4 Days to Hell Breaks Loose
Hell Governors — the gates are cracking open.
In just 4 days, The Hell: City Builder of the Dead will rise.
Prepare to command your domain, process the lost souls of history, and face the Titans that rule beneath.
Build. Burn. Redeem.
Your reign begins soon.
Wishlist now — or face judgment when the gates open.
Gameplay Preview by GamerZakh : -
Dear players:
Thank you for your support of the \[SQD] demo!
The demo version has now been taken down, as we are entering the final polishing stage of version 0.7.
The Early Access version will be available soon — we can’t wait to meet you again!
Stay tuned for upcoming updates, and thank you for being with us on this journey.
📝 Minor Adjustments
Except for May Day Square, all other locations will now continue to show regular options after the first introduction dialogue, instead of returning directly to Taste of the Wind.
🔧 Bug Fixes
Fixed the issue where staff might become unclickable or have misaligned detection areas in late game (if this still occurs, restarting the game will resolve it)
Fixed overlapping newspapers
Fixed restaurant intel possibly being hidden/incorrectly loaded from saves after gathering information
Now correctly unlocks detailed profile upon first conversation with Xiao Huang
Added dialogue tree lock mechanism to prevent triggering wrong dialogue trees when rapidly clicking multiple locations
Collab now correctly requires 200 Fame (was 100)
Staff training strategies now save correctly
Fast-forward speed selection in "Start Work" is now retained for next session instead of resetting to default
Next Fest is coming to an end! Thank you all so much for your support 🙏
The demo will continue to receive updates and optimizations. In a few days, I'll publish a summary including:
Feedback & suggestions received during Next Fest
Future development roadmap
Taste of the Wind surpassed 10,000 wishlists last week and made it to Steam's Popular Upcoming list!
Thank you so much for playing and helping make Taste of the Wind better! I'll keep developing at full speed!
🌏 Localization Progress
English content is currently being proofread and updated, with gradual improvements coming. Thank you for your support and patience!🙏
💬 Community
Discord Channel: https://discord.gg/N5fGxTUqQY
Feedback & Suggestions: https://docs.google.com/spreadsheets/d/1rEToo2t5VO5hqPJYIg6cDGHs_rlPd6AyyT-sqbGsb6E/edit?gid=0#gid=0
Bug reports and suggestions are always welcome! I'm also actively working on other reported issues, including game launch problems.
4 Days to Hell Breaks Loose
Hell Governors — the gates are cracking open.
In just 4 days, The Hell: City Builder of the Dead will rise.
Prepare to command your domain, process the lost souls of history, and face the Titans that rule beneath.
Build. Burn. Redeem.
Your reign begins soon.
Wishlist now — or face judgment when the gates open.
Gameplay Preview by GamerZakh : -
Cat memes × Roguelike memory match
Replicat
Playtest for the full game is ongoing! 🐾
Join our official Discord:
Come try it out!
The full version launches this November — stay tuned!
- Fixed auto-save sometimes not occurring when it should
- Added auto-save interval setting to options menu (default still is 15 minutes)
- Starting curves now also appear in drag-build previews
- Drag-build preview now accurately shows curve flipping when changing drag direction against the flow
- Fixed edge case where cursor movement at the end of drag-placement could incorrectly change initial curve rotation
- Improved flexibility when dragging from a curve start into a linear line to simply extend the original starting point
- Fixed flow arrow orientation on drag belt preview staying correct when pulling drag preview back
- Already placed Assemblers & Smelters now also auto-update if newly researched recipe is strictly better and matches the currently produced output (previously only Miners exhibited this behavior)
- Improved descriptions of advanced spell variants and their effects on spell buttons
- Added usage information to tooltips of keys and siege items
- Market now only chooses relevant resources for special offers
- Special offer and Magic Essence enhancement of Markets are now visible simultaneously
- Fixed tracking of buildings built in fortification-cleared areas
- Fixed context label not switching to destination warehouse when using teleport spell
- Fixed chosen preset name in world generation dialog being replaced by "custom"
- Fixed Splitters/Mergers not connecting correctly when placed into pre-arranged collections of adjacent belts in fourway junctions
- Fixed bug causing black colored vegetation after destroying fortification
- Fixed research cost scaling not being applied when loading a save
Major Additions:
Money
"$" scoring system
Expository cut scene
d̶͇̍͊ȩ̵̀͜e̶̩͊p̶̙̈́͌e̵̛͎͑r̵̤̉̇ ̴̧̈́s̸̜̦̀̑t̸̙̏o̵͂͒͜r̴̟͉̿̎y̴̒̕
Physics based movement
Other Additions:
Level selector
Level complete screen
Moving Clouds
Visual Enhancements
Changes:
Changed sky-box to low poly look
Changed knight enemy attack to punching player instead of a slow push
Bug Fixes:
Player no longer floats off the ground if the microphone was disconnected on start
Player can no longer slide up the side of objects and launch themselves high into the air
Lighting is no longer "dirty" (no more blocky shadows)
-Traveler-
"What is this sweet smell...?"
-Miela-
"How about a honey dish that melts away your fatigue?"
\[Effect]
Doubles the Gold of adjacent <Honey Dish>.
🍯🍯🍯
The design focuses on expressing warmth and gentleness at first glance.
The traditional honey dishes of House Miela are her greatest pride.
Thank you for viewing!
Last Sunday, Timeflow was shown at Game-A-Palooza in NYC. Thank you all players who stepped in, it was real fun!