Hello, Mature Games community 💖
If you’ve been with us for a while, you probably remember Mature Games as a small but stubborn H-Game team on Steam — making titles like Hentai Crush, Adorable Crush, Hentai Girl Division… and helping publish projects from our friends, like Waifu Crush, Waifus Smash. We were never “triple-A,” but we were always hungry.
And then… we went quiet.
The truth is simple: after a string of commercial failures, we just couldn’t afford to keep the team alive. No drama, just reality. Mature Games stopped releasing new games because Mature Games literally couldn’t keep going.
But hey — plot twist.
Mature Games is back.
Right now, Mature Games is basically one person: me. I’m the original founder, and I’ve come back as a solo dev to rebuild this label from the ground up. This time I’m not trying to chase something huge that misses what players actually want. I’m going back to what made Mature Games work in the first place: focused, honest fan service. Games that are small-to-mid in scope, fun to actually play, and packed with high-quality art, animation, and sexy hentai energy.
The recent Hentai Bae mini-series was the warm-up for that comeback.
And today, I’m announcing the next step — our “back to the roots” flagship:
Love x Fantasy: Horny Elf ✨
Love x Fantasy: Horny Elf is a light visual novel with a slide-merge style puzzle mini-game. You’ll play through 32 levels and unlock more than 32 high-quality, fully animated HD CG scenes. We’re aiming for something charming, spicy, and genuinely enjoyable — short enough to finish, but full enough to feel worth your time (and money).

There’s story. There’s message. There’s fan service. It’s everything we used to be, but sharper.

Now, if you’re an old fan of Mature Games — or you’re just into this style of game — here’s how you can help make this comeback real:
Add the game to your Steam wishlist.
Wishlists are insanely important: Steam uses them to decide how much visibility a game gets. Every single wishlist matters more than you think.
Share it.
Tell your doujin / H-game communities, forums, Discords, wherever you hang out. Word of mouth does more for us than any ad.
To say thank you, we’re doing a giveaway:
Step 1: Wishlist the game.
Step 2: Leave ONE comment on the Love x Fantasy: Horny Elf's announcement post with a random number from 0 to 999.
(Only one number per person. Only comments on that post count.)
At launch, we’ll roll a number on https://random.org and give keys to the 10 players whose number matches or is closest. If there’s a tie, the earlier comment wins.
Bonus: if you get at least one other person to wishlist the game because of you, and you win, you get an extra key on top.
So that’s where we are:
Mature Games fell down, stood back up, and is trying again — smaller, smarter, and honestly, with better art than ever.
Thank you for reading, good luck in the giveaway, and please stay tuned for more updates 💜
I have been talking about the journey to 1.0 for many years and, and finally, as you might be aware of, this space flight simulator is about to reach its biggest milestone yet.
The past few months has been focused on improving the game, fixing issues, and rolling out the final few of the 1.0 features. And on November 7 2025, the 1.0 release will roll out and launch.
I recently made a ~10 minute long video about the November launch window, where I talk about expectation settings, the 1.0 scope, and the future of the game. If you have not yet watched this, I recommend you to take a look at it here:
https://www.youtube.com/watch?v=RpRp_0BxNOk

We’re constantly working on performance optimization to ensure smooth and stable gameplay. In the past, we’ve already made significant improvements. Our focus has been on delivering the best quality experience while allowing you to explore the world smoothly and without interruptions. Additionally, you now have the option to toggle various performance settings yourself. Customize the experience to match your hardware and play the way that suits you best—whether you prioritize high-quality visuals or maximum performance. In the Game Mode Settings, you can customize your gameplay experience to suit your style. Adjust key settings to shape how you explore, fight, and survive in the world of TNC. Following Game Mode features you can toggle:
Enabling the Game Filter delivers the best visual experience TNC has to offer—and it’s worth every bit of your powerful graphics card. The world becomes more vibrant, with intensified lighting and a more immersive atmosphere. Keep in mind, though, it requires more performance power.
Disabling the Game Filter creates a darker, more atmospheric world with reduced lighting. It requires less performance from your graphics card, offering a smoother experience on lower-end systems. The lighting setup feels more grounded and realistic, adding to the gritty tone of the environment.
It’s up to you (and the power of your PC 😉) to decide which atmosphere you prefer. Whether you go for the vibrant, high-intensity look with the Game Filter on, or the darker, more realistic vibe with it off—choose the experience that suits your style and hardware.
You can also choose to enable or disable the desert effects at any time, giving you more control over the visual experience and performance.
If AI-Sy’s voice ever gets on your nerves (we hope not! 😊), you can turn it off to avoid constant interruptions. But remember… even AIs have feelings.
In TNC, AI-Sy assists you by generating a scan sphere around you, highlighting nearby loot and enemies. When enabled, the scan sphere activates automatically at regular intervals. If you find this distracting, you can disable the automatic activation and trigger the scan sphere manually using the E key.

Version 0.9.10.4 brings following features:
- new eq. stat kind: Durability

- new recipe kind: Restore Durability
- small durability panel added to have a good overview
- new dungeon kind: flooded dungeon

- unique items have enhanced properties on further descent levels (dungeon crawling mode)
I’m excited to announce the release of the official early access development roadmap for my game, outlining plans from late 2025 through early 2027.
The roadmap highlights upcoming content updates, new gameplay features, and long-term improvements that will shape the next phase of the project.
Your feedback and support is essential - and while this roadmap outlines the current plan, it will continue to evolve based on the community’s wishes.
Your thoughts and ideas truly shape the game’s direction, so feedback is always welcome - whether on Steam or in our Discord!

Enjoy mining!
The Oct 24th update was rather wide and a few important bugs shipped along with it. Fortunately all of the critical bugs have been resolved in a few hotfixes since then!
This build should be the final hotfix. I am still aware of a few other, non critical bugs, which I will get to, but I wanted to make sure that no one's experience is ruined by the more important ones :)
Full changelog here:
- fix: Issue where players turn would be fully skipped.
- fix: rift from spawning portals on top of players
- fix: pistol scales damage with quantity
- fix: Pistol granting mana for passing through dead bodies
Thanks Scry
- fix: Crash on upgrade "Statue"
- fix: Can only skip upgrades when no rerolls have occured
- fix: Add max upgrade count to Rift
Thanks Orthoros
- balance: Curse Eater increases damage instead of health
- balance: Shotgun only works within cast range now
- balance: Lower SP reward for skipping cards
- balance: Change Dash and Nuk to go to last target