4 Days to Hell Breaks Loose
Hell Governors — the gates are cracking open.
In just 4 days, The Hell: City Builder of the Dead will rise.
Prepare to command your domain, process the lost souls of history, and face the Titans that rule beneath.
Build. Burn. Redeem.
Your reign begins soon.
Wishlist now — or face judgment when the gates open.
Gameplay Preview by GamerZakh : -
Hello, this is Team Flask.
We’ve fixed the following issues in this update:
Fixed a bug where restarting didn’t work after the character died.
Fixed an issue where gamepad input didn’t respond after falling onto spikes.
We’ll continue improving Halchemist for a smoother gameplay experience.
1. Added Quick Access to \[Trial Guide] (L2 + R2)
Players can now quickly open the \[Trial Guide] using L2 + R2.
2. Added Quick Close for Guide (R2 + L2)
Use R2 + L2 to close the guide — distinct from the open command.
3. Controller NPC Interaction Prompts
When using a controller, approaching NPCs now displays controller button prompts.
4. Fixed Start Menu Closing Issue
Resolved an issue where the Start menu couldn’t be closed with the controller.
5. Fixed Incorrect “G” Prompt in Controller Mode
NPC interaction prompts now correctly show controller icons instead of keyboard “G”.
6. Added Clearer Controller Prompts at Game Start
Improved visibility of controller operation hints during game startup.
7. Fixed Controller Rebinding Issue
Players can now freely remap controller buttons.
8. Fixed Inability to Close Suggestion Window with Controller
UI interactions now fully support controller input when closing suggestion pop-ups.
9. Removed Unused Settings Options
Cleaned up non-functional options in the settings menu.
10. Enhanced Controller Indicators in Settings Menu
Controller operations are now clearly displayed in the settings interface.
11. Improved Save Menu Controller Navigation
Adjusted the save/load interface for smoother controller operation.
12. Fixed Xbox Controller Compatibility
Xbox controllers are now fully supported and playable.
13. Fixed Incorrect Magic Cooldown Time
Adjusted the newly added magic skill’s cooldown from 1 second to 10 seconds.
4 Days to Hell Breaks Loose
Hell Governors — the gates are cracking open.
In just 4 days, The Hell: City Builder of the Dead will rise.
Prepare to command your domain, process the lost souls of history, and face the Titans that rule beneath.
Build. Burn. Redeem.
Your reign begins soon.
Wishlist now — or face judgment when the gates open.
Gameplay Preview by GamerZakh : -
Dear players:
Thank you for your support of the \[SQD] demo!
The demo version has now been taken down, as we are entering the final polishing stage of version 0.7.
The Early Access version will be available soon — we can’t wait to meet you again!
Stay tuned for upcoming updates, and thank you for being with us on this journey.
📝 Minor Adjustments
Except for May Day Square, all other locations will now continue to show regular options after the first introduction dialogue, instead of returning directly to Taste of the Wind.
🔧 Bug Fixes
Fixed the issue where staff might become unclickable or have misaligned detection areas in late game (if this still occurs, restarting the game will resolve it)
Fixed overlapping newspapers
Fixed restaurant intel possibly being hidden/incorrectly loaded from saves after gathering information
Now correctly unlocks detailed profile upon first conversation with Xiao Huang
Added dialogue tree lock mechanism to prevent triggering wrong dialogue trees when rapidly clicking multiple locations
Collab now correctly requires 200 Fame (was 100)
Staff training strategies now save correctly
Fast-forward speed selection in "Start Work" is now retained for next session instead of resetting to default
Next Fest is coming to an end! Thank you all so much for your support 🙏
The demo will continue to receive updates and optimizations. In a few days, I'll publish a summary including:
Feedback & suggestions received during Next Fest
Future development roadmap
Taste of the Wind surpassed 10,000 wishlists last week and made it to Steam's Popular Upcoming list!
Thank you so much for playing and helping make Taste of the Wind better! I'll keep developing at full speed!
🌏 Localization Progress
English content is currently being proofread and updated, with gradual improvements coming. Thank you for your support and patience!🙏
💬 Community
Discord Channel: https://discord.gg/N5fGxTUqQY
Feedback & Suggestions: https://docs.google.com/spreadsheets/d/1rEToo2t5VO5hqPJYIg6cDGHs_rlPd6AyyT-sqbGsb6E/edit?gid=0#gid=0
Bug reports and suggestions are always welcome! I'm also actively working on other reported issues, including game launch problems.
4 Days to Hell Breaks Loose
Hell Governors — the gates are cracking open.
In just 4 days, The Hell: City Builder of the Dead will rise.
Prepare to command your domain, process the lost souls of history, and face the Titans that rule beneath.
Build. Burn. Redeem.
Your reign begins soon.
Wishlist now — or face judgment when the gates open.
Gameplay Preview by GamerZakh : -
Cat memes × Roguelike memory match
Replicat
Playtest for the full game is ongoing! 🐾
Join our official Discord:
Come try it out!
The full version launches this November — stay tuned!
- Fixed auto-save sometimes not occurring when it should
- Added auto-save interval setting to options menu (default still is 15 minutes)
- Starting curves now also appear in drag-build previews
- Drag-build preview now accurately shows curve flipping when changing drag direction against the flow
- Fixed edge case where cursor movement at the end of drag-placement could incorrectly change initial curve rotation
- Improved flexibility when dragging from a curve start into a linear line to simply extend the original starting point
- Fixed flow arrow orientation on drag belt preview staying correct when pulling drag preview back
- Already placed Assemblers & Smelters now also auto-update if newly researched recipe is strictly better and matches the currently produced output (previously only Miners exhibited this behavior)
- Improved descriptions of advanced spell variants and their effects on spell buttons
- Added usage information to tooltips of keys and siege items
- Market now only chooses relevant resources for special offers
- Special offer and Magic Essence enhancement of Markets are now visible simultaneously
- Fixed tracking of buildings built in fortification-cleared areas
- Fixed context label not switching to destination warehouse when using teleport spell
- Fixed chosen preset name in world generation dialog being replaced by "custom"
- Fixed Splitters/Mergers not connecting correctly when placed into pre-arranged collections of adjacent belts in fourway junctions
- Fixed bug causing black colored vegetation after destroying fortification
- Fixed research cost scaling not being applied when loading a save