Darkness falls once again in D.C. The Halloween Event returns on October 21, bringing new challenges, exclusive rewards, and a dangerous new enemy: The Houndsman.
Hunt down Mini Warhounds, earn unique cosmetics, and unlock the new Named Weapon “Quickstep” before the event ends on November 11.
As the city slips deeper into the season’s shadows, you’ll also find sinister Halloween decorations across various settlements, including WONY and Brooklyn, along with a haunting new main menu theme, and chilling music that sets the tone for your patrols through the city.
Throughout the D.C. you’ll encounter Mini Warhounds, scaled-down and modified versions of the familiar robotic hounds. These aren’t armed, but don’t expect them to be easy targets. Mini Warhounds rely on evasive manoeuvres and defensive tricks to escape once they spot you. Some briefly turn invisible, while others move faster, resist your firepower, or leave trails of purple flame in their wake.
Keep in mind that they don’t appear within missions, so if you’re hunting them down, stay out in the open world.
As you take down Mini Warhounds, you’ll earn a Houndsman Bounty, which sends you after a new enemy threat and grants special caches upon completion. There’s no need to complete a bounty before earning the next one, so you can keep hunting Mini Warhounds and build up several bounties before tackling them.
But if you have your eyes on The Houndsman Outfit, don’t take too long. During the first week of the event, October 21 – October 27, Bounties will reward Houndsman Caches, that grant a guaranteed outfit piece with each opening. You’ll receive the Mask first, followed by the Gloves, Backpack, and finally the Uniform and unique Backpack Trophy.
After October 28, Bounties will no longer drop caches containing The Houndsman outfit pieces, except for the Mask, which will remain available in those caches. The complete outfit will move to the in-game store, while Bounties and their caches continue to function as usual.
The rewards depend on when you complete the bounty, not when you receive it. Each bounty automatically scales to your current global difficulty, though rewards remain unchanged across all settings.
Week 1 (Oct 21-27): 1x Houndsman Cache +1x Event Cache
Week 2-3 (Oct 28-Nov11): 1x Halloween 25 Cache + 1x Event Cache
Caches can be held and opened at any time. Their contents won’t change after the event concludes.
The Houndsman Cache (Week 1):
The Houndsman Outfit (Mask, Gloves, Backpack, Uniform)
The Houndsman Hound Backpack Trophy
“Bat” VFX Drone Mod
Quickstep Named Tactical M1911
Halloween Event Cache (Week 2-3):
The Houndsman Mask
“Bat” VFX Drone Mod
Quickstep Named Tactical M1911
Starting October 28, a new Project Chain becomes available for the final two weeks of the event. These projects are independent from The Houndsman activity and feature a series of seven tasks released daily across the first week. Each project unlocks the next one, so you must complete the first in order to progress.
You’ll earn Named Item Caches, Recalibration and Optimization Caches, and Exotic Components along the way, but the real highlights are the Sinister Shade Outfit, which is collected piece by piece as you complete each project, and the final Day 7 reward, the Named Weapon “Quickstep”.
Quickstep
Named Tactical M1911
Talent Sport Mode
+20% Movement Speed.
This bonus does not stack with other movement speed increases.
Active when pistol is unholstered.
Tune In between October 21 and November 4 to earn exclusive Halloween rewards while watching your favorite The Division 2 streamers on Twitch.
Getting your hands on these drops is simple, but make sure your accounts are setup correctly so your rewards go to the right platform:
Log into your Twitch account and make sure it's linked to your Ubisoft Connect account.
Check that your preferred gaming platforms (PC, PlayStation, Xbox, etc.) are linked in your Ubisoft Connect account.
Watch any drop-enabled The Division 2 stream from our partnered content creators.
Your watch time stacks across multiple channels, so you can switch between streams and still make progress.
When a drop becomes available, claim it directly on Twitch.
After claiming your reward, log into The Division 2 on your preferred platform to ensure your item is correctly delivered there.
