The time to rob is coming! We are proud to announce the release date for our early access is in just 2 weeks!
The early access will feature 15 gadgets, 8 maps and 4 heroes. The maps are:
Introduction: A introductory robbery on a small bank
Superhero Study Lab: Face the trickster Card Man and steal some valuable tech
McScrooge Mansion: Steal the family riches by planting some bombs, but beware the Night Stalker
Crime City Central Bank: The classic bank robbery against the iconic Superdog
Richman's Mansion: The grand mansion holds great riches, but the Night Stalker will get you if you get lost in its corridors
Ultrasecure Bank: The bank has upped it's security. Get in using our helicopter.
Superfunded Super Lab: A massive laboratory, with multiple threats to watch our for.
Crime City Police Station: An accomplice has been caught. Free him, and look out for the Disappearing Man!
We have decided to price the game at an approachable $5.99 with a launch discount for the early access.
Wishlist Robbing Time now!
Hey Survivors,
This small update focuses on fixing some annoying bugs and improving controls. We’ve also added a few handy debug tools to help with testing and customization!
Added debug input to randomize your character’s appearance
Fixed issue where players could prone everywhere
Fixed Bug Report tool not working properly after the first report (screenshot & stuck issue)
Fixed stuck issue when using the campfire
Gamepad controls now work correctly (some actions are still unavailable for now)
Thank you!
I'm excited to share a major update that introduces deeper strategic elements to Dynasty Protocol, including the new crew system, along with several quality-of-life improvements based on your feedback.

The highlight of this update is the comprehensive crew system. Each warship now has its own crew with individual morale and experience levels that directly affect combat performance. Experienced crews provide better weapon accuracy, faster repairs during docking, and reduced hydrogen consumption. Crew morale also plays a crucial role; higher morale means lower oxygen consumption and better overall performance.
The morale system is dynamic and reactive to battlefield events. When you lose ships in battle, the morale of other crews on the same planet decreases, while destroying enemy ships boosts the attacking crew's morale. This creates an interesting strategic layer where protecting your veterans becomes even more important.
I've also added the FTL Jump Menu, allowing you to select formations and spacing between ships before jumping, giving you more tactical control over fleet deployment.
The Auto Assign feature for cargo ships has been significantly improved - now you only need to set it up once from your station or outpost, and all newly constructed cargo ships will automatically be assigned to miners.
Additionally, a new contextual tips system has been implemented to help guide you through certain situations, like what to do when fuel or oxygen runs out.
I've made numerous improvements based on community feedback. The weapon accuracy system now requires proper maneuvering and experienced crews for maximum effectiveness. Ship construction times and station module build times have been reduced for faster setup. Camera zoom has been improved with better smoothing and increased max zoom for tactical overview. Cargo ships are now larger and more visible, and repair times during docking have been decreased.
This update also addresses several important issues, including AI ship planet assignment problems, save file image sizing, tutorial restart issues, and various UI-related bugs.
Thank you for your continued support and feedback. Your input has been invaluable in shaping these improvements. I'm constantly working to make Dynasty Protocol better, and I look forward to hearing your thoughts on this update!
Fly safe, Commanders!
Implemented crew system
Implemented crew morale system
Losing ships in battle decreases the morale of other ships' crews on the same planet
Destroying enemy ships in battle increases the crew morale of the attacking ship
Implemented crew experience system
Higher experience and morale result in better weapon accuracy
Higher experience enables faster repair time
Ships with higher-experience crew consume less hydrogen
A crew with higher morale consumes less oxygen
New UI for crew system
New Crew Display UI menu
New Crew Change UI menu
Implemented FTL Jump Menu
Formations and spacing between ships can be selected from the FTL Confirmation UI
Implemented the Auto Assign feature for Idle Cargo Ships (Now all ships can be assigned to asteroids automatically)
Implemented a new tips feature describing what to do in certain situations
When fuel or oxygen runs out, a tooltip will appear to explain what to do
Weapon accuracy system (Not all shots hit the target, requires correct maneuvering and higher crew experience)
The size of the ships' badges decreased for better visibility
The duration of ship construction decreased for a better and faster fleet setup
The duration of space station module construction decreased for faster station setup
UI Improvements for station menu
Related information added about Upgrades and Station management tools
UI Improvements for Spaceship features
Spacecraft Lab feature is now more visible and understandable
Auto Assign Cargo ship feature improved, now you just need to assign cargo ships once from the station or outpost, after that, all newly built cargo ships will be automatically assigned to miners
Default max camera zoom increased for better view
Increased missile damage
Implemented smoother camera zoom transitions
The cargo ship's size increased for better visibility
Repair time decreased for ships while docking
Fixed the AI ship planet assignment problem
Fixed the Save File image sizing problem
Fixed tutorial restart issue when saved without completing
Fixed translation problem for directives
Fixed the Spacecraft Lab spaceship selection problem
Fixed the tactical camera to normal camera zoom speed transition problem
Fixed the incorrect display of the total fleet member count
Fixed the Multi-Ships Menu auto-combat button status problem
Fixed docking bay saving and loading issues
Hi guys,
please check our new title:
https://store.steampowered.com/app/2849180/The_Book_of_Outcasts
⚽ Major Update 1.3
🎉 The wait is over: Major Update 1.3 is here!
This update introduces a brand-new way to experience football in VR, along with major improvements to realism, mixed reality gameplay, and online performance.
👔 New Coach View:
Take the role of the coach and experience the match from the sidelines!
Give real-time orders, adjust formations, make substitutions, and command passes and shots like a true manager.
🥽 Mixed Reality for Goalkeepers:
When inside the goal area, your real surroundings now blend with the virtual pitch.
Dive, block, and move in your own space while facing virtual players — a crazy and fun new way to play!
🌐 Online Improvements:
Online matches are now smoother and more responsive.
Menus have been redesigned for greater clarity, and a new customizable online avatar lets you show off your ball and personal look.
🚀 Moving Forward:
We’re already working on new features and improvements inspired by your feedback.
What would you like to see next? Join our community and share your ideas!

