Apr 2, 2024
Champion of Venus: Tayla's Big Adventure - Umbrelloid
​Tayla's Big Adventure: Version 0.3 is now available!

​Here's a list of new features:

- Chapters 5 and 6 have been added, rounding off the 'main story' of the game.

- 12 new CG scenes have been added, including single-image scenes, ones with alts, and animated scenes.

- 4 new characters join the cast, including the true antagonist ​and a cute centaur boy in Rayne's side-story.

- Rayne's side-story has been expanded: its first two 'episodes' are interspersed between the main game's chapters.


Escape Simulator VR - G0rilla
Here it is! Escape Simulator VR is out now.. as a FREE update for Escape Simulator! We've decided to forgo a standalone version in favor of a free update. We believe this approach is both fairer to our players and simplifies maintenance for our small team by reducing technical challenges.

https://store.steampowered.com/app/1435790/Escape_Simulator/


Whether you’re deciphering ancient Egyptian hieroglyphs, escaping from haunted mansions, or solving intricate puzzles, you can do it all in a captivating VR environment.

The adrenaline rush? Off the charts. The thrill? Unmatched. Immerse yourself and experience your favorite challenges like never before.

Before you ask - yes, non-VR and VR players CAN play together!

Supporter DLC: Exclusive Goodies



We’ve noticed many of you are looking for ways to further support the game and our team. To answer this, we’ve created the Supporter DLC. This fun little package is a treasure trove for fans, including exclusive digital goodies such as a unique in-game skin, a golden token badge, a digital art book, ES wallpapers, and even the first playable ES prototype version. It’s our way of offering you something special in return for your incredible support! 💟

https://store.steampowered.com/app/2843390/Escape_Simulator_Supporter_Pack_DLC/

Price Adjustment

With the game evolving and expanding, especially with the addition of VR, we're adjusting the price from $14.99/€14.99/£12.99 to $19.99/€19.99/£16.79 and DLCs from $4.99/€4.99/£3.99 to $5.99/€5.99/£4.99, effective April 14th. We believe this price change better reflects the current value of the game and allows us to keep supporting it long into the future.

More stuff to come!



Since the initial release, our journey with Escape Simulator has been nothing short of extraordinary. Here’s a quick recap of our achievements:

  • 12 Additional Rooms: We’ve expanded the escape universe, adding twists, turns, and surprises galore.
  • 3 Developed DLCs: New challenges, fresh mysteries, and brain-teasing conundrums await.
  • 2 Free DLCs Released: Because we believe in giving back to our community.
But hold onto your hats—2024 promises even more excitement! Here’s what’s in store:

  • At Least One More DLC: Brace yourselves for mind-bending puzzles and heart-pounding escapes.
  • 2 More Free DLCs: Yes, you read that right. More free content coming your way!
Final Sale Alert: Grab It Before the Adjustment

Before the price adjustment takes effect, don’t miss our final sale! From April 2nd to April 13th, seize the opportunity. Whether it’s for yourself or as a thoughtful gift, now’s the time.

https://store.steampowered.com/app/1435790/Escape_Simulator/

It's dangerous to go alone. Take this FAQ

Before you go, we’ve compiled a list of common questions about Escape Simulator to keep you informed. Let’s dive in:

Q: What about the standalone Meta Quest version?
A: Yup, we are working on it and we plan to release it by the end of this year!

Q: What about the standalone Steam version?
A: We do not plan to release a standalone Steam version because we’ve included it for FREE in the base game! We believe that this approach is not only more fair to our players but also helps us tackle technical challenges while maintaining the game efficiently with our small team.

Q: Can flat-screen and VR players play together?
A: Absolutely! We’ve enabled non-VR and VR players to join forces seamlessly. Give it a try!

Q: Can community rooms be played in VR?
A: Yes, but community rooms are still in BETA, and there’s work to be done to bring them up to satisfactory standards. We appreciate your patience. Most rooms should function well, but occasional issues may arise. Check out the curated “Verified for VR” list in the game, where we’ve added several maps that work beautifully in VR.

Q: What about VR motion sickness? I suffer from it. Can I play in VR?
A: We’ve implemented a range of options that you can enable and adjust to minimize VR motion sickness.

Q: What movement options do you support in VR?
A: The game offers a variety of movement options, including smooth locomotion, teleportation, and both snap and smooth turning. Additionally, we cater to your preferred play style with both sitting and standing modes. Check out the in-game settings to discover a wide range of customizable options designed to ensure a comfortable and immersive gameplay for all players!

