Alexei “Solo” Berezin, a Dota 2 player from Virtus Pro, has threatened to boycott next month's Epicenter Major unless Valve condemns comments made by fellow pro Sébastien “7ckngMad” Debs, who referred to Russian opponents as “fucking animals” in a recent match.
Debs, also known as Ceb, was part of the team OG side that won The International 2018. In a recent match, Debs called a Russian opponent a "third-world dog", and said the other team were "Russian whores" that would "sell their mother for MMR"—you can see screenshots of the in-game chat here.
In a later post on the Dota 2 subreddit, he said he wasn't "generalizing" Russian people, but rather pointing out that two "toxic" opponents who were deliberately trying to ruin the game were both Russian. "Both being Russians, I just named it," he said. However, he admitted that he had set a "very poor example", and he apologized for his choice of words.
Virtus Pro's Berezin, who is Russian, shared his thoughts on the incident on Friday, calling on Valve to ensure "consistency and transparency when it comes to treating racism in our game".
"I won’t be participating at the upcoming Epicenter Major that will be played in my home country unless Valve openly speaks about this case and ensures consistency and transparency when it comes to treating racism in our game," he said.
"I am proud to be Russian and your words leave me speechless. You’re not some young player who can do careless stuff because he might not understand the consequences. You’ve been in this game since the very start, you’ve earned a lot of respect and it makes the situation even worse."
If Valve did take action, it wouldn't be entirely unprecedented: it banned Carlo “Kuku” Palad from January's Chonqing Major for using racist insults against Chinese teams.
Thanks, Polygon.
The Dota 2 International 2019 doesn't get underway until August, but The International Battle Pass, which grants owners access to exclusive content, features, and rewards, is available for purchase today. The "standard" Battle Pass can be had for $10, while higher level passes—with more rewards—are also available at discounted prices.
This year's pass includes Wrath of the Mo'rokai custom game mode, a Jungle Expedition, and unlockable "Guardians of the Lost Path" custom towers that "will never be tradable or purchasable on the marketplace"—you either unlock them with the Battle Pass, or you miss out.
New consumables, like the Trusty Shovel, the Snake Balloon, and the poop-flinging Silly Monkey will help you along the journey, a new Coach's Challenge will test your ability to guide lower-MMR players through matches, and new Party Finder will help you find fun people to play Dota 2 with, without having to screw around with your Steam Friends list. (Avoid Player, which does precisely the opposite, is also in there.) There's a new avatar banner, a High Five action, MVP voting, a new Versus screen, and more—it's a really extensive list.
Returning features—because that's just the new stuff—include the ability to double down MMR rewards (or losses) once per week, Immortal item recycling, wagering, ranked roles, in-game tipping, trivia, predictions, the Daily Hero Challenge, and a slew of rewards that increase with Battle Pass levels.
The point of all this, aside from loading up Dota 2 fans with stuff, is to pump up The International prize pool: 25 percent of Battle Pass sales are contributed to the pool, which is already pushing $2.7 million. The big show this year runs August 20-25.
Reigning Dota 2 world champions, OG went up against a virtual AI team in San Francisco this past weekend. You can watch the game above. If you're worried about spoilers, look away now.
OpenAI is the research organisation behind the fully AI team and has spent the last four years working on an artificial intelligence that can replicate human-level skill in Valve's Dota 2. OpenAI Five lost out at last years World Championships where it failed to defeat the two pro teams it was put up against.
The hard work paid off though and culminated in success this weekend at the OpenAI Five Finals with the AI winning the first two matches against OG but losing out on the third.
Practice makes perfect and that's certainly the case with OpenAI Five as the virtual team plays a whopping '180 years’ worth of games every day' as part of its training. Phew!
Thanks, VentureBeat.
Valve has released a companion app for subscribers to Dota 2's premium monthly subscription service, Dota Plus. The app lets you keep track of match and tournament results, as well as keeping you informed about your favourite players and teams. And then it lets you place wagers on them.
The Dota Pro Circuit app, available for iOS and Android, will let you make 'predictions' on upcoming matches in the pro circuit, wagering your own shards—the Dota Plus exclusive in-game currency—in the hopes of adding to your pile. All the information you get about teams and players, then, can be used to make your predictions.
