Today we release the Open Beta 2.5.6.55363 with several high priority issues for the Hornet AIM-9 family which were discovered yesterday. However, I decided to release this OB because it delivers significant changes made by our partners to the aircraft that are very important for you and we prepared new features for Hornet and Viper.
The issues will be fixed and updated during the coming week.
Sincerely, Kate Perederko Chief Operating Officer
DCS World
AIM-120 missile. The probability of countermeasure spoofing returned to the old value. Replay system. User tracks in some condition replay with very low FPS - fixed. Infantry not engaging each other - fixed. AI aircraft using high drag MK 82 Snakeye not below 1000ft - fixed. Crash to desktop on wingman actions - fixed. Ground AI vehicles no longer move on their own to use weapons - fixed. Piston engine fire effect is fixed. Enabled all aircraft types to rearm from friendly FARP objects. Decreased range opens fire Soldier with M1 Garand from 1200 to 500 meters. F-14 AI will operate on the ground parkings with folded wings. Web RTC. Updated GUI. AI Ju-88 and A-20 ignore reaction to threat settings - fixed. ME. Metric and imperial sometimes displayed incorrectly - fixed. Third Reich pilot model. Remove Swastika from Iron Cross. Increased g-tolerance of pilot. Effects. The Speed smoke and fire was improved. Sound. Added a more robust workaround for broken drivers. Mouse input. Added ability to assign commands to extra mouse buttons. Modern SAMs (S-300, Patriot, Tor, SM etc.) have to engage aircraft weapons like ARM, tactical and cruise missiles. Restored ability. Starting WP for ships has a speed of 0 km\h by default. Western RWR: Added symbol for new Kuznetsov (2017) - SW Changed indications of SAM search RADARs
DCS MiG-21bis by Magnitude 3
Tuned ARU to measure speed and altitude more accurately. Tuned AA missile range and tracking features for the R-3S/R, R-13M/M1, and R-60. Tuned RS-2US and R-55 missiles ranges and tracking features to a limited extent, according to little available credible data. Fixed AA missile IR sensors from targeting the sun below the horizon and behind obstacles. Increased the front leg spring force to improve shimmy dampening. Adjusted Syria instant action missions.
DCS AJS-37 by Heatblur Simulations
Added Roadbase mission for Syria Map. Added more Quickstart missions for Syria Map. Reduced opacity of HUD and Canopy glass. Increased night illumination of ADI. Tweaked wheel brake effectiveness. Fixed RB-05 Flare visibility. Updated RB-24J to sync with ED AIM-9P. Fixed RB-05 Cover appearing after missile is fired, instead of before.
DCS F-14B by Heatblur Simulations
NEW! Added ability to hide HUD Camera: click the HUD camera in the cockpit to remove it. (F-14 pilots could carry hex wrenches to remove the HUD camera, especially for landing.) Fixed ARC-159 keybinds (and reverted preset/guard being switched). Fixed "stab in, else out" and "stab out, else in" keybinds for the radar control panel. Fixed Syria Instant Action mission issues. Synced AIM-7 data to latest ED AIM-7 changes. Tweaked AIM-54 PN coefficients for smoother transitions and a slightly better effect at long range (to try and counter the disadvantages of the current terminal guidance compromise). Added preliminary/ rudimentary TCS trim support (just works visually for now and remains WIP). Fixed AIM-54 Logic regarding TCS Target tracking. Taught JESTER to turn on AWG-9/AIM-54 cooling as appropriate during poststart procedure. (Fixes cooling light not going off unless it was cycled to off and on again.) Fixed Cmptr/Target designator sometimes jumping slightly on HUD when designating a Ground Point. Added textures to intake covers for static F-14. Fixed broken shading near airbrake on top rear fuselage. Fixed broken shading, AO and RoughMets on spine GPS antenna. Tweaked intensity of landing light slightly. Fixed lack of night illumination on RIO TID rollers. Partial fix to lack of night illumination on Weapon selection roller. (Known bug: illumination shows only “turn” at the moment.) Fixed lack of night illumination on AWG-9 Range Gauge. Flipped green/amber lights on RIO Advisory panel. Fixed Ejection seat arming lever remaining after RIO Ejects. Fixed possible cause for CTD during compressor stalls.