Q: I encountered a bug! How do I report it?
A: If you encounter the same bug again, follow these steps:

Locate the Player.log file:
  • Windows: %USERPROFILE%\AppData\LocalLow\Pine Studio\Escape Simulator\Player.log
  • MacOS: ~/Library/Logs/Pine Studio/Escape Simulator/Player.log
  • Linux: ~/.config/unity3d/Pine Studio/Escape Simulator/Player.log
Send the Player.log to community@pinestudio.com.


Here's to new adventures! 🥂

To each and every one of you, thank you! Your excitement and support mean the world to us. Dive into the immersive world of Escape Simulator, explore the mysteries, and get ready for surprises galore.

Stay curious, stay daring, and keep those escape skills sharp. Adventure awaits!


-Pine team
Project Asteroids - EZ
Hello!
Just fixed memory leaks.
Apr 2, 2024
Cognition Method - Erin
[TRANSMISSION INCOMING]

Galactic greetings, astronauts! 🧑‍🚀

After a month of Alpha-playtesting, and a couple of weeks after, we are happy to inform: we’ve updated our public demo! As previously mentioned, we received a great amount of feedback, so we carefully read all the critics and all the praises. We are thankful to each playtester for writing down the reviews, messaging to us in Discord and filling in the form. We appreciate the time you spent with Martin Bowman at Tanmi spacecraft!

Eventually, we've fixed many bugs and slightly reworked the beginning of the game to share the progress. Here is a shorlist of updates you can find in the Public Demo:

🎹 Prologue
Prologue sequence was polished and updated:
  • We've added a few clues for you in case you struggle to find the puzzle solution.
  • We've added one more puzzle to ease the learning of the new mechanics.
  • You may see some additional events in the Prologue. If you're observant enough, you may foresee the connection with events on the Tanmi spacecraft.
🚀 Spaceship
The Spaceship episode has received a huge update.
  • We've installed new terminals on board, with a sleek and stylish interface: everything to make exploring the spacecraft easier.
  • You may also find the "holograms" across the board. These will give you a glimpse of events that happened before Martin's arrival. Remember, holograms are unlocked over the course of the game and some of them might be inactive on the Day 1.
  • Spaceship is growing! We've added a few more rooms (not accessible yet) and marked them with colored key cards, making it easier to navigate across the vessel now.
  • Overall, numerous props and minor details have been added to the interiors, allowing you to explore the spaceship and delve into the lore of Cognition Method.
🖥️ Systemic
  • Objective system added to the game: if you feel lost on the spaceship, just press Tab to remind yourself of Martin’s recent thoughts and next steps.
  • The report system has been updated: reports have become shorter, so it's never boring to add a new line now!
  • An interaction system has been added: you can now take a closer look at some books and items to find out what happened to the expedition.

We know, you are all waiting for the release date, but everything comes at it’s time 📡

🪐For now, you are welcome to share the new updated demo with your friends! And we hope you have already added Cognition Method to your wishlist!

[TRANSMISSION ENDED]
Backrooms:MEG Archives - Forever箫寒
During the testing phase, I found that Unreal 5 had high performance requirements for the graphics card. In order to better match your hardware configuration, I made a lower adjustment to the display effect of the game, removing light chase and model details. After testing this version, even RTX-10 series graphics cards can adjust the screen Settings to smoothly run the game.
Apr 2, 2024
VTOL VR - Paolo
This patch fixes livery uploads on Steam Workshop and a multiplayer crash caused by changing GPS targets.

v1.9.3f1 General - Fixed: livery files were not properly whitelisted for steam workshop Multiplayer - Fixed error causing host crash when GPS targets change
Apr 2, 2024
Project Asteroids - EZ
Hello!

If you didn't manage to pick up the game during the spring sale, now I'm offering a new discount due to the release of two huge updates!
FlatOut: Ultimate Carnage Collector's Edition - Zennn
  • Added ultrawide support.
  • Fixed "Schoolmaster" and "Lightning Fast" achievements.
  • Fixed issues with Czech fonts.
DIE LAST - Eugene
Trees symbolize the essence of life. In the game, life is represented as karma - a unit that quantifies every action and enables each move to be executed. 🌳

Everything costs karma. It's what makes you stronger in this post-industrial world. You can't buy it, but you can get it for planting trees, reviving the ground that turned vile after the old order poisoned it.

💪 The larger your forest, the more karma you will receive. You can even claim your opponent's forest if you've accumulated enough karma.
Apr 2, 2024
Indemon Tales - Grünes Wassereis
- All changes from 1.24 BETA are included
- German translation is now complete
- Stronger melee weapons now benefit a bit more from power stat
- Added power requirement for heavy melee weapons
- Improved glaive star hitbox (won't hit walls/edges as often)
- Holding right trigger on controllers allows you to pick up smaller amounts of a stack

1.26 will focus on optimizing controls for SteamDeck
...