Don't Starve - Klei-JoeW
Hey Guys,

We know that many of you have been waiting for the Reign of Giants beta to come to Steam Early-Access. So, we wanted to let you know that it's coming Wednesday April, 2nd!

Check out more details over on our forums: http://forums.kleientertainment.com/topic/33711-dont-starve-reign-of-giants-steam-early-access-soon

Don't Starve - Klei-JoeW
Hey Guys,

We know that many of you have been waiting for the Reign of Giants beta to come to Steam Early-Access. So, we wanted to let you know that it's coming Wednesday April, 2nd!

Check out more details over on our forums: http://forums.kleientertainment.com/topic/33711-dont-starve-reign-of-giants-steam-early-access-soon

Don't Starve - Klei-JoeW
Bug Fixes:
  • Various fixes and optimizations seen on the PS4 version of the game.
    • Fixed a crash that sometimes occurred when the player tried to use the "Deconstruction Staff" on an open chest.
    • Fixed a crash that sometimes occurred when depleting the "Star Caller's Staff"
    • Fixed a bug that caused the player to land where they died when re-entering the caves after a death.
  • Fixed a bug that caused Wes to show up less than intended while playing adventure mode.
  • You can no longer sleep in a tent when your hunger is low.
Changes:
  • Added support for DLC.
  • Top Mods screen now randomly displays 5 mods pulled from the top 20 mods instead of simply showing the top 5 mods.
  • Added several new options to the world customization screen.
Don't Starve - Klei-JoeW
Bug Fixes:
  • Various fixes and optimizations seen on the PS4 version of the game.
    • Fixed a crash that sometimes occurred when the player tried to use the "Deconstruction Staff" on an open chest.
    • Fixed a crash that sometimes occurred when depleting the "Star Caller's Staff"
    • Fixed a bug that caused the player to land where they died when re-entering the caves after a death.
  • Fixed a bug that caused Wes to show up less than intended while playing adventure mode.
  • You can no longer sleep in a tent when your hunger is low.
Changes:
  • Added support for DLC.
  • Top Mods screen now randomly displays 5 mods pulled from the top 20 mods instead of simply showing the top 5 mods.
  • Added several new options to the world customization screen.
Don't Starve - JoeW
Bug Fixes:
  • Various fixes and optimizations seen on the PS4 version of the game.
    • Fixed a crash that sometimes occurred when the player tried to use the "Deconstruction Staff" on an open chest.
    • Fixed a crash that sometimes occurred when depleting the "Star Caller's Staff"
    • Fixed a bug that caused the player to land where they died when re-entering the caves after a death.
  • Fixed a bug that caused Wes to show up less than intended while playing adventure mode.
  • You can no longer sleep in a tent when your hunger is low.
Changes:
  • Added support for DLC.
  • Top Mods screen now randomly displays 5 mods pulled from the top 20 mods instead of simply showing the top 5 mods.
  • Added several new options to the world customization screen.
Don't Starve - Klei-JoeW
Chester Plush KickStarter - LIVE

Chester is a furry & loyal friend from the game Don't Starve. Klei & ESC-Toy want to bring him to life as a functional plush replica!

Check him out at Kickstarter now!

http://dontstarvegame.com/kickstarter
Don't Starve - Klei-JoeW
Chester Plush KickStarter - LIVE

Chester is a furry & loyal friend from the game Don't Starve. Klei & ESC-Toy want to bring him to life as a functional plush replica!

Check him out at Kickstarter now!

