We just released an update to Forgotten Fragments!
Version 1.1.2 Changelog
Fixes
Fixed Greguus Boss pre-battle soft lock when spheres were not reloaded on player death
Fixed co-op level 3-1 button partly hidden behind a statue
Thank you for your support and we hope you continue enjoying Forgotten Fragments!
Start your adventure here:
https://store.steampowered.com/app/1492090/Forgotten_Fragments/
One of the community's biggest wishes has come true! Lights are now recolorable and dimmable! Pick any light-emitting item, and click the new special color swatch. You can pick any color from the palette, or create a custom one. Choose darker shades to dim the light!
Another popular request is here, custom paintings! You can now add your own images in-game (check the specifications by clicking the folder icon when selecting a painting). Just drop images into the folder, restart the game and presto - your masterpieces appear!
Note: custom paintings can’t be shared on the Workshop, sorry!
Every day a new random prompt can be seen (shared across all players). Create a room inspired by it and share your work on the Workshop or in our Discord to see how the community tackles the same idea.
Out of ideas? No problem! Just click the lightbulb icon in the top-right corner to open the idea generator. It'll give you a fun, random prompt to spark your next creation!
Thank you everyone for the suggestions. I'm super excited to share this bigger update, the next update will be the Garden Update releasing in November. Share your thoughts in the community, or on Discord - I'm still reading every single comment!
New features
Recolorable and dimmable lights
Custom paintings
Daily prompts
Idea generator
Changes & improvements
Search now has tags, the first tag 'Halloween' lists all Halloween themed items
Halloween items temporarily display a special icon
Added flames to candles
Disabled sound when shifting without any objects present
Added 'Food' and 'Plush' categories to Workshop custom items
Added two new samples (made by Silthulhu)
Fixes
Fixed shadows
Fixed RGB lights
Fixed shifting and rotating model in custom mode using gamepad
Fixed blocking cursor on bottom of screen when editing Workshop entry
Fixed updating mode remaining after pressing New when editing Workshop entry
Disabled gamepad snapping on shift/rotation controls
Fixed being able to place objects on gizmo in custom mode
Fixed issue where sometimes text during requests got cut off
Fixed back side of 4 sidetables
Improved roundness of two wall mounted mirrors
Fix gear shape model
New enviroments
Halloween themed environment
Halloween themed soundscape
New items
3× Halloween themed paintings
3× Cobwebs (Accessories)
3× Gravestone (Accessories)
3× Dirt (Plants)
Broom (Accessories)
Pumpkin (Food)
Pumpkin carved (Food)
Pumpkin small (Food)
Pumpkin bucket (Food)
Bowl with candy (Food)
Pizza (Food)
Pizza slice (Food)
Kettle (Food)
Kettle with goop (Food)
Chandelier (Lamps & Fans)
Chandelier with lamps (Lamps & Fans)
Candelabra (Lamps & Fans)
Melted candle (Lamps & Fans)
Melted candle cluster (Lamps & Fans)
String lights - Bats (Lamps & Fans)
String lights - Pumpkins (Lamps & Fans)
Broken mirror (Wall Accessories)
Balloon (Accessories)
Balloon with string (Accessories)
Puddle (Accessories)
Hay bale (Plants)
Hay bale with ropes (Plants)
Acorn (Plants)
Pile of leafs (Plants)
Witch hat (Accessories)
Bone (Pets)
Spider (Pets)
🔥Hey everyone!
I’ve got some news to share! This week, the game will undergo internal closed testing, and already in November (exact date to be announced later), Steam users will get access to a limited playtest version of the project.
🤨Why a limited version, and what will it include?
The game is still in active development. Some elements are not yet finished or currently exist as prototypes. That’s why I decided to share with players an almost complete part of the game — one that will continue to be improved, but won’t undergo major changes.
For this playtest, only Act 2 will be available. The story will start from the middle, since Act 1 didn’t meet my expectations. After much thought, I decided to rework it to make the beginning more cohesive and engaging. Don’t worry — this won’t affect the overall storyline.
It’s also possible that the Early Access release might be pushed to Q1 2026, but that’s a last resort. I want both Act 1 and Act 2 to be included in Early Access so that players can get a complete picture of what the game truly is.
That’s all for now, see you soon!
– Enjel
We have a minor Update for you with some small fixes and gameplay blanaces mostly regarding maintenance the game should now generate way less work so smaller garages need fewer staff. We also reduced the amount of daily visitors needed for some achievements. As always we fixed some community reported bugs. Some older saves might experience some issues in handling new content but you can delete them and continue. Here are the details for this patch:
Added proper shader branching
Added Parking-chan as Graffiti
Added Daily Visitors to statistik panel
Fixed Dither effect for some placables
Fixed Wind Turbine Back Face Culling
Fixed Snow sparkle
Fixed Materials for shader branching
Fixed Curved Wall Material
Fixed Unity vulnerability
Fixed some localization issues
Fixed Chance for Graffiti Visitor Need
Fixed Chance for Trash Drop
Decrease requirements for the daily visitor number achievements
Halfed Spawn Chance of following Maintenance:
Damage Foundation
Damage Glass Foundation
Damage Parking Lot
Weed
Leaves
Trash Drop
Wall Damage
Visitor Need to Graffiti
Increased base car spawn rate in free play
Decreased base visitor stay duration in free play
Visitor stay duration can now be increased up to 200% from the free play menu
Because of the maintenance chance change we also adjusted material prices for tasks:
Maintenance Damage Remove Price: 10 -> 30
Maintenance Leaves & Weed Remove Price: 0 -> 1
Maintenance Graffiti Remove Price: 50 -> 120
Maintenance Vermin/Fire Remove Price: 100 -> 200 ( didn't get chance halved but increased for more weight in comparison to Graffiti)
Thanks for the Feedback on our discord and in the steam boards!
Update all biomes to new textured terrain shader
Make mineral resources walkable
Auto-darken terrain tiles below buildings and resources
Fix Help panel crash
The game has been updated to version 1.4.8
Hotfix addressing the Unity Engine security vulnerability issue