No cash changes hands, unlike in the third party gambling that surrounds the game, though technically those shards are linked to financial investment because the currency (and thus what you can spend it on) is only available if you pay for the Dota Plus subscription. That's $4 a month. That technicality isn't enough to make it gambling, however; at least not to rating organisations like PEGI, which has given it a 3 rating, essentially meaning it's appropriate for all ages.
The Dota Pro Circuit app feels like the latest in a years-long stream of game systems which have been pushing the debate around gaming systems and how close they come to gambling to the fore, though.
Probably the most well-known facet of the debate involves loot box systems which encourage players to open in-game Macguffins to obtain digital presents of variable rarity or desirability. Often these are boxes or chests you can earn over time in the game or choose to circumvent that grind using real money.
Another facet is the third-party gambling and trading scene around games like Valve's CS: GO where players circumvent Valve's systems in order to use in-game cosmetics as a gambling currency. The real money comes in when players make payments via third party sites and then use the steam trade function to hand over their digital goodies.
Despite the PEGI classification (and I should stress that PEGI do not set the legal definition of gambling, they're merely an enforcer), I'd argue the mechanics of the Dota Pro Circuit app's predictions are a lot closer to real-world gambling than, say, Overwatch's loot boxes.
You can study the teams, check the odds, place a bet with a cash stand-in, get that thrill when you get a shard windfall—the most significant difference is that it's all taking place within Dota 2. You can't head to the bank with your pile of shards and make a nest egg. It's a new grey area in a debate filled with grey areas.
The app's available now, and you can check out the full feature list here.
We first got a heads up that Mars, god of war, would be joining Dota 2 back in August of last year. The day has come at last, and Big Red is here and playable right now.
"The warrior deity Mars thrives in the heart of strife, guarded by the bulk of a deadly shield as he skewers enemies with his legendary spear," reads his page on the Dota 2 site. "He revels in facing opponents in an arena ringed with loyal spearmen—who guarantee that no one escapes and that whatever odds he's facing, the god of war can dictate the terms of battle knowing the crowd is forever on his side."
Here's a look at his abilities and ultimate:
Spear of MarsMars can hurl his spear, impaling the first enemy it strikes and even nailing them to any trees or walls they happen to be standing in front of.
God's RebukeThis is a nifty and wide-ranging shield bash, which knocks back and damages foes.
BulwarkMars can block some damage from physical attacks when struck from the front or the sides.
Arena of BloodHis ultimate basically builds a scary stoneghenge around himself, which will block attacks and movement from enemies outside it. Enemies trapped inside will get jabbed by spears from Mars' undead warriors, who spawn around the edge of the arena.
Believe it or not, learning Dota 2 is easy nowadays. I don’t mean easy in the sense that it is straightforward or comprehensible or painless. I mean easy in the sense that it is slightly less angry at you for wanting to know what’s going on. I mean easy in the sense that people like me will tell you that you’ve never had it so good. We had to walk two miles in the Frostivus snow to find a match, and whittle our own Force Staff by hand and no-one had even heard of Purge and his useful video tutorials.
Dota Auto Chess—a spectacularly popular custom game mode by Drodo Studio—is a return to that initial bafflement. “You can pick dota heros as your chesses,” says the blurb, “and they will automatically fight for you on a 8*8 chessboard.”
Now, I have 2000+ hours of Dota on my account. I beat my mum at chess when I was in a hospital bed, stuffed with morphine after a life-saving operation. Neither of these skillsets has proven particularly useful in Dota Auto Chess.
The broad idea behind Dota Auto Chess is closer to deck-building games than to either chess or Dota. The basic pattern of each round is: earn money, choose whether to spend that money on heroes, position those heroes on the board, then let a fight against the heroes of a randomly chosen opponent (from the seven others you’re grouped with) auto-resolve. If you win, you get a bit more gold and maintain your health bar. If you lose, you’ll take a bit of damage. A match lasts as many rounds as it takes for only one player to be left standing. You can keep an eye on how everyone’s doing via a leaderboard on the right hand side of the screen.
Because nothing related to Dota is ever simple, there are a lot of other variables to keep track of along the way. Managing your gold is vital—you want to balance investing in heroes and getting gold through fighting, with keeping some in your pocket to earn interest, spending to level up your donkey (and thus increase the number of heroes (referred to as “chesses”) which you can have on the board), and re-rolling the hero selection.
Each hero is listed with a species and class. If you have multiple heroes from that species or class on the board you can get boosts. The orc species combo gets you a higher maximum HP for each orc, the mage class combo reduces enemy magic resistance.
