You might have noticed a "game update". Previously, when you downloaded Warfork, it fetched the Windows, Linux, and MacOS versions regardless of your operating system. We've moved each respective version into its own depot. So, for future updates, if you're running Windows, you'll only receive the Windows version of Warfork. Another change you might notice is that the odd directory structure previously used is no more. For example, on Windows: C:\Program Files (x86)/Steam/steamapps/common/fvi/fvi-launcher/applications/warfork/Warfork.app/Contents/Resources/basewf has simply become C:\Program Files (x86)\Steam\steamapps\common\fvi\basewf.
Lastly, we wanted to inform everyone we've removed 32-bit builds of Warfork and will no longer support them. We're sorry for any confusion and will make this change to the Warfork Dedicated Server as well tonight. You can expect an actual game-changing update shortly, and we apologize for the confusion.
Hello everyone! We know its been quite a while since we released any updates to Churn Vector but for very good reason as we've been hard at work preparing it for today major update!
Were thrilled to announce the Churn Vector modding update is out now!
This update comes with a lot of changes and fixes to the base game, the release of modding tools, steam workshop integration and a new friend to sneak past.
Modding support
The steam workshop integration will allow upload/download of modded characters and custom levels. We are super excited to see what you all come up with!
The modding SDK (which can be found here: https://github.com/naelstrof/ChurnVectorSDK/wiki ) has everything you need to make new maps and import your own character models into the game. You can even test your levels within the editor!
Game Update
Nael and Raliv have been working hard on making a new technology called DPG. Dynamic Penetration for Games!
Penetrations now involve both friction forces and knot forces.
Penetrators now feature inherent curvature.
Jiggle physics are now generated to match the length of the penetrators automatically.
Blendshapes now properly interact with friction and knot forces.
Penetrables now have an effect on jiggle physics, causing them to "flick out" and wobble on removal.
Added a back-projected spline point that improves bending for penetrators.
Penetrators and penetrables are deeply simplified, making it easy to set up!
DPG has entirely replaced the old system. It's not battletested, but hopefully will make modders lives easier!
First person mode
You can now play Churn Vector entirely from first person bringing a whole new challenge to the stealth aspect of the game. Just remember, just because you can't see them doesn't mean they can't see you!
A new creature added to the world
With today's update were also introducing the first new character since release and this one presents a new threat to the player. Instead of running away this new character will chase you down and give you a taste of your own medicine!
Patch 1807e40f Notes
Modding support and Steam Workshop integration
Replaced Penetration Tech with DPG, for ease of modding.
Cop animation polish, they can aim, walk, and shoot without sliding around as much.
Cops now properly predict your movement and clearly display where they're thinking of shooting.
Replaced Shapes addon with regular images.
Level selection now has categories, allowing users to organize their levels.
Fixed bug where player's balls unintentionally started at 1.5x its intended scale.
Fixed bug where NPCs couldn't detect you when using a need station.
Feathered NPCs vision at the edges, now that they're much less distracted by need stations.
New NPC, the maroon dragon.
Corrected Archival's name from "Archical" in the credits.
Lots of small map adjustments
Many small bug fixes, many added bugs.
Please be patient with us as we roll out these changes! Much of the work spent in the last month has been to separate paid assets from the project to create an SDK. Many things were lost in the process, some things are totally broken, and there's a lack of polish all around. We're working on it I promise!
Increased resistance to melee and ranged attacks for a large number of enemies. Added new dungeon "Dragonfire Cult" (requires completion of main quest). Defeating Dragonfire will grant the item "Heavenly Jade" used to open the entrance to the "Celestial Abyss".
Added 1 new skill book. Added 1 new weapon, which possesses unique skills in addition to stat enhancements. Unlocked new special mission "Rosetta," located in Africa. Adjusted AGI increase and decrease from 50%/70% to 30%/50%
Game Balance Adjustments:
Most bosses' HP reduced by 10%. Bosses can now be stunned! The chance of removing stun when attacked is changed from 50% to 100%. "Arsenal" skill "Machine Gun Strafe" number of attacks changed from 9 to 6.
Character Balance Adjustments
Ogen:
Adjusted damage coefficient for skill "Executioner" to 490%, now inflicts heavy injury and reduces defense by 70%. Adjusted damage coefficient for skill "Fatal Strike" to 170%, now reduces speed by 30% (CD 4). Adjusted damage coefficient for skill "Assassin's Secret Technique" to 180%.
Aruria:
Adjusted damage coefficient for skill "Dissolve into Nothingness" to 600%. Adjusted damage coefficient for skill "Bone-breaking Fist" to 200%, now reduces speed by 30% (CD 4). Adjusted damage coefficient for skill "Precision Shooting" to 260%.
