Robbing Time - Tobivv

The time to rob is coming! We are proud to announce the release date for our early access is in just 2 weeks!

The early access will feature 15 gadgets, 8 maps and 4 heroes. The maps are:

  • Introduction: A introductory robbery on a small bank

  • Superhero Study Lab: Face the trickster Card Man and steal some valuable tech

  • McScrooge Mansion: Steal the family riches by planting some bombs, but beware the Night Stalker

  • Crime City Central Bank: The classic bank robbery against the iconic Superdog

  • Richman's Mansion: The grand mansion holds great riches, but the Night Stalker will get you if you get lost in its corridors

  • Ultrasecure Bank: The bank has upped it's security. Get in using our helicopter.

  • Superfunded Super Lab: A massive laboratory, with multiple threats to watch our for.

  • Crime City Police Station: An accomplice has been caught. Free him, and look out for the Disappearing Man!

We have decided to price the game at an approachable $5.99 with a launch discount for the early access.

Wishlist Robbing Time now!

Rooted Playtest - Mat

Hey Survivors,

This small update focuses on fixing some annoying bugs and improving controls. We’ve also added a few handy debug tools to help with testing and customization!

Additions
  • Added debug input to randomize your character’s appearance

Fixes
  • Fixed issue where players could prone everywhere

  • Fixed Bug Report tool not working properly after the first report (screenshot & stuck issue)

  • Fixed stuck issue when using the campfire

  • Gamepad controls now work correctly (some actions are still unavailable for now)

Thank you!

Mythfall - Vatt Labs
Halloween is upon us! Go and visit Vesper's Carnival, near the bank to earn carnival tickets that you can spend on cosmetics at the ticket counter. This minigame is dangerous, if you die inside your account also dies!

  • Mobs and bosses gain more HP every wave
  • Every 5 waves there is a boss wave, which drops a loot chest
  • After every boss wave the monster damage multiplier increases, or the number of bosses in the next boss wave increases
    Features
  • Halloween Event will last until the next patch (~2 weeks). This is a dangerous minigame, so be careful!
  • Oasis Sands biome has been reworked into 3 new desert biomes: New mobs, a few new special biome items, and a few other small reworks and changes
  • Some may know I'm working on a new dungeon: Silted Lair (For Dustburrow Dunes Biome) - This dungeon is not yet completed yet. So it wont be available in this patch. It will more than likely be in the next patch
Fixes
  • Minor fixes
Dynasty Protocol - Ellipses Studios
Commanders,

I'm excited to share a major update that introduces deeper strategic elements to Dynasty Protocol, including the new crew system, along with several quality-of-life improvements based on your feedback.

New Features

The highlight of this update is the comprehensive crew system. Each warship now has its own crew with individual morale and experience levels that directly affect combat performance. Experienced crews provide better weapon accuracy, faster repairs during docking, and reduced hydrogen consumption. Crew morale also plays a crucial role; higher morale means lower oxygen consumption and better overall performance.

The morale system is dynamic and reactive to battlefield events. When you lose ships in battle, the morale of other crews on the same planet decreases, while destroying enemy ships boosts the attacking crew's morale. This creates an interesting strategic layer where protecting your veterans becomes even more important.

I've also added the FTL Jump Menu, allowing you to select formations and spacing between ships before jumping, giving you more tactical control over fleet deployment.

The Auto Assign feature for cargo ships has been significantly improved - now you only need to set it up once from your station or outpost, and all newly constructed cargo ships will automatically be assigned to miners.

Additionally, a new contextual tips system has been implemented to help guide you through certain situations, like what to do when fuel or oxygen runs out.

Improvements

I've made numerous improvements based on community feedback. The weapon accuracy system now requires proper maneuvering and experienced crews for maximum effectiveness. Ship construction times and station module build times have been reduced for faster setup. Camera zoom has been improved with better smoothing and increased max zoom for tactical overview. Cargo ships are now larger and more visible, and repair times during docking have been decreased.