http://dontstarvegame.com/kickstarter
Don't Starve - Klei_Wade
Changes from the preview
-Fix for are corrupted stretched textures on the map when two world settings are set to "lots"
-Fix for The 'Save and return to main menu' overlay can be continuously looped by spamming the 'I said quit!' button repeatedly
-fix for placing chests on ponds
-Stencil bug fix fixes shadow creatures.
-Fixed red/green lines on minimap.
-Add inspection text for a planted pinecone on Maxwell and Wickerbottom
-Fix for "placing" an item out of a container instead of inventory was not removing the item from the container, resulting in a crash
-Minimap rendering optimizations.
-Fix for - The user becomes stuck on a non-functional debug screen when using the 'Deconstruction Staff' on a open 'Chest'
-objects aren't deployable from containers
-Fix for - The title crashes upon depleting the 'Star Caller's Staff'
-cancel deploy/plant action if selected inventory item is changed
-deerclops targets you after he finishes attacking your base
-Fix not being able to re-map an analog axis between positive and negative without remapping it to something else first
Don't Starve - Klei_Wade
Changes from the preview
-Fix for are corrupted stretched textures on the map when two world settings are set to "lots"
-Fix for The 'Save and return to main menu' overlay can be continuously looped by spamming the 'I said quit!' button repeatedly
-fix for placing chests on ponds
-Stencil bug fix fixes shadow creatures.
-Fixed red/green lines on minimap.
-Add inspection text for a planted pinecone on Maxwell and Wickerbottom
-Fix for "placing" an item out of a container instead of inventory was not removing the item from the container, resulting in a crash
-Minimap rendering optimizations.
-Fix for - The user becomes stuck on a non-functional debug screen when using the 'Deconstruction Staff' on a open 'Chest'
-objects aren't deployable from containers
-Fix for - The title crashes upon depleting the 'Star Caller's Staff'
-cancel deploy/plant action if selected inventory item is changed
-deerclops targets you after he finishes attacking your base
-Fix not being able to re-map an analog axis between positive and negative without remapping it to something else first
Don't Starve - Klei_Wade
Controller stuff
-Added a controller debug menu
-Improved attack/interaction picker
-Added vibration (it can be toggled off)
-added controller hints to the front end screens and made them more consoleish when a controller is attached
-When using dpad to use un-equipped item on the scene, it will now be equipped if required
-Fix for item-on-item interactions with controller
-Fix "for science!" button controller focus when you beat the game
-Inventory hint stays up longer
-Added trigger tooltips to inventory and crafting bars
-Controller tips for inventory and container items are at more sensible offsets
-add louder controller focus change sound
-added repeat rate for controller page/value changes
-hooked up sounds to page flips
-don't play scrolling sounds after the ends of the crafting menu
-When using a controller pressing the "INVENTORY_USEONSELF" bind will now first toggle deployable mode on (if applicable) a 2nd press will execute any action related to the bind if deployable mode was triggered.
-Keep the crafting menu open as you open and close the map
-make controller scrolling move a page at a time in the character select screen
-changed the sense of the rotation buttons to be more logical
-controller focus movement in FE has repeat when held
-Use the correct string (based on type, not index) to name the controller you're configuring on the controls screen
-Added default PS3 controller bindings on OSX
-Added various missing control bindings across platforms
-Split ui focus controls from movement
-Split prev/next controls from prev/next page, bound to spinner
-Controls screen listens for pgup/pgdown, scrolls by half-screens so you can see some paired controls better
-Deprecated "custom control" values which are unused inhouse, hopefully unused in mods
-Increment control mapping version, invalidating users' current mapping settings (sorry!)
-When hovering a stackable item over a stack of the same type the hint now says "Put" instead of "Swap" to match the behaviour

Performance
-Re-enabled mipmapping on pc - the game should look much cleaner at low resolutions now
-Set up better timer code for osx and linux
-Lots of GPU / shader optimizations - the game should run better on older cards
-made killer bee brains cheaper
-made controller button popup checker cheaper
-Fire fighting :o) - Perf improvement with burning trees (lights in general). Light buffer is now quarter res (actually it's fixed res)
-Lua spike prevention - no defered userdata cleanup, timeslicing "built-in"

UI fixes
-disable crafting/inventory opening when you are a beaver
-adjust recipe description text over slightly
-properly pause game when prompting the player to confirm activation of adventure portal so that controller input isn't picked up by the game
-The audio settings are automatically changed when starting a new game on a fresh install
-fix scrolling issue with crafting UI
-Fix mousewheel zoom on map screen
-clock is now more legible
-Don't stop FE music when a character is selected
-Updated fonts in inventory bar for legibility
-Spoilable inventory items now also have a highlight outline behind their icon/text
-fix text cut-off in crafting menu
-replaced big arrow button anims with image buttons
-hide hud and squelch interaction when going through wormhole
-map screen panning is smooth instead of chunky
-Remove non-functional open/close prompt for equipped containers when using controller
-arrow added to hud for backpack
-inventory bg is one solid image
-move chester open menu up to the top of the screen
-opening chester will close chests and vice-versa (so they don't overlap)
-Display deaths recorded as "unknown" as "shenanigans" instead

Misc
-Did full string pass - there should be no more missing strings
-Player character Art is high-res for nicer closeups

...