As well as that interplay there’s a spatial element. Do you bunch your heroes up or spread them out? Do you try to protect a vulnerable unit or shove them to the front as a meat shield? How can you keep important combos in play by keeping the relevant units alive? That’s one part which felt like it was drawing on my actual Dota knowledge.
Another part which taps into that knowledge is the item system. Some rounds have you facing off against non-player units—the neutral creeps from Dota’s jungles. If you beat them they can drop little treasure chests containing items which the donkey can fetch and put in its little backpack. You can then ask the donkey to deliver the items to a specific unit, thus bestowing its benefits to that unit. Essentially, it’s the courier function the donkey traditionally fulfils in Dota 2. Knowing the types of items which benefit particular heroes in the main game will give you a headstart here. If you don’t know Dota you might not realise you need to deliver the items to specific heroes at all instead of just collecting them in your pack.
Then there’s the merge-three minigame. Plonking down three identical heroes of the same level (with one or two class exceptions) will merge them into a single, more powerful hero. This has knock-on effects when it comes to which heroes you buy, when you place them on the board, and how it raises or reduces the number of units on the board.
When I booted the game up for the first time it wasn’t even clear where I was, or how I was supposed to chess. The game tips disappeared offscreen before I’d read the first word and the camera was pointing at a rival’s board, meaning I couldn’t see the result of any of my actions. The resulting panic is how I learned that the boards of each of the eight players are presented as physical islands in a 3x3 grid. Panning around you can check in on other players or enjoy the fact that the middle board is missing, replaced by a small version of the Dota map.
Finding my island is how I discovered I needed to interact with my chesses by selecting a donkey and having the donkey do the chess on my behalf. If you’re familiar with Dota, moving your donkey around is probably also when you’ll realise it’s not actually a donkey. Instead it seems to be the hero Io (as per the lore: a multidimensional wisp billed as a Fundamental of the universe) wearing a donkey costume. You can tell it’s Io because it’s making Io’s Ibiza chillout beeping and blooping noises and trailing particle effects across the chessboard.
The existential question of “when is a digital donkey not a digital donkey” is irrelevant to play, but it’s fun to notice how pieces of the main game are repurposed in these custom modes. Again, it’s a way that Dota Auto Chess feels true to an older form of Dota—the Defence of the Ancients which emerged from the Warcraft III fan-made map cauldron, and whose quirks are often the result of units being turned to a new purpose.
I’m absolutely loving it. In each phase there are a manageable number of choices to make. Making a sub-optimal choice doesn’t feel like a total disaster. It taps into the little jolts of pleasure casual games are good at—the satisfaction of merging heroes, auto-fought battles with over-the top effects and the chance to win, a little leaderboard…
Another joy is the lack of toxicity and the lack of pressure. It probably says a lot about the confusing interface that for ages I had no sense of whether the lack of repulsive messages was because the game elicits less rage or whether there’s just no all chat function. A message in Russian during my fourth match points to the former. But, with or without chat, I often feel massive pressure in PvP games. I don’t want to embarrass myself. I don’t want to lose. I particularly don’t want to be the worst on any leaderboard.
But here, I’m playing a weird once-removed version of PvP. My squad of heroes is mostly pitted against the heroes of a human opponent, but the other person isn’t spectating that match. They’re looking at a different chess board, watching their heroes take on a randomly chosen selection of someone else’s heroes. It might end up being mine, but it might not. Me winning or losing doesn’t affect them directly. We’re just having our armies and choices calibrated and recalibrated against each other. And it’s this distinction which takes the sting out of the competition without damping the pleasure of winning.
But what would a free-to-play game within a free-to-play game be without cosmetic microtransactions? An excellent question, dear reader. Well, you can earn or buy candy—the premium currency and spend it on spins of a slot machine. The rewards from spinning this machine are different couriers. So it’s not pay-to-win, just a different look for your non chess piece character.
And it’s not pushy either—a real contrast to the Dota client it sits within. While logging in to Dota 2 to access the custom game section, Valve immediately invited me to spend £28 on an outfit for a character I don’t even play. After I refused, it reminded me I can spend £2 to open a seasonal treasure chest. At some point I fully expect the Steam store will stop trading in cash and start accepting the souls of children in exchange for digital hats. But I digress.
