Don't Starve - Klei_Wade
Update Part A:
Additions:
 
Characters:
-Maxwell has his player power.

Creatures:
-Mosquito drops loot.

Items:
-The "Totally Normal Tree" now spawns in the world.

Screens:
-A "Top Mods" section has been added to the mods screen. It doesn't function yet, but it will show the top 5 most popular mods of the day.

Tweaks/ Changes:
 
Creatures:
-Depths Worms attacks now ramp up over an increased time period.
-Spitter Spiders had their range and projectile speed decreased.

Items:
-The Miner Hat can be refueled.
-Wickerbottom's books have descriptions.
-Tooth Trap and Bee Mines are now "deployable" objects. They can no longer be packed too closely by dropping them.

General:
-Rearranged some of the front end.
-Added FX to mining animation.
-Added FX to book reading animation.
-Improved feedback when taking damage over time.
-Added some additional music to the ruins.
-Made some improvements to the text widget
-Improved console screen focus.
-Improved controller controls and prompts for teleportato.
-Added additional art to the credits screen.

Controls:
-Action button will now harvest farms, crockpots and drying racks.

Bug Fixes:
 
Creatures:
-Befriending music will now play for bunnymen and chess creatures.
-Batalisks have been given a strong stomach.
-The Ancient Guardian will drop his horn again.
-Shadow Hands will appear again.
-The Pig King will no longer throw gold on top of himself and surrounding obelisks.
-Chester no longer uses the old death effect.
-Fixed a bug that was preventing pathfinding from working with walls.
-Shadow entities no longer appear as chunky messes in the Mac and Linux versions.
-Chess monsters will now retaliate when being attacked by other chess monsters that are following the player.
-MacTusk's icehounds will no longer respawn instantly under the right conditions.
-You can no longer click-spam pigs to force feed them and gain extra poop.
-Fix for bee/mosquito sounds so they don't accumulate at the world origin.

Items:
-The Lazy Forager's amulet will now also pick up any animals that are caught in a trap when the trap is collected.
-Pumpkin lanterns no longer bounce when placed.
-Snurtle Shell Armour will provide protection again.
-Picking a mushroom as day phase changes will no longer cause the mushroom to regrow immediately.
-Breaking down a Cook Pot with a completed food item will cause the item to drop in the rubble.
-Tents and Sleeping Rolls now properly restore body heat.
-The Glow Berry is now tradeable.
-Tree Stumps can now be burnt.
-Creatures can no longer walk through walls that have been destroyed and rebuilt.
-Fixed some issues with save/load states on Light Plants.
-Heat Rocks now emit light if they are heated up outside your inventory.
-Items do not rot on death in caves.
-Walls no longer sleep - this should help with some caged animals escaping their pens.
-Fixed some issues with the Forager Amulet duplicating traps.
-Boomerang now works against the Tentapillar.
Don't Starve - Klei_Wade
Update Part A:
Additions:
 
Characters:
-Maxwell has his player power.

Creatures:
-Mosquito drops loot.

Items:
-The "Totally Normal Tree" now spawns in the world.

Screens:
-A "Top Mods" section has been added to the mods screen. It doesn't function yet, but it will show the top 5 most popular mods of the day.

Tweaks/ Changes:
 
Creatures:
-Depths Worms attacks now ramp up over an increased time period.
-Spitter Spiders had their range and projectile speed decreased.

Items:
-The Miner Hat can be refueled.
-Wickerbottom's books have descriptions.
-Tooth Trap and Bee Mines are now "deployable" objects. They can no longer be packed too closely by dropping them.

General:
-Rearranged some of the front end.
-Added FX to mining animation.
-Added FX to book reading animation.
-Improved feedback when taking damage over time.
-Added some additional music to the ruins.
-Made some improvements to the text widget
-Improved console screen focus.
-Improved controller controls and prompts for teleportato.
-Added additional art to the credits screen.

Controls:
-Action button will now harvest farms, crockpots and drying racks.

Bug Fixes:
 
Creatures:
-Befriending music will now play for bunnymen and chess creatures.
-Batalisks have been given a strong stomach.
-The Ancient Guardian will drop his horn again.
-Shadow Hands will appear again.
-The Pig King will no longer throw gold on top of himself and surrounding obelisks.
-Chester no longer uses the old death effect.
-Fixed a bug that was preventing pathfinding from working with walls.
-Shadow entities no longer appear as chunky messes in the Mac and Linux versions.
-Chess monsters will now retaliate when being attacked by other chess monsters that are following the player.
-MacTusk's icehounds will no longer respawn instantly under the right conditions.
-You can no longer click-spam pigs to force feed them and gain extra poop.
-Fix for bee/mosquito sounds so they don't accumulate at the world origin.

