Dota Underlords - contact@rockpapershotgun.com (Matt Cox)

Few realised at the time, but last January we witnessed the birth of a genre. Dota Auto Chess shot to the top of Dota 2’s custom games, enticing MOBA players with wizarding army management. The big names took notice. By June we had Riot’s Teamfight Tactics and Valve’s Dota Underlords, squaring off against each other. An unknown number of millions flocked to TFT, while Dunderlords hit 200,000 peak concurrent players.

Six months later, Teamfight Tactics seems relatively stable, while Dota Underlords is dropping fast. We normally don’t pay player numbers much heed, but given autobattlers were last year’s big new genre and Dota and League Of Legends are both long-term titans, it’s hard not to ask the question: how come?

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Dota Underlords - contact@rockpapershotgun.com (Matt Cox)

The undertown is nearly ready. Its Dota Underlords are chomping at the bit, a mere month away from the point where Valve go ‘yep, that’s version 1.0’ and bury the early access label on their wizarding general simulator. They say all this in their post about yesterday’s update, a smaller affair aimed at reducing misclicks, fixing bugs, and delivering the usual round of balance tweaks.

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Dota Underlords

This week's Dota Underlords update was accompanied by the news that it's almost broken free of Early Access and will soon hit 1.0. It launched on Steam back in June, and in February the first season will officially kick off. 

It's not a moment too soon, as Valve's auto battler has been losing traction. Initially it boasted a player count that was double Artifact's at its peak, but it's steadily been declining, now down by around 90 percent, and so far has shown no signs of plateauing. No update has managed to move the needle significantly, but the 1.0 update should get a bit more attention. 

There's only one more update to go before the milestone, along with some balance tweaks and fixes, and one more Underlord. The 1.0 patch that follows will include the battle pass, hero/item rotation, a UI update and more. 

Check out this week's patch notes here

Dota Underlords - NathanKell
Hello Underlords, happy new year! Before we get to today's Update, some words:

New year, new you, and coming soon – new season. That’s right, the Beta Season is nearing its end, and Underlords Season 1 will ship by the end of February.

In addition to our standard bug / balance patches, we’ll probably have one more update before the big ship date - one more Underlord to round the game out. Otherwise the team will be heads down working on Season 1. This includes work on the Battlepass, City Crawl, Hero / Item rotation, and UI updates.

We’ve said it before, but we want to thank you all again for playing with us during this beta / early access period. The community’s support and feedback has been invaluable to getting the game to where it is. We’re in the home stretch and are excited to ship Underlords 1.0 soon - and get the word out to a wider audience.

And now, this week's update:


GENERAL
  • To prevent misclicks/mistaps, block input for 1 second when the Underlord-chooser UI appears during the game.
  • Fixed an issue with Freestyle item list where items assigned to enemy units would be highlighted as if they were unassigned.
  • More FX improvement and optimization.
  • Enthralled units now get full healthbars, not summon-unit healthbars.
  • Fixed an issue where ranked mode could stay locked when returning to the main menu after completing your last required unranked game.

UNDERLORD CHANGES
Anessix:
  • Damage Support:
    • The End of Medicine: Self damage on cast changed from 20% to 0.
    • Enthrall: armor reduction changed from 5 to 10. When Anessix casts Enthrall and targets an enemy unit, and friendly units run to attack it, if a friendly unit must move more than 2 cells to attack the new target, it will disregard the new target and keep its old target.
  • Healing Support:
    • Rejuvenating Ritual: Self damage on cast changed from 20% to 5%.
    • Summon Demonic Golem: The golem will now stun nearby enemies 0.25 seconds after it lands. This will prevent one golem disrupting the summoning of the opponent's golem.


Anessix's Golem:
  • Fixed a bug with the attack damage stats, they were not converted over properly from the old base-plus-talent version of Golem to the new scaling system in the Jull update when the Golem's health was.
  • Attack Damage Minimum changed from [125, 250] to [210, 220, 230, 240, 250, 270, 285, 295]
  • Attack Damage Maximum changed from [145, 290] to [230, 245, 260, 280, 290, 310, 320, 330]


Hobgen:
  • Support Damage Dealer:
    • Let's Go Crazy: Attack Speed Bonus changed from [20, 30, 40, 50, 60, 70, 80, 90] to [15, 25, 35, 45, 55, 70, 80, 90]

Jull:
  • Aggressive Tank:
    • Barrels of Fun: the barrels now ignore Spiderlings.


