English and Japanese channels are available. In addition to using it for communication between players, I accept bug reports and feedback here. Please feel free to join!
Hello all players, I did motion capture work around mid-March, and recorded about 8 minutes of plot animations, and spent all this time dealing with these actions. The following is the link to the video (because the video is too large, it cannot be uploaded in gif format, please forgive me) https://twitter.com/i/status/1520688891673538560
In this report, I will introduce the XRay system, and I hope all players can tell me your thoughts. I transferred the XRay picture to the character, and I can decide whether to activate it through the switch, and three display methods, all of which are displayed, penetrated, and hidden.
This time, the XRay system can be activated or deactivated in the ejaculation mode, and the viewing mode can be modified at any time, such as fixed mode, free mode, and moving mirror mode.
Thanks for the criticism and encouragement from the players. I will continue to maintain the good points, and I will improve the deficiencies. Your advice is welcome.
Hello there! Welcome to the fifth Breakdown of BrightSeeker's mechanics! This time we're going to look at how you can adjust difficulty to suit your playstyle.
In BrightSeeker there is no easy/hard difficulty, instead there are several Difficulty Settings which you can toggle to make the game easier or harder. For example, you may choose to disable advanced AI behavior to make enemies easier to defeat or if you find the game too easy, you can (among other things) lower your base health or enable special abilities for bosses.
Right now there are seven unique settings, which you can choose from. There may be more added in the future. You may play with just one of them or all of them at once, it's up to you!
Now, let's take a look at what each of them does!
SECRET ENEMY Hides enemy health icons, so you can't precisely know how much health has the enemy left.
DODGY ENEMIES Enemies can dodge incoming projectiles (sometimes).
DASHING THREAT Melee enemies can dash towards player character.
HELPFUL SCRAP When enemies die, they can drop healing pickups for the player.
DANGEROUS BOSSES Enables special attacks for the three main bosses. Where would be the fun in showing you what this does? You will have to play the game and find out for yourself :)
HEALING TOTEM Some enemies may spawn a hostile healing totem when they die. This totem will heal all enemies in radius after a short countdown. If it is destroyed by player before it counts down to zero, it heals the player instead.
LIVIN' ON THE EDGE Lowers the default player max health. In other words, player has lower maximum health.
You will be able to adjust all the Difficulty Settings when you start a new game or at any time during the game in settings menu.
If you have suggestions for other Difficulty Settings, feel free to leave them in the comments. I'll do my best to include them in the game!
Next month there probably won't be a Feature Breakdown, instead you can look forward to a new updated Demo, which will be available on Steam during (and possibly after) the upcoming Steam Next Fest. Stay tuned for more info about that! Stay safe, bye!
Changes: - Huge reduction in number of triangles for every piece of furniture, which should smoothen frame rate considerably. - Lighting for fires have been switched to a more performance-friendly version, which should also help with frame rates.
We've received a large amount of feedback from you recently. As developers of this game we accept full responsibility for the fact that the game in its current state doesn’t meet your expectations. Nevertheless we’ll continue to improve the game based on your feedback. We are surprised with the amount of constructive feedback. And we are happy to see that a lot of players enjoy the game and understand its message. Right now we are working on balancing issues and quality of life improvements. Also we have plans to add new features never seen before in city builders to make the game a truly unique crisis management game.
MYSTERY - EXPLORING - PUZZLE - Overgrowth took over the whole Santo Island and facility as a result of an unknown incident. Your mission is to find out the source of the incident and solve what's happened at Santo Island.