Disco Elysium - The Final Cut - Harry
DISCO ELYSIUM Patch notes for version 38b5ff55 (viewable in the F1 menu, bottom right)
  • Fixed some empty lines in formatted text. No character says a single empty line.
  • Fixed some long text scrolling issues with different text sizes.
  • Some items look different when they are empty and when they are not. Now it shows correctly in game.
  • Underscore consistency fixes - underscores are now all proper underscores . If I may underscore it.
  • Some non-important message missing in some cases, like “Heal yourself”
  • Multiple thoughts appeared out of bound … we all know what that means, no?
  • And last but not least: Improvements in text layouts when changing text sizes. Not a small print.
Take care and stay safe folks! Remember to report bugs here.
Disco Elysium - The Final Cut - Harry


It’s time for The Great BAFTA Sale! That’s right, everything is on sale. Disco Elysium, the Digital Artbooklet and Soundtrack Bundle, and the Standalone Soundtrack are -25% all week long to celebrate our nominations in this year’s BAFTA Games Awards.

The wonderful British Sea Power are also nominated for their work on the Original Soundtrack of Disco Elysium so please do check out their work.

https://store.steampowered.com/app/632470/Disco_Elysium/
https://store.steampowered.com/app/1173140/Disco_Elysium__Soundtrack_and_Artbooklet/
https://store.steampowered.com/app/1233220/Disco_Elysium_Soundtrack/

We’re incredibly honoured to be recognised by BAFTA in 7 different award categories and to be nominated alongside so many amazing studios and developers.
  • Artistic Achievement
  • Best Game
  • Debut Game
  • Game Design
  • Music
  • Narrative
  • Original Property
Watch the awards and support our fellow nominees tomorrow at 7:30pm - www.bafta.org/games/howtowatch and don’t forget to join us over at Disco(rd) Elysium for live discussion - http://discord.gg/discoelysium

Stay safe!
Disco Elysium - The Final Cut - ZAUM_Dani
31.03.2020
DISCO ELYSIUM Patch notes for version 6d543183 (viewable in the F1 menu, bottom right)
  • Changed all sounds to Load In Background to prevent spikes on the main thread - let's see if anyone notices :)
  • Added finger-snapping sound to the Paledriver dialogue - let’s see if anyone doesn’t notice :)
  • There are certain kinds of orbs that tend to disappear, which was not good. We are obsessed with finding them all.
  • Fixed a nasty bug related to some graphics cards.
  • Multiple typo’s fixed.
Remember to report any bugs you may find! - Bug Report - Many thanks!

Disco Elysium - The Final Cut - ZAUM_Dani
DISCO ELYSIUM Patch notes for version a28efdcb (viewable in the F1 menu, bottom right)
  • Removed plaza fog post tribunal. Air should be much clearer now.
  • Fixed issue after certain dream wake up animation triggering.
  • Missing localized name in announcements when changing language fix - No more nameless characters in game.
  • Thoughts text bugs (missing localization for passive modifiers) - errors while thinking? never happened!
  • Fixed anonymous warnings - those are the worst! In some rare cases errors pop up in game with no clear source. Like “Dialogue not found! It’s like getting calls where the number is unknown.
  • Removed missing scripts and broke asset references, removed some unused assets - so when you don’t use something you didn’t know that you had... will you still miss it?
  • Make sure the last mark in one sentence or paragraph can be fit in the same row - super!
  • Fixed fridges sound behavior - remember those weird noises coming from the kitchen? No more!
  • ResponseText awake override warning fix - no-one will hear you arguing when the other party is asleep.
  • Removing ":" at the end of smokes "Intellect raised" notification - so it’s just . or !
  • XML Update - Doorgunner Mega Mix Fix - Lets hope the error we fixed in text and it’s description is not a spoiler!
  • XML Cash Update - We fixed something money related!
  • Missing localization on substance tooltip in Main Character’s portrait
  • Removing auto archetype selector on New Game and log message - so you have to choose by yourself.
  • Fixed flickering trees - they only flickered when you blinked…
  • Fixed bottle not hiding when buying new from frittte and drug effect not resetting.
  • Fixed the issue if more than 10 dialogue options appear, the last one would not be shown if the font size is set to the biggest - for those who like to keep their dialogue options wide and long and open.
Remember to report any bugs you may find! - Bug Report -
Many thanks!


