Feb 5, 2019
Deceit - Lugal
Hi all,

As part of the Steam Lunar Sale, both the Vampire Pack DLC and the Werewolf Pack DLC are available for 20% off their regular price!

On top of the new playable Terror's, these packs also include GM Credits, Loot Booth Tokens, additional melee weapons and in-game cosmetics.

https://store.steampowered.com/app/968390/Deceit__Vampire_Pack/
https://store.steampowered.com/app/672840/Deceit__Werewolf_Pack/

Happy lunar new year!
Deceit - chris.malbytynan
Hi all,

We hope you all had a good Christmas and New Year and are enjoying Deceit now that Halloween has finally finished. We wanted to provide you with an update with what’s going on in the studio at the moment and what’s coming up in the short- and longer-term for Deceit.

In the short term, the studio’s priorities are primarily focussed on other projects, primarily Mavericks: Proving Grounds. This won’t come as a surprise to many of you. Because of this, the game is not going to be heavily developed from a technical standpoint for the next 6+ months – this means no major updates, no substantial new changes.

However, you were promised a new map and we are working on this presently.

Many in the studio still want to help Deceit grow and develop and so, on their own time, teams are helping finalise the new map before we share it with you all. Exact timelines are unknown currently, but we expect to share this before the end of March.

This doesn’t mean Deceit is dead, far from it. With the new platform and technology going into Mavericks, the studio’s plan is to bring over some of these new capabilities into Deceit. This will however take time and we expect for these substantial changes to be incorporated towards the end of 2019.

So, with so little happening technically, and future plans a long way off, what are we doing in the interim? We plan on doing a number of community-focused activities and events including in-game tournaments, competitions (e.g. Fan Art, Cosplay), amongst some other initiatives which we’ll be sharing more information about in the coming weeks.

Let us know what you think about what’s coming up on our Discord, we’d appreciate the feedback and comments you have.
Deceit - chris.malbytynan
Hi all,

We’ve left you in the dark without any updates or communications about what’s happening with Deceit. So first thing, we’re sorry.

We’ve been putting a lot of resource into Mavericks: Proving Grounds and this has left our team thin-on-the-ground, to say the least. Not an excuse, just a reason. You have bought into a game and we should have kept you all informed.

So what’s coming up for Deceit? Immediately, many of you will be happy to know that Halloween has finally finished. Whilst we aren’t going to be running any Christmas events, we are going to be holding a Double-XP weekend event this weekend from 00:00 GMT 22/12/18 till 23:59 GMT 23/12/18.

Staff will be taking some time off over the holiday period for some well-deserved rest, and we are looking to bring further updates to Deceit in the New Year.

We’re still in the process of developing the Lumberyard map and would like to grant assurances that it will be coming in the new year.
Deceit - oliver
Hey Everyone,

Buckle up guys, this is one hair-raising update! Today marks the beginning of our Halloween event, Vampire DLC pack and New Map!

Halloween Event: Trick or Treat

We’re releasing a wide variety of unique cosmetic seasonal rewards alongside some spooky map decorations and another chance to play with the development team so make sure you’re online!



How you gain those sweet Halloween rewards:
Want to unlock exclusive Halloween rewards? All you need to do is keep your eyes open for delicious in game candy. Collect the candy and it’ll turn into Halloween points; earn enough and you’ll unlock some sweet rewards. To make things a little more difficult the smaller candy rewards the most points, so look for the toffee apples and elusive golden gummy bears if you want to unlock everything as fast as possible.

The types of candy and size classifications are as follows:
  • 2 Points - Big Gummy Bears (Huge)
  • 4 Points - Bowl of Sweets (Large)
  • 6 Points - Chocolate Bars (Medium)
  • 10 Points - Toffee Apples (Small)
  • 20 Points - Golden Gummy Bears (Tiny)

Lastly there will also be special loot booth tokens available during the holiday. Each loot booth reward comes with a number of Halloween points based on its tier, meaning that even common unlocks can help you chase down Halloween legendary items before the end of the holiday.

Additionally, there are some performance based bonuses outlined below:
  • When escaping as an innocent player you will receive an additional 50% points on top of whatever you have picked up in the game.
  • When executing an innocent as an infected player you will receive an additional 25% points per execution on top of whatever you have picked up in the game.

What are the new rewards?
This year’s event rewards will be visible in the event screen which is available in the top left of the main menu. You can also use this to track your progress towards the next reward and your overall progress throughout the event.