You can also visit Ubisoft Drops website for step-by-step instructions.
Rewards are unlocked based on your total watch time:
Watch for 30 minutes to receive Harvester Weapon Skin.
Watch for 1 hour: Exotic Cache.
Watch for 1h 30 min: Under Wraps Backpack Trophy.
Watch for 2 hours: 2x Named Item Cache.
Watch for 2h 30 min: Sinister Weapon Skin
Watch for 3 hours: Exotic Cache.
Watch for 3h 30 min: Judgement Weapon Skin.
Watch for 4 hours: Scarecrow Backpack Trophy.
That’s all the intel you need for this year’s Halloween Event. The streets don’t sleep, and neither should you. Good hunting, Agent.
/The Division 2 Team
This Halloween, humans and zombies are teaming up to throw a frightfully fun costume party! Eerie masks, mischievous antics, and spooky surprises fill the night, blurring the line between the living and the dead. Can you spot the true monsters hiding beneath their costumes? Gather party supplies and prepare for the scariest celebration of the year. Survive until dawn to earn delightfully spooky Halloween treats that will make this party unforgettable!
Seekers, the ritual calls once again...
We’re opening the gates for a limited weekend playtest this weekend, October 25th and 26th. Specific times are still to be announced, so stay tuned to our Discord for more information.
If you’ve been waiting to step back onto Farmouth Island, now’s your chance.
Join us, explore the new updates, and help us shape the next phase of The Bornless.
Dates: 25th and 26th October
Time: TBC - keep an eye on our Discord for more information.
Access: Request on our Steam page or join the Discord for increased odds!
NEW AI ENEMIES
Watcher - Large flying enemy that patrols from above.
Stillborn - A disturbing SCP-style creature that haunts Farmouth Island.
Scouts / Brains - Small, fast-moving flying enemies that hunt in swarms.
NEW SYSTEMS
Building System - An early version of the building system is now available. Construct and decorate your Safehouse. (Future plans include co-op networked Safehouses.)
New Currency: Scrap - Earn Scrap by extracting valuable items and selling them after matches. Scrap will be used to help you build more on your Safehouse Island.
Grid Inventory System - Complete overhaul to a grid-style inventory for better organization and item management.
SAFEHOUSE & CHARACTERS
New cutscenes and early framework for unique character-specific quests.
MAP & LEVEL DESIGN
New Location: Radio Tower - A major addition at the center of the map.
Town Rework: Farmouth Town redesigned for improved navigation and combat flow.
Foliage Overhaul: Full Nanite geo foliage for better performance and visuals.
DEMONS & GAMEPLAY BALANCE
Orobas Rework: Updated abilities for better balance and flow.
Ongoing Demon vs Human balancing: Health, movement, and ability adjustments.
COMBAT & SYSTEMS
Updated Melee System - Smoother animations and hit detection.
Vaulting System - Players can now vault over most objects.
Gunplay Improvements: Better recoil, feel, and impact feedback.
Extraction Updates: New mob spawners near extraction zones.
New Healing Wheel: Access healing items with a quick radial menu (Hold 4).
TECHNICAL & BACKEND
Server Migration: Moved to PGOS for improved matchmaking and stability.
Matchmaking UI Update: Optimized session ticket system.
Proximity VOIP Detection: Detect nearby talking players (useful for reporting).
Engine Upgrade: Moved to Unreal Engine 5.6 for performance and visual improvements.
Localization Optimizations - Improved global language support.
Server Crash Reductions - Major fixes for overall stability.
This playtest is all about data and feedback. Every match you play helps us improve:
Performance across varied hardware
Matchmaking efficiency
Demon balance and extraction pacing
Join our Discord to report feedback, find teammates, and talk directly with the devs.
Don’t forget our Pre-Registration Event is still live.
Sign up and help unlock exclusive rewards for launch:
https://thebornless.com/preregister
We can’t wait to see you return to Farmouth Island.
Your insight fuels the darkness that binds this world together.
Until then...
