Hacktag - Poke
Hello hackers,

Did you notice the Steam Summer Sale is ending soon? You only have 48 hours left to get your favorite games at discount prices, and especially on Hacktag 😉 You have until Thursday evening to get -50% on the game !

Don't want to miss it? 👇

https://store.steampowered.com/app/622770/Hacktag



You can contact us on the Steam forums, Discord, Twitter and Facebook if necessary. if you have any question, do not hesitate!


Good day hackers!

Tiny Life - Ellpeck
A very exciting update for Tiny Life is dropping today: 0.13.0 adds camera rotation and a pretty major upgrade of the game's map! Check out the screenshots, explanations and additional features in this post!

Before we start, though: I recently realized that you can rate the game on itch, which apparently helps with visibility and the like. If you've already played the game, and you enjoyed it, and you have an itch account, it would be great if you could do so! All you have to do is go to the game's itch page and press "Rate Game" in the top right. Thanks!

Camera rotation

Now to the exciting part, and the one that a lot of yall have been waiting for: Camera rotation! You can now rotate the camera in the game using the C key to rotate clockwise and Shift + C to rotate counter-clockwise. You can also use the little rotate buttons in the top right of your screen as well. Here's a cool preview from an in-dev version that shows camera rotation in action:



Additionally, if you're interested, here are some fun in-depth pictures from when I was still working on making everything compatible with camera rotation. It turns out that, while you can just literally move and rotate the camera in a 3D game, it's a lot harder in isometric 2D because just rotating the camera would make all of the objects look skewed and absolutely terrible. So this took me quite a while to get working, but it was definitely worth it in the end!







During development, there were also some much more cursed pictures to be taken, of broken roofs, rotated walls and backwards-walking people. But I thought I'd better spare everyone, especially future me.

The map update

An exciting addition in this version is the addition of a second area on the map. This new area is supposed to look a little more commercial and/or city-like, and so it has a lot more lots that are all a lot closer together. Along with this larger map, you get two new lots: A new park and a new house, the latter of which is inhabited by the one and only Tom Tannenbaum.

Enjoy these pictures! I should note, though, that the first one is an in-development screenshot that doesn't feature the park and new residential house yet. If you want to see the park, you'll just have to boot up the game yourself!







The logo

Oh, also, before I forget to mention this: It's pretty obvious, but the game finally has a proper logo now! This awesome logo was created by the lovely Tector, who previously worked on the Fitness set with me.

We debated a lot about the design of the logo, but I think this final version represents the game's fun and light-hearted aesthetic and gameplay very well.



The full changelog

As always, here's a copy of the full changelog for your enjoyment. Of course, you can also look at this changelog in the game's main menu.

Additions - Added camera rotation, which can be used using the C key or the rotation buttons in the top right - Added a new, more commercial-looking area to the game's map that currently features a park and a new resident - Added Steam cloud syncing when playing while Steam is open - Added some more social actions, especially ones related to emotions and skill levels - Added a proper logo to the game, created by Tector - Added getting water and washing your hands at sinks Improvements - Improved action navigation by adding pages to the ring menu - Added some more plant and wood color schemes - Added an "are you sure" screen for map employment changes - Made objects be worth less when sold after being used - Improved the roofing tool by displaying what's going on - Made people a little less fast when feeling energetic - Handle more action-related issues gracefully by displaying a notification about them - Improved the options menu by adding tabs to it - Made all emotion modifiers have higher values by default to allow for more nuanced emotions - Improved rendering performance - Added more info about the progress of map loading to the loading screen - Added food preview icons to the food creation menu - Made people display emotes while practicing speech or jokes - Order stuff in the buy menu ascending by price - Added some error handling for loading broken save games Fixes - Fixed a crash if asexual people tried to start new relationships - Fixed a crash when modded furniture is removed from the world - Fixed people being able to "go here" into walls - Fixed some furniture items always reverting to their default colors when loading a save - Fixed people being able to place wall-hanging items like paintings on the ground - Fixed placing computers on desks (and similar stuff) being difficult - Fixed some depth inconsistencies with rugs and wall-hanging objects like paintings
Stream Arenas - SA_Zanzer
Like, legit you can't do it. It doesn't work.