Yui:
Adjusted coefficient for skill "Song of Spring Breeze" to 85%. Adjusted damage coefficient for skill "Eagle Assault" to 220%, now inflicts bleeding and blindness. Changed CD of skill "Roar of the Mighty Tiger" to 4. Changed effect of skill "Elephant Impact" to 20% chance to inflict stun.
Seiichiro:
Adjusted damage coefficient for skill "Indiscriminate Bombing" to 170%, now inflict shock. Adjusted damage coefficient for skill "Volley Fire" to 105%.
Universal Skills:
Changed effect of skill "Covering Fire" to 10% chance to inflict stun. Changed effect of skill "Breakthrough" to 50% chance to inflict stun (CD 5).
Sasori Remake (Reset character skills at the camp according to main quest progress)
"Venomous Stance" now grants a 50% increase to all abilities (including AGI), with additional healing and removes all debuffs.
"Poison Fang" now inflicts five hits of 115% ranged damage to a single enemy, adding bleeding, and reducing defense & bulletproofing by 30%.
"Silence" now inflicts three hits of 105% melee damage to all enemies and adds bleeding.
The skill "Scorpion Possession" is renamed to "Venom" and now deals 210% ranged damage to a single enemy while reducing their speed by 50%.
"Fang Strike" now deals two hits of 145% melee damage to a single enemy and causes bleeding.
The target of "Full Force Attack" has been changed to deal damage to all enemies.
If you encounter any bugs or issues, reporting them to our Discord server will be the best way to get the support you need. Join our Discord server
BETA 017 Release Notes:
Touchpad has 2 new modes available with 1 additional coming soon:
Passthrough: Passing touchpad data to a Virtual Controller like DualShock 4 or DualSense.
Touchpad to Mouse: Allows you to seamlessly control your PC's mouse cursor with touchpad movements. Customize settings such as Press to Left Click, Tap to Left Click, Tap to Right Click with 2 fingers, and adjust sensitivity speed for precise or fast mouse movement. Additionally, configure a Gamepad Button to instantly set the mouse speed as desired. Tailor scrolling sensitivity to ensure smooth scrolling with two fingers, whether inverted or not.
Touchpad+ (Coming Soon) : Will let you select various parts of the Touchpad to activate certain actions like:
Map to Button (Virtual Controller)
Map to Keyboard Button
Map to Mouse Button
Map to Shortcut
Map to Joystick Movement
Ukrainian language support has been added.
Addressed a bug where the Home Page incorrectly indicated a new Firmware update was available, despite the current version being higher than the latest version from Sony's servers.
Eliminated default FN bindings when creating or resetting a new Actions profile.
Bug Fixes and more: Implemented internal bug fixes and optimizations to enhance overall system stability and performance.
-Added some new LODs to improve FPS. -Player no longer moves in character select upon starting a new game. -New page in the player's manual explaining meta progression.
Welcome to the 112th War Thunder Steam Screenshot Competition!
Thanks for your screenshot submissions last week! Last week the major update introduced many new and interesting vehicles to War Thunder. This week, you can showcase any vehicle of your choice! The three most popular and three selected by us will get 300 GE. See the winners down below!
Let’s begin the 112th edition of our competition!
Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen112. You have time until the 29th of March to submit your screenshot.
After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.
Terms:
Your screenshot must include a player vehicle, whichever is your favorite!
You must add the #WTscreen112 tag (title cannot have any other text in it).
Artists may only win by popular vote once per four screenshot competitions.
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Screenshots need to be compliant with the War Thunder rules.
You need to be the author of the screenshot.
Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
You can use filters and settings built into War Thunder.
You can use the replay functionality built into War Thunder.
Rewards will be delivered to the author's account within 14 working days.
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And now, time for the winners of the competition’s 111th edition - Alpha Strike!
We regret to inform you that we have made the difficult decision to suspend sales for Haunted:Live due to the loss of development data.
As a result, detailed information regarding refunds will require consultation with Steam. We will promptly announce the refund procedures once they are finalized.
We sincerely apologize for any inconvenience this may cause. We are committed to resolving this situation promptly and providing better service in the future.
Early Access Termination and Development Data Loss Notice Dear PlanetBlight Users,
sincerely appreciate your support throughout the journey. Unfortunately, we have made the decision to terminate the Early Access service.
We are deeply grateful for your valuable feedback and support during the Early Access phase. However, due to recent development data loss, which has been deemed irrecoverable, we have concluded that maintaining the game in its Early Access state is no longer appropriate.
As a result, we are discontinuing the Early Access service for PlanetBlight. Consequently, the Early Access version of the game will no longer be available for purchase, and further updates and support for this state will cease.
We express our heartfelt gratitude to all who have purchased the Early Access version. We will take all possible measures to minimize inconvenience caused by this termination, and we will provide detailed information regarding refunds as soon as discussions with Steam are concluded.
Once again, we thank everyone who has supported us during the Early Access period.