《极乐迪斯科》a28efdcb版本补丁更新说明(游戏中按F1可在右下角查看版本号)
  • 移除了最后广场审判里的迷雾,现在空气更加清澈了。
  • 修正了在某梦境结束后,主角苏醒动画触发上的一个Bug。
  • 修正了一个文本显示的错误 – 现在不会再出现没有名字的人物了。
  • 修正了思维被动修正值没有翻译问题 – 思考时出错?不存在的。
  • 修正了一个警告提示的问题 – 这些东西很糟糕!有时候游戏会出错,比如“找不到对话!”,但你并不清楚错误的原因是什么。这就好像接到未知号码的来电,告诉你“今天要喝鸡汤”一样莫名其妙!
  • 移除了缺失的脚本和未使用的资源包 – 现在你不能再使用“你已拥有但你并不知道”的东西了
  • 修正了文本断首的问题,现在每句话或每段话的最后一个标点不会换行显示了。
  • 修正了冰箱的一个音效 – 还记得厨房里发出的奇怪声响吗?现在没有了!
  • 修正了当对方在睡觉时还能听见你在说什么的Bug。
  • 移除了“智力增加”提示显示的一个标点符号错误。- 现在没有冒号了,只有句号或感叹号。
  • XML更新 – 修正了门枪手精选集的一个问题 – 希望这次对文本的更新不会再引起剧透了。
  • XML金钱更新 – 我们修正了一个游戏里与金钱有关的Bug。
  • 修正了主角头像的部分提示消息没有翻译的问题。
  • 移除了选择新游戏时的自动原型选择 – 现在你需要自己来选择原型了。
  • 修正了树会闪光的问题 – 现在只有你眨眼的时候树才会闪…
  • 修正了当从药店购买新酒的时候旧的酒不会隐藏,以及药品效果不会消失的问题
  • 修正了当出现超过10种对话选项时,最后一个选项有可能不显示的问题 – 现在喜欢遍历所有选项的玩家们不会遇到麻烦了。
记得把你遇到的Bug反馈给我们!
非常感谢!

问题反馈流程:
1.描述游戏中遇到的问题,并附上当前游戏版本号。如果能配图那就太好了!
2.找到自己的player log文件并发送至 discoelysiumchina@gmail.com
3.找到自己的游戏存档文件并发送至 discoelysiumchina@gmail.com
注1.如何获取游戏当前版本号?在游戏主菜单点击new game或者load game开始游戏后,按下F1键,右下角有一串字符就是游戏当前版本号了。
注2.player log文件位置:如果系统安装在D盘,[则后面的C:\替换为D:\] C:\Users\<用户名>\AppData\LocalLow\ZAUM Studio\Disco Elysium\Player.log
注3.存档位置如果系统安装在D盘,[则后面的C:\替换为D:\] C:\Users\<用户名>\AppData\LocalLow\ZAUM Studio\Disco Elysium\Savegames\
满足以上3点有利于Bug的及时定位和解决,感谢大家对游戏的支持。
Disco Elysium - The Final Cut - ZAUM_Dani
DISCO ELYSIUM Patch notes for version 1db6ba64 (viewable in the F1 menu, bottom right)
  • Annoying tab bugfix in character sheet
  • Added additional checks to game start up sequence to make sure when you want to get into game you can get into the game.
  • Thought Cabinet formatting fix - clearer thinking comes handy
  • Inventory text formatting fix - you gotta know what you have
  • Fixing issue with players being able to load initial level multiple times and cause esc menu to bug out and fixed pressing enter to start game in archetype selection. No escape of the escape key spamming.
  • Changed engage, interrupt triggering to prevent some and some other characters from being stuck in animation. Cannot tell which ones - spoilers!
  • Adding localized name in announcements when changing language
  • Adding localization for revert buttons tooltips in charsheet and substances notifications
Remember to report any bugs you may find! - Bug Report -
Many thanks!


