The Wonderful End of the World - Dejobaan

Plan a city and build a space fleet to escape a dying Earth before time runs out. You have 30 minutes to scavenge a post-apocalyptic environment to build infrastructure, grow crops, generate power, and assemble rockets to save as many people as you can.


https://www.youtube.com/watch?v=mkwX1K3xP8g


store.steampowered.com/app/1371750


  • Explore abandoned ruins of a once-bustling civilization.
  • Mine skyscrapers and junkyards to reclaim plastics and metals.
  • Explore procedurally generated landscapes, from small, arid maps with scarce resources to large, forested maps replete with ancient ruins.
  • Create the infrastructure to convey energy, water, and other resources to your ever-expanding base of operations.
  • Save as many souls as you can before the world ends in 30 minutes!










store.steampowered.com/app/1371750
You're supposed to mention the Call to Action (CTA) at the end. "Wishlist this game on Steam!" is the CTA here. There. Our marketers should be happy. Everyone should be happy, ideally. Except the billions you leave behind on Earth when it explodes. They're all dead. This is on you.
AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome - Dejobaan

Plan a city and build a space fleet to escape a dying Earth before time runs out. You have 30 minutes to scavenge a post-apocalyptic environment to build infrastructure, grow crops, generate power, and assemble rockets to save as many people as you can.


https://www.youtube.com/watch?v=mkwX1K3xP8g


store.steampowered.com/app/1371750


  • Explore abandoned ruins of a once-bustling civilization.
  • Mine skyscrapers and junkyards to reclaim plastics and metals.
  • Explore procedurally generated landscapes, from small, arid maps with scarce resources to large, forested maps replete with ancient ruins.
  • Create the infrastructure to convey energy, water, and other resources to your ever-expanding base of operations.
  • Save as many souls as you can before the world ends in 30 minutes!










store.steampowered.com/app/1371750
You're supposed to mention the Call to Action (CTA) at the end. "Wishlist this game on Steam!" is the CTA here. There. Our marketers should be happy. Everyone should be happy, ideally. Except the billions you leave behind on Earth when it explodes. They're all dead. This is on you.
AaAaAA!!! - A Reckless Disregard for Gravity - Dejobaan

Plan a city and build a space fleet to escape a dying Earth before time runs out. You have 30 minutes to scavenge a post-apocalyptic environment to build infrastructure, grow crops, generate power, and assemble rockets to save as many people as you can.


https://www.youtube.com/watch?v=mkwX1K3xP8g


store.steampowered.com/app/1371750


  • Explore abandoned ruins of a once-bustling civilization.
  • Mine skyscrapers and junkyards to reclaim plastics and metals.
  • Explore procedurally generated landscapes, from small, arid maps with scarce resources to large, forested maps replete with ancient ruins.
  • Create the infrastructure to convey energy, water, and other resources to your ever-expanding base of operations.
  • Save as many souls as you can before the world ends in 30 minutes!










store.steampowered.com/app/1371750
You're supposed to mention the Call to Action (CTA) at the end. "Wishlist this game on Steam!" is the CTA here. There. Our marketers should be happy. Everyone should be happy, ideally. Except the billions you leave behind on Earth when it explodes. They're all dead. This is on you.
AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome - Owlchemy Labs
New Oct 6th Aaaaa! for the Awesome update addresses a number of VR issues and adds new VR features:

- Now with Mac VR support!

- Now with VR ‘mirror mode’ support (press M while in Direct VR Mode to toggle showing the game on your monitor)

- Now with better Xbox controller support and menu flow

- Fixed “demo version” text

- Fall FASTER in VR MODE! New faster falling mode in VR is on by default. Turn it off in the Main Menu Setup screen.

- VR folks —- we might have mucked about with your gamesaves, so we’ve added a new button to unlock all levels in VR mode in the Setup screen.
AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome - Owlchemy Labs
New Oct 6th Aaaaa! for the Awesome update addresses a number of VR issues and adds new VR features:

- Now with Mac VR support!

- Now with VR ‘mirror mode’ support (press M while in Direct VR Mode to toggle showing the game on your monitor)

- Now with better Xbox controller support and menu flow

- Fixed “demo version” text

- Fall FASTER in VR MODE! New faster falling mode in VR is on by default. Turn it off in the Main Menu Setup screen.

- VR folks —- we might have mucked about with your gamesaves, so we’ve added a new button to unlock all levels in VR mode in the Setup screen.
1... 2... 3... KICK IT! (Drop That Beat Like an Ugly Baby) - mcarriere
We spent the last two weeks asking a bunch of questions. What is the game missing? Is there really ever going to be a cure for male pattern baldness? Was that sandwich that I just ate from the fridge mine? No matter! You’re not interested in our thoughts, you’re interested in our progress!

  • FILEBROWSER: We’ve fixed the bug that forgets the last folder you visited. Sorry about that!

  • LEVEL CREATION: WHHHHHHHAT? Yes. Everyone has started putting their fingers into the pie that is level design over here. We thought, why not you too? We added City 5, and kept the uncompiled version of the file in there for you to mess around with it. Perhaps you’ll discover something that we haven’t. If you’re afraid of level design, or programming, or the possibility to change the world, then you can just play the level. As is. Without making it more awesome. That’s cool too.

