Few realised at the time, but last January we witnessed the birth of a genre. Dota Auto Chess shot to the top of Dota 2’s custom games, enticing MOBA players with wizarding army management. The big names took notice. By June we had Riot’s Teamfight Tactics and Valve’s Dota Underlords, squaring off against each other. An unknown number of millions flocked to TFT, while Dunderlords hit 200,000 peak concurrent players.
Six months later, Teamfight Tactics seems relatively stable, while Dota Underlords is dropping fast. We normally don’t pay player numbers much heed, but given autobattlers were last year’s big new genre and Dota and League Of Legends are both long-term titans, it’s hard not to ask the question: how come?
The undertown is nearly ready. Its Dota Underlords are chomping at the bit, a mere month away from the point where Valve go ‘yep, that’s version 1.0’ and bury the early access label on their wizarding general simulator. They say all this in their post about yesterday’s update, a smaller affair aimed at reducing misclicks, fixing bugs, and delivering the usual round of balance tweaks.
This week's Dota Underlords update was accompanied by the news that it's almost broken free of Early Access and will soon hit 1.0. It launched on Steam back in June, and in February the first season will officially kick off.
It's not a moment too soon, as Valve's auto battler has been losing traction. Initially it boasted a player count that was double Artifact's at its peak, but it's steadily been declining, now down by around 90 percent, and so far has shown no signs of plateauing. No update has managed to move the needle significantly, but the 1.0 update should get a bit more attention.
There's only one more update to go before the milestone, along with some balance tweaks and fixes, and one more Underlord. The 1.0 patch that follows will include the battle pass, hero/item rotation, a UI update and more.
Check out this week's patch notes here.
Dota Underlords, Valve's Early Access auto battler, has shed most of its players in the six months since it launched on Steam. In June, it peaked with more than 200,000 people playing concurrently, according to Steam Charts, but in the last day it's had fewer than 15,000.
Spotted by Reddit user SharkyIzrod, the average player number has dwindled to just over 11,000, with peak players below 20,000. When Underlords launched, auto battlers seemed like the thing to watch, but interest in the genre as a whole seems to have sunk considerably since.
The number has been dropping consistently every month, so it doesn't look like updates have tempted players to return yet. Recent Steam reviews are still mostly positive, however, so it doesn't look like widespread dissatisfaction is the cause.
It calls to mind Artifact's troubles, unfortunately, which Valve ended up pausing and now averages around 100 players. In that case, however, the exodus was more immediate and severe, and Underlords isn't quite there yet—the player count hasn't settled, though.
Riot's auto battler bid, Teamfight Tactics, seemed to be doing a lot better the last time the company announced figures. In September, it apparently had a monthly player base of 33 million. It seems here to stay, then, but the future of the genre itself seems a lot less certain.
Though the dip is less pronounced, Dota 2 also had a relatively saggy month. The first half of 2019 saw it get close to returning of the highs of 2015 and 2016, but over the last 30 days it's dropped to the lowest its been since 2014, with an average of 393,589 players and a peak of 627,790.