For patch #3, which is now live, I've standardized camera rotation and scrolling across frame rates, and the camera movement is smoother. I've been spending some time on the "behind the scenes" of the threading and have decreased the "overhead cost" of the threads, which should improve stability and reduce occasional stutters.
The Steam Summer Sale starts in a couple of hours' time. World Turtles will be discounted by 40% for the sale, which is the largest Steam discount yet! Just saying...
The second batch of improvements is here to continue what we've started in the June Update! Now fully focusing on quality of life, we've redesigned the Tier 3 Pit to make it function more like a mine, allowing workers to harvest the deposits below the surface. Some of the screens, mechanics, and systems received much-needed overhauls and tweaks, and lots of fixes were introduced based on your reports from our discord, steam forums, and subreddit.
Special thanks to our Preview Branch testers who helped us tremendously by providing feedback needed to make this update possible! If you'd like to try new features and improvements early, head on to our Discord to find out how to participate!
Structures
Added ability to specify top-up and priorities for produced items in Campfire, Farms, Smoking, Drying, and Forager Racks.
Overhauled Tier 3 Pit. Placing it near ores will allow workers to enter the pit and continue mining deposits long after the nodes above the surface deplete.
Added "Requires Workers to be used" warning when placing research desk without having any villagers.
Added and fixed missing map icons for buildings.
Moved torch in Stockpile so player movement doesn't get blocked by it.
Updated descriptions of various buildings to reflect their updated functionalities from previous updates.
Fixed visual issues with black boxes stretching beyond beehives in Apiary.
Fixed player-built lanterns not lighting when built at night.
Settlement Storage
Overhauled stockpile storage screen to fit expanded categories better, added item search.
Unified categories on settlement storage, harvesting and trading screens with those used in the stockpile storage screen, allowing to search specifically for weapons, tools, etc.
Added Arrow Basket for a simplified storage usable with Staging Ground.
Made broken equipment items visible for deliveries and storage filters.
Made items become visible in storage when villagers put them in their inventories.
Added Quest Items category to stockpile storage filters to distinguish them from knowledge books and miscellaneous items.
Improved stockpile storage rules logic to not try to create requests for the entire Max rule.
Fixed stockpile storages on old saves that had outdated categories disabled; disabling Equipment before the change wasn't allowing workers to use the storage for specific types like Weapons.
Outpost Deliveries
Added error text when no origin settlement was selected for a delivery.
Added villager requirement and delivery capacity hints to delivery UI.
Updated visuals of delivery UI to match other screens.
Added displaying available item count in source and target settlements on delivery list.
Added order popup highlighting whether there are enough items available for the next delivery.
Added display of the last delivery result, showing the amount of actually delivered items when it's less than requested with details.
Villagers
Forbid villagers to eat food from the Research Desk.
Added visible reasons why workers can't work certain jobs in villager inspect screen.
Made workers only bring necessary fuel for crafting to prevent wasting peat in furnace; may help campfires too
Extended stock-up command to allow companions to grab bags and food pouches.
Fixed villagers dropping resources on the ground when inspecting while they are carrying stuff to warehouses after dismissing them from companions.
Fixed stock-up command making companions take broken equipment.
Fixed workers getting stuck in auto-harvesting when they're not allowed to harvest resource nodes.
Fixed villagers getting stuck when dropping and picking up items at Lumbermill storage.
Other Quality of Life Improvement
Increased time player loot bag is active from 10 minutes to 2 hours.
Added new icons for different arrows to distinguish them better.
Added Granite to be minable in Mining Hut instead of being locked by Pit.
Increased Small Backpack size from 20 to 24 slots.
Added new Fertilizer icon, as it was using the same icon as Peat.
Added HUD display for practice fights.
Added displaying real time instead of game time in some of the menus.
Removed Leather and Crude Wool from Tanner's Hut; they were kept there for a time in a transition after adding Tanning Rack.
Fixed villagers dropping items when picking up new ones while using Small Backpack with enough slots.