HERO CHANGES
Clockwerk:
  • Battery Assault:
    • Delay between damage procs changed from [0.7, 0.7, 0.35] to 0.7


Ember Spirit:
  • Sleight of Fist:
    • Bonus Damage changed from [100, 200, 300] to [100, 150, 200]


Kunkka:
  • Maximum Health changed from [1425, 2850, 5700] to [1500, 3000, 6000]
  • Attack Damage Minimum changed from [75, 150, 300] to [90, 180, 360]
  • Attack Damage Maximum changed from [90, 180, 360] to [110, 220, 440]


Sniper:
  • Assassinate:
    • Will no longer target Underlords.


Viper:
  • Maximum Mana changed from 50 to 70
  • Nethertoxin:
    • Cooldown changed from 5 to 6
    • Mana Cost changed from 50 to 70


ITEM CHANGES
Battle Fury:
  • Bonus Attack Damage changed from 35 to 50
  • Fixed an interaction with Ember Spirit's ability Sleight of Fist where Battle Fury could cleave damage to 4 additional targets, rather than 2, on each Fist hit.


Scythe of Vyse:
  • Fixed an issue where Scythe could waste its charge on an un-piggable enemy.


Vesture of the Tyrant:
  • Duration of the Undying effect changed from 4.0 to 6.0


ALLIANCE CHANGES
  • Assassin: Critical Hit bonus damage changed from [300, 400] to [300, 375]
  • Hunter: Bonus Attack Chance changed from [25, 40] to [25, 35]. Number of Bonus Attacks changed from 2 to [2, 3].
  • Scrappy: Bonus Armor changed from 8/16 to 7/14. HP Regen unchanged at 8/16.
  • Warrior: Bonus Armor changed from [9, 18] to [9, 19]
Dota Underlords - NathanKell
HOTFIXES
  • Jull - Healing Tank - Happy Hour now no longer increases damage taken by friendly units.
  • Black King Bar can now trigger while the unit which has it equipped is casting its own ability.
  • Fixed some cases where magic-immune units could still be stunned or damaged (Hobgen - Explosivo stun, Delta Slam - affecting magic-immune and invulnerable units).
  • Fixed a pathfinding issue where a unit would want to move to an adjacent beneficial cell, but the cell was not free, so the unit ended up not doing anything.

As these are server-side fixes, they will take effect immediately on iOS and Android without needing a client update.
Dota Underlords

Dota Underlords, Valve's Early Access auto battler, has shed most of its players in the six months since it launched on Steam. In June, it peaked with more than 200,000 people playing concurrently, according to Steam Charts, but in the last day it's had fewer than 15,000. 

Spotted by Reddit user SharkyIzrod, the average player number has dwindled to just over 11,000, with peak players below 20,000. When Underlords launched, auto battlers seemed like the thing to watch, but interest in the genre as a whole seems to have sunk considerably since. 

The number has been dropping consistently every month, so it doesn't look like updates have tempted players to return yet. Recent Steam reviews are still mostly positive, however, so it doesn't look like widespread dissatisfaction is the cause. 

It calls to mind Artifact's troubles, unfortunately, which Valve ended up pausing and now averages around 100 players. In that case, however, the exodus was more immediate and severe, and Underlords isn't quite there yet—the player count hasn't settled, though.

Riot's auto battler bid, Teamfight Tactics, seemed to be doing a lot better the last time the company announced figures. In September, it apparently had a monthly player base of 33 million. It seems here to stay, then, but the future of the genre itself seems a lot less certain. 

Though the dip is less pronounced, Dota 2 also had a relatively saggy month. The first half of 2019 saw it get close to returning of the highs of 2015 and 2016, but over the last 30 days it's dropped to the lowest its been since 2014, with an average of 393,589 players and a peak of 627,790. 

Dota Underlords - NathanKell
GENERAL
  • Draws no longer grant a free reroll.
  • Fixed Assassins being stuck trying to attack a target they can't reach.
  • Fixed an issue where being interrupted during an attack could result in starting a new attack without waiting for the old attack to finish its swing timer.
  • Fixed units with high attack speed waiting too long for their next attack if they switched targets.
  • Fixed incorrect cooldown display causing some Ultimates to look ready when they were not (e.g. Friendly Fire).



