When upgraded chests are destroyed or deconstructed, and there are too many item stacks to drop, a Broken-down Chest is left behind instead. Rebuilding it will restore the original chest as well as the remaining items within it.
Bug Fixes
Fixed a crash related to Frostjaw spawning.
Fixed Rosy Red Cane rarity not being Loyal.
Fixed missing string for Abigail’s The Supernatural.
One person's junk is another's armament. An old foe from below returns, hungry for a new source of power. Have you enough courage to challenge him for it?
Highlights Include:
Skill Tree updates for Wigfrid, Willow, and Wormwood.
Performance improvements and item management features for late game and megabases.
Two new Moon Shroom items.
Acid rain update
New location with a new NPC encounter
Much more!
New Skins!
“Moonbound Survivors Chest, Part II” ($4.99usd) “This Moonbound Chest contains skins for: Warly, Wes, and Willow.”
Glass Cannon Unplugged are pleased to announce that they will be responsible for bringing to the world the official board game adaptation of the award-winning video game Don’t Starve, as part of a long-term licensing partnership with Klei Entertainment.
Designed by Rafał Pieczyński—lead developer of the highly acclaimed and multi-award-winning Frostpunk:The Board Game, with narrative direction by Jakub Wiśniewski—known for his work on This War Of Mine and Frostpunk:The Board Game—and Natanel Vo-Apfel of Into The Outside: Prelude fame, Don't Starve: The Board Game transports 1-4 players into the unrelenting, randomly generated nightmare world of the Constant, a distant and ominous realm where magic and science intertwine in ways better left unspoken. Pitched against the elements and a grim pantheon of baddies, the players assume the roles of iconic characters from the video game, having to work closely together and use their wits to outsmart fate, strive for subsistence and simply stay alive.
With its mechanics highlighting player choice, dynamic combat, and open-world exploration in night and day conditions, Don't Starve: The Board Game is bound to transcend to unexplored levels of immersion, with its visual design fully embracing the unique, whimsical art style long cherished by fans of the series.
The game will be made available through a Kickstarter crowdfunding campaign that is expected to fully utilize the creative potential of the source material, with a wealth of content offered via expansions, add-ons and future retail releases.
We've been working closely with the team over at Glass Cannon Unplugged to help them create a truly interesting and fresh tabletop game but also very much Don't Starve, and we think you're all going to love it. Subscribe to the Kickstarter preview page if you want to stay on top of the project.
A big thanks to everybody who participated in the beta for this update, we appreciate all your feedback and bug reports.
We're already working on our next update, but I don't have information to share about it yet. Once we do, we'll be sure to share it here as soon as possible. But for now, we hope you enjoy the Scrappy Scavengers update.
Hi everyone, come join us for Rhymes With Play Dev Cast this Thursday, February 29th!
On Thursday, Feb 29th at 3:30 PM (Pacific Time), join our dev team on the official Klei Twitch.tv channel, where we will be showing a preview of content we are working on for the next Don't Starve Together update!
For a limited time, log-in to Don't Starve Together and receive the Heart Spade shovel skin.
We hope you have a lovely time, in Don't Starve Together!
Changes
A login reward has been added for all players.
Consoles will get their patch as soon as possible to be able to apply the skin in game. The skin can be obtained from logging in on any platform at this time.
Adjusted Wilson’s Masquerade hair colouration based on community feedback.
Bug Fixes
Fixed the Beefalo Stage’s carpet blocking actions on the ground like with the Pitchfork.
Fixed Dragonfly Boat Wheel losing its aesthetics when a player uses it.
Fixed Woodie missing in the Merrymaker bundle image; we found him going off to chop a new evergreen for the photo.
Fixed a crash with Nautopilots and boats being destroyed.
Fixed a crash related to pirates when loading a world.
Fixed a crash related to Polly Roger’s Hat.
Fixed a crash when arriving at a boat race checkpoint.
It's Lunar New Year, and we're off to the races! You'd better quit dragon your feet and climb aboard a decked-out Dragonfly boat if you want a shot at winning gold!
Highlights
Make offers to the Dragonfly Shrine to start building Dragon Boat Races.
Compete against friends or Charlie's shadow agent in daring high seas competitions of speed and maneuverability.
Construct longer and/or more elaborate checkpoint configurations to really test your mettle.
New Skins!
Masquerader Survivors Chest, Part II ($8.99usd) “This Masquerader Chest contains skins for: Wanda, Wigfrid, Wurt, Maxwell, and Wilson.”
And Away We Go! That's it for now. For those of you who have read the 2024 Roadmap, we want to thank you for your kind words and support. We're all very optimistic that this is going to be a great year and we welcome more of your feedback, keep it coming! If you haven't seen the 2024 roadmap yet, check it out here.
We know you're all very eager for more information about the next update and we will have information for you soon.
NOTE: This roadmap is provided to let players know what our current plans are for the year. As a studio, we constantly re-evaluate and adjust as necessary, so this is not a guarantee of upcoming content and these plans may change. We will do our best to communicate these changes if they come along, but we try our best to see our roadmaps through to completion.
2023 Recap
For 2023 our goal was to further build up systems in the game that would allow us to add challenges for existing players but also make the game a bit less opaque for new players and deliver on some common player expectations of a multiplayer game.
We added skill trees for Wilson, Willow, Wigfrid, Woodie, Wolfgang and Wormwood. We added the scrapbook to help players learn more about the world and new end game content with new challenges and equipment.
We also had a fun crossover event with Cult of the Lamb, finished adding shared unlocks for all platforms as well as all of our usual holiday events.
We're pretty happy with the progress we have made but we went through a few pain points along the way that we want to address with this roadmap.
What’s coming up?
For 2024 we are going to continue these, but we have decided to change our update process for this year. We’re going to have longer periods between updates in order to have more substantial and impactful gameplay updates.
We have been working toward this goal for the past several months and this roadmap is where we will start with a newer schedule. With our new schedule we will be releasing 4 major updates; each containing a mix of QOL, content and additional character updates. In between these updates we will be releasing new lore shorts, new skins and occasional news on their own just to keep things from being too quiet for too long.
I think it’s important to make some clarifications here. We have been doing frequent and regular updates since Don’t Starve originally debuted on the Chrome web store in 2011. We believe the cadence of these updates has helped our games remain fresh and interesting but also helps us build strong community interest. We are pretty apprehensive about this change as we are concerned that the time between updates could slow the community down. So we will be watching closely and making adjustments as needed in the future.
This isn’t a massive change, but it is a change and we think the result will be a much more enjoyable experience for players overall.
It’s also worth mentioning that we have not changed staffing or output at any level of production. This is an adjustment purely for providing more comprehensive updates, not an effort to reduce or otherwise shift resources on these updates.
It should be said that less frequent updates mean less update prep which should allow a bit more time working directly on each update, but I don’t want to set expectations too high here. Don’t Starve Together has become a massive game with a lot of moving parts, and it takes us a bit more time to put things together than it did in the past. The point is that you’re still getting the same amount of content in this roadmap, just not as frequent.
Anything else?
This is going to take us a little bit of time to get into the swing of things, but also going to try to do a bit more to communicate future updates to players while you're waiting. This may come in the way of forum posts or streams, but you will see a bit more information as we near release so people can see the game is being worked on.
This will begin after our update in February.
That’s it for now
We have the Year of the Dragonfly coming February 8th and after that we have a QOL+More update coming at the end of March. We’ll share more information as soon as we can.