Mom got stuck in the washing machine - Antrax_Item
- Now you can have sex with your stepmom - Fixed an issue where the player character would sometimes get stuck behind stepmom - Added music volume control in settings menu - Added controls showcase in settings menu - Added a button in settings menu to reset all items to their starting location
This is an update for the default Steam branches that contains all the fixes from versions 1.26 to 1.28 that were being tested on the Experimental build over the past few days.
This patch contains performance fixes, stability fixes and also some gameplay tweaks. The combined changelogs are shown below:
Gameplay:
Using shot preview move (Ctrl+Shift) no longer causes significant performance problems.
Various smaller performance updates to both strategy and tactical layer (we'll be looking at load times shortly).
Added a "mission briefing" button to the Geoscape info panel for a tactical mission, which allows you to see the tactical mission briefing on the strategy layer before you equip your troops.
Cleaner SMGs and Cleaner Accelerated Rifles are now recoverable and usable (by popular demand).
The intro cinematic and the game mechanic popups are now enabled at the start of each campaign, regardless of whether the tutorial is enabled or not.
Xenonaut Sentry Guns can now open doors, but are unable to crush objects.
Reduced the spawn rate of Cleaner anomalies at the start of the game.
Tooltips have been added for the various stat columns on the Soldier Recruitment panel.
Snowmobiles should now explode when destroyed.
Stalker Stealth Armour now displays as Gas Immune in Xenopedia.
When hovering the cursor over the base icons in the top right, the base name is now displayed instantly rather than after a short delay.
When hovering the cursor over a soldier in the vertical list on the dropship soldier arrangement screen, the popup showing their face / equipment is now show instantly rather than after a short delay.
Key Fixes:
Fixed a bug where the day 180 "Content Complete" popup was not being shown, and the game loss conditions were not triggering if you lost enough regions.
Fixed a crash that could occur if you tried to begin a crash site mission when there was a wreckage site also present on the Geoscape.
Fixed a bug that could cause multiple popups to spawn when intercepting UFOs or sending a dropship to a tactical mission. In both cases this could cause crashes.
Fixed a crash that could sometimes occur during the alien turn if the aliens were using hovering units like Servitors.
Fixed two rare crashes that could occur in the Soldier Equip pool due to corrupted Kickstarter backer soldiers.
Fixed a rare crash that could occur if you built over 50 planes.
General Fixes:
It's no longer possible to find undiscovered Cleaner Cells / Bases / etc by clicking on a UFO or mission that has spawned near to where they are hidden.
Fixed grenades / aircraft missiles not properly upgrading if you skip the Alenium project and go straight for Fusion (sadly I don't think this fixes existing campaigns though)
Aircraft will now start to immediately repair Armour after being upgraded.
Fixed the tactical soldier inventory incorrectly charging TU for you to pick an item up and then put it back in the same spot.
Fixed the tactical soldier inventory incorrectly forgetting to charge TU if you moved the same item multiple times.
TU costs for abilities are now rounded up rather than down. This fixed some odd situations where it was occasionally better to have fewer TU.
It should no longer be possible to use a jetpack to fly between rooms in the Alien Base, or to jetpack through the roof of the Dragonfly dropship.
Fixed an issue where it was not possible to redirect a dropship in flight to a landed UFO site.
MARS vehicles now correctly display their names in the tactical combat.
Disabled the day 300 Orbital Bombardment research report (which wasn't supposed to be in the game).
Psyon VIP on Cleaner Cell missions no longer reports recovering both a Stunned Psyon and a Cleaner VIP if captured alive.
Stalker Stealth Armour no longer shows the hair of soldiers floating inside their helmet.
Dead Cyberdrones should no longer appear to be alive again after loading a save.
Fixed some terrain objects in the Xenonaut base showing a bright pink error texture when destroyed.
Fixed the Boreal sawmill building roofs so they correctly disappear if destroyed.
Fixed typos in the strategy tutorial, Frag Grenade tooltip, and Ballistic Weapons and Fighter Datacore research text.
Fixed the Engineering recruit panel having tooltips referring to scientists instead of engineers.
Fixed a text overflow issue in the soldier memorial screen.
Cleaner ballistic rifles no longer have an additional 5-round burst.
Bomber UFO no longer incorrectly referred to as "medum-size" in Xenopedia.
HEVY now displays its damage type as Thermal on tooltips.
Tactical Inventory no longer incorrectly refers to the Tactical Vest as the Belt.
Rush replace on aircraft now correctly costs the listed amount of money.
Fixed an issue where you could drag any type of ammo onto any weapon on the Soldier Equip screen and it would accept it.
