挂机手游模拟器 - koliking

V1.3.6

1、修复试炼界面标题不显示层数的bug

2、优化了御灵师经验的算法,降低了内存消耗。

3、修复玩家使用科技将御灵师等级直接拉到百万级别时,低配上班电脑无法承受原经验算法的庞大内存消耗,游戏会卡顿的bug

4、修复双倍速效果超过1000小时,计时器不会正常工作扣减时间的bug。

5、优化了部分计时器算法的内存消耗,以适应低配上班电脑挂机,让低配上班电脑可以有更长的挂机时长。(配置低的玩家电脑请不要强行开启过高的倍速,内存开销和CPU顶不住,会很卡)

1:19am
GrimKeep - david.filipe

In GrimKeep you will encounter several enemies with different sizes and abilities.

In this video we focus on Taurus, an enemy designed specifically to introduce the "Charge Up" ability,
where he skips a turn but his next attack will deal a huge blow.

VOID CRAWLER - Ricardo Pratas

Hey everyone! I've just pushed a small patch to keep things running smoothly:

-Applied the official Unity security patch to the game.

-Mole wall detection lights are now more reliable when loading saves.

-Fixed a rare looping sound when opening/closing the oil and coolant lids while the drill was active.

-Code improvements to help prevent a rare bug where the player could get softlocked while extracting a crystal. Players who encountered it were able to continue by reloading their last save.

Thanks for playing and for all your feedback ːsteamthumbsupː

Super World War - Despe

Greetings Commanders,

The new Super World War update is now live!

Here are the highlights from the battlefield:

  • The Unity security issue is fixed with this update

  • New maps for single player and multiplayer modes are now available

  • Tutorial is not mandatory anymore. You can directly begin story mode without any training (You'll miss few story elements then, but it's okay, we won't judge you...)

  • You can pass each tutorial missions from pause menu if you want to progress faster

  • Various improvements and bug fixes

  • New musics added

Don't hesitate to report your satisfaction by writing a recommandation (it helps us a lot) or join us on Discord for more feedbacks and informations about Super World War future potential updates.

Dismissed!

(And thank you for your support)

 

Complete patchnote
Campaigns:
  • It is no longer mandatory to play the tutorial before playing the campaigns

  • Various balancing improvements, especially in missions that are not battles nor skirmishes

  • Pope-Man will now have less resources during the last tutorial mission (the final mission of the tutorial will be a lot quicker)

  • The introduction is no longer played when restarting a mission

  • The outro dialogue will be displayed correctly if the AI gives up

  • Less camera movement during the tutorial

 

UI / UX:
  • The action menu is now displayed depending on the cursor position

  • Interactive elements will now flicker when there is an action available

  • Capture gauge is displayed depending on the zoom level

  • In online multiplayer, players whose slot is deactivated are automatically assigned to another available slot

  • The end turn confirmation messages now provide more details about what can still be done

  • Better camera zoom

  • Movement trajectories are now displayed over any other elements

  • Improved tutorial indicators' visibility

  • Units are now visible while on a building's cell

  • There is now feedback when the game is saved

 

Misc:
  • 4 New maps: Croustillant (Battle, 2P), Crazy Lines (Battle, 3P), Lakeception (Battle, 4P) and No Recon (Skirmish, 2P)

  • It is now required to have visibility on an opponent's HQ to see their statistics

  • Overall AI improvement

  • The AI can now try to give up every 8 days

  • The settings can now be restored

 

Bug fixes:
  • It shouldn't be possible anymore to be stuck with multiple screens and popups overlapping

  • Scout vehicles will now always see ambushed units

  • A crash when trying to access locked missions is now fixed

  • The capture gauge will no longer be displayed when the building is in the fog of war

  • Multiple sound issues are now fixed

  • Ambushes are now triggered correctly when the visibility changes

  • Various minor bug fixes

DineInn Playtest - Anomaly

There were some adjustments to textures.

New changes:

- New more spread out Forrest, less Dense and more realistic

- Better lightmap texture in parking area.

- Adaptive probes for shadows

- Fixed all terrain issues

- Fixed localization issues related to text scaling in Brick oven, Washer and Dryer UI.
- New night sky
- Adjustments to Fog

1:15am
Growtopia - SKzR
Hello Growtopians,

The Spooky Season is upon us! See what October has in store:

- The Royal Grow Pass and Subscriber Item!
- The ever returning Voucher Dayz!
- Greet the new Wonders in Growtopia!
- There is a new Boss in town!
- Trick or treat! Halloween is near!
- Bug fixes & optimizations.

Stay safe & play loads fellow Growtopians!

- The Growtopia Team
1:15am
Strife® - The Chiprel
General
  • Players will no longer be punished for leaving matchmaking matches against Bots if they were the only human player.

  • Player status in lobby will now be saved between game launches.

Bots Improvements
  • All implemented bots now will be able to use all active abilities of their heroes.

  • Some ridiculous usage of some abilities and items fixed (e.g., Gokong spending illusions after using ultimate right away, using Pyrostaff on creeps, Vex using ultimate on neutrals).

  • Bots now will be able to use more items.

  • Bot item builds were updated and should make more sense now.

  • Bots will be less eager to spend all their mana on creep waves.

  • Some bots will reserve mana for their ultimates unless they have low health or ultimate is on a cooldown.

  • Bots are less likely to engage bosses unprepared.

  • Bots are less eager to keep pushing one line after destroying generator and should push other lanes and go for bosses instead.

  • Bots will be more eager to use their aggressive abilities against bosses and defensive abilities on allies attacking bosses.

Bug fixes
  • Fixed a problem with effects of Ace's Avalanche (W), Carter's Yak Attack (W), Vermillion's Rocket Jump (R) never expiring and therefore staying in memory. This also should solve the problem with these effects popping up all over the map randomly.

  • Fixed Chester's default build having no ability build.

  • Fixed Hero Progress to display correct model and play appropriate voice lines for the hero chosen.

  • Replaced expired SSL certificate.

  • Sound and visual effects for Moxie were fixed.

  • "Launcher music" option in settings now saves properly.

Shoutout to everyone involved in developing or testing the changes for the patch:
  • The Chiprel

  • Necropola

Maza - GOGA

You can watch it here or on youtube

LoveCraft - pers-krolya

🍉 30% off all stores and even titles, clans and weddings!!!

🍋 A celebration of great shopping deals!

🧡 Catch the moment!

Gold Rush Ventures - bertolacci.dev

Hey everyone! We’re excited to announce that the official community server for Gold Rush Ventures is now live! 🎮

Join the discord!

This is the place to share your feedback, suggestions, and ideas about the game. We’d love to hear from you.
If you want to be directly involved in shaping the future of the project, this is where you want to be!

We’re also working on a Game Wiki, which you can find on the server. It’s packed with helpful info perfect if you ever get stuck or want to learn more about the game.

Plus, by joining the server, you’ll get exclusive early access to the latest news, updates, and events before anyone else.

Come join the adventure we can’t wait to see you there! 💬

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