Items:
-The Lazy Forager's amulet will now also pick up any animals that are caught in a trap when the trap is collected.
-Pumpkin lanterns no longer bounce when placed.
-Snurtle Shell Armour will provide protection again.
-Picking a mushroom as day phase changes will no longer cause the mushroom to regrow immediately.
-Breaking down a Cook Pot with a completed food item will cause the item to drop in the rubble.
-Tents and Sleeping Rolls now properly restore body heat.
-The Glow Berry is now tradeable.
-Tree Stumps can now be burnt.
-Creatures can no longer walk through walls that have been destroyed and rebuilt.
-Fixed some issues with save/load states on Light Plants.
-Heat Rocks now emit light if they are heated up outside your inventory.
-Items do not rot on death in caves.
-Walls no longer sleep - this should help with some caged animals escaping their pens.
-Fixed some issues with the Forager Amulet duplicating traps.
-Boomerang now works against the Tentapillar.
Oct 16, 2013
Don't Starve - Klei_Wade
Changelist 86492:

MODDING:
-Required setpieces and prefabs are now specified in level files instead of being hardcoded in world gen. This means you no longer have to have teleportatos in your custom levels. Check out "ordered_story_setpieces" and "required_prefabs" in scripts/maps/levels/survival.lua to see how we are using this for our own maps.
-Mod uploader now works on all platforms.
-A bunch of new modding tutorials have been made. Check them out here.

TUNING:
-You can now dig up turf that is underneath a road.

AI\CREATURES:
-Added a worm enemy to the caves.
-The Ancient Guardian has a new short range melee attack that it will use when its target is close.
-Rooks can no longer instantly kill any monster in the game during a charge.
-Followers will have an easier time keeping up with their leader.
-Fire hounds are now freezable, but with a higher resistance than normal.
-Ice hounds are now burnable.

WORLD:
-DEATH IN THE CAVES NOW WORKS AS IT DOES IN THE OVER WORLD. IF YOU DIE YOUR SAVE FILE WILL BE DELETED.
-You can no longer regenerate caves.
-Followers will follow you between cave levels.
-Time is synced across cave levels.
-Resurrection mechanics work between cave levels.
-Cave world generation changes:
-Improved cave generation. Areas should feel more unique.
-Added a couple new biomes:
-Red and Green fungus forests
-Sunken Swamps
-The nightmare has further influenced the caves. Fissures can be found throughout.
-Spilagmites work like rocks and can be totally destroyed.
-Added new art for the entrance to the ruins.

ITEMS:
-The worm drops a magical food item.
-The Thulecite Crown has a new magical effect.
-Fire darts can now target non-burnable creatures, but will not do damage. You can use them to thaw frozen creatures.

CONTROLS:
-Controller support added! A few screens and objects still need to be implemented, but the game is mostly playable with a controller. Expect to see improvements in controller functionality within the next update.

FIXES:
-Wilson no longer says "It's getting late, I should make a fire" while in the caves.
-Wilson will no longer say "It's too bright out." when attempting to use a sleeping item in the caves during the day time.
-Sanity loss no longer changes based on time of day in the caves.
-MacTusk can now pathfind back to his camp if he's led very far away from it.
-Improved graphical effects on MacTusks projectile.
-Beefalo will now wake up when they're on fire.
-You can no longer trade with sleeping pigs.
-Removed small holes in cave worlds that were previously pillars.
-Character now reacts to bee and mosquito attacks.
-Cancelling a placement while wielding an item with a right click action will no longer trigger that action.
-Fixed a crash that occurred sometimes while picking up items.
-Added strings to new items.
-Added new button icons for the controller.
-Fixed a bug that caused the controller buttons to conflict with language mods
-Fixed a crash that occurred sometimes when entering a cave.
Oct 16, 2013
Don't Starve - Klei_Wade
Changelist 86492:

MODDING:
-Required setpieces and prefabs are now specified in level files instead of being hardcoded in world gen. This means you no longer have to have teleportatos in your custom levels. Check out "ordered_story_setpieces" and "required_prefabs" in scripts/maps/levels/survival.lua to see how we are using this for our own maps.
-Mod uploader now works on all platforms.
-A bunch of new modding tutorials have been made. Check them out here.

TUNING:
-You can now dig up turf that is underneath a road.

AI\CREATURES:
-Added a worm enemy to the caves.
-The Ancient Guardian has a new short range melee attack that it will use when its target is close.
-Rooks can no longer instantly kill any monster in the game during a charge.
-Followers will have an easier time keeping up with their leader.
-Fire hounds are now freezable, but with a higher resistance than normal.
-Ice hounds are now burnable.

WORLD:
-DEATH IN THE CAVES NOW WORKS AS IT DOES IN THE OVER WORLD. IF YOU DIE YOUR SAVE FILE WILL BE DELETED.
-You can no longer regenerate caves.
-Followers will follow you between cave levels.
-Time is synced across cave levels.
-Resurrection mechanics work between cave levels.
-Cave world generation changes:
-Improved cave generation. Areas should feel more unique.
-Added a couple new biomes:
-Red and Green fungus forests
-Sunken Swamps
-The nightmare has further influenced the caves. Fissures can be found throughout.
-Spilagmites work like rocks and can be totally destroyed.
-Added new art for the entrance to the ruins.

