This hotfix includes fixes to the Today's Special beer buffs, the movement impairing salute bug and much more! We have also improved the parallax effect in the Mission Terminal, the size and colors of the Laserpointer and linked Vanity to loadouts by popular demand. These fixes and additions are based on your continued feedback and bug reports on the Steam forums and in #bug-discussion on Discord so please keep them coming!
--- PATCH NOTES ---
Linked Vanity to loadouts and made it customizable in the Employee Wardrobe Terminal
Implemented a new Bosco icon and added it to the selection of loadout icons
[COMMUNITY REQUEST] Made the color of the Laserpointer mark dependant on the selected character
Improved the parallax effect in the Mission Terminal
Today’s Special beer buffs now work again
Added a tooltip to the loadout buttons
Grunt Guard no longer stops to scream
Fixed spelling mistake in the Snowball OC description
Lowered the chance of encountering Xmas decorations in the caves
Fixed a crash caused by the Omen Modular Exterminator Machine Event
Fixed a terrain carving related crash on Xbox
Fixed the placement of bottom buttons of the Escape Menu
Fixed a couple of crashes
Fixed a bug that caused the Mactera Bomber to freak out forever after it dies. Drama queen.
Fixed AOE damage being able to destroy weakpoints on the Omen Modular Exterminator before they have been exposed for the first time
Tweaked the display position size and position of the Laserpointer
Fixed the background color of the Laserpointer when aiming at hostiles
Tweaked resource chunks pickup animation.
Tweaked the Glyphid Oppressor. It is a faster, but turns slower. Camshakes on screams and attacks are less aggressive. Decreased health slightly
Space Anomaly on Hoxxes IV visible from Space Rig has been hidden
Improved the armor colliders on the Glyphid Oppressor so it can no longer be shot from the side
You can no longer salute while carrying heavy objects
Fixed a bug that prevented certain enemies from being able to dig
Deep Rock Galactic - Soren - Captain of Ghost Ship
Hello Miners!
Update 27 is here, and just in time for the holidays! This update is a big bag of both lesser and major goodies: We’ve wrapped up the last Machine Event and added a ton of small but significant improvements and features - and a new enemy also managed to make the cut!
And from all of us here at the office: All the best wishes and a happy New Year! Now get back to work!
- The Ghost Ship Team
--- PATCH NOTES ---
NEW MACHINE EVENT: OMEN MODULAR EXTERMINATOR ---------------------------- R&D came up with a brilliant idea for helping out our Pest Control teams: Project Omen - a vast network of interlinked Modular Extermination Towers, strategically inserted into caves all over Hoxxes. However, much to their regret, the Exterminators turned out to be just as dangerous to our own people as the bugs they were supposed to protect us against! So, the strategy is clear: Project Omen needs to be shut down. However… for security reasons, that can only be done through a… hands-on approach, by our esteemed ground teams.
Get in there, find and activate the Exterminator, engage the Maintenance Pads to expose the machine Cooling Tanks, and blow them to bits. Easy. Well, and you have to do so within a limited time window or the device goes into Lockdown.
PS: Do note, the Exterminators can be constructed from a variety of different modules, so for your personal safety, do take care to learn the patterns of each. R&D aren’t in the business of making kids’ toys, after all...
NEW ENEMY: GLYPHID OPPRESSOR ---------------------------- The Glyphid Oppressor is basically Veteran Glyphid Praetorian. It is a slow and extremely heavily armored tank - impossible to deal with from the front, but has a weak spot in the back. Up close, it deals a lot of damage and has a powerful area knockback attack. It can dig through the ground to get to you - Maneuverability is key to take it down this unstoppable beast.
LOADOUTS (COMMUNITY REQUEST) ---------------------------- Tweaking and modding your equipment has been a big thing in the game for a long time, and only got more complex with the introduction of Weapon Overclocks. So by popular demand, as well as our own, you can now set up and save up to three full loadouts for each of your dwarves!
NEW WEAPON SKIN ---------------------------- The FOURTH RELIC weapon skin can be found for all weapons in the Cargo Crates in the mines. It’s a callback to the past glory and greatness of the dwarf nation - adorn your boomsticks with golden ritual bands and clan insignia, and make your stand!