- Fixed a bug where players spawned underground on Castle Ruins Level
- Fixed a calculation on retargeting if you couldn't reach your target and you'd been chasing someone that was fleeing.
- Removed some remanence of the old settings that might have been casing a bug where audio would start at a different level when you started the game.
Jul 6, 2021
Arkio - manituan
New Arkio features:
The meeting host can now mute and unmute other users in a meeting
BIM 360 models can now be directly opened from the cloud panel

Improvements:
2x faster startup time on Oculus Quest
Fixed an import issue for users with foreign regional time settings (PC, Android, and Quest)
Improved laser snapping to work in finer detail with more precision
Improved mic echo cancelation
Fixed an issue with microphones not responding on some PC's
Maps feature improved to correctly load on devices
Fixed BIM 360 model import bugs
Error note when models failed to import or export
Fixed an issue where imported models could no longer be deleted after modeling
Improved plane constraining for arrayed geometry
Fixed multiuser copy and undo bug
Various bugfixes
Warframe - Wintermaker
The Corpus are manufacturing a new line of adversary — a sisterhood of elite hunters who live and die by the orders of Parvos Granum. These ruthless assassins - aided by their ferocious robotic Hounds - are the latest chapter in the Corpus’ aggressive expansion and must be neutralized at all costs. It won’t be easy, Tenno. The Sisters of Parvos possess enhanced strength and abilities and are equipped with the latest in high-tech Corpus weaponry.



Behaving as your personal antagonist, your Sister will hunt you while claiming Sectors of the Origin System for herself. Complete a Mission on “her” turf, and she’ll collect taxes on your Rewards — tithes you can only reclaim by killing or converting your Sister.

To begin, you must have completed both The War Within and Call of the Tempestarii Quests, and you must defeat your active Kuva Lich before taking on a fight with a Sister of Parvos.



THE HUNT BEGINS

Your Sister Candidate will reveal herself aboard any Corpus Ship once you reach Rank 1 in the Granum Void. Eliminate her with a Mercy Kill and your Sister will arise in the Origin System!

Battle your Sister’s mechanized Hound to acquire a new cutting-edge Companion and reveal her fatal sequence of Requiems. The final showdown in the Neptune Proxima will give you the chance to defeat your Sister once and for all. Convert her to gain on-call backup in Missions or an extra Railjack crewmember. Kill her to acquire cutting-edge weaponry and (hopefully) a dazzling Ephemera. It’s your call, Tenno.



THE LATEST IN CORPUS TECH

True to their high-tech status, the Sisters of Parvos have been outfitted with eight of the most advanced Weapons in the Corpus arsenal. Similar to Kuva Liches, the Warframe that spawns a Sister will determine the Bonus Damage Type of her prized Tenet Weapon (for example, a Sister spawned by Ember will have a Weapon with Bonus Heat Damage). Do you have what it takes to acquire them for yourself?

TENET ENVOY
This discreet rocket launcher is equally at home in a board meeting or on a casual outing. Aimed rockets are wire-guided for greater accuracy, but travel more slowly. The patented Granum Attaché System reloads the weapon when holstered.

TENET DIPLOS
Itemize and execute with this pair of auto-lock-on, homing-projectile pistols. Shoot from the hip for a more conventional pistol experience. The patented Granum Attaché System reloads the pistols when holstered.



TENET SPIREX
Dominate rivals with this pistol’s lightning fast rail-slugs. Head-shots speed up reload.

TENET TETRA
Parvosian upgrade of the classic Tetra. Slower fire rate but with a larger magazine. Can now alt fire an entire clip as a large burst radius grenade launcher.

TENET FLUX RIFLE
Sister-modified Flux Rifle with increased fire rate and range. Recharge has been replaced with ammo clips to accommodate greater power needs.

TENET ARCA PLASMOR
Custom variant of a Corpus classic. Staggering blasts now ricochet and have greater range at the cost of a slower fire and reload speed. Surviving enemies are consumed with radiation.

TENET CYCRON
This reengineered Cycron features a refracting energy disc that can split off its main target hitting up to two additional nearby targets.



TENET DETRON
Parvos Granum’s engineers have made this already ferocious hand-cannon even more deadly with the addition of an alternate fire mode that empties an entire clip in one devastating burst.

MAKE WAVES WITH YARELI

Yareli is legendary in Fortuna for her selfless heroism against the oppressive Corpus regime. Tenno who have completed Vox Solaris will receive an invitation from Roky to unlock the Waverider Quest, a comic-based series of K-Drive challenges in the Orb Vallis that award Yareli’s Main Blueprint! Research the rest of her parts from the new Bash Lab Dojo Room and bring the Ventkids’ beloved hero to life!