《极乐迪斯科》中文语言更新公告2020年3月20日
《极乐迪斯科》1db6ba64版本更新说明(在菜单界面按下F1可在右下角查看版本号)

  • 修复了人物属性栏的一个Bug。
  • 在开始的场景序列中加入了额外的检定,以确保玩家可以在想正式开始游戏时能够正常开始。
  • 修正了思维阁的一个版式问题。
  • 物品栏文本排版修正 - 现在你能清楚知道自己有什么物品了。
  • 修正了玩家反复读取最初关卡并导致ESC菜单失效的问题。修正了在选择了原型后按回车键不能进入游戏的问题。
  • 修复某些角色在互动中动画卡机的问题。不能剧透是哪些角色哟!
  • 修正了个别文本显示为英文的问题。
  • 加入了“撤销”按钮的工具栏提示翻译。
记得把你遇到的Bug反馈给我们!
非常感谢!

问题反馈流程:
1.描述游戏中遇到的问题,并附上当前游戏版本号。如果能配图那就太好了!
2.找到自己的player log文件并发送至 discoelysiumchina@gmail.com
3.找到自己的游戏存档文件并发送至 discoelysiumchina@gmail.com
注1.如何获取游戏当前版本号?在游戏主菜单点击new game或者load game开始游戏后,按下F1键,右下角有一串字符就是游戏当前版本号了。
注2.player log文件位置:如果系统安装在D盘,[则后面的C:\替换为D:\] C:\Users\<用户名>\AppData\LocalLow\ZAUM Studio\Disco Elysium\Player.log
注3.存档位置如果系统安装在D盘,[则后面的C:\替换为D:\] C:\Users\<用户名>\AppData\LocalLow\ZAUM Studio\Disco Elysium\Savegames\
满足以上3点有利于Bug的及时定位和解决,感谢大家对游戏的支持。
Disco Elysium - The Final Cut - contact@rockpapershotgun.com (Alice O'Connor)

Right after A Short Hike won the Independent Games Festival Awards grand prize last night, the Game Developers Choice Awards declared Untitled Goose Game the game of the year. Other games to win prizes Dev Choice Awards include Disco Elysium, Control, and Baba Is You – some good stuff. They also handed the Pioneer Award to Roberta Williams, the Sierra co-founder known for adventure games from Mystery House to Phantasmagoria.

(more…)

Mar 18, 2020
Disco Elysium - The Final Cut - Harry


Hey all!

We've been quietly improving the performance of the game and implementing new features. Expect a steady roll-out of bigger patches in the coming few weeks! Meanwhile feel free to join your fellow defectives in our Disco(rd) Elysium.
  • Improved animations!
  • Fixed issue where opening the journal would open the map tab.
  • Fixed issues with that darn plastic bag.
  • Fixed issue where Karaoke scene would get stuck if you passed or failed.
  • Fixed over saturation issue when using ‘Modest’ Shader Quality.
  • Added all whitechecks to the journal map.
  • Improved cutscenes and optimized them.
  • Graphics tweaks and UI improvements.
  • Fixed various clipping issues.
  • Gamma adjustments for better visuals with higher dynamic range monitors.
  • Improvements to textures in the game.
  • Tweaks to sound effects.
  • Tons of typo fixes.