ITEMS:
-The worm drops a magical food item.
-The Thulecite Crown has a new magical effect.
-Fire darts can now target non-burnable creatures, but will not do damage. You can use them to thaw frozen creatures.

CONTROLS:
-Controller support added! A few screens and objects still need to be implemented, but the game is mostly playable with a controller. Expect to see improvements in controller functionality within the next update.

FIXES:
-Wilson no longer says "It's getting late, I should make a fire" while in the caves.
-Wilson will no longer say "It's too bright out." when attempting to use a sleeping item in the caves during the day time.
-Sanity loss no longer changes based on time of day in the caves.
-MacTusk can now pathfind back to his camp if he's led very far away from it.
-Improved graphical effects on MacTusks projectile.
-Beefalo will now wake up when they're on fire.
-You can no longer trade with sleeping pigs.
-Removed small holes in cave worlds that were previously pillars.
-Character now reacts to bee and mosquito attacks.
-Cancelling a placement while wielding an item with a right click action will no longer trigger that action.
-Fixed a crash that occurred sometimes while picking up items.
-Added strings to new items.
-Added new button icons for the controller.
-Fixed a bug that caused the controller buttons to conflict with language mods
-Fixed a crash that occurred sometimes when entering a cave.
Don't Starve - JoeW
Caves are coming to Don't Starve! If you want an early peek into their dark and dingy depths, We'll be doing a live stream and developer chat on May 10th at 10:00am PST hosted by RiptidePow's Twitch.tv channel.

EVENT DETAILS
Who: Klei & RiptidePow
What: Early look at the upcoming Caves expansion.
When: May 10th 10:00am PST.
Where: RiptidePow's Twitch.tv Channel
Why: For science!
Don't Starve - SalsaShark
Caves are coming to Don't Starve! If you want an early peek into their dark and dingy depths, We'll be doing a live stream and developer chat on May 10th at 10:00am PST hosted by RiptidePow's Twitch.tv channel.

EVENT DETAILS
Who: Klei & RiptidePow
What: Early look at the upcoming Caves expansion.
When: May 10th 10:00am PST.
Where: RiptidePow's Twitch.tv Channel
Why: For science!
Don't Starve - JoeW
New update releases March 12th, 2013. The forecast is soggy.

If you'd like to get an early peek at the upcoming update, UK based Twitch TV Streamer ShannonZKiller will be streaming the new build live on Monday from inside Klei Entertainment's office!

WHO: ShannonZKiller & Klei's Don't Starve Team!

WHAT: Exclusive live stream early look at the next Don't Starve update: "A Little Rain Must Fall"

WHEN: Monday March 11th, 2013 at 2:00PM PDT.

WHERE: ShannonZKiller's Twitch TV Stream (Live from inside Klei's studio).

WHY: For science!
Don't Starve - SalsaShark
New update releases March 12th, 2013. The forecast is soggy.

If you'd like to get an early peek at the upcoming update, UK based Twitch TV Streamer ShannonZKiller will be streaming the new build live on Monday from inside Klei Entertainment's office!

WHO: ShannonZKiller & Klei's Don't Starve Team!

WHAT: Exclusive live stream early look at the next Don't Starve update: "A Little Rain Must Fall"

WHEN: Monday March 11th, 2013 at 2:00PM PDT.

WHERE: ShannonZKiller's Twitch TV Stream (Live from inside Klei's studio).

WHY: For science!
Don't Starve - JoeW
Fellow esteemed champions of science! On Monday February 25th you are cordially invited to join the developmental team for an early exploration and public discussion of the upcoming "Winter" update.

This event will be hosted by the ever so gracious RiptidePow on his very own Twitch.tv channel. Tune in to get an early look at what you'll be facing during a cold and harsh winter.

WINTER LIVE STREAM EVENT DETAILS

Who: Klei Devs + You + Riptide Pow = Great Success!
What: Exclusive early look at the next Winter update! Ask us questions!
When: Monday Feb 25th - 11:00am PST (2:00pm EST).
Where: RiptidePow's Twitch.tv channel.
Why: For science!
Don't Starve - SalsaShark
Fellow esteemed champions of science! On Monday February 25th you are cordially invited to join the developmental team for an early exploration and public discussion of the upcoming "Winter" update.

This event will be hosted by the ever so gracious RiptidePow on his very own Twitch.tv channel. Tune in to get an early look at what you'll be facing during a cold and harsh winter.

WINTER LIVE STREAM EVENT DETAILS

Who: Klei Devs + You + Riptide Pow = Great Success!
What: Exclusive early look at the next Winter update! Ask us questions!
When: Monday Feb 25th - 11:00am PST (2:00pm EST).
Where: RiptidePow's Twitch.tv channel.
Why: For science!
...