Dead Cells - mezzamazza55
Hi everyone,

The Bestiary update has made it through beta and is now available on Steam. It's a 'relatively' small update to keep you going until our next big one, but there’s still plenty to get stuck into for now!

New mobs:
The name just might have given it away, but this update is centered around introducing some new mobs. The 'common' enemy pool was getting a bit too small considering the addition of new levels, and the BC enemies just weren't enough to avoid some repetition.
So, there are now six brand new enemies - 3 are biome-specific, the other 3 are spread through different levels at different Boss Cells. These will freshen up the gameplay and give you some new attack patterns to master, but hopefully not too soon!
There's a couple of clips in here showing new mobs, but the rest you can discover yourself...

New affixes:
We’ve added 11 new affixes on active skills, aimed primarily at growing the pool of affixes available for the items that didn't have enough. Again, this is to flesh out the existing parts of Dead Cells before we introduce new pieces of larger content.

8 new normal affixes:
- Ice, fire, bleed or poison on nearby floors or enemies when the effect of the used active ends
- A grenade, a volley of arrows, or fire spreads when a deployable trap is destroyed
- Get all your arrows back when using a skill

3 new starred affixes:
- Oil and fire spread around when a deployable trap is destroyed
- Push enemies around you when the effect of the used active ends
- Extended duration for powers like Corrupted Power or the Smoke Bomb


Slumbering Sanctuary just seemed to be missing some stabbing action...

The Bad Seed
The levels from our recent DLC 'The Bad Seed' felt a little empty in terms of finding juicy secret areas (*cough* CELLAR *cough*), so we’ve added some new lore rooms and secrets for you to discover in the Arboretum and the Morass, which should make them feel more ‘Dead Cells’.

We also took this opportunity to re-balance the bestiary for The Bad Seed. None of the new mobs are being introduced, but we've tweaked the numbers of the guys who are already there to make these biomes a bit less punishing. On top of this, we've made a few tweaks to the behaviour of the mobs and the layout of these levels that'll make them more fun to play through.

Ten new achievements
Yes, you can stop asking now! Levels from The Bad Seed now have eight achievements up for grabs, plus two ‘general’ achievements have been added to the base game that are available for everyone.


A samurai crab thing - what's not to love?

Three new outfits
Two new outfits can now be found that are linked to the secrets and lore of The Bad Seed DLC. We have also added in a pretty cool skin (well, we think so at least) that's available for everyone that can rise up to the ultimate challenge.

Balancing
Finally, we have included an absolute buttload of balancing and quality-of-life changes. None of them are huge on their own, but all together they will make your runs feel smoother. If you want to see the whole lot you can find them here, but be warned it's a pretty long list!
Some personal favourites are: frozen enemies have their attacks interrupted, Knife Throwers always dodge or dash once before starting to attack you, neighbouring rooms in Arboretum are now inter-connected and some teleporters in the Morass and Clock Tower will activate from further away to avoid backtracking.

That's all for now, speak to you soon!

Cheers,
Matt, Evil Empire & Motion Twin

Official Discord
Official Reddit
Motion Twin Twitter
Dead Cells' Facebook

Community Highlights:


u/ErnesTeaa


u/Dorsale \\[T]/
Dead Cells - contact@rockpapershotgun.com (Ollie Toms)

Slick is such a brilliant word for describing Dead Cells, Motion Twin’s marvellous roguelite Metroidvania. It immediately gets across that we’re dealing with a clever, fast-paced, and relentlessly satisfying game. But there’s also a wetness to the word that perfectly matches the oozing pixel effects, the bioluminescent lighting, the squish of a heavy broadsword through dungeon-dwelling flesh.

So, quite definitively: Dead Cells is one slick goddamn game.

(more…)

Dead Cells - mezzamazza55

Hey everyone,

We’ve teamed up with the guys who made Celeste, Subnautica and The Escapists 2 to create a bundle of top quality games that you can sink oodles of time into during the quarantine period. This should help people to stay inside over the next few weeks without going crazy, whilst hopefully raising awareness as to why we’re all stuck indoors.

The situation with the COVID-19 virus means that we’ve all got to be mindful of the impact of our behaviour on others. Most of us will get nothing more than a cold if we get the virus, but for those in our families and communities who will fall gravely ill, they’ll need access to quality healthcare and if a lot of them get sick all at once, that might not be available for them.

So, we would like to present for your entertainment the “Go Play INSIDE!” bundle, which you have to pronounce as if you’re an exasperated parent dealing with a 3 hour cleanup job after your kids enjoyed using every single one of their toys and breaking a vase.

