V1.3.6
1、修复试炼界面标题不显示层数的bug
2、优化了御灵师经验的算法,降低了内存消耗。
3、修复玩家使用科技将御灵师等级直接拉到百万级别时,低配上班电脑无法承受原经验算法的庞大内存消耗,游戏会卡顿的bug
4、修复双倍速效果超过1000小时,计时器不会正常工作扣减时间的bug。
5、优化了部分计时器算法的内存消耗,以适应低配上班电脑挂机,让低配上班电脑可以有更长的挂机时长。(配置低的玩家电脑请不要强行开启过高的倍速,内存开销和CPU顶不住,会很卡)
In GrimKeep you will encounter several enemies with different sizes and abilities.
In this video we focus on Taurus, an enemy designed specifically to introduce the "Charge Up" ability,
where he skips a turn but his next attack will deal a huge blow.
Hey everyone! I've just pushed a small patch to keep things running smoothly:
-Applied the official Unity security patch to the game.
-Mole wall detection lights are now more reliable when loading saves.
-Fixed a rare looping sound when opening/closing the oil and coolant lids while the drill was active.
-Code improvements to help prevent a rare bug where the player could get softlocked while extracting a crystal. Players who encountered it were able to continue by reloading their last save.
Thanks for playing and for all your feedback ːsteamthumbsupː
Greetings Commanders,
The new Super World War update is now live!
Here are the highlights from the battlefield:
The Unity security issue is fixed with this update
New maps for single player and multiplayer modes are now available
Tutorial is not mandatory anymore. You can directly begin story mode without any training (You'll miss few story elements then, but it's okay, we won't judge you...)
You can pass each tutorial missions from pause menu if you want to progress faster
Various improvements and bug fixes
New musics added
Don't hesitate to report your satisfaction by writing a recommandation (it helps us a lot) or join us on Discord for more feedbacks and informations about Super World War future potential updates.
Dismissed!
(And thank you for your support)
It is no longer mandatory to play the tutorial before playing the campaigns
Various balancing improvements, especially in missions that are not battles nor skirmishes
Pope-Man will now have less resources during the last tutorial mission (the final mission of the tutorial will be a lot quicker)
The introduction is no longer played when restarting a mission
The outro dialogue will be displayed correctly if the AI gives up
Less camera movement during the tutorial
The action menu is now displayed depending on the cursor position
Interactive elements will now flicker when there is an action available
Capture gauge is displayed depending on the zoom level
In online multiplayer, players whose slot is deactivated are automatically assigned to another available slot
The end turn confirmation messages now provide more details about what can still be done
Better camera zoom
Movement trajectories are now displayed over any other elements
Improved tutorial indicators' visibility
Units are now visible while on a building's cell
There is now feedback when the game is saved
4 New maps: Croustillant (Battle, 2P), Crazy Lines (Battle, 3P), Lakeception (Battle, 4P) and No Recon (Skirmish, 2P)
It is now required to have visibility on an opponent's HQ to see their statistics
Overall AI improvement
The AI can now try to give up every 8 days
The settings can now be restored
It shouldn't be possible anymore to be stuck with multiple screens and popups overlapping
Scout vehicles will now always see ambushed units
A crash when trying to access locked missions is now fixed
The capture gauge will no longer be displayed when the building is in the fog of war
Multiple sound issues are now fixed
Ambushes are now triggered correctly when the visibility changes
Various minor bug fixes
There were some adjustments to textures.
New changes:
- New more spread out Forrest, less Dense and more realistic
- Better lightmap texture in parking area.
- Adaptive probes for shadows
- Fixed all terrain issues
- Fixed localization issues related to text scaling in Brick oven, Washer and Dryer UI.
- New night sky
- Adjustments to Fog
Players will no longer be punished for leaving matchmaking matches against Bots if they were the only human player.
Player status in lobby will now be saved between game launches.
All implemented bots now will be able to use all active abilities of their heroes.
Some ridiculous usage of some abilities and items fixed (e.g., Gokong spending illusions after using ultimate right away, using Pyrostaff on creeps, Vex using ultimate on neutrals).
Bots now will be able to use more items.
Bot item builds were updated and should make more sense now.
Bots will be less eager to spend all their mana on creep waves.
Some bots will reserve mana for their ultimates unless they have low health or ultimate is on a cooldown.
Bots are less likely to engage bosses unprepared.
Bots are less eager to keep pushing one line after destroying generator and should push other lanes and go for bosses instead.
Bots will be more eager to use their aggressive abilities against bosses and defensive abilities on allies attacking bosses.
Fixed a problem with effects of Ace's Avalanche (W), Carter's Yak Attack (W), Vermillion's Rocket Jump (R) never expiring and therefore staying in memory. This also should solve the problem with these effects popping up all over the map randomly.
Fixed Chester's default build having no ability build.
Fixed Hero Progress to display correct model and play appropriate voice lines for the hero chosen.
Replaced expired SSL certificate.
Sound and visual effects for Moxie were fixed.
"Launcher music" option in settings now saves properly.
The Chiprel
Necropola
🍉 30% off all stores and even titles, clans and weddings!!!
🍋 A celebration of great shopping deals!
🧡 Catch the moment!
Hey everyone! We’re excited to announce that the official community server for Gold Rush Ventures is now live! 🎮
This is the place to share your feedback, suggestions, and ideas about the game. We’d love to hear from you.
If you want to be directly involved in shaping the future of the project, this is where you want to be!
We’re also working on a Game Wiki, which you can find on the server. It’s packed with helpful info perfect if you ever get stuck or want to learn more about the game.
Plus, by joining the server, you’ll get exclusive early access to the latest news, updates, and events before anyone else.
Come join the adventure we can’t wait to see you there! 💬