Dead Space™ 2 - Valve
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Dead Space (2008)
Origin Player Appreciation Sale


It isn't often we see the words "Origin" and "sale" next to each other, but this week is the exception: EA is running a week-long Player Appreciation Sale which discounts some pretty hefty games in the publisher's lineup—titans such as Mass Effect 3, Crysis 3, and Battlefield 3.

Here's the full list of games on sale and their prices:

Battlefield 3 Premium—$25
Battlefield 3—$12
Battlefield 3 Premium Edition—$30
Crysis 3—$30
Crysis 3 Digital Deluxe Edition—$40
Crysis 3 Digital Deluxe Upgrade—$10
The Sims 3 Seasons—$20
The Sims 3 University Life—$28
The Sims 3 Supernatural—$15
Dead Space—$6
Dead Space 2—$6
Dead Space 3—$30
Resident Evil 5—$10
Mass Effect 3—$10
The Walking Dead—$10
Batman: Arkham City GOTY Edition—$12
FIFA Soccer 13—$20
Command & Conquer Ultimate Collection—$15
Hitman: Absolution—$15
Saints Row: The Third Full Package—$25
Assassin's Creed 3—$35
Assassin's Creed 3 Deluxe Edition—$56
Darksiders 2—$18
Dead Island GOTY Edition—$10
Resident Evil: Operation Raccoon City—$25


Normal and special editions on sale? And they're big games? I don't want to spoil this rare opportunity to enjoy a good Origin sale with cynicism, but it's hard not to chortle lightly at the convenient devaluing of nearly half the games EA offered SimCity players for free earlier this week.
Mass Effect 2 (2010 Edition)
Dead Space 3


When EA spoke of a future business strategy where "all of our games" include the dreaded m-word, reactions weren't exactly positive. CFO Blake Jorgensen shared that original statement during the Morgan Stanley Technology conference last week, but he's now used another conference—the Wedbush Transformational Technology conference—to redact that statement. As Gamasutra reports, Jorgensen says he meant microtransactions will figure into all mobile games instead of EA's entire lineup.

"I made a statement in the conference along the lines of, 'We'll have microtransactions in our games,' and the community read that to be 'all games,' and that's really not true," he explains. "All of our mobile games will have microtransactions in them, because almost all of our mobile games are going to a world where its play-for-free."

Jorgensen uses a different term for paid content on the PC and console platforms: extensions. "You're going to see extensions off of products like Battlefield Premium which are simply not microtransactions," he says. "They are premium services, or additional add-on products or downloads that we're doing. It's essentially an extension of the gameplay that allows someone to take a game that they might have played for a thousand hours and play it for two thousand hours. We want to ensure that consumers are getting value."

Though there is some difference between types of paid content, it seems like Jorgensen is mostly just side-stepping the phrase "microtransactions." Whether calling them microtransactions, extensions, or micro-extend-actions, EA (and, arguably, most other big publishers) will continue using whatever works to leverage the popularity of its games and sell additional content.

But enough of my yakking. What do you think?
Dead Space™ 2 - contact@rockpapershotgun.com (Alec Meer)

Little did they realise

Update: despite earlier declining to comment, EA have since told Eurogamer that the report is “patently false”, while Viceral’s UI lead has tweeted that “The reports of our death were greatly exaggerated.” Perhaps it would have been better to say that when a whole bunch of people asked the first time?>

It’s not pinin’! It’s passed on! This franchise is no more! It has ceased to be! It’s expired and gone to meet its maker! It’s a stiff! Bereft of life, it rests in peace! Its metabolic processes are now ‘istory! It’s off the twig! It’s kicked the bucket, it’s shuffled off its mortal coil, run down the curtain and joined the bleedin’ choir invisible! It’s f-ckin’ snuffed it! This is an ex-franchise!

This post brought to you by a sense of humour from 1969. You know us Brits, always with our Monty Python gags. Perhaps it’s the only way I know how to pay tribute to Dead Space, the EA action series which has reportedly uh, taken a holiday in the wake of lacklustre sales for the recent third game. (more…)

Dead Space (2008)

Dead Space 3's demo version will be available via Xbox Live and PlayStation Network on Jan. 22, though a news release from Electronic Arts this morning says that a limited number of Xbox Live gamers can get access to the demo a week early.


Early access will be awarded through the site demo.deadspace.com. The news release said codes would be given out "while quantities last," up to Jan. 14, and that the early access code expires Jan. 22. An Origin account, or registering one, is necessary to get an early demo code. Oh, and you must be 13 or older, which is interesting, as this is an M-rated game.


Anyway, the demo will feature Isaac Clarke and new co-op companion Sgt. John Carver battling necromorphs on an ice planet, sounding similar to what EA showed off way back at E3 in June. Co-op play will be a feature of the demo, EA said.