The event rewards are as follows:
  1. Moonlight Emblem - Unlocked at 50 points
  2. Pentagram Wristband - Unlocked at 200 points
  3. Hatchet Melee Weapon - Unlocked at 500 points
  4. Smashed Defeat Pose - Unlocked at 1250 points
  5. Sweet Skull Gun - Unlocked at 2250 points
  6. Alex’s Pumpkin Suit - Unlocked at 3400 points
  7. Cat Emblem - Unlocked at 5000 points
  8. Get Lit Victory Pose - Unlocked at 7500 points
  9. Hans’ Skeleton Costume - Unlocked at 10000 points
  10. Zombie Foot Melee Weapon - Unlocked at 17500 points
  11. Demonic Rachel - Unlocked at 25000 points
  12. Disguise Masks - Unlocked at 35000 points
  13. Ghostly Emblem - Unlocked at 100000 points

Halloween Tokens:
Halloween Tokens will replace normal tokens for the duration of the event in both level up rewards and through token purchases (they will not replace the tokens awarded from the Werewolf and Vampire Packs).

To spend Halloween Tokens simply go to the loot booth as normal and select a Halloween Token to give to the shady dealer.

Last Year’s Rewards – In the loot booth for a limited time!
In addition to these rewards, previous Halloween seasons’ rewards will be available in the loot booth for the duration of the event when using a Halloween token! This gives you the chance to drastically expand your inventory with a bunch of seasonal cosmetics available for a limited time only, including the highly sought after clown and demon terror skins.

Previous years’ rewards are as follows:
2016 Rewards
  • Green Wild Hair (Alex)
  • Purple Mohawk Hair (Chang)
  • Pumpkin Mask (Alex)
  • Hockey Mask (Chang)
  • Pumpkin Scrubs (Alex)
  • Prison Scrubs (Chang)
  • Bone Wristband
  • Pumpkin Wristband
  • Sweets Wristband
  • Bone Gun
  • Pumpkin Gun
  • Sweets Gun
  • Bone Knife
  • Pumpkin Knife
  • Sweets Knife
  • Clown Terror (Experiment)
2017 Rewards
  • Halloween Wristband
  • Candy Bucket Hat (Alex)
  • My Candy! Victory Pose (Hans)
  • Better Halloween Emblem
  • Bride of Frankenstein Hair (Lisa)
  • Kitty Nina Outfit & Face paint (Nina)
  • Halloween Pistol (Rare)
  • Too Greedy Defeat Pose (Rachel)
  • Zombie Chang Outfit (Chang)
  • Zombie Hand Melee Weapon
  • Demon Terror (Experiment)

Vampire DLC Pack

With the Vampire Expansion, you will be able to prey on innocent victims as you transform into the exclusive Vampire Terror form! This terror form offers a brand new terror tactic through its active: the Swarm.



When used, the Vampire temporarily shape-shifts into a swarm of bats to traverse the vent system at hellish speed leaving a puff of smoke in your wake. Know where the innocents are hiding or need a quick getaway from those trying to down you? The “Swarm” active places you exactly where you want to be almost instantly to give you that terror advantage.

Additionally, when playing as an innocent you’ll gain access to an exclusive new Stake melee weapon to defend yourself against deadly vampiric attacks.

The Vampire pack also includes an exclusive Vampire Emblem, 10 loot booth tokens to help you get even more cosmetic gear for your character and 200 GM tokens to put towards your next item or use with the Reputation system to show appreciation to your favourite fellow players.

This pack contains:
  • Exclusive: Playable Vampire Terror
  • Exclusive: ‘You Suck’ T-shirt
  • Exclusive: Stake Melee Weapon
  • Exclusive: Vampire Emblem
  • 10 Loot Booth Tokens
  • 200 GM Credits

Sink your fangs into this pack now by clicking here.

Wakizashi!
Linked to this we’ve added a special something for those people who unlock both the Vampire and Werewolf packs. Do this and you’ll get your hands on a traditional Japanese sword known as the Wakizashi; a new legendary melee weapon!

Lumberyard Map (Coming Soon)

Last but definitely not least, a new map we’re calling The Lumberyard!



We’re making our final polishes (to the wood) and will talk more about it leading up to the release very soon.