Bug Fixes

This update also addresses several important issues, including AI ship planet assignment problems, save file image sizing, tutorial restart issues, and various UI-related bugs.

Thank you for your continued support and feedback. Your input has been invaluable in shaping these improvements. I'm constantly working to make Dynasty Protocol better, and I look forward to hearing your thoughts on this update!

Fly safe, Commanders!

Patch Notes v0.2.0

New Features
  • Implemented crew system

  • Implemented crew morale system

    • Losing ships in battle decreases the morale of other ships' crews on the same planet

    • Destroying enemy ships in battle increases the crew morale of the attacking ship

  • Implemented crew experience system

    • Higher experience and morale result in better weapon accuracy

    • Higher experience enables faster repair time

    • Ships with higher-experience crew consume less hydrogen

    • A crew with higher morale consumes less oxygen

  • New UI for crew system

    • New Crew Display UI menu

    • New Crew Change UI menu

  • Implemented FTL Jump Menu

    • Formations and spacing between ships can be selected from the FTL Confirmation UI

  • Implemented the Auto Assign feature for Idle Cargo Ships (Now all ships can be assigned to asteroids automatically)

  • Implemented a new tips feature describing what to do in certain situations

    • When fuel or oxygen runs out, a tooltip will appear to explain what to do

Improvements
  • Weapon accuracy system (Not all shots hit the target, requires correct maneuvering and higher crew experience)

  • The size of the ships' badges decreased for better visibility

  • The duration of ship construction decreased for a better and faster fleet setup

  • The duration of space station module construction decreased for faster station setup

  • UI Improvements for station menu

    • Related information added about Upgrades and Station management tools

  • UI Improvements for Spaceship features

    • Spacecraft Lab feature is now more visible and understandable

  • Auto Assign Cargo ship feature improved, now you just need to assign cargo ships once from the station or outpost, after that, all newly built cargo ships will be automatically assigned to miners

  • Default max camera zoom increased for better view

  • Increased missile damage

  • Implemented smoother camera zoom transitions

  • The cargo ship's size increased for better visibility

  • Repair time decreased for ships while docking

Bug Fixes
  • Fixed the AI ship planet assignment problem

  • Fixed the Save File image sizing problem

  • Fixed tutorial restart issue when saved without completing

  • Fixed translation problem for directives

  • Fixed the Spacecraft Lab spaceship selection problem

  • Fixed the tactical camera to normal camera zoom speed transition problem

  • Fixed the incorrect display of the total fleet member count

  • Fixed the Multi-Ships Menu auto-combat button status problem

  • Fixed docking bay saving and loading issues

The Book of Bondmaids - Юрий Петухов
Motion Soccer PRO - ivanovich

Major Update 1.3

🎉 The wait is over: Major Update 1.3 is here!
This update introduces a brand-new way to experience football in VR, along with major improvements to realism, mixed reality gameplay, and online performance.

👔 New Coach View:
Take the role of the coach and experience the match from the sidelines!
Give real-time orders, adjust formations, make substitutions, and command passes and shots like a true manager.

🥽 Mixed Reality for Goalkeepers:
When inside the goal area, your real surroundings now blend with the virtual pitch.
Dive, block, and move in your own space while facing virtual players — a crazy and fun new way to play!

🌐 Online Improvements:
Online matches are now smoother and more responsive.
Menus have been redesigned for greater clarity, and a new customizable online avatar lets you show off your ball and personal look.

🚀 Moving Forward:
We’re already working on new features and improvements inspired by your feedback.
What would you like to see next? Join our community and share your ideas!