DCS AV-8B NA by RAZBAM
Added vertical tail damage parts and fragments. Fixed damage model issue where parts would not fragment off. Fixed damage model issue where weapons would sometimes remain on destroyed wings. Added INS course set keybinds. Added DMT now slaved to AIM-9 seeker. Fixed erratic control functionality with altimeter adjustments. Fixed erratic control functionality with CRS knob adjustments. Fixed Comm channel selector not sequencing correctly. Fixed TPOD still in power-up mode when starting initial conditions to in-air or engines on. Fixed inverted HUD reject logic. Fixed AGM-122 Sidearm seeker not aligning with RWR source signal. Removed incorrect HUD limitations for AGM-122 Sidearm ready-for-release Fixed AIM-9 incorrectly firing when cycling from AG to AA then back to AG. Added ADI cage toggle keybind. Added ADI pitch adjust keybind. Added GBU-32 JDAM. Added GBU-54 Laser JDAM. Replaced USAF AGM-65G with USN AGM-65F. Fixed rudder trim in-cockpit switch not operating. Fixed rudder trim indication in cockpit and in controls indicator. Fixed SSS Left should now sequentially cycle between EHSD centered, EHSD decentered, and ECM pages. Fixed ECM page not returning to the original MPCD format. Fixed EHSD course over ground incorrect in Mag heading mode. Fixed EHSD decenter display overlay getting mis-placed. Fixed EHSD moving map on MPCD too bright. Fixed EHSD resulting in symbology misplaced when zoom set to AUTO Fixed Course Error not showing in the EHSD Fixed font for EHSD to be correct size. Fixed inverted default rocket range profile values. Fixed Left MPCD brightness control not operating correctly. Fixed Right MPCD brightness control not operating correctly. Fixed RWR still partially functioning when turned off. Fixed RWR minimum volume too loud. Fixed missing RWR power/volume knob adjustment increments Added RWR Declutter option: When selecting LIM only contacts that are locked, guiding weapons or that are inside the LETHAL ring will appear. Fixed pull-up cue not occuring when selected. Fixed dual rack bombs not releasing in the correct order. Fixed top-right rocker switch on left MPCD bleeding into bezel. Fixed scaling of HUD repeater on MPCD to be correct size. Fixed engine efficiency table error at very high altitudes that was resulting in higher than expected thrust loss. Fixed SAAHS paddle disable incorrectly resetting stick trim position and not resetting rudder trim and will now correctly restore rudder trim when released. Fixed Speedbrake logic based on SME information to extend as long as OUT is pressed and will fully retract when IN is pressed (Allows for partial extension but will always fully retract). Fixed aircraft diverting in some cases prior to maneuvering tone envelope. Fixed infinite coefficient values in some conditions of large body angular rates (out of control). Modified structural load damage to no longer be instantaneous, now requires sustained over-tolerance for structural (wing) failure. Modified TPOD axis dead-zone to be slightly reduced. Added missing white indication on Emergency Battery Handle. Added Emergency Gear rotation and pull in Cockpit Model. Added emergency gear deployment logic Added emergency gear battery logic Updated gear handle logic. Gear handle light logic corrections Added gear DN LOCK OVRD button logic Added keybinds for gear DN LOCK OVRD Added keybind for Gear Emergency Deployment. Added keybind for Gear Emergency Battery Activate. Corrected flat black background on some MPCD pages Corrected HUD pitch ladder behavior Corrected HUD flight path marker behavior Updated TTT/TOT function to continuously calculate Command Speed (CS). Added Weapons Release Tone. Fixed missing seat height adjustment control. Seat model animation work-in-progress Added ejection seat ground safety handle arming logic. Ejection will not happen unless the seat is armed.
DCS M-2000C by RAZBAM
Added vertical tail damage parts and fragments Added support for more RWR codes Added ability to modify RWR codes dynamical via cockpit/scripts/SERVAL.lua Added RWR code documentation at doc/M-2000C RWR Threat Codes.pdf Fixed damage model issue where parts would not fragment off Fixed damage model issue where weapons would sometimes remain on destroyed wings Fixed S/P lights turning on where a PCA button is empty Fixed GBUs not appearing on the PCA when loading S530Ds on the wings Fixed gear handle should now blink when test light button is on the 1 position Modified autopilot roll logic improved based on updated documentation and SME input Modified structural load damage to no longer be instantaneous, now requires sustained over-tolerance for structural (wing) failure.