This bundle should give you an excellent excuse to stay at home and practice social distancing while binge playing through your backlog, that way you’ll be helping reduce the burden on your country’s healthcare system and workers, reducing the risk of an unnecessary peak of sick people needing to go to the hospital and generally looking out for the vulnerable people out there.

The bundle gives you 20% off all the games and is a ‘complete the set’, which means if you buy it you only pay for the games you don’t already have. On top of that each game has an additional discount applied to it for the time being.

On top of this, 20% of each bundle sale will be donated to the Covid-19 Relief Fund of Action Against Hunger, which has been set up to help protect those who are suffering from malnutrition, which makes them much more vulnerable to Covid-19. If you want to know more or make a donation on your own you can follow this link.

In other more Dead Cells related news:

We should have some more info on the latest update next week so keep your eyes peeled for that, otherwise have a good weekend, stay inside and stay safe!

Community Artwork:

By Helixexe

By Sir-Wow

Keep on washing those hands,

Matt and the EE and MT teams.
Dead Cells - mezzamazza55
Hey everyone,

Hope you’re all staying safe, sane and entertained!

The latest update is now in the beta branch. It introduces 6 new enemies and some quality of life & bug fixes - if you want to know more you can see the alpha announcement here.

If you missed the alpha and want to give the beta a go, then the access instructions are below:
  • Go to your Steam game library.
  • Right click on Dead Cells and click "properties".
  • Select the tab "Betas".
  • In the first dropdown box select "beta".
  • Click close and wait for the download to finish.
  • Start playing.
We have a thread currently stickied on the Dead Cells subreddit to collect feedback and discuss the new mobs, but you can also post on the #current-update-discussion channel on the Dead Cells' Discord if you prefer (links are below). Let us know any feedback you have, all of it will help us to make the update as good as it can be :)

Cheers,
Evil Empire and Motion Twin

Official Discord
Official Reddit
Motion Twin Twitter
Dead Cells' Facebook


Community Highlights:


u/shimhaq


u/ErnesTeaa


u/TiaStealsPasswords
Dead Cells - mezzamazza55


Hey,

Hope you’re all doing well out there, everyone at MT and EE have been working at home for over a week now, but we’re still working hard to get updates out for you to enjoy while we’re all stuck inside.

Our latest update will be the 18th one, which is pretty crazy when we think about it! We’re introducing 6 new mobs, available for testing in the alpha branch right now. As usual, feedback is very much welcomed.

If you want to have a go at testing the update and giving us feedback, then the instructions are right here, go nuts! Just remember it's an ALPHA so may be broken, back up your save and remember that there is a save restore hack (instructions below).
  • Go to your Steam game library.
  • Right click on Dead Cells and click "properties".
  • Select the tab "Betas".
  • In the first dropdown box select "Alpha - Not for the faint hearted".
  • Click close and wait for the upload to finish downloading.
  • Start playing.

Save restore hack instructions here.

Half Life Skin and such...
We’re also adding a small patch to introduce a new weapon, skin and diet based on the Half-Life series to celebrate the release of Alyx, as well as some quality of life fixes. Enjoy the Freeman’s way of life.



The full patch notes can be found here.

Hope you enjoy the new additions and re-balancing!

Stay calm and wash your hands,
Matt, Evil Empire and Motion Twin

Official Discord
Official Reddit
Motion Twin Twitter
Dead Cells' Facebook


Community highlights:


u/1sombras1



@noctilums


@CheapSukerock

Dead Cells - mezzamazza55
Hey all,

Another small update has been released, the main thing here was sorting access to the DLC for the guys who couldn't get in.

Full notes below:

1.7.2 - 2020-02-21 (cff6dadf)

Balancing
  • Enemies in a shop room with you are now able to attack you, but ranged enemies outside the shop can't shoot at you. This will prevent ranged enemies to shoot at you while you shop, while fixing weird behaviors when enemies follow you in a shop.
Bug fixes
  • Fix a bug where the gardener's corpse doesn't appear even if you never got into the Arboretum.
  • Fix weird behavior on bosses when reloading a save.
  • Fix blueprints flying to the player after a reload.
  • Fix performance issues on Xbox.

More to come, we'll keep you posted!

Cheers,
Matt, Evil Empire and Motion Twin
Feb 20, 2020
Dead Cells - mezzamazza55
Hey guys,

Quick bit of news to say that the hotfix that was in alpha has been pushed to the live version.

