Disco Elysium - The Final Cut - contact@rockpapershotgun.com (Lauren Morton)

I was just a tad sad when E3 organisers announced that they wouldn’t be doing their own big digital event after cancelling the physical conference amid the Covid-19 coronavirus pandemic. Not to worry though, we lose one E3 and get like, five to replace it apparently. A bunch of indie developers and publishers have all squaded up to do their own thing which they’re calling Guerrilla Collective, from June 6-8.

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Night in the Woods

Early on in the zombie film 28 Days Later, Cillian Murphy wanders out of hospital after waking from a month-long coma and crosses a deserted Westminster Bridge. The roads and pavements are empty and strewn with litter, all the while the gothic Palace of Westminster looms over the bewildered Murphy, now a sightseeing tourist in post-apocalyptic London. Understandably, there has always been a lot of interest in how this iconic scene was filmed. How was such a busy landmark in the capital entirely emptied of people? The answer was fairly simple: they filmed it at 5am on a Sunday in the middle of summer.

Today, there would be no need for such ingenuity. In the heat of a global pandemic, central areas of London are almost entirely abandoned (except on Thursdays when crowds congregate, zombie-like, to clap for carers on the very same bridge). Photographers from around the world have already been documenting cities under lockdown - a deserted Times Square, a lonely Eiffel Tower, a vacant Piccadilly Circus, its Coca-Cola billboard eerily replaced with the deadpan face of a monarch. It could be an image captured from the upcoming Watchdogs: Legion, or the location of a horrifying shoot-out in the new Call of Duty: Modern Warfare.

How quickly reality can be made to look like fiction. We're used to seeing images of ruination and abandonment. There's a long artistic tradition fascinated with crumbling visions. From European obsessions with classical antiquity to Romanticism's love for gothic castles and abbeys. In games this enthusiasm plays out within the realms of the medieval fantasy epic - The Elder Scrolls, Dark Souls or The Witcher series' many deteriorating structures often echo the work of 18th and 19th century painters like JMW Turner, Caspar David Friedrich or John Constable.

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Disco Elysium - The Final Cut - contact@rockpapershotgun.com (Alice O'Connor)

Disco Elysium - Best RPGs

Delightful detective RPG Disco Elysium now has a official Mac version, inviting more folks to bumble disgracefully through a murder mystery in a strange seaside city. No more fiddling about with Bootcamp and that. For all newcomers, Mac or Windows, it has a 25% discount on Steam for the next few days too.

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Disco Elysium - The Final Cut - Harry


We've been working extra hard to bring you Disco Elysium on the Mac. Please enjoy the new and improved Disco Elysium featuring performance enhancements and optimizations across the board - running the best and smoothest it's ever been.

And an absolutely massive thank you to all our fans for sticking with us through all of this! Much of your lovely artwork can be seen in the trailer and we're super grateful you were willing to let us feature it. Extra special shout out to our Discord fam!

https://store.steampowered.com/app/632470/Disco_Elysium/

Full patch notes for update 03e7ef2d:
  • Fixed weird menu behaviour when clicking left and right.
  • Fixed wrong music level - by turning it up and down based on the situation.
  • Removed the unwanted sounds. Not like in real life.
  • Fixed the sweet-sweet background tunes changing abruptly.
  • Added some nice animations when idle. You shouldn’t be idle but it’s ok this time.
  • Added proper 16:10 support.
  • Those who thought that some tree shadows were wrong - your eyes are correct, it was a bug.
Disco Elysium - The Final Cut - Harry


We've joined awesome folks and studios for LudoNarraCon - a 3 day festival of 40+ games, 10+ panels, and sales of your favourite games.

https://store.steampowered.com/sale/ludonarracon

Be sure to check out the LudoNarraCon event page here and get a hop on in!

https://store.steampowered.com/app/632470/Disco_Elysium/
Disco Elysium - The Final Cut - contact@rockpapershotgun.com (Michael Weber)

When my brother and I were young, we would often harass my parents to spare a few quid for the arcades. Coins in sticky hands, we would immediately run-up to the first Time Crisis machine we saw and proceed to blow away terrorists to our hearts’ content. It was amazing just how much power those little blue and pink plastic guns made us feel.

