Medieval Crafter: Blacksmith - Gamedevist

Medieval Crafter: Blacksmith is about to receive one of its biggest updates yet! Before we dive into all the new features coming soon, we wanted to give you a look at our full content roadmap! Starting with the Enchantment Update, the first of many exciting additions coming your way.

ENCHANTMENT? ENCHANTMENT!

The months ahead are packed with major updates that will expand your dwarven journey beyond the forge. You’ll soon be able to enchant weapons and armor, explore new regions like the Forest and the Docks, and arm the glorious tournament heroes in the Arena.

And yes, that's a Dragon Age reference.

DOCKS, TRADING, AND MORE!

We’re also working on a brand-new trading system that lets you barter a true dwarf craftsman, and a lineup of seasonal events so that you have more reasons to HIT THE METAL ALL DAY!

Of course, alongside these updates, we'll also be ironing out bugs, issues, and introducing new quality of life updates.

Join our Discord and help us shape Medieval Crafter: Blacksmith into the ULTIMATE DWARVEN BLACKSMITHING GAME!

https://discord.gg/CmaPy7eSJm

3:20pm
Mycopunk - Pigeon Juice
  • Fixed an issue where Abomination health bars sometimes wouldn’t sync correctly to all players

  • Fixed some instances where you could get respawned outside when dying in an Oxythane Breach room

  • Fixed an issue where the Oxythane Breach mission wouldn’t continue if you killed the Devastator but hadn’t yet killed any other remaining enemies

  • Slightly increased the chance of getting \[REDACTED] from Oxythane enemies

  • Fixed an issue where grenade cooldowns would reset when swapping mid-PTO mission

  • The Trident’s Bailing Water turbocharge now shows the correct value (was previously showing an incorrect negative reload speed)

The Accelerator

  • Feedback Loop now uses the actual number of bullets fired in the burst rather than the maximum burst size

  • Fixed an issue where the Accelerator’s rockets could track to allies and damage them

  • Bee swarms created by Sweet Heavens now appear in the correct size

Jumping Eras - Michi Soul Games

The earth, after so many extreme climate changes, can no longer withstand it... earthquakes, destabilization of the core... and even... is something else happening?

Humanity takes refuge in bunkers adapted for this hostile environment, evolving its technology and advancing by leaps and bounds to survive, find a cause of these changes, and perhaps look for another better place...

With 7 other more difficult stages, (the 7th being the special one, as always needing to collect all the gems of the era) and some corrections.

New mechanics, brittle platforms: be careful where you step, the ground falls, and maybe not just the one you are stepping on... 👀

Corrections:

Fixed a bug where a file would practically double the size of the game, now returning to normal.

Fixed a malfunction of the ESC and P key to pause the game; When used after finishing a level, the pause menu opened, in the level selection menu itself, etc., causing strange interactions.

Wrack: Reclamation - Carnevil

Hey there!

Just wanted to document the last (planned) demo update for Wrack: Reclamation. Unless something major comes up, we'll be entirely focusing on the full release from this point on.

Here's what's changed:

New/Improved
  • Wrack Remake is now Wrack: Reclamation!

  • New VFX for headshots (flesh/metal versions).

  • Switching weapons now instantly draws the next weapon. (Your current weapon no longer needs to be holstered.)

  • The name of the weapon you're switching to is now shown during the dry fire sequence.

  • Switches now fade out when pressed (rather than snapping to their new lighting amount).

  • Camera animation now defaults to 0.5 (was 1.0).

  • Punchier E1L1 checkpoint cutscene.

  • Moved a couple of crawlers on E1L1 so they don't sneak up on you while pressing a switch.

  • Music (temporary?) for the E1L2 storyboard.

  • Added missing fire speed VFX (the pink glow) for the gloogun.

Fixes
  • Fixed (hopefully) newly added settings defaulting to 0, instead of their intended value (ex. bloom).

  • Fixed weirdness by stunning minibosses/bosses with a stun attack (pistol hyperblast).

  • Fixed objective marker arrows not disappearing sometimes on E1L2.

Thank you!

WWII Online - 1lb_tex64

Please enjoy all-access on WWII Online and then join us for OPERATION AUTUMN FURY on Sunday.