SMALL NEW ANIMATIONS ---------------------------- After introducing the recent pickup animations, we got inspired and have added a handful of other ones as well to better describe the actions happening. New animations added for:
Ledge Grab
Interacting with a Terminal
Hanging pose when on a Zipline
Throwing of carriable objects
...and maybe some more?
GAMEPLAY AND BALANCE TWEAKS ----------------------------
The Warning Shield Disruption will now give a smaller Health bonus.
Enemies now back out of active Shields instead of turning around and running away exposing their weak butts.
Glyphid Guards and Praetorians have had their Resistances to Temperature and Stun increased, making them a bit tougher to kill.
Glyphid Guard has had its health increased.
Glyphid Bulk Detonators unfreeze faster and when if they die while frozen they now explode with a nonlethal shockwave.
Jadiz and Enor pearl can now be found in Cargo Crates and are being dropped by the Hooli Hoarder.
Stepping over loose chunks of Minerals makes them float to you instead of just popping away.
Fixed the fire rate ramp-up mechanic so that the Lighter Barrel Assembly mod now works correctly and the weapon's top rate of fire can be displayed in the weapon stats as rounds per second instead of a percentage.
Replaced the Quickfire Ejector mod with a Magazine Capacity mod.
The Damage Resistance at Full RoF mod now displays a shield icon when it is active and the resistance amount can be seen in the weapon stats.
BEARDS & ARMORS ---------------------------- R&D has been very busy cooking up a solutions to ensure heavy beards and heavy armor can coexist in peace and harmony. Facial hair and combat suits are not natural friends, but now selecting a large beard will custom fit your heavy armor to make sure there is room for all that bushy glory.
This solution is not fully implemented yet! But our team of armorers and barbers are working round the clock to get all combinations of beard and armor looking their best.
NEW CAVE CONTENT ---------------------------- We have once again turned our attention to the caves and will be improving the variety of the special formations and flora that you can find down in the depths. For this update, we have added just a few new things to Fungus Bogs and The Salt Pits but there is more on the way.
In the coming updates more will be added all over the place.
ABYSS BAR ----------------------------
All beers now have unique beer mugs! Beer just tastes better when it’s looking fancy!
(COMMUNITY REQUEST) Unlocking a new beer now triggers Lloyd to serve up a free round - Only fair since you spend all the time collecting the beer ingredients.
UI & HUD ---------------------------- We are doing a lot of minor visual improvements all over the UI and HUD and will continue to do so in the coming time. For now, we’ve been focusing on making Unlocks and Rewards feel more satisfying and informative.
The mission map has received parallax scrolling to make it feel more dynamic
Ammo Status UI has been updated and better shows your ammo status
MISC. & FIXES ----------------------------
Mixer Integration now works again and can be enabled in the Options menu, and only Hosts can activate Mixer input
Item names in the Employee Wardrobe are now centered again
Fixed “Lead Storm” Powered Minigun ammo display off by 1
Added Notifications to new Schematics at the Forge
Fixed Cosmetic count in the Accessory Shop not matching actual purchasable items
Random Mission names can now be translated if it makes sense
Minehead can no longer spawn on top of Machine Events during Point Extraction missions
Various typos and spelling errors fixed
Fixed case of terrain generation crash when in Dense Biozone
A bunch of enemies formerly not giving you Health on death when using the Vampire Perk now correctly gives you Health.
Fixed a rare bug that prevented some assignments from being started before the main one has been completed
You can no longer Sprint while carrying an item if your run speed is boosted above normal.