It should fix some of the most annoying bugs from the latest update, including the Hunter Grenade/tick softlock and, yes, the pink Ninja skin is black again...

The full list is here:

1.7.1 - 2020-02-19 (df004900)

Important features
  • Prevented the doors to the Morass appearing if the DLC isn't owned or if you haven't been to the Arboretum at least once (DLC).
Balancing
  • The little mushies in the Arboretum can now be dodged with a roll when thrown by their adult counterparts (the bigger mushrooms of Arboretum) (DLC).
Graphics & UI
  • Removed the pop-up window when using a save on a newer version. It was confusing people more than anything else.
Bug fixes
  • Fixed the Gardener's corpse dropping infinite keys and blueprints (DLC).
  • Fixed blowgunners jump related crashes (DLC).
  • Fixed the Ninja skin going pink.
  • Fixed custom modes adding mobs crashing the game
  • Fixed some crashes when loading a save.
  • Fixed the lights not glowing in the transition level between Prison Depths and Morass (DLC).
  • Fixed Mushroom Boi not following you when teleporting (DLC).
  • Fixed 'ShareComboWeapon' related crashes.
  • Fixed grenades locking the beheaded when used on Mama Tick (DLC).
  • Fixed Smoke bomb's damages being considered melee instead of range (DLC).
  • Fixed Arboretum's Carnivorous plants bumping the player but not damaging him when standing at the very edge (DLC).
  • Blowgunner now keeps patrolling instead of freezing if you're standing just below him (DLC).
  • Fixed Fugitives (orange spear-wielding dudes of the Morass) hovering above the ground (DLC).
  • Fixed the softlock caused by using the Hunter's Grenade on Morass's ticks. Now, the tick will transform into an Elite Tick. Good luck to you all. (DLC)
  • Fixed the Royal Gardener's skin being locked forever if you didn't pick it when looting said gardener the first time. (DLC)

We know there are more and we're working hard to get them fixed too :)


Thanks!
Matt, Evil Empire & Motion Twin


Community Highlights:

u/cmarienorthwest


@caughtherainbow

@AlteredBits

@TK_KATUKI
Dead Cells - mezzamazza55
Hey all,

Just a quick heads up - we are having an AMA over on r/games right now.

If you have any burning questions about Dead Cells or mushroom boi explosions then come and ask the devs here.

That's all for now, see you there!

Cheers,
Matt, Evil Empire and Motion Twin
Dead Cells - indieCatapult

By @Rafchu

Heyho!

What a couple of weeks we've had over here... The Bad Seed DLC is out and has done better than we could have hoped, but getting to that point wasn't easy. In fact it was probably one of the worst releases that we've ever had to deal with in terms of the string of errors we made and random unforeseen problems we came up against.

I said it over on Reddit and I'll say it again here, we could NOT have done it without you al being very cool and very understanding about the challenges that go into making and shipping games, particularly hugely successful games where there's a LOT of pressure not to mess up. So thank you all, thank you for being bloody legends!


By @Rafchu

Now along with it being a nightmare to ship, there have also been a bunch of bugs that are still in the DLC and in the base game that we've had to iron out, in fact we even forgot to update the patch notes when we launched, which you can find here. So we're here to let you know that we're working on fixing all of that.

Right now there is a patch live in the alpha branch that should fix the majority of the crashed and softlocks that have snuck in. We'll push it to beta next week, then get it out to all platforms as soon as we're satisfied it's stable. In case you can't tell, we're not keep to repeat the mess of the last few weeks.


By @Rafchu

AMA on r/games:
Next week we'll be running an AMA over there on r/games, so if you've got questions please do come along and dive in. We've got a lot of the MT people joining in too, so there should be plenty of us to answer the billion questions I'm sure you all have.

Where can I reach you anyway?
We know that we're not really all that active over here on the Steam forums, and in fact your best bet for getting hold of us is generally over here:
- Reddit
- Twitter
- Discord

Community Highlights:

If anyone can help us out with an English version of this awesome comic from @Yunicorn_corn, we're really curious about what is says...


Here's a nice little image from @AlteredBits!


Hillarious film poster version of the key art for the update by @ScarletSeeker.
Dead Cells - indieCatapult
Heya everyone,

We re going home to get a bit of sleep before we come back tomorrow to fix all the freaking bugs that slipped passed us and our playtest sessions.

That said, we do want to have someone else streaming on the Dead Cells store page, you couldn't be in a better company that with VeeDotMe! Not only he is definitely one of the best Dead Cells player around but he's also a really nice guy!

Hope you enjoy his stream and seeing learning a bit more about the new content.
...