This deceptively adorable Warframe summons a rideable creature named Merulina to move fast and free about the battlefield, harnessing the destructive power of the sea to crowd control enemies with oceanic fury.



SEA SNARES
Form three water globules that seek out enemies and expand on contact, simultaneously damaging and immobilizing their victims.

MERULINA
Summon Merulina, a rideable creature of the waves, and the inspiration for K-Driving. Merulina protects Yareli by absorbing a large portion of incoming damage.

AQUABLADES
Tear through foes with a trio of orbiting aquatic blades.

RIPTIDE
Drag enemies into a crushing maelstrom and then blow them away in a watery burst. Each enemy trapped in the vortex increases the burst’s damage.

PASSIVE: Yareli gains 100% increased critical chance for Secondary Weapons when she has been moving for at least 1.5 seconds.



Find Yareli and her full Waverider Collection in the in-game Market, including the Yareli Physalia Helmet, Kompressa Pistol, Merulina Syandana and 3-Day Affinity and Credit Boosters.



TURN UP THE HEAT WITH EMBER PYRAXIS



Prepare to set your Fashion Frame ablaze with white-hot Customizations from the Ember Pyraxis Collection, including the Ember Pyraxis Skin, the Volca Syandana and the Plazm Flamethrower Skin.

NEW SYNDICATE OFFERINGS



Each of the main Syndicates have expanded their offerings to include specialty Armor Sets, inspired by their unique aesthetics and styles. Mix these striking pieces into your Fashion Frame to show where your loyalties lie, or express yourself in-game using a slew of new Emotes.

HARROW CRUCIS HELMET

An alternate Helmet for Harrow, minister of the Void’s veiled verses. Find this Helmet in the in-game Market or as part of future Nightwave Cred Offerings rotations.

OLD BLOOD, NEW TRICKS



The final showdown with your Kuva Liches will now take place in the Proximas via Railjack, similar to the Sisters.

Confront Liches faster in three new ways: a streamlined Murmur system that identifies known Requiems faster; Oull — a Requiem Mod dropped exclusively from Liches that counts as a known Requiem no matter where it’s slotted on your Parazon; and the new Requiem Ultimatum — a Gear item that can be used on any influence node to summon your Lich or Sister for a fight on your terms.

Liches have also been reinforced with three new Kuva Weapons that will give your Arsenal a ferocious edge, should you choose to take them for yourself:



KUVA HEK
Forged at the behest of the Worm Queen herself, this already powerful shotgun now has the additional ability to fire from all four barrels simultaneously.



KUVA ZARR
An even stronger Zarr cannon to meet the demands of Kuva Liches. With stronger explosive barrages, and long-range flak shots.



KUVA GRATTLER
Reconfigured for maximum lethality, this powerful Arch-gun still shatters targets with explosive shells, but now reaches its peak fire-rate instantaneously.

RAILJACK ADDITIONS

Ticker’s Elite Crewmates are available via Command Intrinsic Rank 10, featuring extra Competency Points plus an additional bonus trait based on their existing strengths, be they Piloting, Gunnery or Engineering.

VOID STORM REWARDS 2.0

Although Void Storms remain as dangerous as ever, they now offer up exciting new Rewards: Corrupted Holokeys! Collect these valuable Corpus artifacts, bring them to Ergo Glast at any Relay and trade for new Tenet briefcase Melee Weapons, complete with bonus elemental damage! One of four Tenet Melee Weapons will be available each week in Glast’s rotation, so check back regularly with a fresh stash of Holokeys:



TENET AGENDUS
Drive the agenda with this massive impact hammer. Heavy attacks launch devastating energy disks.

TENET EXEC
Leverage bleeding-edge Granum tech with this massive heavy blade. Slam sends forth a cascading set of three shockwaves, while Heavy Slam unleashes a swath of shockwaves.

TENET LIVIA
The sleek lines of the Granum Attaché case conceal an infinitely sharp two-handed blade. Blocked attacks have a chance to increase the blocking angle. Note: The Granum Attaché system pauses the combo timer when holstered.



TENET GRIGORI
On Heavy Slide Attack this Corpus scythe launches a spinning energy disk that ricochets throughout the battlefield. Its lifetime is derived from the size of the Combo Counter. Note: The Granum Attaché system pauses the combo timer when holstered.

MELEE WEAPON REBALANCE

You’ve worked hard for your weapons, Tenno, and we want you to use them! In an effort to make Warframe’s combat experience feel more even-handed, we’re addressing the growing imbalance between Melee and Primary/Secondary Weapons. Certain Melee Mods (as well as Glaive Weapons) will see a reduction in strength, while Arcane Slots plus a new series of Galvanized Mods will be introduced to both Primary and Secondary Weapons. This will encourage players of all Ranks to change up their weaponry based on strategy and tactics, rather than simply equipping what’s most powerful.

For full details on Melee Weapon changes, check out our Dev Workshop here.

GALVANIZED MODS

Brand-new Galvanized Mods will be earnable via Arbitrations! To learn more about these powerful Mods for Primary/Secondary Weapons check out our Dev Workshop here.

STEEL PATH REWARDS

Walking the Steel Path has never been this rewarding, Tenno. Teshin’s Steel Path Honors are expanding to include exciting new Rewards such as a new Shotgun Mod and the highly-anticipated Veiled Riven Cipher.

PARAZON REWORK

The hidden blade of the Tenno is getting an upgrade to allow for easier Mercy Kills on all Eximus Units, Grineer Heavy Gunners and Bombards, Corpus Scrambus and Nullifiers, as well as Infested Ancients.

Increase your Parazon’s power even further with eight deadly new Mods that grant bonuses for hacks and Mercy Kills. For full details check out our Dev Workshop here.

LEGENDARY RANK 1

With all of the new additions to the Origin System as part of Sisters of Parvos, Tenno will have the chance to push themselves further than ever and earn prestigious Rewards with the all-new Legendary Rank 1. Will you rise to the challenge, Tenno?

HELMINTH ADDITIONS

Visit Son in the Necralisk on Deimos to outfit your Helminth with an upgrade capable of bestowing all-new Helminth Invigorations. Each week, your Helminth will offer up week-long buffs to three random Warframes. Maybe you’ll get extra crit chance and armor if you play as Atlas, or increased Melee Damage and Ability Efficiency if you load out as Excalibur. The options are endless and reset at the end of each week, so if you’re feeling a little rusty with any of the Warframes in your Arsenal, now’s the perfect time to dust them off for practice!

But that’s not the only thing your favorite stowaway has been chewing on. Visit the Helminth Infirmary in your Orbiter to give your Warframes one of five new Helminth Abilities, created with the help of our trusty Design Council!

GOLDEN INSTINCT
Send out a short-lived Void Spark that is drawn toward the nearest Medallion, Ayatan Sculpture, unscanned Kuria or unscanned Fragment.

HIDEOUS RESISTANCE
Grant yourself immunity to Status Effects.

VORACIOUS METASTASIS
Consume Energy to heal yourself and grant matching Energy to each ally.

PARASITIC ARMOR
Sacrifice Shields to reinforce Armor for a period of time.

SICKENING PULSE
Emit a pulse that adds stacks to Status Effects already afflicting enemies, except Bleed or Toxin effects which are duplicated with fresh timers.

COMPANION CHANGES

Revert your favorite Kubrow or Kavat to their undeveloped juvenile state with the new Regress Genetic Aging option available in your Incubator! There’s no limit to the number of times you can revert your Companion, and their former stats and Customizations will remain intact should you change your mind. We have also removed DNA Stability and Loyalty degradation from the Companion System entirely, so you can spend more time fighting alongside your Pets and less time maintaining them.
Star Trek Timelines - WRG_Shan
Greetings, Captains,

Our latest client, v8.1.0 is now live on Facebook and Steam. It will be rolled out to Windows, Google Play, and iOS next week, followed by a release on our other android platforms (Amazon, Huawei, and Samsung).

This new update will introduce various changes, some of these changes will only go live once all players are on v8.1.0. A forced update is currently scheduled for 07/14 after which v8.1.0 will be mandatory to continue playing.

What’s new in v8.1.0?

Main interface
- the Limited Offers can now be found on the right side of the screen instead of the left
- the new Purchase Menu replaces the Time Portal button and gives access to
- the Time Portal
- the Faction Trading Center
- the Celestial Market (not live yet)

Faction Trading Center
Enjoy a warpless faction shopping experience, all faction trading centers are now accessible with one click, without the need to travel.

Expanded crew details in Crew inventory
Managing one’s roster is usually done from within Crew inventory, as such we’ve streamlined the experience. Full crew stats and crew retrieval access are now also available from within detailed crew stats.

Celestial Market (not live yet)
The Celestial Market goes hand in hand with Crew Retrieval to provide you with a path to obtain/complete the crew that matter to you. Find/keep an eye out for that one polestar you’re missing or sell unwanted constellations/polestars. All transactions use ISM as currency.

