We know that many of you have been waiting for the Reign of Giants beta to come to Steam Early-Access. So, we wanted to let you know that it's coming Wednesday April, 2nd!
We know that many of you have been waiting for the Reign of Giants beta to come to Steam Early-Access. So, we wanted to let you know that it's coming Wednesday April, 2nd!
Changes from the preview -Fix for are corrupted stretched textures on the map when two world settings are set to "lots" -Fix for The 'Save and return to main menu' overlay can be continuously looped by spamming the 'I said quit!' button repeatedly -fix for placing chests on ponds -Stencil bug fix fixes shadow creatures. -Fixed red/green lines on minimap. -Add inspection text for a planted pinecone on Maxwell and Wickerbottom -Fix for "placing" an item out of a container instead of inventory was not removing the item from the container, resulting in a crash -Minimap rendering optimizations. -Fix for - The user becomes stuck on a non-functional debug screen when using the 'Deconstruction Staff' on a open 'Chest' -objects aren't deployable from containers -Fix for - The title crashes upon depleting the 'Star Caller's Staff' -cancel deploy/plant action if selected inventory item is changed -deerclops targets you after he finishes attacking your base -Fix not being able to re-map an analog axis between positive and negative without remapping it to something else first
Changes from the preview -Fix for are corrupted stretched textures on the map when two world settings are set to "lots" -Fix for The 'Save and return to main menu' overlay can be continuously looped by spamming the 'I said quit!' button repeatedly -fix for placing chests on ponds -Stencil bug fix fixes shadow creatures. -Fixed red/green lines on minimap. -Add inspection text for a planted pinecone on Maxwell and Wickerbottom -Fix for "placing" an item out of a container instead of inventory was not removing the item from the container, resulting in a crash -Minimap rendering optimizations. -Fix for - The user becomes stuck on a non-functional debug screen when using the 'Deconstruction Staff' on a open 'Chest' -objects aren't deployable from containers -Fix for - The title crashes upon depleting the 'Star Caller's Staff' -cancel deploy/plant action if selected inventory item is changed -deerclops targets you after he finishes attacking your base -Fix not being able to re-map an analog axis between positive and negative without remapping it to something else first
Controller stuff -Added a controller debug menu -Improved attack/interaction picker -Added vibration (it can be toggled off) -added controller hints to the front end screens and made them more consoleish when a controller is attached -When using dpad to use un-equipped item on the scene, it will now be equipped if required -Fix for item-on-item interactions with controller -Fix "for science!" button controller focus when you beat the game -Inventory hint stays up longer -Added trigger tooltips to inventory and crafting bars -Controller tips for inventory and container items are at more sensible offsets -add louder controller focus change sound -added repeat rate for controller page/value changes -hooked up sounds to page flips -don't play scrolling sounds after the ends of the crafting menu -When using a controller pressing the "INVENTORY_USEONSELF" bind will now first toggle deployable mode on (if applicable) a 2nd press will execute any action related to the bind if deployable mode was triggered. -Keep the crafting menu open as you open and close the map -make controller scrolling move a page at a time in the character select screen -changed the sense of the rotation buttons to be more logical -controller focus movement in FE has repeat when held -Use the correct string (based on type, not index) to name the controller you're configuring on the controls screen -Added default PS3 controller bindings on OSX -Added various missing control bindings across platforms -Split ui focus controls from movement -Split prev/next controls from prev/next page, bound to spinner -Controls screen listens for pgup/pgdown, scrolls by half-screens so you can see some paired controls better -Deprecated "custom control" values which are unused inhouse, hopefully unused in mods -Increment control mapping version, invalidating users' current mapping settings (sorry!) -When hovering a stackable item over a stack of the same type the hint now says "Put" instead of "Swap" to match the behaviour
Performance -Re-enabled mipmapping on pc - the game should look much cleaner at low resolutions now -Set up better timer code for osx and linux -Lots of GPU / shader optimizations - the game should run better on older cards -made killer bee brains cheaper -made controller button popup checker cheaper -Fire fighting :o) - Perf improvement with burning trees (lights in general). Light buffer is now quarter res (actually it's fixed res) -Lua spike prevention - no defered userdata cleanup, timeslicing "built-in"
UI fixes -disable crafting/inventory opening when you are a beaver -adjust recipe description text over slightly -properly pause game when prompting the player to confirm activation of adventure portal so that controller input isn't picked up by the game -The audio settings are automatically changed when starting a new game on a fresh install -fix scrolling issue with crafting UI -Fix mousewheel zoom on map screen -clock is now more legible -Don't stop FE music when a character is selected -Updated fonts in inventory bar for legibility -Spoilable inventory items now also have a highlight outline behind their icon/text -fix text cut-off in crafting menu -replaced big arrow button anims with image buttons -hide hud and squelch interaction when going through wormhole -map screen panning is smooth instead of chunky -Remove non-functional open/close prompt for equipped containers when using controller -arrow added to hud for backpack -inventory bg is one solid image -move chester open menu up to the top of the screen -opening chester will close chests and vice-versa (so they don't overlap) -Display deaths recorded as "unknown" as "shenanigans" instead
Misc -Did full string pass - there should be no more missing strings -Player character Art is high-res for nicer closeups