I have always had a deep affinity for games with excellent guns. From modern military shooters to fantastical sci-fi space operas, if there is a gun to be shooting, I am all in. And clearly, I am not alone. But of course, in the real world, guns aren’t as simple as holding right-click and spamming left. Real guns come with responsibility, unreliability and enormous consequences (which of course may all be reasons why we enjoy the fake ones). Enter: Disco Elysium.

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Disco Elysium - The Final Cut - Harry
DISCO ELYSIUM Patch notes for version 38b5ff55 (viewable in the F1 menu, bottom right)
  • Fixed some empty lines in formatted text. No character says a single empty line.
  • Fixed some long text scrolling issues with different text sizes.
  • Some items look different when they are empty and when they are not. Now it shows correctly in game.
  • Underscore consistency fixes - underscores are now all proper underscores . If I may underscore it.
  • Some non-important message missing in some cases, like “Heal yourself”
  • Multiple thoughts appeared out of bound … we all know what that means, no?
  • And last but not least: Improvements in text layouts when changing text sizes. Not a small print.
Take care and stay safe folks! Remember to report bugs here.
Disco Elysium - The Final Cut - Harry


It’s time for The Great BAFTA Sale! That’s right, everything is on sale. Disco Elysium, the Digital Artbooklet and Soundtrack Bundle, and the Standalone Soundtrack are -25% all week long to celebrate our nominations in this year’s BAFTA Games Awards.

The wonderful British Sea Power are also nominated for their work on the Original Soundtrack of Disco Elysium so please do check out their work.

https://store.steampowered.com/app/632470/Disco_Elysium/
https://store.steampowered.com/app/1173140/Disco_Elysium__Soundtrack_and_Artbooklet/
https://store.steampowered.com/app/1233220/Disco_Elysium_Soundtrack/

We’re incredibly honoured to be recognised by BAFTA in 7 different award categories and to be nominated alongside so many amazing studios and developers.
  • Artistic Achievement
  • Best Game
  • Debut Game
  • Game Design
  • Music
  • Narrative
  • Original Property
Watch the awards and support our fellow nominees tomorrow at 7:30pm - www.bafta.org/games/howtowatch and don’t forget to join us over at Disco(rd) Elysium for live discussion - http://discord.gg/discoelysium

Stay safe!
Disco Elysium - The Final Cut - ZAUM_Dani
31.03.2020
DISCO ELYSIUM Patch notes for version 6d543183 (viewable in the F1 menu, bottom right)
  • Changed all sounds to Load In Background to prevent spikes on the main thread - let's see if anyone notices :)
  • Added finger-snapping sound to the Paledriver dialogue - let’s see if anyone doesn’t notice :)
  • There are certain kinds of orbs that tend to disappear, which was not good. We are obsessed with finding them all.
  • Fixed a nasty bug related to some graphics cards.
  • Multiple typo’s fixed.
Remember to report any bugs you may find! - Bug Report - Many thanks!