For an overview of Celestial Market please check this link: https://forum.disruptorbeam.com/stt/discussion/18272/an-overview-of-the-celestial-market

Constellations/Polestars Inventory
Constellations and Polestars can be found in their respective tabs in your inventory, as opposed to regular game items. Selecting a Constellation/Polestar will show additional options:

- Polestars
View in Retrieval: will allow you to access Crew Retrieval and see which crew are available by using that specific Polestar

Constellations/Polestars - Not live yet:
- Sell Now: this option will be displayed if there is at least one order available in the Celestial Market, and will allow you to quickly sell to fulfill that order
- Sell: this option will be displayed when there are no Orders for that constellation/polestar in the Celestial Market, and will allow you to create a listing to offer it for sale
- Dematerialize: allows you to get rid of a Constellation for 300 ISM, and of a Polestar for 800 ISM.

Crew Retrieval Confirmation
Based on feedback we’ve iterated on the confirmation pop up when retrieving crew, making it clearer by bringing attention to the size of the pool you are retrieving from.

We hope that you’ll enjoy these updates and we are looking forward to your feedback!

Thank you for playing,

The STAR TREK TIMELINES Team
Jul 6, 2021
Hex of Steel - valentin56610
Changes
  • Now on hard and hardcore difficulty, the AI will try to buy only the best unit of each category. Currently, in normal and easy, there's only a small chance he will be getting the very last tech. So, in hard, you will see a LOT of heavy inf, and only the most expensive / basically the best stuff.
  • Jagdpanzer E100 renamed in Jagdpanther II.
  • The player settings will now be saved when closing the game while playing.

Fixes
  • Extra HP for rank superior to 1 was not granted. You stayed at 100.
  • AI going for reinforcement tiles.
War of Rights - [CG]TrustyJam


Hello everyone,

Today, we’re very happy to announce the release of alpha update 174 of War of Rights! Before we will get into the patch notes themselves, let us take a brief look at 3 of the major additions update 174 brings to War of Rights: Battle reports & the historical events being narrated, overhauled artillery physics and last but certainly not least: the biggest client & server performance improvements we have released yet!



Battle Reports

Starting from today, players will be presented with a battle report as the round ends. The battle report consists of an overview map of the finished skirmish or picket patrol area, showing a 30 second timelapse of the entire round, with animated markers such as Union or Confederate skirmishing units, line formations, artillery, casualties, etc.


Battle Report at Evening East Woods in action.

This is not all that has changed with the “inter-skirmish area flow” in the game in this update, however. Update 174 also brings new unique victory screens for each skirmish area and a “Historical Events” narration written and presented by Campfire Games Historical Advisor George Crecy. This is part of our continued efforts in pushing the boundaries of what is achievable in terms of historical and geographical context in a multiplayer game and how said context is best presented to the players.

If you wish to read a more complete run-down of the new features listed above, you can do so by checking out our latest Field Report.

Overhauled Artillery Physics

The transport system originally developed to support artillery in its initial implementation last summer has now been upgraded to a vehicle system, sporting much more accurate physics for the cannons and limbers, resulting in more realistic behavior when pushed over an uneven terrain, down a steep slope, etc.

The upgrade also means that players can no longer enter an artillery seat (such as pushing the wheels) while it is blocked by the environment.

The introduction of the vehicle system is also an integral part in bringing future content additions such as mounted infantry officers, horse drawn artillery and mounted cavalry to the game.

Client & Server Performance Improvements

Update 174 brings major CPU performance improvements for both clients as well as servers achieved by several code optimizations implemented by our programmers the past few months in an effort to gain more performance headroom to make higher player counts on the servers a possibility in the future.

Below is a comparison of the results of the in-game benchmark results in update 173 (66 FPS) and update 174 (81 FPS) using the same hardware and options settings.



We expect to be able to test a 200 player cap in the days or weeks following the release of today’s update (depending on how many bugs & issues surface when mass testing begins today) so please keep an eye out for an announcement in the near future if you wish to take part in the test.



