Take this opportunity and get 50% discount on KeepUp Survival.
Info: KeepUp Survival has been in Early Access for some time now. It's a simple survival game in which you set your own objectives. It is a game where you have more to do with exploration, adventure and building.
I hope you will have a lot of fun with this survival game. Ideas and Wishes can be submitted in the CommunityHUB!
In my franchise Witte's Studio (One Man Developer) you have the possibility to find more offerings from me on Steam, which are often small games that are not in Early Access.
KeepUp Survival: Survive on a deserted island with amazing wildlife and abandoned houses. A game in a natural and post-apocalyptic environment, in which your mission is to survive in KeepUp Survival.
How you shape your survival is entirely up to you. You don't get tasks, you give yourself the tasks to ensure your survival.
You have many options at your disposal, from crafting to building to farming. You will also have some small companions to help you.
A detailed and exciting world will captivate you and impress you expectantly.
Just to let you know I'll be streaming a developer playthrough/Q&A to celebrate the CRT7 demo coming out! It'll run from 18:15 to 20:00 UK Time on the 4rd, to coincide with the end of my week, before I take a small break from working on the game!
Obviously beware for spoilers, but feel free to come along if you want to have a chat and/or see what CRT7 is about before you try the demo for yourselves!
We have been working hard on Kind Nature for the last month and have many new updates for you. Besides being able to fight multiple enemies now and a complete visual overhaul, we also added a new language - German.
You can check all the new changes and bugfixes here:
New
Multiple Enemies! Now battles are going to be tougher because you can encounter up to 3 enemies Note: Drag attack cards on the enemy you want to attack
New language: German! Change the language in the main menu
Added building models for camp buildings up to level 4
Added Nature Points Note: They don’t do anything for now but will be very important later in the game
Added more card animations to the battles
Changes
Enemies intentions are displayed now at the start of their turn
Lots and lots of enemy balancing
Runner costs are increasing now after each card the Runner gets
Bug Fixes
When recycling scrap it now gives the right amount
When closing the camp tutorial with ESC, the menu won’t pop up now
Removed required research for Runner Bag
Gameplay Improvements
Added outlines to battle icons
Removed the resource reward popup from missions
Other Changes
Full rework of the event system! Choices can now have different outcomes
Full rework of the enemy AI! Their behavior is now greatly improved
Enemies have names now! (No Bandit_01 anymore)
Thank you for playing Kind Nature, and we hope you enjoy the latest patch. Please don't hesitate to report any bugs or issues you encounter while playing. You can reach us via mail at support@polypirates.com.
Not every game is perfect, even for one made for the best team of hideously deformed creatures of superhuman size and strength! Check out some of the most notorious bugs that plagued our QA team during Toxic Crusaders’ development!
1. Runaway Train Sign
We don’t know. It just wanted to be a pacifist, I guess.
Mind you, this bug was replicable no matter which direction the sign was thrown, and regardless of whether it happened to hit an enemy or not!
2. Floating Barrel
It’s just floating there…MENACINGLY!!!
Once it was in the air, it stayed up there, like it just didn't care. Even when our testers tried to pick it up, attack it, or throw enemies or other objects into it, that barrel just wouldn’t budge!
3. I Have to Go My Planet Needs Me!
Outer space do be a popular place. Keep looking at Junkyard.
This bug occurred when a player pressed the “Jump” button right before a mid-game cutscene began. Fender’s line makes it all the better.
These were just some of the many bugs found during development! We’re excited to share more with you as we continue working on Toxic Crusaders!
Wishlist the game and play the free demo available now!
Hey, Super Gosu Cars fans! It's me, the Developer.
Time flies and summer time doubly so! One month of summer vacation quickly turned into two, but don't worry, I am now once more behind the wheel and back on track with much to do!
Going forward
First of all I want to apologize to all my fans for the two months of complete radio silence: Sorry!