To promote the launch of level creation, we’re going to give away an extra copy of the game to the first five creators that post a video of their level.
1... 2... 3... KICK IT! (Drop That Beat Like an Ugly Baby) - mcarriere
We spent the last two weeks asking a bunch of questions. What is the game missing? Is there really ever going to be a cure for male pattern baldness? Was that sandwich that I just ate from the fridge mine? No matter! You’re not interested in our thoughts, you’re interested in our progress!

  • FILEBROWSER: We’ve fixed the bug that forgets the last folder you visited. Sorry about that!

  • LEVEL CREATION: WHHHHHHHAT? Yes. Everyone has started putting their fingers into the pie that is level design over here. We thought, why not you too? We added City 5, and kept the uncompiled version of the file in there for you to mess around with it. Perhaps you’ll discover something that we haven’t. If you’re afraid of level design, or programming, or the possibility to change the world, then you can just play the level. As is. Without making it more awesome. That’s cool too.

To promote the launch of level creation, we’re going to give away an extra copy of the game to the first five creators that post a video of their level.
1... 2... 3... KICK IT! (Drop That Beat Like an Ugly Baby) - mcarriere
Michael here! This update is filled with things that you guys have been asking for, so I hope you’re happy! (When I read that line to myself, the voice is a guilt-tripping grandmother. I really don’t mean it like that, though.)

  • FILEBROWSER: ID3 support. Song duration. Scrollbars. Mouse wheel support. CAN YOU CONTAIN YOURSELF?

  • NEW MENU: I’ve done a quick overhaul of the main menu. It’s still a long way from complete, but this should alleviate some of the resolution issues users were having with smaller resolutions. This will be evolving in look and feel over time, but it’s the start on my thoughts of how Azumi will interact with data before and after her jumps.

  • BUG FIXES: We’ve hopefully fixed some issues with Beatbox and PCG that was breaking level loading for some of you. Try the game out again and let us know if you’re back in the action. I also snuck a little optimization in there when Dave and Ichiro weren’t looking.

With this update, there are no immediate changes to gameplay or level creation. We’re planning on hunkering down for the next few weeks to try some different gameplay ideas that we’ve been cooking up. Many of them are inspired by the amazing conversation that’s been going on, so keep on talking to us!

As always, tell us what you love, what you hate, and what third question I should have finished this post with.
1... 2... 3... KICK IT! (Drop That Beat Like an Ugly Baby) - mcarriere
Michael here! This update is filled with things that you guys have been asking for, so I hope you’re happy! (When I read that line to myself, the voice is a guilt-tripping grandmother. I really don’t mean it like that, though.)

  • FILEBROWSER: ID3 support. Song duration. Scrollbars. Mouse wheel support. CAN YOU CONTAIN YOURSELF?

  • NEW MENU: I’ve done a quick overhaul of the main menu. It’s still a long way from complete, but this should alleviate some of the resolution issues users were having with smaller resolutions. This will be evolving in look and feel over time, but it’s the start on my thoughts of how Azumi will interact with data before and after her jumps.

  • BUG FIXES: We’ve hopefully fixed some issues with Beatbox and PCG that was breaking level loading for some of you. Try the game out again and let us know if you’re back in the action. I also snuck a little optimization in there when Dave and Ichiro weren’t looking.

With this update, there are no immediate changes to gameplay or level creation. We’re planning on hunkering down for the next few weeks to try some different gameplay ideas that we’ve been cooking up. Many of them are inspired by the amazing conversation that’s been going on, so keep on talking to us!

As always, tell us what you love, what you hate, and what third question I should have finished this post with.
1... 2... 3... KICK IT! (Drop That Beat Like an Ugly Baby) - RoRoDejobaan
2 things:

1. At 2pm EST/ GMT-4 we will be on Twitch talking about the latest build and our new Twitch integration

2. New build! This is an interesting build! So interesting, we didn’t want to hold it from you any longer. There are a *lot* of ideas cooking in here. If you’ve been following along on the blog, we spent a couple weeks crunching. There were a bunch of ups and downs, mostly downs … because we’re falling... that’s a BASE jumping joke guys, we had a great time.

  • NEW LEVELS: Dave and Ichiro have been working on tying music and level design together (see levels 3-1 and 4), making sure levels change over time so as to allay boredom (see level 3), and have added tutorials (levels 1 and 2).

  • STORY: Azumi Pentak, 27, Boston Sky. Only daughter of Gertrude Pentak and Azumi Azahi. Punched her musical jury and went into Machine Intelligence. Blind by birth. Hacks her vision.

  • TWITCH.TV: HOLY MOLY! NEW FANGLED TECHNOLOGY THAT LETS YOU STREAM RIGHT FROM THE GAME! NO EXTRA SOFTWARE NEEDED! We even put a neat catchphrase on the setup screen for them: “Sign Up. Login. Broadcast.” We should probably charge them for that. Give it a whirl: sign up with them at http://twitch.tv/, and login in the game to give it a try.

As always, tell us what you love, what you hate, and leave some links of your Twitch streams!
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