Alpha Net 9.5.6
1 Adjusted the unlocking mechanism of the Exploration Log
2 Adjusted the order of the Exploration Log entries
3 Adjusted the translation of the Exploration Log entries
4 Adjusted the icon of the Exploration Log entries
5 Fixed a bug that prevented some achievements from being unlocked
On the 31st of October 2025, starting from 4:00 CET, the server will not be available for 5 hours due to a planned server maintenance.

Please note that the maintenance can be extended beyond the abovementioned timeframe. We apologize for the inconvenience.
So, while we're working on bigger systems like the combat and the overworld, there was still a lot that needed to be rebalanced and improved.
Edit: Build 50.5 - Fixed audio not playing in game
Here are the changes for this patch:
START GAME SCREEN - In the new game screen, you'll now be able to select a name, title and customize your banner.
RACE DIFFERENCE - The races now have some differences
BUILDING INFO - You can now see stats of buildings when selected, and improve upgrade feedback.
POWERSS IMPROVEMENTS - powers now change more with upgrades and with better info, they also have better visualization of their area of effect, along with rebalancing.
FLINT EFFECT - Flint now has a slight glimmer to make them easier to see.
POWER FEEDBACK - Added effect when a power is available again.
STEAL PENALTY - enemies now gets negative attitude if you steal from them.
FEWER ENEMY CAMPS - Now there will only be 2 enemy villages one a map.
You can now start a trade even if you dont have the resources yet, the trader will grab them as they are available.
Pressing buy on outposts now connects to the Tradepost and starts a trade.
Tutorial for assigning worker in assignment UI should is now closable.
Enemies at war now eats before they start.
Villagers can now also grab food in the environment if hungry
Level up effect first time looked like you should get a skill point
Tweaked buying camp to be more expensive and use rarer materials
Changed the order of some powers in the skill trees.
Rocks now hold more resources
Followers cost a bit more to create after the first one.
Leveling is slightly slower
Lightning does half damage to Structures
Ritual cost now shows all current inventory / needed.
Rituals start first when all villagers have arrived, not when first villager arrives.
Hide UI button is now F9 instead of 0
Shrank building cost text and icons
Increased hitbox on items
Buildings are now draggable from the build menu
Building colliders are now bigger for selection and placement of villagers
The grass item is now prioritized over the plant behind it
Increased the health of walls and buildings
All soldiers now have more health to extend combat a bit.
War ends when all attackers are dead.
Villagers on outposts are no longer selectable in rituals
Fisherman now catch 2 fish
Stones are now guaranteed to spawn
villagers now stop to poop
You now start with 50 Devotion,
UI fixes for Widescreen
Villagers pooped during the night and woke up
Berries gift did not have text
Enemies ran home scared sometimes after the war
Assign to building tutorial wouldn't close if the building was selected
Earthquake didn't cause damage to buildings
Objectives weren't saved and loaded properly
Walls health wasn't loaded correctly
Items could get big if you gave them another when they eat
Villagers falling from outpost when they die or get converted did not stop their falling scream.
Audio levels didn't load, only the sliders did
Villagers didn't get unassigned from a ritual when they died
Save broke when villagers left player and incorrectly got assigned randomly to an outpost.
Save broke when a villager died while performing a ritual and became undead (or left player).
Stones don't do damage on deers
Error with changing visuals on followers sometimes.
Xp ritual would give too much XP
Return button didn't work on Skill menu
Fixed focus camera being stuttery
Fixed melee villagers on outposts to not fight enemies on ground
Thanks for playing and let us know if you find any issues or have feedback!