#StayUnholy
- The Bornless Team 🖤
Harrowed World is taking a bold step into the realm of dice, character sheets, and imagination. Work has officially begun on a tabletop roleplaying game adaptation of the dark gothic setting, tentatively titled Harrowed World Tabletop. While the name may change as development progresses, the project promises to deliver an immersive experience that captures the haunting beauty and deep depths of Harrowed World in a new way.
The upcoming TTRPG will adapt the lore of Harrowed World for pen and paper play, starting with the insidious vampires of the setting. Players will step into the shadows as these immortal predators, navigating ancient power struggles, secret pacts, and blood-soaked intrigue.
But vampires are only the beginning. Over time, Harrowed World Tabletop will expand to include the full array of creatures that populate the world, from magical folk to the mysterious Beholders, humans who possess the rare ability to sense the supernatural. This gradual expansion is designed to keep the world growing and evolving, allowing players to explore every dark corner of Harrowed World.
While vampires will take centre stage initially, interplay between different creature types will be a key part of the experience. Whether through NPC interactions orchestrated by a game master or direct play between player characters of different creature types.
This emphasis on cross-creature dynamics adds layers of storytelling potential, allowing groups to craft campaigns filled with uneasy alliances, supernatural scheming, and moral dilemmas that blur the line between monster and human.
Instead of adopting the widely used d20 system, Harrowed World Tabletop will feature a custom-built system created specifically for this world. The decision serves a dual purpose, avoiding licensing complications while also giving creative freedom to design mechanics that fully embody the dark and disturbing tone of Harrowed World.
While details of the mechanics remain under wraps, the plan is for flexibility and narrative depth to take precedence over crunch heavy gameplay. The goal is to create a system that feels fluid, dangerous, and emotionally charged, where every roll of the dice carries weight.
The project is still in its early stages of development and is not yet playable. The announcement comes earlier than originally planned due to growing community interest and discussions that encouraged pulling back the curtain sooner than expected.
Fans eager to get involved will have a chance to help shape the game’s future, though not right away. Playtesting opportunities are planned for members of the Harrowed World Community Discord server at a later stage of development, once the project reaches a playable state.
Those interested in joining the community and staying up to date with development updates can apply to join the Discord via the official form here.
Harrowed World Tabletop is shaping up to be an ambitious expansion of the setting. By translating the moody, gothic atmosphere of Harrowed World into a living (or perhaps unliving?), breathing roleplaying experience, it invites players not just to witness the world’s stories, but to experience their own tales within it.
For fans of immersive storytelling, supernatural intrigue, and the thrill of rolling dice under candlelight, this may just be the next great saga to unfold around your gaming table.
Like what you’re reading? This article was first shared with our newsletter subscribers.
Subscribe for free to get exclusive early access to updates, exclusive sneak peeks, and behind-the-scenes insights into development.
Stay tuned for more exciting updates!
Harrowed World is taking a bold step into the realm of dice, character sheets, and imagination. Work has officially begun on a tabletop roleplaying game adaptation of the dark gothic setting, tentatively titled Harrowed World Tabletop. While the name may change as development progresses, the project promises to deliver an immersive experience that captures the haunting beauty and deep depths of Harrowed World in a new way.
The upcoming TTRPG will adapt the lore of Harrowed World for pen and paper play, starting with the insidious vampires of the setting. Players will step into the shadows as these immortal predators, navigating ancient power struggles, secret pacts, and blood-soaked intrigue.
But vampires are only the beginning. Over time, Harrowed World Tabletop will expand to include the full array of creatures that populate the world, from magical folk to the mysterious Beholders, humans who possess the rare ability to sense the supernatural. This gradual expansion is designed to keep the world growing and evolving, allowing players to explore every dark corner of Harrowed World.
While vampires will take centre stage initially, interplay between different creature types will be a key part of the experience. Whether through NPC interactions orchestrated by a game master or direct play between player characters of different creature types.