UNDERLORD CHANGES
Anessix
  • Summon Golem: Sped up spawn animation now that the Golem can only crash into the battlefield.


Hobgen:
  • Friendly Fire:
    • Fixed an issue where Friendly Fire could cause no damage.
    • Damage changed from [100, 150, 200, 250, 300, 350, 400, 500] to [150, 200, 250, 300, 350, 400, 450, 500]


Jull:
  • Fixed Aggressive Tank Jull healing enemies.
  • Happy Hour:
    • Fixed not properly reducing damage.
    • Duration changed from 7.0 to 10.0
    • Instant damage taken changed from 30 to 50



HERO CHANGES
Shadow Demon:
  • Demonic Purge:
    • Fixed not having a cast animation.



ITEM CHANGES
  • Round 1 Item Tier Odds now 100% Tier 1.
  • Round 10 Item Tier Odds now 100% Tier 2.


Aeon Disk:
  • Tier changed from 4 to 3.


Eul's Scepter:
  • Fixed the Sceptered unit not reserving its cell. That could cause another unit to spawn in or occupy the cell while the Sceptered unit was still in the air.


Maelstrom
  • Damage now reduced by 20% each lightning leap, so only the first target hit each cast takes full damage.


Vladmir's Offering:
  • Tier changed from 3 to 4.



ALLIANCE CHANGES
  • Champion: Damage bonus per active alliance changed from 8% to 3%. Health bonus remains 8%.
  • Scrappy: Armor bonus changed from 9 to 8 and disadvantaged armor bonus changed from 18 to 16.
  • Warrior: Armor bonus changed from [7, 17] to [9, 18]
  • Warlock: Lifesteal changed from [50, 70, 90] to [50, 60, 70]. Link duration changed from [2, 3, 3.5] to [2, 2.5, 3]
Dota Underlords - Finol
NOTE: Please quit (force-close on mobile) your clients and restart them to receive this update.

ITEMS

  • Vladmir's Offering - Multiple of this item no longer stack.

UNDERLORDS
Hobgen (Support Damage Dealer):
    Explosivo! damage changed:
    • OLD: [ 150, 300, 450, 600, 750, 900, 1050, 1200 ].
    • NEW: [ 135, 270, 405, 540, 675, 810, 945, 1080 ].
    Let's Go Crazy Attack Speed Bonus changed:
    • OLD: [ 15, 25, 40, 50, 65, 80, 90, 105].
    • NEW: [ 20, 30, 40, 50, 60, 70, 80, 90].
Dec 19, 2019
Dota Underlords - MrMooEar
NOTE: This patch is live on PC and on servers now, but will roll out to Android and iOS clients once approved. If you're playing multiplayer games, or proto-pass bot games, you'll get the new balance changes even with an old client.

ITEMS
For Standard and Duos modes, item odds have been shifted so that higher tier items become available earlier in the match. For full details see the Glossary section of the Rulebook.

  • Vesture of the Tyrant - item reworked.
    • OLD: "Allies within 1 cell can't die until the equipped hero dies."
    • NEW: "Whenever an ally within 1 cell of the equipped hero receives a killing blow, that ally survives for 4.0 seconds."

  • Stonehall Pike - bonus damage from kills changed from +4 to +3. (+16 to +12 in Knockout)
  • Talisman of Evasion - evasion bonus increased from +20% to +25%.
  • Black King Bar - magic immunity duration increased from 5 seconds to 10 seconds.


ALLIANCES


Savage: attack damage bonus per attack increased from [4, 7, 15] to [5, 10, 20]

Insect:
  • Changed from a 3-unit Alliance to a 2/4 unit Alliance.
  • Number of insects changed from 12 to [6, 12]
  • Insect debuff miss chance changed from 30% to [20, 35]%.


UNDERLORDS
Anessix (Healing Support): Martyr's Boon - increased regeneration.
  • OLD: immediate heal amount: [60, 75, 90, 120, 135, 240, 270, 300], regeneration amount: [10, 12, 15, 20, 22, 40, 45, 50]
  • NEW: immediate heal amount: [70, 85, 105, 140, 155, 275, 310, 345], regeneration amount: [12, 14, 17, 25, 30, 45, 50, 60]

Anessix (Damage Support): Enthrall - now targets the nearest enemy.

