usual - I presume things haven't changed so much that you've changed... that? No. I thought not. Ha. That would be quite something, wouldn't it?

I'll get straight to the point. It's come to my att-

...
...

Jesus.

Hmm. You know, I came very close to being a cliche there for a moment. Who says 'it's come to my attention' in real life? I know this isn't real life: not the confining walls of bullshit and fakery that passes for the office workplace. But I wish it were. Real. A place where people laugh and cry, and snot comes out of their nose, and their makeup runs, and the chaos and ruin of life is commented upon, and manifest... and honest. And safe. I know you feel the same way. I think we share some attitudes, some... shall we say 'strong' views on certain subjects. Oh, here it comes!

("Thank you! Yes, over there is fine.")

Okay, he's gone. You can come back.
Anyway.

As I was saying: we share certain attitudes, even though we don't work on the same fl- Wait. Do you even have a designated floor? Hmm. I'd never considered that before. I suppose you aren't really confined by those things, are you? Lord, I envy you in that. You can kind of move where you wish. I don't suppose you even have a supervisor? No. That would be odd, wouldn't it?

Anyway. I found something I thought was rather interesting as I was moving my desk drawers (I loathe hot-desking, I must say). It's hehttps://www.mediafire.com/file/7j7foyv34qlr7sj/MR2-20251023-2325-23.4091827.mp4/filere. I don't really know all the implications, or how it affects anything, but... I don't know. I saw it and it fired up something inside me.

Look, I'll get to the point. I'm tired of things around here, and - if you watch the news for 5 seconds - it's not really getting much better. No. You see it too. Well, it strikes me that I've had enough of... out here. And you're... in there. And I wondered if you'd mind... um... This really is so awkward.

Look, I don't have anyone here... or even out of here. I'd like to come with you. Into the walls. I can pass pretty well, and can probably rustle up food on the regular, so you don't have to scrounge for scraps and worry about being caught or trapped or poisoned, or any of that other stuff that's probably quite terrifying for you. I know it's sudden, but I'm ready to go whenever... oh. Oh!

I see. Well... I can do right now! I've got my things... all that matters, anyway. I should at least leave a note, though. Give me just a moment and I'll be with you. And thank you. You won't regret this, I promise.
It's a new life. For the both of us! Ahaha. Okay, just a moment.

This version includes all the minor bug fixes that occurred during the Switch conversion.
It may change some behaviour with the Options menu.
And the Switch Version should go live on the 13th November.
Okay. Done. Honestly, I don't think they'll even notice I've gone. Not for a few weeks, anyway.
Lead on! Into the dark. It'll be a squeeze, I know, but I'm a lot more flexible than I lo-

The Sims™ 4 - Electronic Arts


This kit includes build items designed for creating the perfect greenhouse structure. Craft an ideal windowed haven for your Sims to indulge their green thumbs and live out their gardening fantasies. Plus, set your comfortable linen furniture up among rustic décor and earthy features like stone pavers. Blend the fresh and clean with the natural to create a space where troubles melt away.

https://store.steampowered.com/bundle/58435/The_Sims_4_Bloom__Breeze_Bundle/
12:47pm
EcoChess - IVO THE HEDGEHOG

Hey everyone, we've just released the new EcoChess demo, with new language options, minor graphical improvements, and new levels to try out. Enjoy!

Dead Finger Dice - Rocket Adrift Developer

Hey, everyone!

First of all, thanks so much for playing Dead Finger Dice and leaving your positive reviews and feedback! We've worked on this patch while considering all the feedback and bug reports.

Bugs:

  • The Achievement bug for the Talisman should now be firing properly

  • Put limit on amount of characters displayed for custom die

  • Fixed some broken localization strings

QOL:

  • Added a "Fast Rolling" option in the Settings menu for people who have requested it. It will ensure the rolling dice animation plays faster.

  • Tweaked the difficulty on Bobby Froggic, as well as gave more varied rewards for winning.

  • Created a controller config for players that prefer playing with controller or on Steam Deck.

Thanks again for playing and we hope you keep enjoying Dead Finger Dice!

  • Rocket Adrift Team

Touhou Volleyball Danmaku - Toolkitz Games

The next changes to the online beta, as well as general changes that will be available in the full release.

Changes in this version include:

Online
  • Aya and Nitori available to test out.

  • Fixed error where leaving online mode and re-entering causes game to crash.

  • Fixed issue with menu music not fading out when changing characters.

  • Fixed player name not appearing on character UI.

General
  • In 1v1, issue with bullets not being absorbed by some attacks has been fixed.

  • Fixed issue with certain projectiles/special abilities destroying their own or partner projectiles/special abilities.

Characters
Nitori

Desperation

  • Size of bubbles have been halved to make it easier to pop.

  • Ball resets touches when destroying bubbles.

  • Fixed Reimu's desperation being ineffective.

  • Fixed Marisa's bomb and desperation being ineffective.

  • Fixed Remilia's bomb and desperation being ineffective.

  • Cirno's desperation will prevent ball from bouncing, destroying bubbles in its path.

  • Youmu's bomb can destroy all the bubbles.

  • Yuugi's bomb can destroy the bubbles.

  • Aya's bomb and desperation can can blow away and destroy all the bubbles respectively.

  • Suika's bomb can destroy the bubbles and fixed the issue of the mini Suika's not damaging the bubbles.

...