Update 174 Patch Notes

- The 36th Ohio is now issued with Enfield rifles.
- Detail work, Garland’s Stand skirmish area, South Mountain.
- Detail work Mumma Farm & East Woods areas, Antietam.
- West woods & Dunker Church area detail work, Antietam.
- Hatch’s Attack area updates, South Mountain.
- Maryland Heights skirmish area updates, Harpers Ferry.
- Added rifle butt impact sounds.
- Drill Camp level detail work.
- Added more click sounds to the UI.
- New cornfield footstep sounds.
- Reworked drill camp kitchen utensils.
- Various modular building asset fixes.
- Reworked Saint John’s Church, Harpers Ferry.
- Detail Work, Colquitt’s Defence, South Mountain.
- Reworked the weather system.
- Miller & Nicodemus area work, Antietam.
- Updates to Cox’s Push, South Mountain.
- Overhauled the Pry Grist Mill model and proxy.
- Detail work, Shenandoah Street area, Harpers Ferry.
- Decal & Prefab work, Harpers Ferry.
- The sun is now smaller.
- Overhauled the environment probes to support probe blending resulting in much smoother time of day transitions.
- All environment probes are now cached on level load, resulting in no probe texture changing stutters while playing the game.
- Improved the global illumination, resulting in more accurate lighting based off of the surrounding area you are in.
- Improved the sharps rifle and carbine reload animations.
- Overhauled the quicktime animations when moving while At The Ready.
- Updated the strafing animations while at Shoulder Arms in quicktime.
- Fixed the server restart messages not being correctly shown in the text chat.
- Removed all dead body entities pre-placed in the levels - these will likely make a return at a later date.
- Added a global field of view (FOV) of 65 when aiming a weapon resulting in a level playing field when aiming no matter your FOV settings.
- Converted all animobjects to AnimatedMesh components.
- Added 18 new battle flags:
  • 2nd Mississippi Regimental
  • 18th North Carolina National
  • 14th Tennessee Regimental
  • 72nd Pennsylvania Regimental
  • 2nd USA Regulars Regimental
  • 10th USA Regulars regimental
  • 2nd Maryland National & Regimental
  • 2nd Georgia National
  • 6th Georgia National
  • 20th Georgia National
  • 4th Alabama National
  • 8th Ohio Regimental
  • 1st Louisiana Zouave National
  • 7th Michigan Regimental
  • 28th Massachusetts Regimental
  • 6th Louisiana National
  • 9th Louisiana National


- Replaced the remaining legacy Lua particles with ones made with the newer particle editor. This includes the large smokestack from the burning Mumma Farm on the Antietam battlefield.
- Evened out how often various regiments are featured on Harpers Ferry to reduce the amount of overused units there.
- Detail work, Picket Patrol areas.
- Fixed GenericBuilding windows.
- Tweaked the materials of most windows in the game.
- Added soldier class images in the UI for the 17th Michigan, 28th Massachusetts and 5th New York.
- Changed the license screen on startup.
- Replaced Hampton’s Legion with the 4th Texas at the Evening East Woods skirmish area, Antietam.
- Fixed a team changing exploit used by exploiters to legally teamkill.
- Fixed the Picket Patrol game mode.
- Fixed up a bunch of unsupported symbols in the level descriptions/loading screens and regimental descriptions.
- Replaced the player info in the bottom right corner of the screen with a new version that is much more flexible as well as way cleaner behind the scenes.
- Overhauled the Henry Rohrback farmhouse to match an earlier version of the structure much closer to how it would have appeared in 1862.
- Shell, case and canister rounds can now be placed back into the limber.
- Fixed bullets passing through enemies if they get shot while standing too close to the player shooting. To reduce friendly fire incidents, bullets can still pass through friendly players at very close range.
- Fixed a desertion bug which would occur if you ran into the enemy staging area to die and then switched to the enemy team and spawned in their base.
- Made the field of view and audio volume option sliders update as they are dragged instead of first updating when the slider is released.
- Added a FPS counter setting in the Graphics Options menu.
Dr. Atominus - Pikku-a
Here is a little update for Dr. Atominus.

Version 2.2.1!

This is mostly bug fixes. These bugs were fixed:
- Fixed player getting key when it wasn't supposed to get it
- Disabled room restart button where it shouldn't be used
- Fixed a bug that slowed down performance
- Updated Finnish translation

Also controller instructions were added. When playing with a controller, it shows for example, press "A", instead of press "Z".
Jul 6, 2021
MagicShop3D - FireArm
-Fixed bug where UI won't appear.
-Fixed bug where camera sometimes is not in the right place.

Please try to contact me if you find any more bugs.

Don't be intimidated by the large patch size. Element 15 , all of its characters and transformations already in the game, but I kept it locked for now. Characters need more animations etc..
...