Fixed Smelter visual effects being too bright while working.
Fixed crash when hovering over a worker slot in Trapper's Hut and Lodge
Fixed issues with reclamation party warning display.
Quests
Made quest NPCs that drop quest items respawn unless killed by player or companions, and only drop the items then.
Fixed villager greetings in Haerndean, so they don't send you back to the Elder once you've spoken to him.
Fixed various issues with Pickpocket quest.
Fixed crash when hovering over a quest journal entry and scrolling it out of sight.
Fixed Golden Scales: Part 2 quest failing when player kills quest NPC that they need to talk to due to NPC hostility.
Bandit Camps
Made bandit camp migration only happen towards areas with higher threat.
Fixed wrong difficulty icons on some of the bandit camps.
Fixed bandits not migrating to some areas outside of any threat area.
Fixed rare crash with village hall belonging to invalid settlement.
Fixed enemy party locations showing incorrectly on the map.
Fixed crash when raid is sent to settlements with no items to steal.
Performance & Visuals
Adjusted image tone mapping to improve visual contrast.
Hello to all who enjoy Tien gow. And here we go. We are pleased to announce that we have made some additions and changes to the multiplayer beta features of "Japanese Style Tien Gow" and other features.
Update 1.3.0 Patch Notes
Specification Additions/Changes
Addition of Multi play (Beta) feature and related changes
The "Start Game" on the title screen now displays "Single Play" and "(Beta) Multi play". When "(Beta) Multi play" is selected, a message will be displayed only once (there will be two pages of messages during the beta period). After that, the necessary items for Multi play will be displayed. You can recruit a large number of players by selecting "Create Room", and you can find and join such a room by selecting "Join Room".
●Multi play Features in Detail
You can set up to four players and one spectator. (You can also be the spectator and invite four players.)
If four real players are not available, you can randomly add NPCs that you have unlocked in single-player mode. *Note: You cannot place the same NPC more than once.
You can recruit players either publicly or privately (by invitation or passcode verification).
You can set the same rules as in single-player mode.
You can set a time limit, and tiles will be played randomly when the time runs out.
Personal stats, match records, and levels for multiplayer mode are recorded independently of single-player mode.
If you find any problems, please report them to the discussions. If you experience any problems, we recommend that you quit and restart the game.
Four new BGM tracks added for matches
Four additional BGM tracks will be added to multiplayer matches. Including the four existing tracks, eight tracks will be randomly played during the matches.
Custom Player Title Added
A feature has been added that allows you to customize your title for display to other players. While there are very few player titles available in the beta, a feature to increase titles (Title Gacha) will be implemented in the official release. *This is not an addition to in-game purchases.
Rich Presence Display Added
Support for Steam's Rich Presence system has been added to reflect the state of the game. It will now show friends detailed information about the current state of the game (e.g. if you are recruiting multiplayer players, if you are playing, etc.).
Multiplayer Notice Added
Multiplayer is a fun way to play with others, but it is also a feature that can cause problems. Although there is no communication feature implemented in the game itself, we hope you will keep in mind the importance of having fun and check the notices whenever necessary. Please note that during the beta period, there will also be notifications that this is a beta test, so please check them accordingly.
Levels and experience will be added to personal stats.
The player's current level is now added to the Personal stats section, so the player can check their current level at any time.
Known bugs confirmed at this time The following are known bugs that have been confirmed by the developer.
When a spectator is disconnected and a player is disconnected, communication may not be restored.
When a spectator changes a player’s viewpoint, the disconnected player may not be reflected correctly.
The avatar icon of the player who disconnected during the previous match may remain in the lobby.
Those are the details of this update. Although still in beta, this update allows players to play over the network! You can join from the room list, so it is possible to play with people who are not your friends, but at this time we recommend playing with friends. From here, we will continue to work out communication issues and implement features for the official launch. Please let us know if you encounter any problems, or if you have any comments or suggestions about the feature by posting on the discussions.