Aquarq and Dystrum icons updated to look less alike
Rebalanced Community Goals after this month’s results
Fixed a bug that prevented the player from backing out of a Terminal with ESC after purchasing an upgrade
Fixed a bug with an infinite loop of audio that occured when crafting resources and closing the reward display before it is done
Fixed a bug where interrupting the Beer Unlock animation by pressing ESC/X could trigger an everlasting audio glitch that was only resolved by restarting the game
Beer Ingredients no longer spawn in the Tutorial biome
Fixed a bug with public sessions still being listed on the Server List for 30 seconds after the player changed it to a solo game
Increased the damage done to enemies by falling stalactites and exploding plants
Reduced the performance impact of crevasses opening up during earthquakes in Magma Core
Fixed a bug which would reduce zone color caused by reentering the Mission Terminal after unlocking a new biome
Fixed Third Person reload for “Stubby” Voltaic SMG
Increased the size and improved the readability of the Laser Pointer’s display
Fixed a bug that caused large terrain cubes to form when removing floating mineral chunks
Fixed incorrect stat display for the recoil reduction of the Floating Barrel mod on the “Bulldog” Heavy Revolver
Fixed EPC side charge indicators not working with some skins
Fixed a bug with Nayaka Trawlers not giving health when using Vampire perk
Mactera now flee out of the Gunner’s shield
Added a safeguard that prevents Machine Events from spawning too close to the Salvage Mission Escape Pod
The drills on the broken Escape Pod in Salvage no longer kill enemies
Deep Rock Galactic - Soren - Captain of Ghost Ship
Hi Miners!
A few of you might have noticed that the Early Access info box on the Steam Store page got a stealth edit: We’ve changed the release for 1.0 from “during 2019” to “second quarter of 2020”.
Many of you might say that the game is already done and could be released any day. In some sense, you are right. With the big Endgame updates, we implemented the last piece of the plan towards a release, and now we just need to wrap things up. But years of experience tells us that “wrapping up” a game takes time, so we’ll allow ourselves a good, long runway for taking off instead of just rushing it out the door. So, we will ask for a bit of patience on your side while we finish it all up. And don’t worry - we’ll keep updating the game, just with a different focus.
Update 27 - December
Before we dive into the details of what wrapping up for 1.0 actually means, we have some juicy things for you in Update 27. This Update will be a mid-December release.
First of all, we are adding the missing Machine Event where you fight a Modular Defense Tower. It was teased in the Update 25 Status video but needed some more love before we could ship it.
In Update 27, we are finally adding a much-requested feature: Weapon Loadouts! With all the different Mods and Overclocks, it has become quite a hassle to shift your favorite setups around and we hope this will lead to even more experimentation on your part.
Additionally, Update 27 will introduce some smaller features like adding large roots to the Fungus Biome, a new weapon mesh-skin, a handful of new context-triggered animations, and unique beer mugs, so each beer type gets its own mug.
The Road towards 1.0
The general focus is making the game feel polished both from a new player and a veteran player’s perspective. When you are developing a live game that is frequently updated, you often leave some things behind - unfinished business. We feel that we’ve been diligent at cleaning up as we went along, but still, there are a lot of smaller and bigger things that we would like to get done before we call it 1.0.
One of the features we have left behind is the Perk system. We are going to give it an overhaul and are already now implementing the first steps, though, it will not be ready until Update 28. With the updated Perk system, we will introduce new Active Perks (meaning Perks that you have to activate) and change some of the existing Passive Perks into Active Perks (Iron Will is one of these and will undergo some much-needed changes).
To improve the experience for new players, we plan to do several things, including lots of tweaks to the existing tutorial and hint system. And both the Space Rig overhaul and the introduction of a Miner’s Manual feed into giving Greenbeards an easier time, and will, hopefully, also be appreciated by the veterans.
On top of this, we’ll do as many Quality of Life features that we can fit in. We’ve plowed through all your feedback on Steam, Discord, Reddit and other channels and compiled a huge list of things to do. We won’t do everything - and we don’t agree with every suggestion - but we should be able to get a lot of small things implemented that will make playing the game a better experience. If you have more suggestions for Quality of Life features or things that could use a bit of polish, this is the time to speak up.
After the release of 1.0, we will continue the support of the game. This will include free content updates and top priority is creating more Mission Types.
Deep Rock Galactic - Soren - Captain of Ghost Ship
Hi Miners,
It's the Holiday season, and management wants to give a little bit back to all of you hard-working miners. The Space Rig has been decorated to get you all into a merry mood, presents can be found in the caves, last year's Yuletide hat is on sale again, and so is this year's headwear: Antler Cap. On top of this, we are introducing the Yearly Performance Bonus. It comes in the form of a one-time assignment with a generous amount of rewards. This bonus assignment will be available until the end of the year, along with the limited hats. Also, note that once started, the assignment can not be aborted.