The demo news accompanied this trailer, a recap of the events in the first two games. It still gets you current without giving away too much from them, but for those still playing through, I guess this gets a qualified spoiler alert.


There's some kind of preorder bonus at the end of the trailer. Skip ahead to 3:27 if you're interested in it but don't want to see the series recap.


Dead Space (2008)
Dead Space 3 preview


This preview originally appeared in issue 244 of PC Gamer UK.

Three games in and the Dead Space series has got problems. And I’m not referring to the fact that protagonist Isaac Clarke has cleverly managed to crash-land on an inhospitable ice planet that may hold the horrible secret to the entire Necromorph space-zombie menace.

The problem is the Necromorph menace itself. Or rather, the fact that, after all this exposure in the Dead Space games, it isn’t really that menacing any more. The resurrected space-dead are still pretty ghastly, perhaps, with their spider’s legs, collapsed faces and that nasty ability to sprout tangles of gristle from the least likely of places, but we’ve been looking them straight in their oozing dead eyes for a couple of games now, and over time you can become immune to just about anything.

Example? Early on in the latest Dead Space 3 demo, I was wandering around another abandoned space hulk looking for another way to get past another locked door when a Slasher dropped down from the ceiling in front of me, accompanied by a sudden shriek of sound design. I should have leapt from my chair or watched in horror as my beard turned white and fell out, one hair at a time. Instead, I just took aim at a juddering limb and idly wondered how the thing managed to climb all those ladders with talons in place of hands.



Visceral Games have at least one decent solution to the problem of audience complacency, as it happens, but they waited until a fair proportion of the demo had passed before revealing it. For the first ten minutes, it was business as usual – and business as usual is pretty much the kiss of death when it comes to the production of startles and shocks. I was wandering around an empty ship, collecting ammo and health packs, listening to audio logs left by a deceased crew, and besting the odd toggle puzzle, when I found a door that wouldn’t respond to a smart blast of telekinesis. If the team were building up to a big fright, it had better be a belter.

Luckily, it was. It was a new kind of Necromorph called the Swarm Infector, and while it’s a piddling thing on its own, scrabbling across the floor with tiny tendrils flying, it’s capable of pulling an extremely unpleasant trick. Like the much larger Infector from the previous games, it can reanimate any nearby corpses, sending them spasming into epileptic life. They judder around for a few horrible seconds, then the gristle starts to warp outwards and – presto – you’ve got another Slasher on your hands.

It’s standard Dead Space stuff, perhaps, but combining the Infector with the series’ diminutive Swarmers has resulted in a genuinely unnerving combination. Once again, corpses can no longer be treated as mere set dressing, and there’s something new to squash underfoot.

Elsewhere, if the team has to struggle a little harder in order to scare you, the consolation prize is that Dead Space 3 still looks like an atmospheric and fiercely competent action game. Isaac has clearly been having the futuristic equivalent of Hot Yoga sessions, as he’s generally a little quicker on his feet this time around and can now combat-roll away from danger when things get bad. He’s also joined by a brand new co-op partner, in the form of Sergeant John Carver, an EarthGov super-soldier and all-round grumpy hard nut whose family has been wiped out by the Necromorphs.



Co-op play is of the drop-in, drop-out variety, and although it will open new paths through the levels and even unlock the odd additional side mission, it’s entirely optional. Inevitably, it makes the whole thing even less scary than it already is at this point in the series. Down on the frozen surface of the ice planet Tau Volantis, however, there are suggestions that the developers haven’t completely given up on creating an air of prickly tension. Snowstorms reduce visibility, while nearby science installations are covered with flapping cables and guide wires, encouraging us to waste precious ammo shooting at shadows.

Carver’s presence has also enabled the design team to scale up the enemies, chucking the duo against a vast hairy spider known as the Snow Beast, and a huge out-of-control drill. The latter has a glowing core that has to be shot out using well-timed blasts of stasis while your partner keeps you safe from the crowd of Necromorph monsters and Unitologist soldiers now gunning after you as well. The developers have yet to reveal all of the game’s new weapons and enemies, but with the head count steadily increasing in most battles, it wouldn’t be entirely surprising if the firepower starts to escalate too.

If Dead Space 3 can’t always keep you quaking in your spaceboots, it should at least keep you busy. That’s not the ideal path for a survival horror franchise to take, but it’s better than the alternative – which is generally an accidental lunge towards painful self‑parody.
Dead Space™ 2 - Valve
Save 75% on the Dead Space Franchise during this week's Midweek Madness!