The above should give you a sense of both the low barrier for entry (“low” being a relative term and entirely skewed by Dota’s base level of nonsense) and the ridiculously high skill ceiling of Dota Auto Chess. It manages to be similar to and the polar opposite of Artifact’s considered design and overwhelming complexity.
It’s a joyful, weird, opaque project—a hodgepodge of casual mobile gaming compulsion and PC gaming at its most bloody-mindedly hardcore—spitting personality and spell effects from every angle.
If you want to get into the mod yourself, check out our Dota Auto Chess guide.
Here’s a story you’ve heard before: A mod for a popular strategy game takes the existing ideas of the game and turns them sideways, forming a new kind of game in a new, weird genre without adhering to the usual game design conventions. That’s the story of Dota 2, and that’s also the story of Dota Auto Chess, a recent Dota 2 Custom Game that’s attracting a lot of attention. Auto Chess is worth trying out if you’re interested in strategy games or digital card games, and not just because it’s free. It features mechanics from set collection card games, real time strategies, tower defense, and even from mobile gambling.
Here’s how to get started while you read this guide: Download Dota 2, then download Auto Chess.
In Dota Auto Chess, you control the composition and placement of a team of heroes on a chess-like board. Each round of Auto Chess sees you buying new heroes and placing them on the board to try to win a fight against either neutral Creeps or one of your seven opponents' teams of heroes. Buy and place is all you do, though: The real-time fights between the heroes are outside your control. That’s the Auto part of Auto Chess. If you win, you move on to the next round and get some gold. If you lose, your courier—your controlling avatar—loses hit points based on how many enemy units are left alive and how strong they are. Then you have 30 seconds to buy new heroes and manage your army before the next round starts in an ever-revolving round robin tournament. The last player standing wins.
When you place heroes on the board, placing more than one of the same kind will upgrade that hero to the next level. The number of total heroes you can have on the board is equal to the level of your courier, and leveling up your courier takes precious gold, so upgrading your heroes lets you get the most out of limited space. Heroes also get bonuses based on how many of that type are on the board.
Upgrading or getting those type bonuses means you have to collect sets of heroes, and each round you draft heroes from a selection drawn randomly from a common pool with a fixed number of pieces shared among all the players. In effect, this means not every player can share the same strategies, and you have to watch what others are buying so that you know if you’re competing for the same pieces. You might also get items from fighting creeps that help you form a strategy.
I’ll use the terms early-, mid-, and late-game a lot in this guide. The early game is generally considered to be the first four levels, the mid to be levels five to seven, and the late to be levels eight to ten.
If this all sounds random and surprising and hard to keep up with, that’s because it is—at least at first. So you have to focus on aspects of the game that you can control.
Economics are king in Auto Chess, but feature some remarkably unintuitive aspects. The game isn't made any easier by balance updates that come nearly every day of the week, especially when they change which heroes cost what and therefore how many are in the pool.
Each round you’ll get a base gold income. You’ll also get a single extra gold for winning a round. You also get gold for a streak—either winning or losing—that can stack up to three per win or loss in a row. Each round you also get 10 percent interest on your gold stores, rounded down—saving up 50 or more gold at the mid game for late game interest is important. (It’s something you can control!)
Economic strategy, therefore, is to either win or lose for a few games in a row, but never alternate between the two. The poorest players in a game are the ones who alternate between winning and losing each round. Losing on purpose can be good if you’re struggling—it’ll cost you hit points, but it’ll also stack up your losing streak bonus and let you get back in the game before you’re out entirely. I like to just commit to the loss until I get to less than 40 health while focusing on only the most valuable heroes, and then combine those heroes to a mid-game surge and spend big to try to win.
Placing three heroes of the same kind and level on the board will upgrade them into a single, stronger hero of a higher level. Heroes cost an amount based on their power—between one and five—but take the same number of duplicates to upgrade no matter their base cost. So it’s pretty easy to make a one cost hero into a level three. You just need to spend the nine gold to buy nine copies, and there are 45 copies of a one cost hero in the pool, so you’ve got a good chance of finding them in the draft. Meanwhile, it’s expensive to make a four or five cost hero (36 or 45 gold, respectively) into its level three form—not to mention that you’d need to get randomly dealt and then have the gold to buy 90% of the available supply of a five cost hero to level it up.
