Species: Artificial Life, Real Evolution - Quasar
Species 0.14.0.Ex has been pushed up to the experimental branch. You can get it by right-clicking on Species in Steam, going to Properties, selecting Betas and opting into the experimental branch.



https://speciesdevblog.wordpress.com/2022/08/14/0-14-0-released-to-experimental-branch/

Features!

Eggs and Pregnancy Improvements

Creatures have two new genes, Egg length and Pregnancy length, the greater of which determines if they will lay eggs or give birth to live young. Eggs can be broken and eaten (though doing so will risk the wrath of the parent), and serve as a kind of ‘gateway food’ to carnivory.



Reproduction is now much harsher, requiring a fair chunk of calories to be spent, and creatures have the option to postpone it if they don’t have energy they’ll need for it. Creatures can evolve a shorter and less costly pregnancy, but they do so at the expense of their offspring.

These reproductive changes seem to have had some good effects on the long term survivability of clades, making one species outcompeting the rest a less likely occurrence in this build.

Diet
Instead of diet being a simple binary spectrum between herbivory and carnivory, creatures can now specialize to feed on ground cover, foliage, fruit, eggs or meat specifically.

Temperature and Fatigue
Temperature is now a much harsher mistress, requiring creatures to seek shelter if they start burning or freezing. Creatures will also attempt to seek shelter before sleeping, as sleeping makes them even more vulnerable to these effects.

Ambient Soundscapes
I added biome-specific ambient soundscapes, plus a few for things like water and altitude, to fill the void of sound in between music tracks a bit.

Procedurally Generated Fur



Fluffy!

It won’t look quite like this in-game: I’ve yet to implement fur length or floofiness genes, so I had to crop it short. But a floofiness gene has now become vitally important to the games future development. Honestly, I don’t know how we’ve gotten this far without one.

Stability Improvements and Bug fixes
So many bugs. So many. Their cries still haunt my nightmares, and yet I continue, for the work is not yet completed. I have become less man than monster, but I swear to you truly: it was for the greater good.

The greater good.

BTW, aquatic animals are properly viable again.

Other bits and pieces!
Regrowth based population control. You can now set the Automatic Population Control to affect plant regrowth instead of food efficiency. I’ve not made this the default because it’s less responsive, resulting in more extreme population explosions and crashes.

Thought Log.
Press ‘T’ to show the thought log. This was only ever intended as debug functionality, but it’s cute and it gives the creatures a way to voice the incredibly messed up reasoning behind their incredibly stupid decisions.



Background tweaks
There have been a metric ton of these. Everything from speed calculations to fatigue energy delta’s to how buoyant creatures feed on underwater plants has been tweaked, adjusted and/or re-built.

Technical Changes

The usual disclaimers apply about this being a first-release beta (aka. an unstable and bug ridden mess), but I will note that a great many issues in the 0.13 releases have been fixed. Expect a whole new ecosystem of bugs!

Seriously though, while I have fixed as many of the existing issues as I could reach, 0.14.0 is built on a completely different foundation than 0.13. Monogame 3.8 has significantly changed under the hood from previous versions, and I fully expect that to cause problems, particularly with the Linux and Mac builds that I was unable to test before now.

This background change will also cause it to take up a fair bit more hard drive space than before: the current release clocks in at 687 MB, and I may have to increase that further to ensure the cross-platform builds have all the files they need to run and that nobody will be asked to manually download .Net Core.

Please send me an email or contact me on the unofficial discord channel, or just the Steam forums, if you experience any crashes or just , so I can get them fixed prior to pushing anything to the stable branch.

Cheers!
Quasar
Aug 13, 2022
Mad Murder's Mystery Pie Shop - trashcan
New update for Mad Murder's Mystery Pie Shop.
-Achievements added.
-Bug fixes.
Aug 13, 2022
Death Carnival Playtest - Iceb
Added Grenade Loadout

(For all other patch notes please refer to NDA discord channels)
Out of the Park Baseball 23 - Portal2Player
The Platinum Series 2 is here! These amazing new packable cards are only available for a limited time - and they can change your club overnight!

And! Some superb new Limited Edition cards are now live in packs as well. It's a great day for Perfect Team!

Here's Dish with all the details on what the Platinum Series is - and more!