Expand YOUR all-access / no rank privileges simply thru a Discord registration:

< 99 = Sunday only

> 99 = Saturday & Sunday

> 149 = Friday, Saturday, & Sunday

Register here: https://discord.gg/GvMJwwwN?event=1434616158883151873

OPERATION NAME: Autumn Fury

WHEN: November 30th at 12PM PST, 2PM CST, 3PM EST, GMT+8

WHERE: Campaign Server for large-scale combined arms battles

DURATION: 3 hours

UNLOCKS : All-Access 24/7

This is what you have been missing.

https://youtube.com/clip/UgkxC5OTtCbyJffujkEimXBty8gh3DkvM-h5?si=A1cDV9Rl7FTnsTGG

Join us to participate and witness:

• Dogfights and level bombers dropping payloads

• Massed infantry assaults

• Tank columns storming through expansive terrain

• Scores of paratroopers dropping over the objective

• Artillery bombardment and smoke

All of the above are accompanied by the "soundtrack" of WWII Online's gunners firing anti-aircraft, light machine guns, and the whistling of artillery.

Experience YOUR immersive "WWII Online Moment."

Every soldier is requested to RSVP right away. Doing so encourages more players to participate. Spread the word, let's go!

Aura of Worlds - glider521al (Aura of Worlds dev)
Greetings Adventurers!

Metroidvania Fusion festival
We're pleased to announce that our rogue-lite platformer has been selected for the Metroidvania Fusion Festival, running until the 11th of November.

You can find other wonderful titles participating in the event here:
https://store.steampowered.com/curator/41046058/sale/MetroidvaniaFusion



12 Days of Indie Charity Event
Several streamers will band together to raise funds for Toys for Tots, a charity dedicated to providing toys to disadvantaged children.

We are privileged that Aura of Worlds is included in the event's lineup of games.

To join the live event and check out other fantastic indie games, visit:
https://www.twitch.tv/12DaysofIndie

Between the 5th-17th of November.

If you'd like more details about the wonderful work that Toys for Tots does, visit:
https://www.toysfortots.org/

Dragon Front: Adventures - kate.wareham

Champions, welcome to our final faction analysis! 

For our final report, we turn our attention from the calculated grudge of Silence, to the maddening, cosmic horror or Delirium. 

Read on for intel concerning the lore and art of the Delirium faction: the aberrant terror of the pre-creation Void. This faction of Lovecraftian nightmares, psychic harvesters, and the primordial cult of Xilith is ready to unleash a tide of annihilation and madness upon our reality. 

Delirium

Lore

  • Population: Unknown 

  • Capital: N/A 

  • Governing Body: Tyrant, the Divine Fear - There is no “ruling council”.  Delirium is as often at odds with itself as it is with anything else – there is, however, rumor of a great being, invested with the power of the starlings and stitched for the dreams of the insane. 

  • Notable Locations: The Void Portal, Jade City, the Great Project 

To understand Delirium, one must understand the history before time. In that era, there were the Celestials, true shapers of our multiverse, who imposed order and defined our reality; But there were others that existed before: beings that basked in the undefined primordial mass and reveled in the formlessness, and chaos of the universe. These creatures fed on the energy of possibility, and now sought a return to nothingness.   

At the center of this primal entropy, if such can be said of them, is a great urge given form: Xilith, the Dream Devourer. Older than the gods; where its gaze falls, there is only annihilation. 

The Frontline of Extinction 

The southern edge of Terrene Gall is where Delirium has established its beachhead. A Void Portal, a maw of distorted reality, hangs over the now terraformed ruins what was once Jade City.  

From this foothold, Starlings, Stitchers, and Cultists harvest living creatures and employ bizarre machines to force them to dream the nightmares that are used to fashion their armies. Will you be able to banish the tides of extinction before they conquer our world, or will you too join the ranks of devotees to annihilation?

Art/ Inspiration 

The Delirium Faction is a maddening mix of creatures. They are the hatred and fear of earthly races given form, a sickening blend of Lovecraftian nightmares, horrors from the void of space, and hybrid abominations that defy description. Of all the factions, Delirium is the most truly alien, a collective of twisted and insane beings that thrive on the energy tainted by chaos. Often set on a course of destruction without purpose. 

The Lords of Delirium, sometimes called Gods of the Deep or demons, are led by Starlings, creatures whose purpose is to orchestrate the pandemonium. While their quest for chaos causes them to be opposed by all factions, the Starlings specifically targeted Scales first to weaken them with madness. 