We're also up for exactly 7 BAFTA's on April 2nd! It's an incredible honour for us and a super-massive congratulations to everyone involved.
  • Artistic Achievement
  • Debut Game
  • Game Design
  • Music
  • Narrative
  • Original Property
  • Best Game

Tune in here to watch on April 2nd - https://t.co/6Jm9A8wFNR?amp=1

Talk again soon!
Feb 28, 2020
Disco Elysium - The Final Cut - ZAUM_Dani

THE COONZ IN DA HAUSS

Cuno was voiced by the absolutely sublime Dot Major and designed by Aleksander Rostov. Get the game during our accompanying -20% SALE which will last until Monday!

Dot Major @dotmajor - https://www.instagram.com/dotmajor/?hl=en
Aleksander Rostov @rostovjanka - https://www.instagram.com/rostovjanka/?hl=en

https://store.steampowered.com/app/632470/Disco_Elysium/
Disco Elysium - The Final Cut - Harry


Disco Elysium is now on sale for an entire week to celebrate 132 consecutive days of absolute madness. Thank you for checking out the game, for supporting us, thanks for writing and telling your friends about us. Keep it surreal!

https://store.steampowered.com/app/632470/Disco_Elysium/

Awards and Nominations:
  • The Game Awards - Best Narrative, Best Independent Game, Best RPG, Best Indie
  • New York Game Awards - Best Indie Game, Best Writing
  • 23rd Annual D.I.C.E. Awards - Outstanding Achievement in Story
  • Dreamhack - Sleeper Hit, Leap of Faith
  • Shortlisted - MCVUK/Develop - Visual Innovation of the Year, Gameplay Innovation of the Year, Narrative Innovation of the Year
  • Nominated - SXSW Gaming Awards - Video Game of the Year
    Matthew Crump Cultural Innovation Award, Excellence in Art, Excellence in Design, Excellence in Musical Score, Excellence in Narrative
  • Nominated - Game Developers Choice Awards at GDC - Best Narrative, Best Visual Art, Best Debut (ZA/UM), Innovation Award
  • Nominated - 55th Annual Nebula Awards - Game Writing

Features and Updates

New feature updates include a HARDCORE MODE for those who love a decent barely-getting-by simulator. An U l t r a w i d e resolution for those wielding horizontally inclined projection systems - truly the best way to experience Elyisum. And of course a standalone soundtrack available for every fan of British Sea Power and Disco Elysium.



https://store.steampowered.com/app/1233220/Disco_Elysium_Soundtrack/



Be sure to check out our official Discord for a good bit of community action (the #create-a-bit-of-art channel is extra spicy) - https://t.co/IjL60ZzeGV?amp=1

And our inspiration and recommendation round-up for all things Disco Elysium.
https://steamcommunity.com/games/632470/announcements/detail/3334287173823797601

We're working on optimizing performance, patching common bugs, and adding accesibility features daily.

(Stay tuned for news about Disco Elysium for a wider audience!)
Disco Elysium - The Final Cut - ZAUM_Dani
DISCO ELYSIUM Patch notes for version 579003ab (viewable in the F1 menu, bottom right)
  • Fixed issue with getting stuck if you opened the journal while closing the Kineema door.
  • Fixed issue with getting stuck if you tried to spend a skill point while Kim is taking a photo of the corpse.
  • Fixes for dialogue getting stuck in various situations eg opening other menus.
  • Fixed issues with the continue button disappearing.
  • There are now less typos.
  • New animations, fixes to existing transitions.
  • Fixed cost ordering tooltip.
  • Made fixes for camera positioning and zooming issues.
  • Edits to end credits.
  • Fixed issue with player unable to launch the game.
  • Fixed clipping issues.
  • Fixed issue where the game would perform an autosave while MC is passed out after reading the note in the ledger.
  • Fixed missing music.
  • Fixed issue with spirit bomb sound effect continuing after loading game post tribunal.
  • Fixed issue with the inventory from another save continuing to a new one.
  • About 50 small fixes to make your experience smoother.
Remember to report any bugs you may find! - Bug Report -

Many thanks!
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