DESYNC is having it's first discount this week. We've updated and smoothed out the experience heavily since release, so if you were considering aggressively fragging some organic synths to the beats of dark synth, now is a damn good time.
We're also wrapping up Steam Trading Cards which will hopefully be live shortly.
DESYNC is having it's first discount this week. We've updated and smoothed out the experience heavily since release, so if you were considering aggressively fragging some organic synths to the beats of dark synth, now is a damn good time.
We're also wrapping up Steam Trading Cards which will hopefully be live shortly.
BLOOD AND VIOLENCE has finally been added back in. This missed release as it had some performance issues that took some effort to resolve but it's here now and looks awesome.
Lots of tweaks and fixes and general polish has gone into this patch. The Wavescythe Weapon in particular should now be a staple in your loadouts as it can execute some nice new Attack Sequences and has had it's damage and usefulness increased. The Quick Restart option should help score hunters get on the leaderboards quicker, too.
A few Aberration alterations have come along also. Meridian Aberration should actually be enjoyable now, for instance.
Another major win was saving some performance and memory across the board, so hopefully the game runs better and has a lot less microstuttering!
- New Overkill Blood System and Effects - New Main Menu screens based on last Zone played - New Quick Restart option in Pause menu - New sprite animation when setting Desync Imbue - New AS (Divider, Stimulator, Sculptor) - Added Preferred Styles to User Data - Added Directional Arrow pointing to end Portal - Added Effects for Pause/Codex screens - Added more reactivity to Pulsar Sidearm - Major Memory optimizations in all levels - Wavescythe Weapon redux - Meridian Aberration alterations - User stats display during the end Credits - Ypisilform difficulty increased, breaks platforms more often, harder to Stagger - Ypisilform ranged attack tracks User better - Fixed Zentore quick kill issue - Fixed Ypisilform quick kill issue - Fixed some Volume issues - Fixed issues with Rockets and hitting multiple enemies - Deliverance AS changed to Damage Type not Kill Type - Shocker AS set to Advanced - Osmosis AS triggers when killing enemies correctly - Freeze and Virus cores now affect Zone Defenders correctly
Big thanks to everyone that's posted bugs and feedback here as it's helped us out immensely. We've got a small discord going here for anyone that's interested: https://discord.gg/wjcaKkp
BLOOD AND VIOLENCE has finally been added back in. This missed release as it had some performance issues that took some effort to resolve but it's here now and looks awesome.
Lots of tweaks and fixes and general polish has gone into this patch. The Wavescythe Weapon in particular should now be a staple in your loadouts as it can execute some nice new Attack Sequences and has had it's damage and usefulness increased. The Quick Restart option should help score hunters get on the leaderboards quicker, too.
A few Aberration alterations have come along also. Meridian Aberration should actually be enjoyable now, for instance.
Another major win was saving some performance and memory across the board, so hopefully the game runs better and has a lot less microstuttering!
- New Overkill Blood System and Effects - New Main Menu screens based on last Zone played - New Quick Restart option in Pause menu - New sprite animation when setting Desync Imbue - New AS (Divider, Stimulator, Sculptor) - Added Preferred Styles to User Data - Added Directional Arrow pointing to end Portal - Added Effects for Pause/Codex screens - Added more reactivity to Pulsar Sidearm - Major Memory optimizations in all levels - Wavescythe Weapon redux - Meridian Aberration alterations - User stats display during the end Credits - Ypisilform difficulty increased, breaks platforms more often, harder to Stagger - Ypisilform ranged attack tracks User better - Fixed Zentore quick kill issue - Fixed Ypisilform quick kill issue - Fixed some Volume issues - Fixed issues with Rockets and hitting multiple enemies - Deliverance AS changed to Damage Type not Kill Type - Shocker AS set to Advanced - Osmosis AS triggers when killing enemies correctly - Freeze and Virus cores now affect Zone Defenders correctly
Big thanks to everyone that's posted bugs and feedback here as it's helped us out immensely. We've got a small discord going here for anyone that's interested: https://discord.gg/wjcaKkp
Sorry for the longer than usual delay on this one. Wanted to keep it all tight and add in some new functionality that people have been asking for.
Big thanks to everyone that's posted bugs and feedback here as it's helped us out immensely. We've got a small discord going here for anyone that's interested: https://discord.gg/wjcaKkp
This patch has a whole heap of changes and fixes, and some new key features.
We're really comfortable with where DESYNC is at now in terms of difficulty and progression. If you have any feedback or issues, let us know here or on discord or twitter or email! We'll likely be slowing down the patches this month and focus on Steam Cards + Controller support and some other periphery features and additions.