Fakeway - mingjilongyuan

Alpha Net 9.5.6

1 Adjusted the unlocking mechanism of the Exploration Log

2 Adjusted the order of the Exploration Log entries

3 Adjusted the translation of the Exploration Log entries

4 Adjusted the icon of the Exploration Log entries

5 Fixed a bug that prevented some achievements from being unlocked

ROBA Playtest - Renewed Gaming
ZRPG Ammo Check
Reworked Pathing
Added Unit Grouping Text on Unit Feed
ZRPG pitch lowered
ZGrenade prep time lowered
Individual Health button removed - T as default now controls all heavy items
KOTH Flag Zone cap size made smaller
KOTH Flag circle removed
KOTH Now stays Captured
Hovering over unit while Item is selected changes cursor
Select Fire now has a crosshair
Selecting unit while grenade selection is active now underhands grenade
Toggle Control Completely reworked
Marker Opacity

Fix Map Pathing
Fixed Moving through map in some cases
Fixed Double Clicking select to be distance based
Fixed multiple Toggle Control toggle bugsbugs


Known Bug
KOTH score is not properly replicated if playing solo. Only works with teams
Armored Warfare - 2000Valand

On the 31st of October 2025, starting from 4:00 CET, the server will not be available for 5 hours due to a planned server maintenance.

Please note that the maintenance can be extended beyond the abovementioned timeframe. We apologize for the inconvenience.

Liftlands - Tarzan
Hey everyone

So, while we're working on bigger systems like the combat and the overworld, there was still a lot that needed to be rebalanced and improved.

Edit: Build 50.5 - Fixed audio not playing in game

Here are the changes for this patch:

NEW

START GAME SCREEN - In the new game screen, you'll now be able to select a name, title and customize your banner.

RACE DIFFERENCE - The races now have some differences

BUILDING INFO - You can now see stats of buildings when selected, and improve upgrade feedback.

POWERSS IMPROVEMENTS - powers now change more with upgrades and with better info, they also have better visualization of their area of effect, along with rebalancing.

FLINT EFFECT - Flint now has a slight glimmer to make them easier to see.

POWER FEEDBACK - Added effect when a power is available again.

STEAL PENALTY - enemies now gets negative attitude if you steal from them.

FEWER ENEMY CAMPS - Now there will only be 2 enemy villages one a map.

TWEAKS

You can now start a trade even if you dont have the resources yet, the trader will grab them as they are available.

Pressing buy on outposts now connects to the Tradepost and starts a trade.

Tutorial for assigning worker in assignment UI should is now closable.

Enemies at war now eats before they start.

Villagers can now also grab food in the environment if hungry

Level up effect first time looked like you should get a skill point

Tweaked buying camp to be more expensive and use rarer materials

Changed the order of some powers in the skill trees.

Rocks now hold more resources

Followers cost a bit more to create after the first one.

Leveling is slightly slower

Lightning does half damage to Structures

Ritual cost now shows all current inventory / needed.

Rituals start first when all villagers have arrived, not when first villager arrives.

Hide UI button is now F9 instead of 0

Shrank building cost text and icons

Increased hitbox on items
Buildings are now draggable from the build menu

Building colliders are now bigger for selection and placement of villagers

The grass item is now prioritized over the plant behind it

Increased the health of walls and buildings

All soldiers now have more health to extend combat a bit.

War ends when all attackers are dead.

Villagers on outposts are no longer selectable in rituals

Fisherman now catch 2 fish

Stones are now guaranteed to spawn

villagers now stop to poop

You now start with 50 Devotion,

FIXES

UI fixes for Widescreen

Villagers pooped during the night and woke up

Berries gift did not have text

Enemies ran home scared sometimes after the war

Assign to building tutorial wouldn't close if the building was selected

Earthquake didn't cause damage to buildings

Objectives weren't saved and loaded properly

Walls health wasn't loaded correctly

Items could get big if you gave them another when they eat

Villagers falling from outpost when they die or get converted did not stop their falling scream.

Audio levels didn't load, only the sliders did

Villagers didn't get unassigned from a ritual when they died

Save broke when villagers left player and incorrectly got assigned randomly to an outpost.

Save broke when a villager died while performing a ritual and became undead (or left player).

Stones don't do damage on deers

Error with changing visuals on followers sometimes.

Xp ritual would give too much XP

Return button didn't work on Skill menu

Fixed focus camera being stuttery

Fixed melee villagers on outposts to not fight enemies on ground

Thanks for playing and let us know if you find any issues or have feedback!

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