Added - New game mode: Rogue (with procedurally generated missions and progression) Added - New cockpit monitor called the FMS (flight management system) (available in rogue mode only) Added - The surface region ‘Brume Larsen’ with these new land base 154, 155, 156, 157, 158, 159, 160 and 166 Added - 220 surface spawn spots for landed ships on the planet Added - Dock platforms to orbital stations: Dalby, Galdar, Fenton, Cohagen and Montana Added - Visual UI meter (ExoDetec) in addition to beacon sound loop during search missions Added - Red UI’s on third view related to damaged elements unreadable from cockpit view (except in Training mode) Added - Time window for all high orbit stations (only available during free flight and rogue mode) Added - Ability to load more than one payload (CF2 and EX5 ships) (in rogue mode only) Added - Ability to bypass the ‘launch site’ stage for orbital missions (and go directly to the station) (in rogue mode only) Added - A ‘Profile’ menu (features: pilot name change, basic stats, progression/profile reset) Added - Blue flashing lights on landed ships (to make them easier to spot) Added - Integrity check for player data files at loading (and fallback to default files for damaged files) Updated - Sigen Delta region with these new land base 104, 105, 106, 107, 108 and 110 Updated - Box colliders most buildings and platforms (improving precision) Updated - Clouds textures for high orbits (improved visuals and res) Updated - Visual transition for orbital stations entering physics mode (at 400 km range) Updated - Alcoutim preview pictures on proximity monitor (as it was wrong) (reported by Eiko) Updated - CF2 belly cam pos y (from -1.62 to -0.4) to fix clipping into ground (reported by MrSquid) Updated - EX5 belly cam pos y (from -1.26 to -1.29) to fix clipping into ship hull (reported by MrSquid) Updated - Blue ring diameter scale of landed ships (reduced from 180 to 95) Fixed - Dock port 3 at Galadar station (pitch and roll were swapped) (reported by tsmspace) Fixed - Training missions status (blue bar) not surviving a game update Fixed - HUD velocity value showing 0 m/s when docked (with orbital station and air barges) Fixed - Surface base 144 height. An elevator was under terrain surface Fixed - Surface base 99 height. An elevator was under terrain surface (reported by Eiko) Fixed - Big elevator height on base 96 (it was going under terrain) (reported by Eiko) Fixed - Sky barges engine rumble sound not affected by master volume (reported by Eiko) Fixed - Platform elevator sound not affected by master volume Fixed - Yaw input glitch when the axis is mapped to mouse (clamped axis input -1 to 1) Fixed - Position of a building misplaced at Base 153 (reported by tsmspace)
During these 65 days of testing and iterations, the rogue mode had numerous modifications and improvements compared to its original version. This was made possible by the many reports and suggestions from playtesters. Thank you so much guys.
We have received a wealth of suggestions and opinions, and we deeply value each message you have left for us. We are committed to responding to as many as possible. Among them, there have been numerous inquiries about upcoming free updates. So, let's delve into the development plans for Let's School.
Some of the following content is already in development, while others have been scheduled for quite some time. If you have enjoyed the Let's School experience, we encourage everyone to continue providing feedback through Steam or other social media platforms. Thank you, headmasters!
【First Week After Release】
● During this week, we will be rolling out updates quite frequently, addressing several issues that players have encountered during the game. Our aim is to swiftly fix problems that can be resolved quickly to ensure a better gaming experience for everyone. Additionally, we will optimize traffic performance and address other frequently mentioned concerns based on player feedback. We'll add the infirmary, student guidance, dormitory, arcade along with the functionality to set fees and adjust prices. We will make the most of our time to enhance the game within the first week.
● New Minors Languages Plan: we'll be in touch with the translation company with Russian, French, Portuguese, Spanish, Thai, Indonesian, Arabic and ready to start the translation as soon as possible.
【Autumn Update】
●As for the previously mentioned clubs, such as the Basketball Club and Music Club, we intend to gradually release them in the autumn updates, allowing players to experience them firsthand.
●Moreover, we will address the highly anticipated multi-occupation gameplay during the autumn updates. In addition to teachers, the school will now have chefs, security guards, and more, each with their own responsibilities. This gameplay has been in the design phase even before the game's release, but it turned out to be more complex than anticipated, resulting in a slight delay in its implementation.
●We also plan to implement a important feature, the Steam Workshop. After the update, players will have access to a furniture editor to freely combine components we provide or upload their own models into the game.
●Throughout the autumn, we plan to release several updates, mainly to coincide with special holidays and introduce engaging festive gameplay. Currently, we have the following two updates planned:
- A pre-Mid-Autumn Festival free update featuring gameplay and corresponding furniture. - A pre-Halloween free update gameplay and corresponding furniture.
●Furthermore, special disaster events will receive better design and refinement during this phase. For example, based on feedback from players, we recognize the need to improve earthquakes, and we are committed to providing players with a better experience.
【Winter Update】
●The winter version will include two festivals, Christmas and the Spring Festival (Chinese New Year). For these two occasions, we plan to introduce special gameplay and corresponding furniture to create a festive atmosphere. Additionally, the Creative Workshop in this version will be further enhanced.
We sincerely appreciate the support of all the headmasters! We will continue to optimize the game, adding more features to allow everyone to become the ideal headmaster they envision!
Join us on Discord! We’d love to hear your feedback and suggestions!
We finally fixed the 2vs2 feature and it is now working fully in custom games. Playing 1vs2 and 1vs1 with two decks for the single players is now possible. We also fixed a bug that allowed players to go into silver queue with gold cards (thx to @quema)!
Most noteworthy is the addition of a summoning sickness after a legend/unit has been relocated. This way the abuse of relocating to stomp especially towers will be reduced but also the spell is further nerfed in general. We also increased damage of Hail of Arrows, cut its initial waves down and increased mana cost. It will therefore have a stronger effect vs bigger units and be more useful in later stages, while it cannot be spammed and is less usable when played without archers.
Have fun! 🙂
Want more fun games by Crunchy Leaf?
Feel free to check out our newest game in development, Galactic Glitch, an Action-Roguelike that we want to make just as fun and enjoyable as Crystal Clash.
Just like with CC, we would love to hear your feedback on the game, so we can keep making it better! 🎮
The demo is available right now, for free! You can check it out and Wishlist here on Steam: