1. \[Legendary] event dates from 10.23-10.30: Increase the chance of Legendary-quality drops from the first Legendary quest each day.
3. \[The Elixir] event, 10.30-11.13,: Complete Mr. Hilken's bounty to earn rewards.
4. \[Elite Enemy] event, 11.13-11.20: Double the amount of items dropped from the first Elite monster on the journey each day.
5. \[Chao Feng Smith] event, 11.20-12.04: Complete Mr.Hilken's bounty to earn rewards.
1. Due to the popularity of the new character 'Desert Swordsman' among players, this advanced trade fair will continue to be held until December 3rd;
2. The broker contract has been refreshed, and the prize recipient has been changed to 'Mercy';
3.The Serpents Order has been updated, with the addition of "Elite Volume" and "Proof of Strength" in the rewards, as well as the replacement of the advanced secret order full level character reward with "Swamp Warrior". At the same time, in order to make it easier for players to obtain characters, it will be adjusted to level 75 to obtain them;
4. The compass store has increased the exchange of 'Wild cage' and 'Sprout Bracelet' to reduce the number of compass pointers required for each item; At the same time, the purchase limit for the ‘Compass Secret Realm Treasure Box- Ultimate’ and ‘Compass Secret Realm Treasure Box - Advanced’has been changed from 3 to 10;
5. The ruins store has added "Ocean Flames", "Plum Blossom Embroidery", "The Sting in the Stone", and "Komodo's Quiver", which can be exchanged through "Rune Meteorite";
6. Partial role updates
【 Mercy】 Adjust 【Tiger Pose 】 Final damage adjustment;
-Increase the final damage from+10% to+25%; (Level 1)
7. Partial equipment update:
【Kanyue】
-Single skill power increases from 12% to 20%;
【Bitter Winter Stove Lamp】
Power increased from 3 to 5, critical strike increased from 8% to 10%, and after perfect polishing, critical strike increased by an additional 10%
【Kingdom protection 】
Resistance increased from+10% to+15%, surpassing probability increased from+5% to+10%. After perfect polishing, resistance increased by an additional+5%
\[Sea in a Bottle]
Group skill power increased from+5% to+12%, perfect polishing, and additional speed increased by+3;
Hello!
I've pushed an update out a few days ago to the beta branch, and have made some changes since then. Check out some of the new content in the beta branch below!
To access the beta, right click on Diecast Demo in your Steam Library, then click on Betas and then the drop-down menu under Beta Participation. Click on beta - beta build of game for testing and you should be good to go! Note: You may need to delete your save and system files for Diecast for the update to work. I'm working with a system that should hopefully fix this in the future.
This hand simply focuses on getting three 7s, which is harder than it sounds. It gives 77 points and 7 mult, which increases by 7 points and 7 mult on leveling up.
This beta update brings a first pass at introducing difficulty tiers to the game! In the full game, these tiers will be locked at the start and need to be earned by completing a run on the previous difficulty. The full game will include six different tiers, with different effects for each. Currently, each tier gives a higher target point value and increased point scaling to make things tougher. This will be modified and refined with feedback and further development.
Visuals:
Added shinier outline to pins.
Target scores now show their required points on the level select screen.
Pins:
Moved Classic Car to exotic rarity.
Buffed Classic Car to give +55 points.
Moved Sports Car to exotic rarity.
Moved Bank Vault to rare rarity.
Moved Deep Freeze to uncommon rarity.
Shop:
Rebalanced shop odds to be consistent across shops (50% chance for specified rarity).
Scoring:
Modified the target points from being hard-coded to a exponential curve. The early game should be easier for the first few rounds, and the late game should be more difficult. This will be adjusted as feedback comes in.
Tiered Difficulty:
First attempt at a new "prestige" system, where the difficulty scales more drastically at higher levels. First pass with much more to come in the future.
General:
Previous run is deleted when loading a new version of the game to prevent any bugs or glitches from changed content. (You may need to delete the game and download it again the first time.)
"Save and Quit" icon moved to "Options" menu.
Visuals:
BUG FIX: visual issue on scoring hands in shop.
Hands:
Added a new hand “Jackpot!”
Made by playing three 7s.