Next week, we will reveal an updated Roadmap, both with details on the upcoming Update 27, and what will happen in the coming months. Update 27 is currently planned to land later in December and will, among many other things, feature a new Machine Event and customizable Weapon Loadouts. Stay tuned!
This final hotfix (knock on wood) for Update 26 includes a fix for the notorious issue with the Weekly Core Hunt assignment not giving rewards. The assignment has been reset so those who already completed it can reclaim their weekly Matrix Core. Thank you for your patience while we have been working on a solution! Apart from that we have implemented third-person pick-up animations and resolved some rare crashes. Read the breakdown below:
Fixed an issue with the Weekly Core Hunt not giving a reward. The assignment has been reset and can be completed again for those who completed it and didn’t get a reward
Added third person pick up animations
Fixed more crashes related to Machine Events
Fixed rare crashes that sometimes occurred when someone joins the game
This will hopefully be the last hotfix for Update 26. Thank you for your patience and all the valuable feedback you have provided since the launch of the update.
Rock & Stone!
Tweaked the position of the new item notification icon in the Employee Wardrobe for Victory Moves
All collected barley resources are now shown on a separate line on the Mission Complete screen
[HUD] Moved player Temperature + Affliction icons up a bit, so they don't overlap player resources
Changed 'Celebration Move' to 'Victory Move' when you acquire a move from a Cargo Crate
Fixed a rare crash related to characters shouting
Added a button in the ESC menu that redirects you to the Steam Awards voting page
New Steam Award exclusive headwear added: Head Honcho
Fixed a bug with hosts not getting the effects of beer buffs in missions
Fixed a crash related to new item notifications
Improved Laserpointer interaction with barleys
Fixed a case where a new item notification is displaying incorrectly in the Forge
Fixed a bug with an unread item notification displaying incorrectly on Hair Color in the Employee Wardrobe
Added more icons for the Laserpointer display when looking at stuff
Deep Rock Galactic - Soren - Captain of Ghost Ship
Hi Miners,
This patch includes fixes for both the Hold-E-pickup feature and the missing Machine Event rewards on Mission End. Apart from actual bug and crash fixes, you'll also find a good number of balance tweaks - as always these are based both on metrics and your continued feedback. Read the complete change list below.
Developer notes It’s well known that Beards and big Armors are not a happy mix. While we have fixed the clipping issues, the issue with hidden beards in most armors for Gunner and Driller is even more pronounced. Don’t fret, we will fix this and make sure there are heavy armor options which allows you to showcase your magnificent beards. Making this will take a bit of time, so don’t expect it to be part of a hot fix.
Change list
Completed Machine Events now shows as a completed Mission Objective below Secondary Objective.
Completed Machine Events are now part of the Mission End screen with XP and Credit rewards
Pick up is now back to an instant pickup, but still has animation. Work is still on-going on this feature! Feedback is much appreciated.
Beer plants now scale to mission length in spawn amount
Possible fix for the unsynced beers between menus in the Abyss Bar
Fixed a bug with Special Beer unlock
Core Hunt assignment description now states Blank Matrix Cores are part of the rewards
Enemy wave timing during Tritilyte event tweaked
Positioning of Nanite Bomb Dispenser tweaked to reduce the cases in which it drops too far from the Tritilyte Crystal
Increased the number of Ebonite enemies to be killed in order to complete the Machine Event
Reduced the amount of Kursite stones to be deposited to complete the Machine Event
Fixed crashes related to Cargo Crates and acquiring Victory Poses
All effects should now properly disappear when Machine Events end
Fixed a bug where the engineer began recalling sentry guns, when selecting a Core Infuser reward if playing with controller.