Warlordocracy - brianlancaster45
Complete list of fixes:

-Added inventory management buttons (swap item left/right).
-Prevented player from choosing a name of a character from the story (misc\naming.wsl).
-Fixed some problem with drawing X destinations while main player wasn't selected.
-Improved Jadenbury Bridge aesthetics a little.
-Finished character creation in Ch.2.
Community Announcements - 29065683
The contents of this update are as follows:



1. Modify the display and attribute of "equipment attribute" of shield gems in Chapter 6.



2. The bubble point map in Chapter 1 is modified to leave at any time.



3. Fix some details, typos and balance some data.



4. The price of the photo album sold in the achievement hall was changed from 50000 gold to 5000 gold.
Aug 13, 2022
东方心之解束~Saving from the devil - Remilia Scarlet
优化了帕秋莉线boss战的引导
Top Down Zombies Playtest - Hound Dog Games
Added some in-game music tracks to keep your ears as busy as your fingers!
Aug 13, 2022
SALVATIONLAND - Storyteller
- Added a warning window about epilepsy at the first start of the game
- Added game achievements (local, Steam-free (for now))
- Added a new quest with smugglers
- Added a quest at the level of "Suburb", associated with the new game location - "Mines"
- Weapons now have a recoil
- Weapons can now be broken during use. It needs to be repaired by collected components through inventory, added HUD wear indicator
- Added spilling blood effect for attacked NPCs and player character
- Implementation of the XInput controller has been completed. The game using it is now fully playable
- Fixed a crash when using a controller and changing weapons
- Increased dialog window and font on resolutions from 1080p and higher
- Hunger and thirst now don't kill the character, but reduce the max amount of health by 30% (total 60%)
- Menu call now doesn't pause the game, which reduces the risk of logic bugs with sounds in the levels
- Fixed a bug with displaying NPC enemies without weapons when loading some locations
- Melee weapon hits on walls now leave hit decals
- NPC can open doors now
- Fixed bugs with the impossibility to continue game passing at restart of autosave on the levels "Suburbs" and "Market - 2"
- Improved grenade explosion sounds, its physical model and effects
- Added Gam-Gun reload sound
- Added thematic visual "glitches" at Chapter 3 levels
- Added a jump at the leaving the water, which allows you to leave waterplace without problems
- Fixed bugs with a motorcycle: the character now jumps off it when fall into the water, fixed rotation when transitioning between locations
- Replaced motorcycle engine sounds
[Neolithic]To the End - orochi2k
20220814 - 2
English
##########Content############
[Deal with the Devil]New offer: Fire Imp Pet at the cost of 2% of your soul.
[Deal with the Devil]Added a dialog option to ask Mephisto if there is any way that you can get your soul back from him. He will reveal a more sinister agenda.
[Lost in the Sand]Added a dialog option to ask Saad about the missing professors.
[The Unlucky-13 Motel]The possessed now drop some money if you defeat them.
简体中文
##########Content############
【魔鬼交易】新的交易内容:火焰小恶魔宠物,价格:你5%的灵魂。
【魔鬼交易】加入了询问梅菲斯特是否可以拿回你的灵魂的选项。他会告诉你一个更为邪恶的计划。
【迷失于沙粒中】追加了一个萨阿德的对话选项,询问失踪的教授的事情。
【厄运13旅馆】被附体之人现在会在被击败后掉落现金。

Previous Emergency Fix:
20220814 Emergency Fix
English
##########Content############
New enemy & pet: Imp
They appear near the Unlucky-13 Motel.
They will attack with nearby possessed enemies.
##########DEBUG##############
[Critical Bug]Fixed a crash when starting combat without a full group. (It's a bug caused by a previous change made in version 20220812)
Fixed a crash if an enemy group is mixed with enemies that have customized initialization code and enemies that do not have that.
简体中文
##########Content############
新敌人和宠物:小恶魔
出现在厄运-13汽车旅馆附近。
会和附近的被附体之人一起发动攻击。
##########DEBUG##############
【重要BUG修复】修复了在队伍没有满员情况下开始战斗会报错的BUG。(该BUG由版本20220812的一个变动引发。)
修复了敌人队伍中如果存在有自定义初始化代码和没有自定义初始化代码的敌人时的崩溃。
...