Also, here is some information for streamers interested in our multiplayer feature. Castle Box Games has established a set of guidelines that we ask you to read before posting your live stream or video. (We don't think the rules are that different from the rest of the site).
We've finally made it this far. We went from "a game where you can discover a game that is almost unknown in Japan" to "a game where you can play with friends in a game that is almost unknown in Japan". We will continue to work hard until the game is officially released, but for now, we hope you enjoy the multiplayer feature!
Two New Point of interest: Explore and conquer two exciting new levels added to the game.
New Achievements: Unlock new achievements and showcase your skills.
UI Information Added: Enhanced user interface with additional information for better gameplay experience.
Leaderboard Added: Compete with others and track your progress on the new leaderboard.
Night Brightness: Improved night brightness for better visibility.
New Items:
Two new steering wheels.
One new binocular item.
Bug Fixes
Rework Exit System: Improved the system for exiting vehicles and areas.
Attach Item to Car Bug Fixed: Items can now be properly attached to the car without issues.
Zombie Fuel Cap Removal Bug Fixed: Zombies can no longer remove the fuel cap.
Running with Item and Energy Drink Speed Bug Fixed: Fixed the bug allowing players to run with an item in hand at energy drink speed.
Switch Seat Break Car Bug Fixed: Switching seats no longer breaks the car.
Binocular Overlay Bug Fixed: The binocular overlay now works correctly.
Binocular Sensitivity Fixed: Improved sensitivity settings for binoculars.
Musgoat Tire Offset Fixed: Corrected the tire offset on the Musgoat.
Water Tank Replication Fixed: Water tanks now replicate correctly in multiplayer.
Dada Shifter Stretch Fixed: The Dada shifter no longer appears stretched.
Thank you for your continuous support and feedback! Join our Discord server to share your impressions and report any further issues. https://discord.gg/VZ5PjHwZxx
1. Press the down button to prepare to lift the ball for better accuracy 2. When lifting the ball, you can achieve better accuracy and push the ball to a suitable position for smashing the ball. 3. It's easier to hit the ball downwards. 4. To Polish art.
1. 新增6阶毒属性武器【黄泉引】 a. 主动技能:召唤鬼手将敌人的魂魄抽出,魂魄继承本体最大生命值30%的生命,存在6秒;攻击对魂魄造成的伤害会传递到本体;如果灵魂死亡或者离本体距离过远,那么本体将获得【失魂】效果,减速70%、无法使用技能,持续3秒;若魂魄持续时间到达后消失,则不会对本体施加失魂效果 b. 被动技能:普攻召唤1道恶魂和2道怨魂自动追踪附近敌人进行附魂攻击,造成伤害 c. 该武器将于沧渊领主【黑白判官·无赦】掉落 2. 新增武器6阶武器【祈梦蝶】【星汉】的器灵觉醒任务 3. 新增坐骑筋斗云【瑞彩祥云】 a. 飞行时移动速度+55% b. 可于6月30日开放的仙途秘卷·六获得 4. 活动中心新增活动 a. 6月28日~7月7日 八荒神通·枯株速讨 b. 6月28日~7月7日 暑期灵旅·山海狩猎 c. 6月28日~7月7日 百变灵士·破薪之旅 d. 6月28日~7月4日 仙羚三猎·四阶破阵 e. 7月1日~7月7日 宗门大比拼
Studio Director, Miles Jacobson, details our approach and progress so far, towards the next era of FM.
The reaction to the two development blogs we released last year showed how much you appreciated greater transparency from the studio.
Finding the right level of transparency is really important to us. Many of you have been with us on this journey for 30 years—others have joined along the way - and you are our biggest ambassadors. That’s why we share information with you when it’s available, and explain our decisions so you can understand the processes that go into making Football Manager. This is especially relevant with Football Manager 25 marking a new beginning in many respects.
Visit the Football Manager Website to find out more about the latest development of Football Manager 25.