I got to be frank with you all: I have not been able to work much on the game these past two months. And while I am now back in action, chances are high I will not be able to put as much time into development as before.
What this means is that while development will continue and the game will leave early access, it is going to take a bit longer and at a bit slower pace. Instead of bi-weekly game updates you can probably expect maybe an update once a month or so. But that's not all! The updates will most likely be smaller than before too! Wow!
On the far horizon
I was hoping on leaving early access on the game's 1 year launch anniversary on September 23, however it is safe to say that deadline will be making a lovely whooshing noise as it goes by.
But! One good thing about staying in early access for longer is that the game will also be cheaper for you to buy for longer! Isn't that great!? So if you haven't already secured your digital copy of Super Gosu Cars make sure to do so before the full release and inevitably impending price hike!
Another good thing is that there's not super duper much left to finish content wise. But it will obviously still take its due time. The main things currently missing before leaving early access are:
One additional driver for a total of 16.
Two additional vehicles for a total of 16.
Race rule altering mutator(s).
A couple more achievements (including a brand new category).
Additional things that might happen eventually depending on whether YOU want it or not are:
Steam Leaderboards for Time Trial and/or Grand Prix.
UI overhaul.
SFX overhaul.
More translations (Deutsch, 日本語, Español, Français, and so on).
Make your voice heard in the comments or on any of your favourite social media listed below.
As always keep in mind that the game is still in development and bugs and other oddities may be present. If you encounter anything you don't like (or do like) please let me know!
This new update revises and improves the graphics, music and texts.
Some graphics have been improved for a better game look, many images and texts have been aligned, and a new text font is used for monitor screen images.
As for the music, a new audio track has been added, and the playback code has been greatly improved to avoid long silences or music overlapping.
This is the changelog 1.6:
- Revised and improved some graphics. - The icons of the game action buttons have been beveled and embossed to distinguish them from the information icons and to give them a better look. - The music system has been modified and improved. - A new music track has been added to the game. - The text displayed on the monitors has a new font. The appearance of the monitors has been greatly improved. - Some texts have been modified. - Many images and texts have been aligned to fit the new format.
We got lots of feedback in the past few weeks following the release of Chrono’s demo, we were thrilled to get to know your experience with the game! Thanks to your test plays and feedback, we brought some new features and fixes to this update. Enjoy your adventure and we hope to learn your thoughts and feedback on this update. We read absolutely every single comment, post, and burp in the Steam forum, discord server, and social media comments.
In this new patch, we focused on adding action aspects to the gameplay, optimizing interactive friction, and balancing tweaks. Oh! we also added access in our lobby straight to the boss challenge since everyone enjoyed the boss fight so much.
The current in-game tutorials are placeholders. We'll invest our time into a fun and fully polished tutorial after the game's fundamentals are all developed. Before that, you can also check these tips for weapon upgrading and handling. For the pistol CLICK --->____For the bow CLICK --->
List of updates: 1. Added more level configuration to better diversify the combat experience. 2. Added Shield Maneuvering, now you can take the shield from the enemy using Gravity Glove and use it to block long-range attacks and melee attacks, and you can use it to stun enemies (throwing it and using it to melee) 3. Added a Boss level shortcut, now you can enter the Boss level directly from the lobby (Those muscles of hers are not just for showboating, beware!) 4. Optimized multiple special effects and handling of interactions. 5. Now there are two control schemes to upgrade your weapons. 6. Optimized tutorial section’s content and process. 7. Optimized weapon upgrade’s UI. 8. Optimized BGM volume so it won’t be too loud in certain stages. 9. Optimized some UI texts with unclear descriptions 10. Fixed the issue of unable to deal weak-point damage when hitting male and female warlocks in the head. 11. Fixed the issue of hitting the warlock's weapon also causing damage to the warlock itself. 12. Fixed the issue of the totem summoned by the warlock did not disappear 13. Fixed the issue of unable to use PULL when in Vive mode. 14. Fixed the issue of unable to turn in Vive mode. 15. Fixed the collision issue in some levels. 16. Buffed the number of uses of the Shield. 17. Buffed the damage of Explosive Arrows. 18. Buffed the damage reduction of AOE damage when holding the Shield. 19. Nerfed the warlock’s HP. 20. Adjusted the difficulties of some levels.
