While I'm not a fan of heavy handed tutorials, I've found that the movement mechanics don't quite click for some players, so now, at any time, you can open the menu, select a tutorial, and play through with some detailed text explaining how the mechanics work. You can then resume playing from the last checkpoint.
Temporary code for ship design until 11/17: "All I got for halloween was this lame skin"
Made synth tab flashing more responsive
Adjusted shard drop indicator position
Changed infusion auto buy and corruption cap auto buy threshold to 1% of specimen instead of 80%
Hangars now sync up their cycle targets if they have the same (or no) priority list set
Route select happens instantly if overkilling instead of the 3 second count down
Added new accessibility setting Disable Fleet Node Animation
Fixed name of Artifact node in Galaxy 7 to follow the correct naming convention
Fixed BB1 upgrade in Galaxy 7 not applying correctly to Overdrives
Fixed synth slots not auto turning on when unlocking after a reinforce
Fixed reactor not auto turning on after reinforce sometimes
Fixed sector 135 and 136 Specimen distribution
Fixed some early void shards that don't get automatically picked up after reinforce for shard library
Fixed Crew getting stuck on wrong screen after Reinforce
Fixed Warp Essence fixtures not showing up right after Reinforce
Fixed Warp overkill boost triggering a little too easily
Fixed stray UT upgrade being in a UT when it should not
Fixed innate viel piercer upgrade values
Fixed sector data not highlighting sectors correctly after Reinforce
(Mobile) Fixed Splice Crew upgrades layout issue
\[Update #1]
Now easier to play! (Max tries: 15 → 12, fewer penalties for mistakes.) Great for anyone who found it too hard to clear before!
\[Update #2]
The in-game UI now supports multiple languages! Available in: Japanese, English, Simplified Chinese, Traditional Chinese, Korean, French, German, Italian, Spanish, Russian, and Brazilian Portuguese.
Hello everyone, a new character has appeared in our game. She is a fox spirit from the East. Her name is Su Mei. She is a beauty of a flamboyant noble lady. Hope everyone will like it. ^_^

Perhaps some players may be curious as to why we only update once in such a long time? That's because my partner, a friend in charge of art asset production, has experienced some changes in his life, which has forced him to temporarily stop creating indie games.
So I postponed the release date of the game to 2026. But don't worry. As long as his life gets back on track, everything will be fine. This new character update is proof.
He and I hope more than anyone else that the game can be completed as soon as possible so that everyone can enjoy our work. ^_^
刀在手,心不灭!
我们在正式版等你,共铸不朽传奇!

