There was a place in Brighton a few years back that used to do a drink called London Fog. If you've never come across it, it's a sort of Earl Grey latte, really - tea with a lot of hot, foamy milk, and something else, some glittering flavour, that I struggled to identify. The place closed down just as I was getting into them, London Fogs. I looked up a range of unsatisfactory online recipes, and then bodged together a few London Fog concepts of my own, all of which were completely undrinkable in thrillingly different ways. Then I found this cookbook a few weeks ago - Destiny: The Official Cookbook. Page 171. London Fog. Honey and almond milk. It's good. Actually, it's great!
The London Fog is a favourite of Devrim Kay, who I once met in the European Dead Zone. I remember him crouched in the church, maybe in a sniper spot up in the tower, and I remember him talking about getting the kettle on once missions were done. He laid the Britishness on a bit thick, I had thought, and so does Destiny: The Official Cookbook in its own way. It's a quantities thing - after following the recipe I had enough London Fog to see me through a week. But a good egg, Devrim. It was nice to think about him again.
Destiny is one of those mega-budget successes that I can still find it hard not to feel a bit of sympathy for. A gajillion-seller, sure, but it must have really sucked when the first thing that anybody got to see of the game was not concept art or a bit of story, but Activision's cold-eyed business plan: release dates, Q4s and whatnot stretching out for a decade. Destiny came to us initially as a product rather than a work of planet-hopping imagination. To put it another way, we got the recipe rather than the taste. Except that's unfair to recipes, which can often be brilliant bits of micro-literature by themselves, while business plans never are.
So, you’ve just beaten Destiny 2: Beyond light, powered up your Guardian with the slickest gear, and feel ready to take on the world in high-stakes wizard PVP. Well, I hate to break it to you, but you’ll just have to wait a few more weeks. Due to an unidentified issue, Bungie have benched Destiny 2‘s Trials of Osiris for the next two weeks, bringing the competitive PVP event ’til November 27th.
In the run-up to yesterday’s launch of Destiny 2: Beyond Light, many players were excited for the return of familiar people and places. Will Randal the Vandal be up to his old tricks? Will the Exo Stranger say what she said six years ago? But Destiny 1 wasn’t on PC so I didn’t play it, and I feel like I’ve turned up to someone else’s school reunion. Everyone’s stoked to crack open a couple engrams with the lads in the Loot Cave and reminisce, while I’m stuck in an awkward conversation with some big fella who chatters and clicks like a happy budgie.
In the dying days of Destiny 2‘s latest season, I blew my last shot at its coolest reward by blowing my own face off like a scrub. It’s not a fancy gun or hat that’s so coveted, simply a decoration for your menus. If you dove into the neon tunnels and metaphysical deserts of the Prophecy dungeon and completed the three-player challenge by yourself without dying, you too could claim an emblem with rad-as-hell pink and blue geometric swirls. But Prophecy is going away for a bit with the launch of Destiny’s new expansion today and, welp, I just had to go and use The Mountaintop when I was so close.
Destiny 2 waved goodbye to a significant portion of the game last night - and as part of the transition to today's Beyond Light expansion, developer Bungie treated players to a lovely live event set on the streets of the Last City.
For the vast majority of Destiny's six-year life, players have only been able to gaze down upon the Last City from the heights of the Tower. The Destiny 2 campaign briefly let players crawl the city streets amid a Cabal invasion, and there have been multiplayer maps set there, but we've never been able to enjoy the Last City at its best - until last night.
The live event was playable via a mission that popped up on the Tower map. This teleported you to the Last City, where players made their way to see the Traveler, the mysterious big ball that hovers above the earth. As the Darkness closes in, the Traveler pulses with energy. Here's how it went down (video courtesy of YouTuber Esoterickk:
After a short goodbye event live in-game last night, Bungie have shut down Destiny 2‘s servers to roll out the new expansion, Beyond Light. The event was only small, just a little flourish as Darkness closed around the solar system and locked off several areas for the foreseeable future. I think. But it seemed nice. From what I’ve seen. I wouldn’t know myself because I, like many, got sick of queueing for the servers then being disconnected when I got in, and just went to bed. Alright, let’s catch up with a VOD.