Disco Elysium - The Final Cut - ZAUM_Dani
DISCO ELYSIUM Patch notes for version a28efdcb (viewable in the F1 menu, bottom right)
  • Removed plaza fog post tribunal. Air should be much clearer now.
  • Fixed issue after certain dream wake up animation triggering.
  • Missing localized name in announcements when changing language fix - No more nameless characters in game.
  • Thoughts text bugs (missing localization for passive modifiers) - errors while thinking? never happened!
  • Fixed anonymous warnings - those are the worst! In some rare cases errors pop up in game with no clear source. Like “Dialogue not found! It’s like getting calls where the number is unknown.
  • Removed missing scripts and broke asset references, removed some unused assets - so when you don’t use something you didn’t know that you had... will you still miss it?
  • Make sure the last mark in one sentence or paragraph can be fit in the same row - super!
  • Fixed fridges sound behavior - remember those weird noises coming from the kitchen? No more!
  • ResponseText awake override warning fix - no-one will hear you arguing when the other party is asleep.
  • Removing ":" at the end of smokes "Intellect raised" notification - so it’s just . or !
  • XML Update - Doorgunner Mega Mix Fix - Lets hope the error we fixed in text and it’s description is not a spoiler!
  • XML Cash Update - We fixed something money related!
  • Missing localization on substance tooltip in Main Character’s portrait
  • Removing auto archetype selector on New Game and log message - so you have to choose by yourself.
  • Fixed flickering trees - they only flickered when you blinked…
  • Fixed bottle not hiding when buying new from frittte and drug effect not resetting.
  • Fixed the issue if more than 10 dialogue options appear, the last one would not be shown if the font size is set to the biggest - for those who like to keep their dialogue options wide and long and open.
Remember to report any bugs you may find! - Bug Report -
Many thanks!


《极乐迪斯科》a28efdcb版本补丁更新说明(游戏中按F1可在右下角查看版本号)
  • 移除了最后广场审判里的迷雾,现在空气更加清澈了。
  • 修正了在某梦境结束后,主角苏醒动画触发上的一个Bug。
  • 修正了一个文本显示的错误 – 现在不会再出现没有名字的人物了。
  • 修正了思维被动修正值没有翻译问题 – 思考时出错?不存在的。
  • 修正了一个警告提示的问题 – 这些东西很糟糕!有时候游戏会出错,比如“找不到对话!”,但你并不清楚错误的原因是什么。这就好像接到未知号码的来电,告诉你“今天要喝鸡汤”一样莫名其妙!
  • 移除了缺失的脚本和未使用的资源包 – 现在你不能再使用“你已拥有但你并不知道”的东西了
  • 修正了文本断首的问题,现在每句话或每段话的最后一个标点不会换行显示了。
  • 修正了冰箱的一个音效 – 还记得厨房里发出的奇怪声响吗?现在没有了!
  • 修正了当对方在睡觉时还能听见你在说什么的Bug。
  • 移除了“智力增加”提示显示的一个标点符号错误。- 现在没有冒号了,只有句号或感叹号。
  • XML更新 – 修正了门枪手精选集的一个问题 – 希望这次对文本的更新不会再引起剧透了。
  • XML金钱更新 – 我们修正了一个游戏里与金钱有关的Bug。
  • 修正了主角头像的部分提示消息没有翻译的问题。
  • 移除了选择新游戏时的自动原型选择 – 现在你需要自己来选择原型了。
  • 修正了树会闪光的问题 – 现在只有你眨眼的时候树才会闪…
  • 修正了当从药店购买新酒的时候旧的酒不会隐藏,以及药品效果不会消失的问题
  • 修正了当出现超过10种对话选项时,最后一个选项有可能不显示的问题 – 现在喜欢遍历所有选项的玩家们不会遇到麻烦了。
记得把你遇到的Bug反馈给我们!
非常感谢!

问题反馈流程:
1.描述游戏中遇到的问题,并附上当前游戏版本号。如果能配图那就太好了!
2.找到自己的player log文件并发送至 discoelysiumchina@gmail.com
3.找到自己的游戏存档文件并发送至 discoelysiumchina@gmail.com
注1.如何获取游戏当前版本号?在游戏主菜单点击new game或者load game开始游戏后,按下F1键,右下角有一串字符就是游戏当前版本号了。
注2.player log文件位置:如果系统安装在D盘,[则后面的C:\替换为D:\] C:\Users\<用户名>\AppData\LocalLow\ZAUM Studio\Disco Elysium\Player.log
注3.存档位置如果系统安装在D盘,[则后面的C:\替换为D:\] C:\Users\<用户名>\AppData\LocalLow\ZAUM Studio\Disco Elysium\Savegames\
满足以上3点有利于Bug的及时定位和解决,感谢大家对游戏的支持。
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