I am pleased to announce the first major content update for Vacuum Warrior; the Junk and Boost update!
The Vacuum Warrior locations have gotten dirtier, and it is your mission to rid them of the new junk items. These, in turn, can be used for various upgrades and the new boost items.
Boost items are crafted from the junk that you gather throughout the locations. Progress even faster by boosting your stats!
This first month has been truly amazing! I want to thank all of you for supporting Vacuum Warrior!
Changelog:
Location * Added a new location * Added a new dust type * The ultra sweeper vacuum is now unlockable
Junk * The Vacuum Warrior locations just got dirtier. Unlock the new junk feature in the prestige shop * Added 16 new junk items for you to collect. Find them at different locations * A new menu and shop for the junk items * 6 new junk-related upgrades * New junk statistics
Boosts * Unlock boosts in the prestige shop * Added 6 boost items * Boosts improve various stats such as dust spawn rates, chest spawn rates, AVA stats, and more * New shop for crafting/purchasing boosts * New boost statistics
Achievements * Added 9 new achievements * 4 new Steam achievements
Misc * Added a few more log entries about the game and system at startup for easier debugging * Fixed scene persistent objects getting instantiated multiple times * Items can now cost more than one type of currency * Discord integration shutdown fix * Shop rows now update descriptions if their stats were updated as a side-effect of another purchased upgrade * Major refactoring as part of the update * Various other minor changes
The update might still require some tweaking and balancing. If you have feedback or encounter any issues please join the Discord server and let me know or open a post in the community hub discussions on Steam.
We're here to keep you informed about the latest changes coming to our game. Based on your feedback, we've addressed several issues and made important improvements to enhance your overall gameplay experience in this patch. Let's dive right into the details:
Content
Added 25 new Gems.
Added new (status) effects to Gems.
Added standard status effects and DoTs to Gems.
Added several Gems with special effects (such as Pilfer, which steals Gold).
Added 20 new Runes
Balance
Rebalanced many gem combinations.
Removed Additional Attacks Gems.
Increased DoTs scaling by 50%.
Increased Buff scaling by 40%.
Visuals
New class designs for several Classes.
Improved Dialogue animations.
Added Camera Speed to the Settings.
Add Casting animations for all Player Characters in addition to their Attack animations.
Allied units now have blue health bars to differentiate them from your Heroes.
Tooltip popups are now more readable and scale better.
Fixed vendor UI positioning.
Updated Parley interface to new visual style.
Improved Death effect.
Improved animation and VFX for Reward gain, Crafting and Shopping.
Text
Implemented proofread and corrected dialogues.
Tutorials
Added tutorials for:
Choosing a Region
Encounters on the Map
Camp interaction
Arcane Forge
Wall of Wisdom
Leveling up
Record new tutorial videos for World Map and vendors
Optimization
Reduced build size and load times through asset optimization.
Campaign
Added additional narrator dialogue.
Bugs
Crash related to the Rune looting UI in combat solved where players could get more than the allowed amount of runes.
Fixed several Hero pathfinding issues.
Disable Arcane Forge buttons when players don’t have enough Artefacts.
Fixed various UI issues related to merging old branches of the game.
Fixed a crash related to an unassigned Obstacle.
Tooltip map flicker issue fix.
Other bug fixes.
Thank you for your continued support and valuable feedback. We strive to improve the game based on your suggestions and experiences. Stay tuned for more updates and enjoy the wilds!