In Dead Space™ 2, you join Isaac Clarke, the Systems Engineer from Dead Space, as he wakes up three years after the horrific events on the USG Ishimura. The Ishimura was a Planetcracker-class starship besieged by grotesque reanimations of its dead crew, known as “Necromorphs.” After unearthing a strange artifact known as the Marker, Isaac finds himself on the Sprawl, a giant space station in orbit around Saturn. Unable to remember how he got here and plagued with demented visions of his dead girlfriend Nicole, he must survive another nightmarish outbreak of Necromorphs as he fights his way towards an answer he hopes will end all the chaos.

Dead Space (2008)
Dead Space 3


EA have released about fifteen minutes of in-game footage for Dead Space 3 showing a bit of single player, a bit of co-op, a giant angry drill and an even bigger monster. Dead Space 3 has moved out of the tight corridors of the first two games onto the white wastes of an ice planet. But with no close corners or closets for creatures to use as ambush points, where will the scares come from?

Low visibility storms, apparently, but Isaac isn't too fussed. He's a careful man, the kind of man that shields his face from a snowstorm even when he's wearing a full mask, the kind of man who doesn't instantly hurl up is guts right into his own helmet upon being swallowed whole by a disgusting creature. Watch all that drama in the video below.

Dead Space (2008)
Fake Gamers of the Week: People Saving Their Friends From The Most Sickening Scene In Video GamesIn the horror game Dead Space 2, there is... a scene. This scene.


It's the sort of scene that once you see it, you can't un-see it. Even if, say, a machine were to jam a giant metal needle into your eyeball? That would be less traumatic than watching that Dead Space 2 scene.


Fair warning, this might get a little gross. Or a lot gross.


I mean, okay, here:



Fake Gamers of the Week: People Saving Their Friends From The Most Sickening Scene In Video Games


Does that give you an idea of what I'm talking about? DOES IT??


Once someone sees this scene, once they take control over the needle, stick it into Isaac's eyeball… not too far now! Wouldn't want to drill into his brain and kill him or anything…


OH FUCK YOU PUSHED THE NEEDLE TOO FAR LOOK WHAT YOU'VE DONE EEEEEEEEE


Once you've experienced this scene, you're changed forever. Your life can never go back to the way it was. The brightest June afternoons are cast under a pall. Open meadows have a faint sulfurous smell. Your morning bowl of Honey, Bunches of Oats seems flavorless and bland. You are a husk of a person, doomed to wander the earth without joy or respite, your restless nights haunted by eyebally nightmares.


But there is one thing you can do. You can save others from the same fate.


And so thank god for this sister, who jumps on the grenade for her brother, even though it appears that he may have already seen too much:


Fake Gamers of the Week: People Saving Their Friends From The Most Sickening Scene In Video Games


And three cheers for this girl, who despite her boyfriend's protestations, surely has his best interests at heart:


Fake Gamers of the Week: People Saving Their Friends From The Most Sickening Scene In Video Games


He may be annoyed now, but once the scene is over, he'll be able to get on with his life unscarred. He'll never know how close he came.


And high-five to Doofy Pageboy Guy, who does his best to save his Blonde Sister-Friends from sharing his fate:


Fake Gamers of the Week: People Saving Their Friends From The Most Sickening Scene In Video Games


We know so much about you, Bored Blonde Teenagers with Mismatched Controllers. But we didn't know it had gone this far. If only Blonde Sister #2 would listen to Doofy Pageboy Guy and let him protect her! Clearly Blonde Sister #1 is beyond saving. She has the dead eyes and soulless affect of one who has already seen The Horrible Eyeball Scene in Dead Space 2. But maybe her sister isn't beyond saving…


No matter how hopeless life may seem now, it's not too late to save others. Not everyone needs to see that scene. Not everyone needs... to know...


wait...


what am I doing....


why am I...


putting this image into the post...


Fake Gamers of the Week: People Saving Their Friends From The Most Sickening Scene In Video Games


OH GOD WHAT HAVE I DONE


(Non Dead Space Eyeball images via Shutterstock)
Dead Space™ 2 - contact@rockpapershotgun.com (Alec Meer)

BFFS4EVA

Dead Space is famously an Alien-inspired game about lonely survival on a spaceship/station inhabited by otherworldly horrors. No more! Now it’s a buddy action move about welding helmeted Isaac grudgingly teaming up with bloodthirsty merc and victim of nominative predeterminism John Carver. They hate each other, but I’ve a funny feeling they might come to respect and even like each other before the tale is done.

As well as the co-op focus, Dead Space 3 is rather more planet-bound and a whole lot more icy than the previous, claustrophobic and somewhat brown entries in the series. As you can see below. Yes, I thought I’d surprise you all by posting a trailer during E3 week. I don’t play by the rules, me. (more…)

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