This emphasis on cross-creature dynamics adds layers of storytelling potential, allowing groups to craft campaigns filled with uneasy alliances, supernatural scheming, and moral dilemmas that blur the line between monster and human.
Instead of adopting the widely used d20 system, Harrowed World Tabletop will feature a custom-built system created specifically for this world. The decision serves a dual purpose, avoiding licensing complications while also giving creative freedom to design mechanics that fully embody the dark and disturbing tone of Harrowed World.
While details of the mechanics remain under wraps, the plan is for flexibility and narrative depth to take precedence over crunch heavy gameplay. The goal is to create a system that feels fluid, dangerous, and emotionally charged, where every roll of the dice carries weight.
The project is still in its early stages of development and is not yet playable. The announcement comes earlier than originally planned due to growing community interest and discussions that encouraged pulling back the curtain sooner than expected.
Fans eager to get involved will have a chance to help shape the game’s future, though not right away. Playtesting opportunities are planned for members of the Harrowed World Community Discord server at a later stage of development, once the project reaches a playable state.
Those interested in joining the community and staying up to date with development updates can apply to join the Discord via the official form here.
Harrowed World Tabletop is shaping up to be an ambitious expansion of the setting. By translating the moody, gothic atmosphere of Harrowed World into a living (or perhaps unliving?), breathing roleplaying experience, it invites players not just to witness the world’s stories, but to experience their own tales within it.
For fans of immersive storytelling, supernatural intrigue, and the thrill of rolling dice under candlelight, this may just be the next great saga to unfold around your gaming table.
Like what you’re reading? This article was first shared with our newsletter subscribers.
Subscribe for free to get exclusive early access to updates, exclusive sneak peeks, and behind-the-scenes insights into development.
Stay tuned for more exciting updates!
First things first, Chumps Chained is a couch co-op platforming adventure where you step into the shoes of Walter and Jellybean, two scam artist best friends who are cursed by an evil wizard to be permanently chained together. To undo the spell, the duo must traverse via platforming while persevering through the chaos the wizard has left in his trail.
The Chumps Chained team is a student-led group working in collaboration with MonRiverGames to help bring our ideas to life. As our first project, every step we take is an exciting, new experience that we look forward to sharing with all of you. Because we are student-led, every wishlist makes a huge difference and helps us know we are doing things right!
Currently, we are hard at work on LEVEL THREE. This new level features interior platforming and a new type of hazard.
BUILD-A-WORKERS are the building blocks of our warehouse setting. Being dropped into this world as corporate slaves, they’re not too happy about your presence. Hence, they slap you around.
While we want to get this game in your hands as soon as possible, we still have a lot of work ahead of us. What we can say is that at some point in the future, we’d love to have a closed beta to give you a chance to play and give us your feedback. So keep your eyes peeled for that.
Our team is hard at work, so expect more updates and announcements in the near future!!
Thanks :)
Hi everyone!
We're back again with our next comic! Can you believe there's only a tiny bit more than a week until launch? Today's comic features a certain important character in Polly's history...
Just to reiterate, Silly Polly Beast releases on October 28th! We'll be releasing at 11am ET / 8am PT / 15:00 UTC. As mentioned in our last post, the game will be $19.99 / 16.75 GBP / 19.50 EUR / руб.650 / 58 CNY (other prices are regional as well). There will be a 15% launch discount for 2 weeks.
We hope you enjoy the comic and see you next Tueday on the 28th!
Dear Community,
Emergency server maintenance has been successfully completed. All services are now fully operational.
Status:
Game servers: Online
Authentication services: Restored
All systems: Functioning normally
The AWS API service issues have been mitigated through our server-side updates. You can now log in and play as usual.
Thank you for your patience and understanding during the maintenance period.
\[WFTS] Operations Team
I'm very sorry. The previous version's numerical design was unreasonable, and the game progress was very slow. Therefore, many numerical values have been adjusted.
After testing, this version may corrupt the save files. If you are very concerned about this, you can use cheats to manually modify the values yourself.😂