Bug Fixes

Gameplay
  • Slight nerf to the Yeti Terror attributes and ability
  • You can no longer take bloodbags, items and objectives on floors that haven't been unlocked yet
  • You can no longer interact with fuses and fuseboxes through walls
  • You no longer get infinite executes when performing the action whilst you’re jumping
  • Improved randomness in who is selected as the Terror
  • The ring on ring objectives will now shrink and vanish when the objective is complete
  • Clearer waypoints for doors and fuseboxes, closest waypoint always has 100 alpha
User Interface
  • New loading screen imagery for all maps
  • The transform keybind now shows in the Terror icon at the bottom of the game screen
  • Added customise clothing button the character preference interface
  • Added some instructions to the Loot Booth for new users
  • The cursor should no longer break out of the game window and cause problems
  • Interaction icons on players bodies (scanning, tracking, execute etc) have been moved higher up so they don’t display too low
  • When damaging someone who can be voted out it will now say when your vote is cast
Progression
  • A new perk tree has been added
  • The end of round rank and level up now waits for you to give reputation before animating, meaning you will see your progression in these systems
  • Added an icon for people who haven’t prestiged to go behind their level
Map Improvements
  • Addressed collision proxies that permitted unwanted access to objects and areas of the map
  • Added objects to reduce overpowered lines of sight in Forest
  • Removed certain small objects with collision proxies to improve player movement
  • Updated some object collision boundaries to remove the possibility of players getting stuck
Deceit - Katie
Season 18 is now live! We have a few small changes going out with the update.

New features:
• We've added a Hebrew language queue and server so that anyone wishing to speak Hebrew can do so

Bug Fixes:
• Fixed a few issues with the Manor Map where players could escape the map
• Fixed some objectives which weren't working correctly in the Manor Map
Deceit - Katie


It's finally here! The long awaited Manor map is now playable!

You'll find yourself spawning on the top floor of the Manor, where you have to make your way downstairs, and then out through the garden maze to try to escape.

Until the season reset, you have double the chance of receiving the Manor over other Deceit maps, to give everyone plenty of opportunity to try it out.

Along with that, we released a few minor changes along with the map:
• Players should no longer be able to stand on top of escape doors as easily in the Asylum
• Fixed some issues with assets spawning incorrectly during the second area of the Forest, which occasionally resulted in players falling through the map
• Updated some textures in older maps
• Fixed some items blocking vents in the Asylum map


We're always looking for feedback, so head on over to our forums to leave any feedback you might have.

Apr 5, 2018
Deceit - Katie
As most of you are aware, over the past few months we’ve been working on a new Deceit map! So far hints have been dropped on the map's theme or contents, and with lots of speculation from the players, we decided it was about time to post a dev blog to keep you all updated on its progress. Along with this short blog about the map's design, there are also a few sneak preview screenshots of what you can expect.



As you may have guessed… the theme for this map is “The Manor”. In this new map players will find themselves in a mysterious manor house, but the manor appears to be recently abandoned with the residents nowhere to be found. Who owns the manor? Where have they gone? Can you escape?

The manor follows the same theme as the other Deceit maps: progress through 3 levels, collecting fuses and items along the way, with the goal of escaping… or not. However this map has a twist… unlike the other maps, players will find themselves awakening on the top floor of the manor, and as the game progresses they must make their way downstairs and eventually into the manor's garden.



The idea behind the map originated from the Asylum, with the original idea being a reversed layout, where players progress downwards from the top floor down to the bottom floor in order to escape. However this posed some problems: currently the maps are structured to become smaller as the games progress to reflect dwindling player numbers as the innocents are eliminated, meaning that a reverse flow would need tweaks to re-balance the scale and sizing of the rooms to follow this design. Taking this into account, we abandoned this idea in favour of creating a brand new map using the Asylum’s assets, such as a mansion or manor. Whilst this would have sped up the process quite drastically, it didn’t have the same effect, and we wanted to give the players something fun and entirely new to add greater variation to our maps.

When designing the map, we had to take into consideration feedback from existing maps to ensure that this map is balanced for both infected and innocent play, taking note of each of the other maps downfalls and advantages. For example, a lot of players find the arctic map too open, which can make gameplay very difficult for the infected, compared to the Asylum, with its huge rooms and long corridors where it is very easy to slip undetected. This information very heavily influenced the design of the map, and we opted for large open doors and archways to allow players to quickly scope out rooms and also provide a more smooth game flow whilst also allowing many blind spots and escape routes.