Pins:
BUG FIX: Buffed Classic Car to give +55 points working correctly.
Shop:
Rebalanced income to slightly nerf cash-focused builds.
Reduced base cash earned from $4 to $2.
Reduced base interest from 10% to 5%.
Tiered Difficulty:
Tweaked tier 2 and tier 3 difficulties to have a slightly lower difficulty curve but higher starting target value.
A patch has been released to address an issue preventing some players from entering the game after the update.
Please restart the game after updating.
We sincerely apologize for any inconvenience caused. We look forward to your continued feedback!
◆ Bug Fixes
- Fixed an issue where some custom landscape objects would shift positions after saving and loading the game.
Name: Seraphina
CV: Hara Yumi
Birthday: November 13th
Height: 166cm
Style: Favoring Yakus with a stylish touch
Favourite Yaku: Kyandonhou
A Seemingly Unfamous Tailor
"We meet again, Captain. Please don't call me Madam Vesta—she belongs to the past. I'm Seraphina now, just a humble tailor."
🗺️ Procedural Map Generation
The first map, Unending Timber, is now fully procedural, every run will generate the roads dynamically.
Note: Currently this is available for single-player mode only.
🔒 Engine & Security Updates
We’ve integrated the latest security fixes from Unity Editor as detailed in their Security Update Advisory (see: Unity Security – Sept 2025 01).
This addresses a high-severity vulnerability (CVE-2025-59489) that could allow local code execution or information disclosure in affected builds.
💻 Platform Availability
This update (v0.6.5) is currently available for Windows.
Mac and Linux versions are planned and will come in a future update.
Fixed issue preventing players from restarting level in certain edge cases
Fixed issue preventing progression to final level
Fixed issue where achievements were not given correctly
Hello Darkwatch agents! We've been working hard on updating the Demo and getting rid of some pesky bugs you have been reporting complete with some balance tuning, enjoy!
AI:
-Increased the Critical hit visibility
-Chest Critical Hit spot denies Hunter Vampiric Dash ability
-Intro Hunter can no longer attack the player as they finish loading the level (Laboratory)
-Hunters now play warning animation and sound after successful Vampiric dash
-Added a surprise
-Added Tenta Anims, sounds, attack trace logic to fix their ability to hit the player through surfaces
-Added Tenta retreat on player distance
UI:
-Added Knife Melee Information to UI
-Added 'Ammo' Text to Ammo Ven
-Escape Input Key Can now Exit UI interactions
-HUD auto hides inside of UI interactions where it is not needed
-Prevented tooltip from moving the Engine Version number
Weapons:
-Removed UV light Haptics
-Reduced shot delay after a reload
-Fixed Melee + Reload bug that gave the player free ammo :(
-Stopped Melee from launching Paired takedown AI
-Fixed Shotguns ability to break breakable crates
-Rebalancing of Ammo min/max per ammo box
Player:
-Reduced Crouch FootStep SFX
-Reduced Global FootStep SFX
-Added ADS and Fire Trigger Detection Holds for auto return to aim and firing when sprint ends and weapon swapping
-Fixed a potential ADS block on crouch
Attachments:
-Redistributed costs
-Fixed the most expensive Suppressor in the world
Perks/Skills:
-Fixed a case where first Slot purchased could reset
-Fixed Skills increase widget, now shows correct values
-Fixed actual player Health/Stamina/Strength data updating while in Apartment
Objectives:
-Added Cooldown to Portals that were too aggressively spawning AI
-Arklight objective messaging to kill the portal when picked up first time
Interaction: -Health Candle now displays Full Health warning -Safes show correct Localization string for Purchase -Breakable crates contrast increased for visibility -Removed health candle wisps on heal -Weapon bench starts on Pistol -Made Ammo Vendor far more fun and simultaneously aggravating
World (Laboratory):
-Pass on Nav, nav links, stuck spots
-Removed stuck spot in boss arena
-Removed strange man under bridge
-Removed AC unit sound heard from 2nd portal corridor
-Fixed several instances of blocky shadows from ceiling lights
-Missing sound on double doors added
-Fixed some broken shadows on ceiling lights
-Repositioning of some interactables