Greetings, dear players! This update was a creative challenge. With improvements in armor and a reduction in enemies, the game became too easy. Battles with creatures like wolves, bats, eagles, and jaguars became annoyingly simple. To completely change the dynamics of facing these enemies, the game's beasts have shifted their approach to battle.
Now, these creatures specialize in inducing status effects in the player's group. Dealing with them, whether stunning or silencing, might be your best option. Furthermore, the effects of player's stun and other altered states abilities have been changed. Now, the most powerful version of these skills will be an area-of-effect attack capable of causing altered states to the entire enemy team. Prepare to face the Wild Beasts and discover new strategies to survive!
We wanted to quickly address some of most frequently mentioned comments about the game. Thank you for helping us make Unforetold: Witchstone better.
Updates
(Much requested) Making item rarity easier to tell by adjusting the vibrancy of the colored icon outlines
(Much requested) Providing extra dialogue options during the event on the way to Howling Valley so players are not forced to make a decision this early on what they intend to do with Kalsundia
Showing the build version on the title screen
Fixes
(Much requested) Fixed key binding changes not saving after pressing Apply
Fixed the Goals page in the Journal displaying overlapping text when opened from notifications and dialogue
Fixed the NPC appreciation values not displaying the same value in the Journal Characters page and the characters’ detail page
Fixed a crash when a companion is ordered to move right after being ordered to attack, but is unable to do so
Fixed a softlock when loading a manual save during combat if loading into a fight
Fixed a crash when loading a saved game while faction soldiers are fighting for a building
This update addresses several bugs from the new update.
Changes
Condo: Removed large AFK notice while in Condos, now only shows a small AFK icon at the bottom left. This should help remove the AFK status from blocking media you are actively watching
Condo: New VR Grid material
Condo: New material variants to Basic Doorframe
Updated dialogue UI. Now has better support for longer sentences (no longer resizes the text)
SDK: Added Play testing button to SDK scoreboard, allowing you to quickly play test an SDK map in the Game World it's being made for
SDK: Updated walkable angles for Virus maps
SDK: Added Game World IO module that has outputs when a Game World / Game Type is currently active on the level, along with other gameplay events
SDK: Workshop map title now displays on the waiting for players screen, instead of just "workshop map"
SDK: Added checks to prevent players from entering into seats
Condo IO/SDK: Added IO events for CTF flag (OnPickedUp), Oddball (OnPickedUp), Weapon Pickup (OnPickedUp, OnRespawned), Health/Ammo/Armor Pickup (OnPickedUp, OnRespawned)
SDK: Removed use prompt for Libretro items
SDK: Disabled media players in workshop maps
SDK: You can now eat food in Game Worlds
Condo IO/SDK: Damage/Heal Volume now can damage/heal up to 10,000 HP
Bug Fixes
SDK: Fixed certain Workshop tags not being selectable
SDK: Fixed CTF and Oddball items showing up in Virus maps
Minigolf - Nostalgia: Hole 13 fixed circling for a long time in the first tube hole
Minigolf - Nostalgia: Fixed not going out of bounds on the floor in Hole 15, 16, 17
Known Bugs Selecting a Workshop Game World map from the Game World Ports doesn’t work currently
Toy Time Weekend Event!
We're running a new Weekend event this weekend! All toy-themed maps will have a 1.5x unit boost, which includes Cardboard Castle, Toy Room, Bedzoom, Hallway Raceway, and Nostalgia!
Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
【S.5020 The Glory Way】 Look forward to your joining
If you have any questions or comments about the new game serve opening/New girls/new activities, please contact our customer service ~ Finally, thank you for your support and wish you all a happy game!
■ Official Customer Service
Shire wechat: isysy9999 Min 'er QQ: 2082242724 Eva Line: kefux Eva discord: mrzj520
Finally worked up the balls to update the story files so I could fix a few things. You can no longer get stuck on that rock in the Toxic Caves river, you can now reach the grenade on McVannon's dresser, plus a couple more changes. Tested the integrity of story files and it's all good.
Fixed a few script bugs as well, and made it so you can't use medkits or bandages while swimming.
Complete list of changes:
SOURCE CODE: -Fixed target window closing animation, fixed world targeting editor info bug. -Fixed inventory tutorial popping up twice in prologue (one saying you can only carry 8 items). -You can no longer use abilities underwater.
SCRIPTS: -Medkits and most abilities can no longer be used while swimming. -Fixed bug where Carmen would keep turning hostile if UBNS is hostile in Ch.8 after recruiting her with Born Leader. -Prevented going north from Freeway 200 during flood in Ch.8 (possible to get stuck on wrong side with no medkits). -Increased skills of Ozee and UB Elite in init scripts for all stories so they can use all their abilities. -(PANAMA) Fixed bug where dismissing Mabel from the party made her wait in Gamboa instead of outside tunnels. -(BATTLES) You can now use Born Leader to recruit Osito for free in dialogue in BATTLES DLC.
STORY FILES: (requires starting a new game) -Increased skills of Ozee and UB Elite in all story files. -Changed polycollision of cave wall in Toxic Caves so player can't get stuck in underground river. -Moved loose dirt up in Broken Tooth Pass so you can't target tome through it, fixed nearby rock collision. -Moved grenade atop McVannon's dresser on the Polyphonic so that it's in reach.
A demo version is available! The demo features 20 rounds, 2 bosses and the Royal Tower pack, which includes 9 common, 12 uncommon and 7 rare towers! As well as 3 special towers that can be obtained under certain conditions.
This patch includes the following fixes: - Fixed locked crate not unlocking - Fixed disconnections/crashes - Fixed doors not fully closing - Fixed multiple destroyed container bags spawning