In this update we're fixing a selection of issues with Community Servers and made a few small tweaks around the place
FEATURE IMPROVEMENTS
Warmup Auto Shuffle
Earlier this year we asked you which shuffle method you prefer and it was pretty unanimous. We're now happy to say this is being implemented, however we're also taking it one step further:
Before the map intro videos play, if team balance can be improved the game will automatically perform a shuffle
If teams are imbalanced by more than one player a shuffle will happen to make team numbers equal
By adding in these improvements match balance should improve significantly and no match should start with team numbers unbalanced (i.e. 5 vs 3). This feature has also been added as an option in Community Servers.
Merc Stacking Cooldowns - Community Servers
Merc Stacking is a common complaint and while we would love to solve this issue, it's not as black and white an issue as it may seem. In order to make steps towards resolving this we're adding a new feature to Community Servers which increases the cooldown of Merc abilities when multiple Mercs are being used on the same team at the same time:
For every duplicate Merc ability cooldowns are increased by 50%
This only applies to the original cooldown duration
There are some special cases as different abilities work in different ways:
Mercs that have multiple uses of an ability (Ammo and Med Packs, Sticky Bombs, Proxy Mines etc.)
The penalty applies to every instance of the ability used
Mercs that have an ability that lasts a certain duration (Phantom's Cloak, Redeye's IR Goggles etc.)
The penalty is applied and scales appropriately according to the duration of the ability used
Mercs that have weapon abilities which can overheat (Rhino's Minigun, Sparks REVIVR)
The duration of the ability does not change, but the cooldown timer is affected by stacking penalties if overheated
BUG FIX
General
Fixed issue where server admins could be vote kicked from the server
Fixed issue where unbanned players could not reconnect to a community server until the active match had finished
Fixed issue where long server names were cut off in the server lobby
Fixed issue where the game would crash when returning to the main menu from a match lobby (Speculative fix. We'll continue to monitor this closely)
Fixed issue where there was no confirmation to use RADs when all Contracts had been completed and no re-roll tokens remained
KNOWN ISSUES
Ability cooldown times aren’t accurately represented when Merc Stacking Cooldowns are active
For example, if an ability has a 60 second cooldown and a second of the same Merc connects that cooldown will now take 90 seconds, but the cooldown timer will still show 60 and each second will display for 1.5 seconds
In this update we're fixing a couple of small issues to improve your experience when interacting with Dirty Bomb menus:
BUG FIX
General
Fixed issue where two confirmation notifications would appear when Re-Rolling Contracts
Fixed issue where Loadout Cards would remain visible in the inventory after being Recycled
Fixed issue where Weapon Cases couldn't be Recycled
Shortly after the update we'll also make a few back-end changes to fix a couple of issues with Contracts. These are:
An issue where players would not receive multiple Re-Roll Tokens after not logging in for multiple days
An issue where Contracts would not function correctly between 23:00 and 07:00 BST
We'll also be tweaking the XP required to complete Contracts to make them a little quicker to complete and upping the total number of Re-Roll Tokens you can have at one time. These changes have been made partly due to player feedback and current Credit earn rates:
With a world-wide sporting event on the horizon we thought many of you would like to show off some national pride and support your country of choice, so we're adding a few shiny things for you to do just that. These items won't be in the store until tomorrow, but we needed to drop an update to get the content in-game. More info on this will come when the event kicks off, so get in game and earn a few extra Credits. They'll come in handy.
BUG FIX
General
Fixed issue where items filters were all set to off by default so no items showed in inventories
In the previous update we introduced an issue which caused inventory filters to be off by default. This hid items and made many of you feel like they had just disappeared, so we fast-tracked a fix and added it to this update