NOTE: This version is only available on the EXPERIMENTAL beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Betas -> "Experimental" in dropdown. To go back to the normal version, change it to "None".
### Changed
- Attempt to improve audio playback when many of the same sounds are played fast after each other
- Forcing all particle systems in mods to be ParticleSystemCullingMode.Automatic, which could give a bit performance improvement in some cases
- Upgraded NGO to 2.5.1 + in general updated a lot of internal packages to stay up to date
### Fixed
- Various attempt to fix some errors, however, some are no something I can fix as it's a mod that simple missing some stuff. However, have tried to improve the error logging and message a bit to make it easier for modders to spot that there is a problem
- Attempt to fix what seems to be random TextMeshPro errors. I haven't been able to recreate it, therefore I shooting in the dark here, trying to fix it
YouTube | Twitch | Twitter | Discord
- Happy testing, enjoy! 🤓🕺
https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/
Ahoy Captains,
We've just uploaded a new build to the beta branch. This update makes a small tweak to how the logging works (which should be invisible to the users) and adds a new experimental feature: Telemetry.
Telemetry outputs data for your ship and discovered planets. Users can specify how often the data is outputted and where it sent - so those of you with a dot matrix setup could even output to a printer! This is separate from regular logging, so you send data to different locations simultaneously.
The intention behind this feature is to give players more ways to interact with Astra Protocol 2. Its fairly experimental, which is why it is in the experimental branch for now.
We’d love to hear your feedback! Let us know if you find this functionality useful, if there’s anything else you’d like to see added to the telemetry system, and especially how you’re using it — your input will help us decide if it’s something we should consider promoting into the main game.
Core Healing now costs a random amount of coins between 1 to 4 Coins Per heal
Level 5 Layout changed to Improve feel and Navigation
Implemented Building/Tower Selection Menu
Fixed Firebolts not spawning within a certain area in Level 5
In case you didn't know Beacon of Neyda is our side-scroller micro-strategy game where you survive waves of enemies while creating your base and exploring a post-apocalyptic world to uncover its history and save humanity.
Inspired by the gameplay of the Kingdom game series and Until We Die, among others, Beacon of Neyda combines vertical exploration and free building, making it not only a tower defense game but also a survival action game.
The game has different regional pricing. And it can be found on Xbox consoles too.
Hello Lumia Island Survivors,
We continue working on finding the root of the connection delays on the Asia 1 Server but as previously announced, the exact cause has not yet been identified based solely on our internal data.
Since the issue appears to be limited to this server, we believe it may be related to the cloud server infrastructure located in Seoul. However, this requires cooperation with external partners, which may extend the overall investigation period.
For the remaining of the Finals tournament, we are preparing the other servers and taking additional measures to ensure smoother gameplay and stable broadcast conditions.
We’ll continue to do our best to provide a seamless tournament experience and stable viewing environment.
Meanwhile, the Masters S8 Finals Semifinals have concluded and we would like to sincerely thank all viewers who tuned in to support your teams! We look forward to your continued support for the upcoming Grand Finals on Sunday, October 12th at 05:00 (UTC).
Thank you.
Software CEO – Demo Update v0.3.0
New
Added the CEO management menu:
Set your daily salary and lifestyle level.
Make long-term investments and check your global wealth ranking.
Added the Company management menu:
View key company statistics and global rankings for your company and its projects.
Enable employee benefits such as retirement contributions and health insurance support.
Introduced project shares management: you can now buy or sell shares of each project to increase your ownership or earn extra cash.
Gameplay Improvements
Added drag & drop server installation: newly purchased servers can now be directly placed into racks for automatic setup.
Added auto-placement for identical items in the inventory.
Added chain buying and placement from the store for faster object setup.
Bug Fixes & Balance
Fixed an issue that sometimes prevented the inventory window from closing.
Adjusted overall game balance.
Various minor fixes and performance improvements.