Your early hero buys might not fit into a larger strategy very well, but don’t be afraid to buy low level pieces you might not use long term because level one heroes can always be sold back for their full value. You’ve got eight reserve hero slots for precisely this reason. You can spend money to refresh your available pool and hunt down the pieces for your combo, but that costs valuable gold and will guarantee your defeat if you do it too much in the early to mid game. Remember that you can lock the pool if you want a piece but can’t afford it until next round—just don’t forget to unlock it.
Heroes are like any unit in an RTS or RPG: They have health, mana, damage, armor, and the like. They have an attack speed with its own animations and quirks based on model—these are things very familiar to Dota 2 players and accessible on the game’s wiki. Others are weird and poorly understood or documented at this time, like movement and range. Range is measured in the imprecise way of Dota 2. Suffice to say that each chess space is about 200 range, and most heroes with range can hit two spaces away at 400 range. Dwarf heroes like Sniper have 300 extra range, for a total of 700, so they can hit most of the board from any space. Movement is… less clearly delineated. Some heroes, like assassins, can leap the whole board in a move. Others, like Tiny, plod along one space at a time.
Each hero also has a single ability, which it uses by spending its mana and which it will almost always automatically use as soon as it can. Heroes get mana by dealing or taking damage with their attacks, so survivable or long-range and high damage heroes generally get to use their powers more often. Higher level heroes have more hit points and do more damage, so they’re also more likely to get to use their abilities.
Where you place your heroes on the board has a lot to do with this. You have half the 8x8 board to use, that’s 16 spaces for as many as 10 heroes. Putting squishy heroes in the back and tanks in the front is good, but knowing which tank needs to be supported to survive and use its ability versus which tank can just take the hits and go down fighting is key. Putting your tough, upgraded Timbersaw up at the front is good because his ability cooldown is very low, so he’ll take lots of damage and get to use that ability a lot. Tidehunter, on the other hand, needs to take damage to get off his powerful Ravage stun as quickly as possible, but it has a huge cooldown, so he won’t need a lot of mana long term. Keeper of the Light needs to be in corners or at the side of the field because his power is a large line. Compared to the rest of Auto Chess, hero placement is actually fairly intuitive when you’re just getting started—more complicated placement combos and flanking strategies can wait.
Composing a team isn’t just about upgrading whatever you can buy for cheap, it’s about synergising the abilities of what you do buy and knowing when you diversify out of what you’re already specialized in. Goblin Mechs are strong in the early game, for example, but their effectiveness tapers off against other late game combos. Synergy bonuses from species and class are gained by having more multiple unique units of the same class and race on the battlefield at a time. Three or more Mages, for example, decrease the magic resistance of every enemy unit.
Choosing synergies is tricky, dependent on others’ team compositions, and can be a trap if you’re not wholly committed or if you overspecialize. Three or more warriors are always good, because warriors increase every warrior’s armor by a stacking amount when you’ve got three and six of them, and there are a lot of warriors from every species. Elves are a limited species specialization, on the other hand, and give each other evasion—but only the elves will benefit, so you have to tailor strategy for that. Two undead, meanwhile, is almost always worth it because they debuff every enemy’s armor. Two nagas is invaluable, boosting every hero on your team with extra magic resistance.
Popular strategies for starting players are often Warriors early game into Mages or Assassins late game, going all-in on Knights and Undead using Luna and Abaddon, or the often-dominant Goblin Mech combo that double dips on species and class synergies using the four different Goblin Mech characters. Here’s your real warning, though: Every game of Auto Chess has its own metagame based on picks, and the game itself has a meta based on strategies. Going for the dominant or popular builds can lose you the game when everyone else is going for them too.
Rounds 1, 2, 3, 5, and every fifth round after that are the creep waves, where you fight a group of neutral enemies instead of an opponent. Killing those enemies can give you valuable items to equip heroes with, and those items can make or break a strategy or win a game. No take-backsies on item equipping, though—once you give a hero an item it’s theirs forever.
Item management is an advanced tactic, so to start just put them where they’ll do good—mana items on a mage hero, armor items on a warrior. There are also, like in Dota 2, item recipes based on equipping a specific set of items to combine them into a more powerful item. These are obscure and weird to beginners, and some differ significantly from what a Dota 2 veteran might expect. I’d recommend just keeping the recipe list on the Auto Chess wiki open on a second monitor or printing it out for ease of reference.
At this point, you should get in there and play. Don’t be afraid to try stuff out and win or lose. First start to learn the class and species synergies so you can build teams, then the hero powers, then worry about bigger concerns like watching your opponents or building up a stable of go-to strategies.