This map also is very unique, as it is the first map where one of the levels is entirely different to the others. In the final area players find themselves in a large walled garden, meaning that they have to adapt their playstyle to their new surroundings. Innocent players must work as a team to navigate through a large hedge maze to find the exit. In a place where everything looks very similar, players can easily find themselves lost if they forget to pay attention to their surroundings…

While we do not have an exact launch date, we plan to be releasing even more sneak previews of the map over the coming weeks, and we aim to be able to give you a clearer idea of when you can expect to play in the manor!
Apr 5, 2018
Deceit - Katie
As most of you are aware, over the past few months we’ve been working on a new Deceit map! So far hints have been dropped on the map's theme or contents, and with lots of speculation from the players, we decided it was about time to post a dev blog to keep you all updated on its progress. Along with this short blog about the map's design, there are also a few sneak preview screenshots of what you can expect.



As you may have guessed… the theme for this map is “The Manor”. In this new map players will find themselves in a mysterious manor house, but the manor appears to be recently abandoned with the residents nowhere to be found. Who owns the manor? Where have they gone? Can you escape?

The manor follows the same theme as the other Deceit maps: progress through 3 levels, collecting fuses and items along the way, with the goal of escaping… or not. However this map has a twist… unlike the other maps, players will find themselves awakening on the top floor of the manor, and as the game progresses they must make their way downstairs and eventually into the manor's garden.



The idea behind the map originated from the Asylum, with the original idea being a reversed layout, where players progress downwards from the top floor down to the bottom floor in order to escape. However this posed some problems: currently the maps are structured to become smaller as the games progress to reflect dwindling player numbers as the innocents are eliminated, meaning that a reverse flow would need tweaks to re-balance the scale and sizing of the rooms to follow this design. Taking this into account, we abandoned this idea in favour of creating a brand new map using the Asylum’s assets, such as a mansion or manor. Whilst this would have sped up the process quite drastically, it didn’t have the same effect, and we wanted to give the players something fun and entirely new to add greater variation to our maps.

When designing the map, we had to take into consideration feedback from existing maps to ensure that this map is balanced for both infected and innocent play, taking note of each of the other maps downfalls and advantages. For example, a lot of players find the arctic map too open, which can make gameplay very difficult for the infected, compared to the Asylum, with its huge rooms and long corridors where it is very easy to slip undetected. This information very heavily influenced the design of the map, and we opted for large open doors and archways to allow players to quickly scope out rooms and also provide a more smooth game flow whilst also allowing many blind spots and escape routes.



This map also is very unique, as it is the first map where one of the levels is entirely different to the others. In the final area players find themselves in a large walled garden, meaning that they have to adapt their playstyle to their new surroundings. Innocent players must work as a team to navigate through a large hedge maze to find the exit. In a place where everything looks very similar, players can easily find themselves lost if they forget to pay attention to their surroundings…

While we do not have an exact launch date, we plan to be releasing even more sneak previews of the map over the coming weeks, and we aim to be able to give you a clearer idea of when you can expect to play in the manor!
Deceit - Sam


Today we’re starting a week long Easter event! We’re reprising last year’s festivities by returning the previous rewards along with a few new ones - all earned by collecting EXP through normal play (with bonus points contributed by unlocking rewards in the loot booth).

Hop on to earn yourself a set of seasonal rewards whilst working towards the all new bunny ears and the ultra rare bunny terror skin.

Features:
  • Added an Easter event, giving players chance to unlock exclusive Easter themed items such as the exclusive Carrot Knife, and brand new Bunny Ears!
  • Made a significant number of updates to alternative language content, special thanks to the continued help of our community translators.
Bug Fixes:
  • Reduced the chance of players being able to double jump

Event Rewards:
Pictures of the rewards are included below

Deceit - Sam


Today we’re starting a week long Easter event! We’re reprising last year’s festivities by returning the previous rewards along with a few new ones - all earned by collecting EXP through normal play (with bonus points contributed by unlocking rewards in the loot booth).

Hop on to earn yourself a set of seasonal rewards whilst working towards the all new bunny ears and the ultra rare bunny terror skin.

Features:
  • Added an Easter event, giving players chance to unlock exclusive Easter themed items such as the exclusive Carrot Knife, and brand new Bunny Ears!
  • Made a significant number of updates to alternative language content, special thanks to the continued help of our community translators.
Bug Fixes:
  • Reduced the chance of players being able to double jump

Event Rewards:
Pictures of the rewards are included below

...