Fixed collision on the carver of the barrel dispenser not disabling no latejoiners
Fixed a bug that caused save game files to grow in size with notifications
Changed the Revolver Lucky Bullets OC to a Chain Hit OC
Five Shooter OC no longer has a damage penalty but instead has an accuracy penalty and now has a small ammo bonus as well
Fixed a bug that prevented the countdown-to-mission-start from showing in Space Rig menus
Moved 'Switch To Character' buttons up to make them more visible
Fixed a bug that prevented Incendiary Grenade flames from spreading if you hit a Glyphid with it
Fixed a bug that caused an unread equipment notification to unintentionally appear
Lootbugs no longer have an invisible collider that blocks bullets and drills for a couple of seconds after it’s dead
Fixed Explosive Barrel event ending before the Crystal has died on clients
Added two new pick up item animations for Boolocaps and Fossils
Fixed more latejoining issues with Machine Events
Fixed a bug that prevented certain numpad keys from being bindable in the key binding settings
Fixed M1000 Killing Machine mod stat colors in the Equipment Terminal
Player temperature no longer overlap affliction icons
Bulldog Revolver Tweaks
Reduced damage bonus of the High Velocity Rounds mod
Increased damage bonus of the Increased Caliber Rounds mod
Increased ammo bonus of the Tier 2 Expanded Ammo Bags mod
Deep Rock Galactic - Soren - Captain of Ghost Ship
Hi Miners,
Hotfix 3 just released and will fix quite a few issues. See change list below for details.
Developer Notes:
Machine Events are currently NOT rewarding players without Blank Matrix Cores: This is more a missing feature than a bug, so it will take a bit more time before a solution is implemented. The plan is to have the Machine Event appear as a Completed Objective and award you on the Mission End screen.
The "Hold-E to pick-up items" feature is hotly debated - thanks for all the feedback! This feature is something we always wanted in the game to create immersion and the feeling of working in the mines, so you are not just sprinting through the scenery. Changes like this are always tricky post-release. The current implementation is a first-pass and there are several ways it can be improved. The verdict is still out on this one, but as always, we want to test it with all of you and then get a feeling of the impact before we react.
Changelist:
Fixed a bug that enabled the Scout to move around in the Escape Pod after grappling into the Exit Zone
Improved the Beer Menu and added other beer sounds
Improved Core Infuser animations
Fixed Jelly Swarmer not getting killed by Voltaic SMG in one hit
Possible fix for not showing reward UI pop up when collecting a skin from a Cargo Crate
Fixed various animation issues with feet sliding while overheating the Cryo Cannon and the Minigun or throwing mugs
Improved the visuals of the Tritilyte Crystal Machine Event lasers
Fixed numerous issues related to Explosive Barrels unintentionally colliding with usables
Resolved music issues with the Machine Events
Cargo Crates is now also affected by physics when terrain beneath them is destroyed (like the Salvage Mission objectives and the Supply Pods)
Fixed a visual bug with the Core Infuser for latejoining players
Fixed projectiles impacting on dead enemies.
Jury-rigged Boomstick: Fixed the blast wave dealing damage to nearby teammates
Fixed a bug that prevented terrain from breaking by a power attack if the terrain was already hit once
Improved the graphics related to purchasing beer licenses
Fixed a bug that caused battery inserters to look ejected for latejoining players when they join with a finished game event present
Polished the handstand Victory Move
Miscellaneous audio bug fixes and tweaks
Fixed a bug that caused the Dreadnought's Cocoon to break from the final pulse of a Machine Event ending
Fixed beard cropping on Driller & Gunner MK5 armor
Fixed cases where new item skin notification wasn't removed when read
Miscellaneous fixes to latejoin issues with Machine Events
Explosive Barrels can no longer be deposited into the M.U.L.E.
Fixed a bug that caused the first stage of the Deep Dives to not register as completed correctly
Fixed a bug that enabled credits to visually turn negative when buying a beer license
Fixed a bug that enabled the Special Beer unlock popup to open even if the player can’t afford it
Possible fix for unsynced beers between menus in the Abyss Bar
Improved the sound on pickup
Improved the sound on the crystal slam Victory Move
Core Hunt assignment description now correctly states that Blank Matrix Cores are part of the rewards
Tweaked the enemy wave timing during Tritilyte Crystal Machine Event