Version was updated to 0.6.13 due to a bug in mission 2.6 and a few other small fixes: + Fixed mission 2.6 (invisible door) + Unlocked missions 4.1 and 4.2 + Fixed bug that prevented players from throwing grenades when on ladders
Version was updated to 0.6.13 due to a bug in mission 2.6 and a few other small fixes: + Fixed mission 2.6 (invisible door) + Unlocked missions 4.1 and 4.2 + Fixed bug that prevented players from throwing grenades when on ladders
https://youtu.be/QfHNqq-GO14 + Reinforcements: Agent Fergie. Special abilities: Akimbo Pistols and MP5K SMG + Two new villains: Operator Orville and Grenadier Ghenady + New weapons for the Assaulter and Shield classes + Two new levels + Improved AI for most enemies + Added random enemies in some levels + Improved level design and UI + Fixed more freezing and network disconnect issues
https://youtu.be/QfHNqq-GO14 + Reinforcements: Agent Fergie. Special abilities: Akimbo Pistols and MP5K SMG + Two new villains: Operator Orville and Grenadier Ghenady + New weapons for the Assaulter and Shield classes + Two new levels + Improved AI for most enemies + Added random enemies in some levels + Improved level design and UI + Fixed more freezing and network disconnect issues
- Added Steam Achievements - Major Improvements to Breacher class - Added 3 new breacher shotguns: M870, KSG, HK512, and completely changed buckshot damage patterns - Added Breacher SAW special ability. It cuts through all doors and enemies alike! - Added Breacher Speed Loader gear - loads 4 shells at once - Can now call Strategic Abilities when mounted on ladders - Improved Ammo and Health boxes placement logic - Changed grenade throwing mechanics from ladders - use up, down, directions to control throw - Added a small window of invulnerability after respawning - 6 new levels, concluding Chapter 3 - Explosive barrels now break doors! Kick that barrel! - Various fixes and improvements - 2 new backgrounds
Update 1 - 26 Feb 2018
- Added 2 new ingame tunes - reduced game's RAM footprint - Added some cheats. Will probably remove them after Early Access. - Network coop desync fixes (exploding barrels, item prices, etc) - Breacher slugs can now be shot from mid-air - Fixed: Breacher armor disappearing when switching to slugs - Fixed: Weapons locking when spamming the reload or fire buttons
- Added Steam Achievements - Major Improvements to Breacher class - Added 3 new breacher shotguns: M870, KSG, HK512, and completely changed buckshot damage patterns - Added Breacher SAW special ability. It cuts through all doors and enemies alike!
- Added Breacher Speed Loader gear - loads 4 shells at once - Can now call Strategic Abilities when mounted on ladders - Improved Ammo and Health boxes placement logic - Changed grenade throwing mechanics from ladders - use up, down, directions to control throw - Added a small window of invulnerability after respawning - 6 new levels, concluding Chapter 3 - Explosive barrels now break doors! Kick that barrel! - Various fixes and improvements - 2 new backgrounds
Update 1 - 26 Feb 2018
- Added 2 new ingame tunes - reduced game's RAM footprint - Added some cheats. Will probably remove them after Early Access. - Network coop desync fixes (exploding barrels, item prices, etc) - Breacher slugs can now be shot from mid-air - Fixed: Breacher armor disappearing when switching to slugs - Fixed: Weapons locking when spamming the reload or fire buttons
We're sorry to report the delay of the January patch.
There were parts of the code that needed to be rewritten and reorganized to account for the additions and changes to the breacher code - shotgun functionality, including the often requested slug shot change.
This has proven trickier than expected but will allow us some cool tricks and also make adding more weapons - by devs or modders - much easier in the future.
But this also means the changes are too deep to launch a partial update - we discussed getting just the new levels and achievements out for now. Not possible, its all or nothing now.
We're working as fast as possible to get the version ready for release.
We're sorry to report the delay of the January patch.
There were parts of the code that needed to be rewritten and reorganized to account for the additions and changes to the breacher code - shotgun functionality, including the often requested slug shot change.
This has proven trickier than expected but will allow us some cool tricks and also make adding more weapons - by devs or modders - much easier in the future.
But this also means the changes are too deep to launch a partial update - we discussed getting just the new levels and achievements out for now. Not possible, its all or nothing now.
We're working as fast as possible to get the version ready for release.
+ 2 new enemies: Molotov Manny and Fanatic Frankie + 2 new special abilities: Dragon Breath Rounds and SMG Assault + Leaderboards (single player / coop) + 2 more in-game soundtracks + 6 new missions + Wounded Cop NPC
+ Changed mission target bomb artwork + Added Christmas... Easter egg + Updated older levels + You can now throw grenades from ladders in all directions (keep left/right/down when throwing) + Grenades can be thrown through windows now (Breaching Charge still sticks) + Updated weapons on some enemies + Updated graphics (tileset, explosions, characters) + Enemies that are too close get pushed away + Added hostage voices + Added crows here and there, and rats, lots of rats + Added cool "Spawn" and "Reinforcement Called" animations + Removed class selection after dying and respawning
Bugfixes
+ Fixed: dying when passing through doors resulted in transparent corpse + Fixed: changed breaching charge on horizontal glass damage rule + Fixed: rare "level finished" message while enemies still coming in through doors + Fixed: hostage kill not counted when used as human shield by Leader Lemmy + Fixed: minor AI glitches when the enemy lost target + Fixed: sometimes enemies could shoot you even if in cover mode + Fixed: Sniper Support shooting dead targets (if killed after enemy marked as sniper target) + Fixed: Sniper targets weren't counted as kills for the player that activated the Sniper Assist