The Grumpy Owls
About Untamed Tactics
Untamed Tactics is a Tactical RPG with strategic combat set in a procedural world filled with colorful animals. Relive the legend of Greycoat’s escape into the untamed Wilds in a tale of lost honor, as you fight, talk, and think your way through this beautifully illustrated adventure!
Add Untamed Tactics to the wishlist and be the first to play when it’s released
A big welcome to all the new players who have joined the Legion community since Play-For-Free week! Legion TD 2 hit its all-time peak players on July 23 , and tens of thousands of people watched Twitch streams throughout that weekend. The Nova Cup Grand Finals peaked at 1,400+ concurrent viewers!
News & Updates
Check out Lisk's Developer AMA and Jules' Gameplay & Balance AMA from this past month! These AMA ("ask-me-anything") events are run every month, so keep an eye on reddit for the next ones.
Every wave it stays alive, it earns increasing amounts of bonus gold. But if it dies, the bonus drops significantly.
Dwarf Banker Stats:
Tier 3 (Cost: 95g)
Role: DPS
Ranged / Impact / Natural
Compound Interest: If it survives the wave, it gains 1-6 mana based on wave number and earns 1 gold per mana. If it dies, it loses half mana. Mana transfers when upgraded.
New Unit: Big Wig
With bold new investment strategy, it has greater potential for profits…and losses.
Big Wig Stats
Tier 3 Upgrade (Cost: 185g)
Role: DPS
Ranged / Impact / Natural
Aggressive Portfolio: If it survives the wave, it gains 1-6 mana based on wave number and earns 3 gold per mana. If it dies, it loses ALL mana.
Short Selling: Does not gain stacks or gold from Aggressive Portfolio this wave, but also does not lose stacks if it dies.
Emotes 3.0
Emotes are now easier-to-use and more visible!
Emotes are now usable via Ping Wheel. The hotkey Shift+E still works, too.
The ground image now has the “chat bubble” style, and also scales up if you’re zoomed out, which helps ensure your opponents don't miss when you spam .
Added 2 new animation styles: “slide-in-out” and “no-animation”
As a reminder, emotes can be enabled/disabled in Options (Screenshot). Enable only your favorite emotes and leave the rest disabled keep the window lean & easy to use.
Major Localization Update
Feedback has been heard loud and clear that translations could use some improvement.
Legion TD 2 is developed by a team of 3, and help is needed to continue to improve the game's translations in various languages. We've organized new Discord channels to help translators collaborate. Follow the instructions below to get involved.
Angler - Max mana: 75 → 60 - Junior Fisherman: Mana gained per dying enemy: 2 → 1.2
Bounty Hunter - Max mana: 150 → 120 - Commercial Fisherman: Mana gained per dying enemy: 1 → 0.6
Kingpin - Damage: 223 → 228 - Max mana: 150 → 120 - Elite Fisherman — Health per mana: 15 → 25 — Damage per mana: 1 → 1.5
Rework! Now harder to reach max stacks but even stronger if you do. Stronger with Sacred Steed, Pegasus, Starcaller, and Magician, which were previously a noob trap.
Slime Larva / Slime Siren - Slime Larva and Mini Slime now spawn after 2 seconds (consistent with Guardian Angel and Eternal Wanderer)
High pick rate. More-or-less unchanged on their own, moderately weaker with % heal effects, and slightly stronger with health gain effects. Overall nerf.
Tree of Knowledge - Forbidden Fruit — Radius: 400 → 300 — Explosion no longer activates when dying for the first time while Guardian Angel is active
Very high pick rate. This makes the Guardian Angel interaction consistent with other units. It also creates a harder counter: tank mercenaries on ranged waves.
Eggsack - Health: 2400 → 2500
Low win rate and very low pick rate. Eggsack is a threat in the mid and late game, but it continues to be a weak opening, so we’re buffing Eggsack instead of Hydra.
Hydra - Hydralings now spawn after 2 seconds (consistent with Guardian Angel and Eternal Wanderer)
Millennium and Doomsday Machine have lost some identity as slow, heavy hitters. We’re increasing their DPS at the cost of slower attack speed.
