I hope everyone is having a nice day! This patch contains the Hatchet, a new throwable item that will slice your opponents in half, new skins, and more!
GAMEPLAY
- New Item Hatchet: A throwable item that will slice your opponents in half.
- Map Updates: Small update to some hitboxes, and adding Easter eggs and fan art around the map.
COSMETICS
Skins: This patch comes with two new normal skins, and one special skin.
- Visor - Baby
- Beanmoji: This skin is a mask that has the option to swap between dozens of emojis similar to the community hoodie! You can unlock this normally but also by the method below.
Title: One new title "Gamer", available for a limited time which is unlocked by adding an email to your Gupa Games account here: https://gupagames.com/account. This will also unlock the Beanmoji Skin.
Icons: Many new community icons have been added. Thank you everyone for all the fan art. Some of these and other art are being added to the steam point store as well. If you'd like to add art to the game or steam point store, please contact me on discord.
OTHER / BUG FIXES
- Fixed projectile bug
- Other small fixes
If you find any issues or bugs let me know, also make sure to join the official Bean Battles Discord to keep up with all things Bean Battles! DISCORD.
Release the Kraken! Your greatest adventure is about to begin! The most eagerly awaited Brazilian metroidvania, MARS 2120, will be available for PC and all consoles on August 1st.
As mentioned in a previous announcement, the game price has been adjusted to match its final version.
Thank you for your support, and see you on the Red Planet!
Hello, today we added some new things to The One, here they are: -Added audio dialogues [ENG/PL]. -Changed starting location. -New location: shopping center -New background music -Added radio in the bunker -Hunter and mining side missions have been added (They unlock after doing the "backpack" mission) -Preliminarily added winter biome, it will be unlocked in the next update
I did what I stated in the previous post about this update, which you can find here.
I added a few instances of some tts voice acting, but its (hopefully) distorted enough to be creepy and not sound like a game penguinz0 would play. I hope to add more of this later but its a long, tedious and joyless activity.
I had it mention that Georgie is east of where you start since it seems more direction was needed.
Hi everyone! The demo period has come to an end, and the demo is now closed (see a note about what that means & how to backup save files here). We’ve received over 12k in-game feedback reports, on top of comments in Steam and Discord. So many of them were super heartwarming, and had great suggestions and points to consider (and someone even got our Monty Python reference about a castle on a swamp, tee-hee). Once again, a huge thank you for the incredible reception and support. We are the happiest devs ^ω^
Over the past two weeks we’ve been reading your feedback, and doing initial rounds of prioritization. Our plan is to finish the features we’d already planned, add & tweak some things based on your feedback, and do a ton of optimization (we’ve measured the full game area, and it is 23.9x of the demo - I’m totally not sweating having seen some crazy builds y’all have squeezed into the demo area!).
While the upcoming months are going to be intense, we want to continue posting dev diaries to give you a sense of how things are progressing. Soooo, let me show you what we’ve been up to recently (◕‿◕✿)
During the demo, we saw some very inventive approaches to creating chimneys 😄 They looked so good that we’ve decided to add a chimney tool right away. You can place them on walls and roofs, and if there isn’t enough space, they turn into small vent pipes 👀
Many of you were asking for the ability to build smaller shapes. The previous minimum sizes were calculated so that you could always make a gate, but the narrowest gates were still rather chonky. We’ve rejigged the geometry, making gate widths adaptive, so you can build slightly slimmer turrets and towers now.
We also saw that freehand walls could use a bit more control, so now when you right-click them, you can move them around, and edit individual control points.
Aaand last but not the least, we’ve wrapped up the fence tool. Fences have the same controls as freehand walls, and leading a path through them will make a wooden arch.
That’s all the visuals :D There's also been some optimizations and engine plumbing work… and we’re wrapping up other features that we can’t wait to show you ┗(^0^)┓
Oh, and we are still figuring out the release schedule: while the exact release date is still up in the air, Q3 2024 is still our target.