The Starling’s appearance is a grotesque mixture of desiccated, ancient sea creatures fused with shimmering, cosmic nebula clusters. Their bodies dappled with shifting colors and shimmering stars.  

Other Delirium creatures even appear as translucent slimes, mixed with jellyfish, where one can plainly see the undigested remains of their victims – be it mangled flesh, vehicles, or the shattered remnants of technology. 

Environment

Delirium’s territory looms upon a landscape of jagged, obsidian cliffs. Their structures are not built, but grown: made of towers that twist like petrified tentacles, perpetually clawing at the sky.  

These cyclopean stones, slick with the sheen of eternal mist, pulse faintly as though the structures themselves draw breath from some abyssal heart. The air surrounding their conquered territories doesn’t just hang - it hums with a low, maddening resonance — a chorus of whispers from dimensions mankind was never meant to name. Beneath the blighted land, oceans of ink and shadow churn, waiting for Xilith, their dreaming god, to rise once more.  

Runes of Magic - [CM] Darcoon


Heroes of Taborea, read on to find out which valuable items are now available in the shop! Take a look and discover some great surprises.

Special offers period: 05.11.2025 between 12:00 AM and 11:59 PM CET

The Universal Jewel Lucky Box!

With a little bit of luck, you can get your hands on one of the following highlight items from the box:
* 2-5 Enhanced Universal Jewel
* 1 Perfect Enhanced Universal Jewel

Wishing you lots of fun,
The RoM Team
Project Winter - RedFive_OOI
Hey Survivors!

A Housekeeping Update is now live!

NEW FEATURES
  • No new features were introduced in this update.

BALANCING / IMPROVEMENTS
  • No balancing changes were made in this update.

BUG FIXES
  • We fixed an issue where the link to Support directed players to a dead page. Players will now be directed to our contact page.
  • Players reported an issue where if they did not select the “Rematch” option on the After Match Summary screen before the timer runs out, they’d be stuck on that screen. We fixed that for you!
  • We realized that Traitor Credits were no longer working in Custom games, so we went ahead and fixed that, too!
  • We also fixed a tricky bug where the Traitor’s Eject ability on the Dig Site objective would cause the player-held part to drop and then not be able to be picked up again!
  • We fixed an issue where items dragged from a crate and dropped outside the player’s UI would not appear on the ground, and therefore, essentially disappear.
  • We fixed an issue where players couldn’t aim when throwing an object while inside the Power Station.
  • We noticed the Disintegrator wasn’t removing any items from the Smoke Signal objective, so we fixed that.
  • We fixed an issue where if you tried to pick up an item while in the Disguise Kit animation, you would become temporarily locked in place.
  • We fixed an issue where Proximity Text chat and the Radio Text chat would overlap if a new message was received while having the opposite tab open.
  • We fixed an issue for mouse & keyboard users where the Radio key bind read “mouse button 5” instead of the actual key bind.
  • Some players reported an unexpected game crash when loading into their second match of the session. We fixed this.
In the Cabin Fever game mode:
  • A second escape is supposed to be called automatically after the first one leaves. We noticed this wasn’t happening and fixed it.
  • The Abstain vote button is supposed to trigger a 3-second cooldown. This wasn’t happening, so we fixed it.
  • Players were able to press the E interaction button to remove resources from the objective. That was not intentional, so we removed that function.
  • The Food option for ghosts was still present, which made no sense since Hunger is not a survival element in this game mode, so we removed that.
  • The camera movement when entering/exiting some bunkers was strange and shaky; we made this smoother!

Cosmetics
  • This patch includes changes to support new cosmetics.

We have unvaulted the cave skull hat (black), black cloak w/ the hood down, the wilderness jacket, and snowboard boots!

We have also rolled out the following cosmetics for the next month:
  • beet stick
  • picnic basket backpack (pink)
  • potted pumpkin backpack (red)
  • wooden sword
  • fairy wings (blue, black, red, green)
  • flower crown (orange, pink, red)
  • fairytale princess hat (black, blue, green, red)
  • baseball cap (burgundy, dark green, dark pink, pink)
  • pink laced boots
  • cargo harvest boots (beige, black, green, pink)
  • vest (orange, pink, burgundy)
  • overalls (dark green, orange, pink)


DODGEBRAWL Playtest - TheArbinator

Changes & Fixes

  • Swish! achievement is no longer triggered for everyone in the lobby if one person makes a basket.

...