Mercenaries
Mimic - Plunder: 3 gold → 2-7 gold from waves 1-21 (higher wave = more gold)
Mimic has been niche for a long time and primarily viable on wave 7. This change makes it stronger on waves 8-21. (On Wave 8, it plunders 4 gold per kill, and it gets higher after that)
Ogre - Attack speed: 1.36 → 1.34
High usage rate. Ogre still crowds out other options, notably from waves 7-14.
The dev team is constantly monitoring game balance, between looking at data and listening to community feedback. If specific units/spells are being more closely monitored than usual, they will be listed in this Balance Watchlist section. For this patch, the following are on the watchlist:
Howler & Sunfang
Gatling Gun & Vulcan Cannon
Improvements & Fixes
Improvements
Options: You can now toggle on/off special buttons in the Ping Wheel to customize it to your liking (Screenshot)
Look & Feel: Dissolve Effects: Now neutral colored (gray) for deaths. It was distracting a little too much from the battle.
Look & Feel: Mana Bars: Now yellow colored if the unit is unaffected by mana regen/restoration, such as Infiltrator/Orchid stacks or Dwarf Banker/Big Wig stacks.
Look & Feel: Legion Lord and Legion King now increase in size with each stack of Indomitable.
HUD: Estimated Gold now takes into account Castle & Cartel
Fixes
Match Updates: Fixed some rare cases where ratings & other statistics didn’t update after a match when a service provider was experiencing an unusual slowdown
Gameplay: Weekly Challenge: Anglers and Bounty Hunters now always start with maxed mana, to prevent unintended strategies with Sacred Steed & Pegasus where you’d max their mana to funnel their mana elsewhere.
Gameplay: Achievements: No Time To Waste: Now achievable when winning any game on wave 7 or earlier (after Tenacity changes, winning a game on wave 5 or earlier has become too difficult to achieve)
HUD: Fixed a bug where buff stacks did not refresh on the HUD in some circumstances (such as Holy Avenger/Sovereign max stack attack count)
Tutorial: Fixed a rare bug where a player with an older account would be unable to reach level 2 if the game thought they already completed the tutorial
Tutorial: Fixed a rare bug in the Incoming mission where the bot would build an opener that cleared very quickly, which would make the mission impossible
Postgame: Fixed a bug where games against Diamond Bots were missing the Play Again button
Masteries: Fixed a bug where claiming a mastery gave more Essence than intended
Stability: Fixed a rare case where a specific firewall (“Emerging Threats”) was wrongly detecting certain game traffic as malicious
Community Highlights
Nova Cup: Aim For Greatness
https://www.youtube.com/watch?v=wEIlyo993FU Wondering what these "Nova Cups" are all about? Shadowings' hype video captures the excitement of epic holds and epic sends in a tightly edited 90 second video.
With this update, we are excited to introduce DWARVES to Legion TD 2! It's about time, ain't it lads? Dwarf Banker & Big Wig have some unique mechanics that will reward wave prediction and introduce new openings.
We're also excited to continue improving the Emote system; we are hoping that these UX improvements will unlock the joy of Emote spam for everyone.
Thank you again for playing Legion TD 2! We hope you continue to enjoy the game.
If you've enjoyed the game, but haven't left a review yet, please consider posting a short (hopefully positive ) review for the game! If the game reaches 90% positive, Steam will give it more visibility = more players = more freelo better matchmaking!
If you enjoy these updates, please give it a Thumbs Up, too!
And as always, if you have constructive criticism, let's chat about it. Discord and reddit are our main channels of communication, and aside from the development team, there are community helpers who can ensure your feedback is heard, as well as answer pretty much anything you've ever wanted to know about the game. If you want a guaranteed answer from the devs, the monthly AMAs on /r/LegionTD2 are your best bet.