Once you’ve played your first few games you’ll have space to really start to learn combos. You’ll figure out which heroes you like, which heroes nobody else likes, and how to combine those into a winning team. Here are some key tips moving forward from the basics:
1. Make an early commitment to a simple strategy and go all-in on it. You want to win early games, remember, to get that win streak bonus built up and kill those creeps for items. Commit early, then base your actual, long term strategies around your mid-game hero draws and items. Dota Haven has a good guide on the game phases if you’re struggling with how to build teams for different parts of the game. Likewise, a few lucky items drops can make or break the game for you. If you’ve got lots of lifesteal, build a powerful auto-attack team that really values those items. If you luck into a powerful item recipe, be willing to spend the extra gold required to make the equipped hero into as strong a piece as possible, even if it hurts you economically.
2. Watching your enemies’ moves is hard to do in the 30 seconds you have for strategy, but it’s vital. Knowing what others are buying lets you know what you can buy in order to take advantage of surplus pieces in the pool. A few convenient leveled up heroes because nobody’s buying Knights, for example, can easily win you the game. If you’ve decided to take a few losses to hoard money, spend that time watching enemies’ compositions so you can work against them: You’re going to lose anyways.
3. Placement can really matter when you bait valuable enemy heroes away from optimal positioning of their own. If you know your enemy is deploying a central Tidehunter with its huge area of effect stun, try to put a less valuable unit of your own forward and to one side in order to pull it away from the main body of your force.
4. Balance changes can come fast and furious, often two or three times a week. Check out unit tier lists for a shorthand, but watching the Auto Chess subreddit is one of the best ways to understand what’s going on. For now, know that Crystal Maiden is awful and should almost never be picked. Kunkka is godlike good even if he’s useless for your overall strategy, and should nearly always be picked. Tidehunter is similar, if trickier to use, but also plays into the valuable Naga synergy bonus.
A Dota 2 custom game mode designed by China-based Drodo Studio is taking the Dota 2 world by storm, reaching 100,000 concurrent players earlier today and racking up over 670,000 subscribed users. Dota Auto Chess is a strategic, tactically complex mix of board game and Dota custom map. Play is based around drafting hands of heroes, combining them to upgrade them, and then deploying them correctly to win victories over eight other players in a series of one-on-one matches. The game has become wildly popular, with more concurrent players today than, say, Grand Theft Auto 5 or Football Manager 2019. Like Dota 2, Dota Auto Chess is completely free.
Dota Auto Chess is a weird name for it, I’ll grant. That makes sense since it’s cross-cultural, but the game doesn’t really have that much to do with a match of chess other than an 8x8 board. In truth, it inherits more from tactical board games like Neuroshima Hex or Warcraft 3 mods like Legion TD and Hero Line Wars.
Each round of the game you’re drafted a random hand of heroes you can buy using gold you’ve accumulated. Those heroes are then deployed to the grid and fight automated battles against each other. If you buy three of a specific hero, like Axe the Orc Warrior, you can combine them into a more powerful version of that hero. If you own three of a hero type, you get a bonus to that hero type—three warriors nets you +8 armor, for example. Each hero also has a race, with three of a race getting a bonus—so three Orcs nets you +250 health for all Orcs.
Did I mention that the draft is timed? It’s timed. You have 30 seconds to buy and combine, and you need to watch what enemies are drafting because there are only 20 of each hero available in the whole game. If others pull and buy the pieces of your combo from the pool before you then you're out of luck.
See where this gets complex? You’re simultaneously trying to beat enemies as cheaply as possible to save gold for later rounds while you build up combos and counter-combo what your enemies are doing. Got enemies with lots of stuns? Well, maybe you should aim for some Nagas and get stun resistance.
It’s a fascinating game, and rounds play so quickly that you can’t help but keep playing more of the game’s mini-tournaments. You don’t have to be great at Dota 2 to win, because the game automatically fights for you using the heroes you’ve deployed. Lose once from a bad hand? Well, just jump into another match and go for it again. Fights against neutral creeps break up the fights with players and net you bonus gold, so the pressure isn’t always completely on.
Here’s a bit of an explainer from Team Secret Operations Director Matthew Bailey:
You can find Dota Auto Chess here on Steam, or in-game in Dota 2's workshop.