-------------------------------------------------- - 4:3 / 21:9 Aspect Ratio now supported - New Edge/Center GUI option - New Outsider Messages - New sounds for a few enemies - New Cooldown AS - New Powerdown sound for Sidearm - New effect when encounter has been cleared - End level readout now shows your current highest score - Zone 3 Aberration Zones have been revamped - Zone 3 Zone Defenders difficulty increased + some bug fixes - Added two new Attack Sequences (Amplitude, Extent) - Mousewheel as bindable input - Some priority/maneuvor/offence bugs fixed - Rivals shows Top 10 Steam friends (was Top 5) - Sidearm pickup/putaway animations sped up - Fixed several AS settings - Fixed Decimate not working - Fixed enemies spawning inside Venus traps - Global/Rivals only triggers if you pass/overcome them on rank - Can stake enemies into traps now
Sorry for the longer than usual delay on this one. Wanted to keep it all tight and add in some new functionality that people have been asking for.
Big thanks to everyone that's posted bugs and feedback here as it's helped us out immensely. We've got a small discord going here for anyone that's interested: https://discord.gg/wjcaKkp
This patch has a whole heap of changes and fixes, and some new key features.
We're really comfortable with where DESYNC is at now in terms of difficulty and progression. If you have any feedback or issues, let us know here or on discord or twitter or email! We'll likely be slowing down the patches this month and focus on Steam Cards + Controller support and some other periphery features and additions.
-------------------------------------------------- - 4:3 / 21:9 Aspect Ratio now supported - New Edge/Center GUI option - New Outsider Messages - New sounds for a few enemies - New Cooldown AS - New Powerdown sound for Sidearm - New effect when encounter has been cleared - End level readout now shows your current highest score - Zone 3 Aberration Zones have been revamped - Zone 3 Zone Defenders difficulty increased + some bug fixes - Added two new Attack Sequences (Amplitude, Extent) - Mousewheel as bindable input - Some priority/maneuvor/offence bugs fixed - Rivals shows Top 10 Steam friends (was Top 5) - Sidearm pickup/putaway animations sped up - Fixed several AS settings - Fixed Decimate not working - Fixed enemies spawning inside Venus traps - Global/Rivals only triggers if you pass/overcome them on rank - Can stake enemies into traps now
This patch adds some new functionality and fixups, and improves on the Boss fights a bit. We've also focused on bringing more excitement to the experience sooner, so you'll find some new Aberration levels unlock even if you haven't overcome the Zone Defender.
As for the immediate future, we've got some more to wrap up for Patch #5... and we're starting work on a new game mode that we know everyone will enjoy.
- Added credits to menu - Added three new Attack Sequences (Justicar, Nether, Joust) - Added High score, Global score and Rival score bonus to End Readout - Added ability for Pulsar Sidearm to instant stagger heavy and flying enemies - Added new Steam Achievements - Added new sounds and ambience to Boss introductions - Lowered strength of ShieldBear shield - Added sounds to pause menu - Fixed Ambidextrous not working in all Aberration levels - Fixed instances where dead user wouldn't look at cause of death - Fixed Evader not working with all weapons - Fixed some collision issues - Fixed left weapon alignment issues - Fixed Rival Notification not being able to be disabled - Zentore fight tuning / fixes - Aberration levels now unlock after beating it's normal counterpart - Allow Flying enemies to be staggered like all enemies - Level music fades and restarts smoothly
This patch adds some new functionality and fixups, and improves on the Boss fights a bit. We've also focused on bringing more excitement to the experience sooner, so you'll find some new Aberration levels unlock even if you haven't overcome the Zone Defender.
As for the immediate future, we've got some more to wrap up for Patch #5... and we're starting work on a new game mode that we know everyone will enjoy.
- Added credits to menu - Added three new Attack Sequences (Justicar, Nether, Joust) - Added High score, Global score and Rival score bonus to End Readout - Added ability for Pulsar Sidearm to instant stagger heavy and flying enemies - Added new Steam Achievements - Added new sounds and ambience to Boss introductions - Lowered strength of ShieldBear shield - Added sounds to pause menu - Fixed Ambidextrous not working in all Aberration levels - Fixed instances where dead user wouldn't look at cause of death - Fixed Evader not working with all weapons - Fixed some collision issues - Fixed left weapon alignment issues - Fixed Rival Notification not being able to be disabled - Zentore fight tuning / fixes - Aberration levels now unlock after beating it's normal counterpart - Allow Flying enemies to be staggered like all enemies - Level music fades and restarts smoothly
- Faster/Interruptible Weapon Swapping - Pink S+ on end screen + edited end screen visuals - Terrablaster Shuriken uses accuracy correctly - Loading Screen shapes fixed and added - Disable Link Network terminal tutorial button if option is off in options - Fixed some achievement stats - ToxBlaser Level 2 Ability speed increased - Fixed spinning traps not colliding with airborne enemies in Aberration Colossal - Zone 1 enemies begin their Melee attacks slightly faster - Fixed several locations players could get out of bounds
- Faster/Interruptible Weapon Swapping - Pink S+ on end screen + edited end screen visuals - Terrablaster Shuriken uses accuracy correctly - Loading Screen shapes fixed and added - Disable Link Network terminal tutorial button if option is off in options - Fixed some achievement stats - ToxBlaser Level 2 Ability speed increased - Fixed spinning traps not colliding with airborne enemies in Aberration Colossal - Zone 1 enemies begin their Melee attacks slightly faster - Fixed several locations players could get out of bounds