Happy Halloween! 🎃 This is the seventh build following the release of Act 1, and our biggest update since the launch of Act 1! This adds the Voyeur System (with 11 new animations), updated Amaru animations by Red (with new segments), Less Lewd Mode, Gallery Cutscene Animations, a Gallery UI Refresh, and many other improvements and fixes! There's a lot to mention, so please review the changelog, and stay tuned for more updates!
Here are the changes made since the last patron/substar release (v1.06.001)...
Voyeur System + 11 New Animations!
This is a system we originally planned a while ago! While it doesn't actually affect gameplay, it makes the sex scenes even more fun as competitors on the sidelines who don't join in can still enjoy the experience~
Red & Arty created 11 new animations! All of the following enemies now have voyeur animations:
Daku, Amaru, Lono'e, Goliath, Gatis, O'Deere, Stier, Signal, Bax, Puca, and Haya!
You can see these animations whenever you encounter a group of enemies close together (or if you're swooned just outside the grab range of a stationary enemy such as Goliath).
Once you view the animations, you can see them again at any time in the Gallery!
The voyeur system is a brand new feature, so keep in mind there are still a few small issues we plan to iron out in upcoming builds.
Updated Animations: Amaru & Joe x4!
Amaru's FOUR sex animations with Joe are updated with new versions that include additional segments and improved detail!
If you had unlocked these animations previously, you now have both the revised and original (legacy) versions unlocked. The same applies when unlocking these animations going forward.
(Legacy animations are available in the Gallery along with their revised versions when unlocked.)
Less Lewd Mode (Feature Preview)
This is an experimental filter that can be enabled in the Options. It will attempt to remove all sex from the game, though there will still be some nudity. Less Lewd Mode is not intended for normal gameplay as it removes many features core to our design, but it can be used to demo the game. (We recommend you restart the game any time you turn Less Lewd Mode On or Off to ensure the setting takes full effect.)
In its current state, when Less Lewd Mode is On, certain disclaimers will be removed, the Gallery will be inaccessible, the Pre-Game Story cutscene will be skipped, Ali's Surf Shack will be inaccessible, and (most importantly) many references and mechanics relating to lust and sex will be bypassed or disabled. There is still lewd dialogue with some NPCs, though you cannot have sex with them. The Bates victory cutscenes still contain some nudity, but the ending sex scene will be invisible (albeit audible). As it stands, Less Lewd Mode is not a fully complete feature, but we will be revising it in future updates for a more consistent experience.
Gallery Cutscene Animations (Feature Preview)
Cutscene animations, i.e. Ket's secret animation and the various Bates cutscenes, are now available to view in the Gallery! (They must first be unlocked by viewing these cutscenes in-game, if you haven't already done so.) This is a feature preview, meaning there's a bit missing from its current functionality. The Gallery cutscenes contain only the foreground animations and sound effects, not any background elements or text dialogue. We'll work on adding the rest in future updates.
You can access these cutscenes through the environments section of the Gallery, specifically Sheo Islands Beach and Lood City Park. (See also: T#151/T#198.)
Returning Animation (Legacy Animation): Joe's Swooned Fap v1
This is Joe's original swooned fap animation that was replaced with the newly updated animation in v1.04. You can now view the classic animation in the Gallery as a legacy animation~
Gallery UI Refresh
We've improved certain aspects of the UI, animated menu selections, improved menu scroll functionality, cleaned up some graphical artifacts, and re-aligned elements to make it all more sleek. Character and environment animations also have new short names for easier identification (e.g. "LGC1"). There are still a few outstanding issues that need to be addressed in the future updates, but we hope you enjoy the improved Gallery experience!
Animation Memory Optimization (Asset Pack Indexing)
Daku Legacy animations are now only loaded in memory for the Gallery, not during gameplay. The same goes for the Amaru Legacy animations, and all Legacy animations now and onwards.
Future memory improvements will build on this feature.
Fix: Unity security vulnerability CVE-2025-59489 (Unity has been upgraded to 2021.3.45f2).
Fix: Full screen animations in the Gallery aren't full screen T#168.
Fix: Minor graphical artifacts on animation symbols T#174 (symbols have been slightly revised).
Fix: Cian idle is too high in Gallery T#183.
Fix: Area unreachable in keybind settings T#228.
Fix: Camera bug after second Dojo gauntlet T#232.
Fix: Sound Effects Buffering Problem In Gallery T#233.
Fix: Gallery Achievements Are Not Obtainable T#234.
Fix: Gallery is inaccessible if filters exist without played animations T#236.
Fix: Ninja Clan trap animation doesn't trigger when at 100% Lust.
Positional offset improvements for some Gallery animations.
And even more fixes that are too trivial to list!
The Voyeur System has some small problems with initiation, movement, and layering T#237.
Gallery cutscene animations are missing background elements and text dialogue T#238.
Less Lewd Mode is incomplete (lewd dialogue, Bates victory, etc.) T#239.
Ket will sometimes appear in his standing idle animation at Sheo Islands Beach T#240.
Cheers, Ribbit~
Translations are added but still WIP. Some words may not fit right yet.
Arabic
Chinese Simplified
Chinese Traditional
Dutch
French
Indonesian
Italian
Japanese
Portuguese (BR)
Russian
Polish
Turkish
Ukranian (92% done)
Korian (52% done)
(Spanish is in progress)
Enemies are no longer blocking each other
Next chapter did not load
Wrong faction of healers in healing levels
Slowdown effect of ice biomes
Translation for spread upgrades


Got some killer news to share — The Last Star Walker has officially been approved for release on Steam for November 17th! 🎉
Time to celebrate with some chaotic dancing 💃🫡
https://store.steampowered.com/app/3318110/The_Last_Star_Walker__Season_1/