The next Dota 2 major in Chonqing, China might be cancelled by the city's government if Carlo “Kuku” Palad—one of the pro players that Valve condemned last month for using racist insults against Chinese teams—tries to attend, according to Kuku's team TNC Predator.
The Filipino player made the racist taunt in a pub game last month, and TNC Predator announced they would dock half of his winnings from the recent Kuala Lumpur Major, where the team won $60,000 by placing joint 5th, as well as half of his winnings from the upcoming Chongqing Major. The money will be donated to an anti-racism charity (h/t Fox Sports Asia).
However, rumours swirled last week that both Kuku and Andrei "skem" Ong, the other player who used racist taunts, would be banned from competing in the Chongqing Major, which will take place in January. According to TNC Predator, that is not true—in a series of tweets today, the team said Kuku was not banned, but that they had been told the city's government might cancel the tournament if Kuku attends.
As you can see in the tweets below, TNC Predator claimed tournament organisers also said they could not "guarantee [Kuku's] safety" should he attend.
The team said they were "yet to decide whether we will continue playing in the event", and were "exploring all of our options".
Kuku issued an apology last week, in which he said there was "no excuse" for his actions, and that he hoped for a "second chance to show that I can become a better example" (translation via Fox Sports Asia).
As for skem, he's been removed from compLexity Gaming's active Dota 2 roster, so is unlikely to attend the tournament. The team previously issued him a "formal reprimand, as well as a maximum fine".
Neither Valve nor the tournament organisers have issued an official statement on the matter.
It's not Monday anymore, but Cyber Monday deals haven't disappeared just yet. Amazon is running deals all week long, and some of our favorite deals from other sites are still active, too, in both the US and UK. This is the best time of year to find sales and deals on graphics cards, gaming monitors, mice, keyboards, and more.
There are still savings to be found on monitors, prebuilt PCs, graphics cards, and chairs, especially. Each of those categories below is still filled out with deals. So are most of the others. There aren't as many deals as there were from the height of Black Friday, but the discounts that remain active are still just as good.
Not sure what to buy this Cyber Monday? The first thing is do your homework. Figure out what components you want to upgrade, and do your research to figure out which parts are best for you. (Our hardware buying guides are great for advice on that front.) Once you've figured out your target deals, check how much they're usually sold for using a tool like PCPartPicker or CamelCamelCamel. That way you can tell how much money (if any) you're actually saving.
While we haven't seen too many deals on Nvidia's new RTX graphics cards, we've actually seen some great deals on gaming PCs with RTX graphics. There have also been some great accessory sales, like up to 50 percent off Logitech gear. SSDs are also a hot commodity this year. They make an excellent easy upgrade for your rig, and are a great gift for any PC gamer. (Everyone can use more storage!)
Check back often as the PC Gamer team is working all weekend to find the best deals ahead of Cyber Monday. Stick with us, and you'll be sure to find some great PC gaming hardware on sale.
Here are the best Cyber Monday deals still available:
High-end prebuilt gaming PCs
Mid-range prebuilt gaming PCs
Budget prebuilt gaming PCs
Mid-range laptops
Entry-level laptops
Nvidia RTX 2080 Deals:
AMD RX 570 Deals:
Nvidia RTX 2080 Ti Deals:
Nvidia RTX 2080 Deals:
Nvidia GTX 1060 Deals:
AMD RX 580 Deals:
AMD RX 570 Deals:
US deals
AMD motherboard deals
UK deals
US deals
UK deals
Black Friday began as a day of shopping sales at brick-and-mortar stores, with Cyber Monday later joining it as the day for finding online deals. But as online shopping has risen to stratospheric levels (have you seen how much Amazon is worth lately?), you can expect to see deals both in-store and online starting on Black Friday (and earlier), and continuing through the weekend.
Some companies and retailers release all of their planned sales on Black Friday, while others divvy them up throughout the weekend, or hold some deals to push live on Cyber Monday. We'll have a team working around the clock combing through thousands of deals—both good and bad—to find sales on our favorite components and deep discounts on other great hardware. We'll let you know if a deal is worth considering, or if it's even a good deal in the first place.
To get the best deals, we recommend checking back often as new deals go live—and as we curate more and more of the best ones we can find.
Our team will be working around the clock through the holiday season scouring the digital store shelves for the best PC gaming deals to be found. Check back often as we track down the best post-Black Friday and pre-Cyber Monday deals, and of course visit us on Cyber Monday itself to see all the best PC gaming deals to be had.
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