I was just a tad sad when E3 organisers announced that they wouldn’t be doing their own big digital event after cancelling the physical conference amid the Covid-19 coronavirus pandemic. Not to worry though, we lose one E3 and get like, five to replace it apparently. A bunch of indie developers and publishers have all squaded up to do their own thing which they’re calling Guerrilla Collective, from June 6-8.
Early on in the zombie film 28 Days Later, Cillian Murphy wanders out of hospital after waking from a month-long coma and crosses a deserted Westminster Bridge. The roads and pavements are empty and strewn with litter, all the while the gothic Palace of Westminster looms over the bewildered Murphy, now a sightseeing tourist in post-apocalyptic London. Understandably, there has always been a lot of interest in how this iconic scene was filmed. How was such a busy landmark in the capital entirely emptied of people? The answer was fairly simple: they filmed it at 5am on a Sunday in the middle of summer.
Today, there would be no need for such ingenuity. In the heat of a global pandemic, central areas of London are almost entirely abandoned (except on Thursdays when crowds congregate, zombie-like, to clap for carers on the very same bridge). Photographers from around the world have already been documenting cities under lockdown - a deserted Times Square, a lonely Eiffel Tower, a vacant Piccadilly Circus, its Coca-Cola billboard eerily replaced with the deadpan face of a monarch. It could be an image captured from the upcoming Watchdogs: Legion, or the location of a horrifying shoot-out in the new Call of Duty: Modern Warfare.
How quickly reality can be made to look like fiction. We're used to seeing images of ruination and abandonment. There's a long artistic tradition fascinated with crumbling visions. From European obsessions with classical antiquity to Romanticism's love for gothic castles and abbeys. In games this enthusiasm plays out within the realms of the medieval fantasy epic - The Elder Scrolls, Dark Souls or The Witcher series' many deteriorating structures often echo the work of 18th and 19th century painters like JMW Turner, Caspar David Friedrich or John Constable.
Delightful detective RPG Disco Elysium now has a official Mac version, inviting more folks to bumble disgracefully through a murder mystery in a strange seaside city. No more fiddling about with Bootcamp and that. For all newcomers, Mac or Windows, it has a 25% discount on Steam for the next few days too.
When my brother and I were young, we would often harass my parents to spare a few quid for the arcades. Coins in sticky hands, we would immediately run-up to the first Time Crisis machine we saw and proceed to blow away terrorists to our hearts’ content. It was amazing just how much power those little blue and pink plastic guns made us feel.
I have always had a deep affinity for games with excellent guns. From modern military shooters to fantastical sci-fi space operas, if there is a gun to be shooting, I am all in. And clearly, I am not alone. But of course, in the real world, guns aren’t as simple as holding right-click and spamming left. Real guns come with responsibility, unreliability and enormous consequences (which of course may all be reasons why we enjoy the fake ones). Enter: Disco Elysium.