Hobgen (High Damage Dealer): Explosivo - fixed a bug that was preventing this ability from dealing damage.

[/list]

ACHIEVEMENTS
The Achievement for defeating a set number of Neutral Rounds has been replaced with an Achievement to Obtain a set number of items.
Dec 18, 2019
Dota Underlords - Lawrence
Happy Holidays Underlords! Some big changes and updates for you all today - we're introducing a new Underlord, bringing in a new rotation of items, and making some significant gameplay changes. There is a bunch to cover, so let's get into it. As always, if you prefer your updates in bullet point form, go check out the patch notes.

INTRODUCING JULL
The proprietor of the infamous “Sundered Moon”, Jull is a businessman first and a criminal second. Did he break a few legs to get to where he is? Yes. Does he run a massive smuggling operation to ensure that his bar is stocked with the fine beverages that Icewrack is renowned for? Of course. But while Jull has little interest in following the law, he takes great pride in honoring his word. In the wake of Mama Eeb’s death, he feels like he alone has the temperament and strength to restore order to the criminal underworld of White Spire.



Jull leads by example, and prefers to get his paws dirty with powerful melee attacks on the front line. When things get tough Jull uses his bootlegged wares to gain an edge… either by rolling barrels into enemies, or by raising his glass to inspire his crew.


UPDATED ITEMS
With this update, the item roster has also been revamped. Many old standbys have been shelved (though you may be seeing them again in the future) while others have been pulled out of storage. New items like Crystalys, Butterfly, and Horn of the Alpha can now be equipped to buff your crew and defeat your opponents.




GAMEPLAY UPDATES
Over the course of our Beta season, we’ve worked to continuously experiment, learn, iterate, and improve the game. The time since our last Big Update has been no different, and with this update we have made some significant changes based on community feedback, as well as what we've internally learned and tested.

NEW UNDERLORD SELECTION FLOW
Underlords are now picked at Round 10 instead of the beginning of the match, and Talents have been converted into fighting styles. Each Underlord has two builds, and one will be shown at random for each Underlord during this pick phase. For example, you may have a choice between Anessix - Healing Support, Hobgen - Support Damage Dealer, and Jull - Aggressive Tank. Full build info can be found in-game and in the patch notes.



In Standard and Duos, Underlords are chosen at Round 10, while in Knockout this happens at Round 2.

JAILBREAK
The Jail system was introduced to solve a few problems - namely to make it easier to combine units with our ever-expanding roster of heroes. While this was accomplished, there were a bunch of unintended side effects. It wreaked havoc on some of our balance tweaks, kept players from playing their favorite heroes and alliances, and many players didn’t enjoy having to check it every day. That's why we've decided to shut down the Rookery and release all of the inmates indefinitely. The heroes that are in the game will always be hire-able in the shop, and players won't have to worry about their favorite Alliances being crippled because of a bad Jail day. That said...

UPDATED HERO ROSTER
White Spire does still have an overpopulation problem. To solve this, a few heroes have been booted from White Spire (for now...). As we mentioned at the very beginning of our Beta Season, we intend to have a hero rotation every season, and we're getting ready for Season 1 with our first rotation. After plenty of testing and feedback we came up with a slimmed down set of heroes to build your crew with. Not to worry though, you may still be seeing some new and familiar faces when Season 1 ships. For a full list of there heroes taking a break, check out the patch notes.

SHORTER STANDARD & DUOS MATCHES
We've also made major changes to the Standard and Duos game flows to make the overall games shorter. We've taken what we've learned from Knockout, internal testing, and from our community at large to make games shorter and more fun.

To accomplish this, matches are now jump-started with all players at Level 3 with 5 gold. We've removed creeps from the loot rounds and reduced hero HP by 25%. Loot rounds now happen during normal PvP rounds, but your item choices won't be affected by whether you won / lost. The team has been having a great time playing the updated Standard mode, and we've seen a significant decrease in match time - down to an average of thirty minutes.


POLISH
Last and most definitely not least, the team has put a bunch of time into polishing UI, fixing crashes, optimizing effects, and squishing bugs. For a full breakdown of these changes and all of the other changes listed above, check out the patch notes.

That's it for today! Happy holidays, and see you in White Spire!

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