DCS MiG-19P by RAZBAM
Fixed sudden zoom out that would occur sometimes when in external aircraft view Fixed pilot hand going through canopy glass when closing the helmet visor Modified aileron damage tolerance at high speed from 120 deg/sec to greater than 150 deg/sec sustained for more than 0.5 sec Fixed damage model issue where parts would not fragment off Fixed damage model issue where weapons would sometimes remain on destroyed wings
DCS JF-17 by Deka Ironwork Simulations
Added HOTAS T5 TDC re-center for CM-802AKG when releasing the key (NOTE: need to rebind the T5 up/down/left/right keys on device and keyboard if you bound it before!! Axis should not be affected.) Added canopy glass fog effect (defog button also functional) Added special option to select cockpit model between visual quality and performance (big fps drop when warning light test on, etc) Added weapon quantity limitation when set manually in SMS Load page Added UTC for Syria and Channel maps Added 07-09 missions to free campaign (full campaign plans to have 12-14 missions) Added 4 quickstart missions for Syria map Added 1 multiplayer mission Fixed WMD7 BIT skip issue in cold start Fixed HUD TDC axis control Updated radar antenna scan speed for INTC/DGFT/AG
ChinaAssetPack by Deka Ironwork Simulations
093: Temp fixed torpedo explosion issue 093: Torpedo launch angle (gyro angle) now is slaved to periscope azimuth (controlled by player), therefore need to do all calculations manually by player SD-10: use aa_missile_amraam scheme (A walkaround solution of TWS launch warning for F-16/F-18). More detailed explanation: https://forums.eagle.ru/showpost.php?p=4478494&postcount=19
DCS C-101 Aviojet by AvioDev
Fixed GPS position. (Already committed in previous revision but was not added to changelog) Improved WARNING, FIRE, ANTISKID OFF, ANTISKID FAIL and CAUTION lights brightness Improved FD buttons brightness of C-101EB forward cockpit Improved AOA indexer light brightness Fixed brightness of priority transfer korry dots. Both for C-101EB and C-101CC. Adjusted the following lights brightness: Fuel available indicators, fuel transfer pressure indicator, fuel FUS quantity selector, boost pump korry, fuel shutoff valve korry, engine anti-ice korry, engine computer korry, battery L and battery R korries Fixed the following lights brightness, they are now dimmed with consoles lights knob: aileron servo-actuator cutout korry, emergency fuel valve korry Labels of priority transfer korries (UHF, VHF and NAV) are now always on when electrically energized. Both for C-101EB and C-101CC Batteries temperature red lights will be off now when there is no electrical power available (this issue had been introduced recently after textures rework) Minor: Removed looped cell links in aircraft setup Fixed parachute texture Added Syria map quickstart and single missions (EN and ES localizations) Fixed handling of frequency set in V/TWU-740 radio of C-101CC, as there was an issue with the 0.05 digits selector.
DCS P-47D Thunderbolt by ED
Added 2 additional modifications: P-47D-30 (early) and P-47D-40 Added new bombs and rockets for using on the aircraft Added external fuel tanks and the M10 smoke tank. Updated bombs delivery procedure. Updated damage visualisation Flight manual EN, RU. Log book not recording P-47 stats - fixed. known issue - AI controlled aircraft have problems when aiming M8 rockets
DCS P-51D Mustang by ED
Starter sound can be heard even without spinning propeller - fixed.
DCS UH-1H Huey by ED
Co-pilot not firing miniguns at targets - fixed.
DCS Ka-50 Black Shark by ED
Cockpit. Corrected OPER and OFF text on L-140 panel.
DCS MiG-15bis by ED
Tracer not seen on 23mm cannon - fixed.
DCS A-10C Warthog by ED
HUD goes to A-A mode without any Electrical power - fixed.
DCS F-16 Viper by ED
Added AGM-65D/G/H/K. W.I.P (Add to the next OB): BSGT option. Uncage. LOS with successful handoff on HUD. It is possible to lock on with two missiles prior to launching the first missile. TMS-right re-command handoff ASL on HUD for BORE mode
Added AGM-88C (HAS Mode). AGM-88 Threats table Optimize F-16 livery files -fixed SYM Rocker No Longer Working - fixed Some liveries lack textures - fixed Scan Broke for Boresight & Vertical Scan - fixed Radar: Loss of track from SAM to TWS - fixed Helmet mounted device change: Added option in the ME aircraft property tab Added ground crew comm G Tolerance - Open Beta vs Dev Trunk - fixed Litening Phase II: Current coordinate display is not looks like in design doc and original source - fixed F-16CM TGP Will Not Power On After Takeoff - fixed Updated F-16 Guide with newly added features as required. Changes are noted on the Latest Changes page. HMD Boresight ellipse displayed all time -fixed
DCS F-18 Hornet by ED
Added AGR Mode Added FTT Mode (Without tracking moving target. Moving target - w.i.p) Added Mark Point option Incorrect HOTAS Command for Castle Switch aft - fixed ZTOD on UFC Error - fixed Radio volume ISSUE - fixed Broken fuel transfer from external tanks - fixed SA page SAM threat rings draw order - fixed Master mode buttons A/A and A/G are pressed at mission start - fixed MK-82 Auto mode dropping long - fixed Threat circles on SA page only show if threat Icon is visible - fixed AGM-65 IR Display and SLAM display very dark - fixed Hot start should have INS selector knob in IFA - fixed EXP render issues - fixed HUD Sidewinder count does not update until zero missiles remaining - fixed Firing AIM-7F causes switch to other AIM-7 type - fixed AIM-9 HUD Count does not change until all missiles expended - fixed SELECTIVE JETTISON in STORES mode not working correctly for some stores. - fixed AIM-9 seeker and TD lock onto different targets - fixed Strange behavior when switching between A/G radar EXP modes and A/A radar - fixed With stick hidden NWS/Undesignate click spot remains and creates problems for some users - fixed AG radar EXP2-3 beam jump on first pass - fixed AG radar heading figures overlap on switch from Map to EXP1-2-3 - fixed Check UFC and radio button pushes change AM / FM status - fixed Unlimited weapons - does not respect salvo / ripple after replenishment - fixed AGM-65 A/G RDY not indicated on HUD in certain condition - fixed GACQ and VACQ Scan patterns broken - fixed COMM was turned off, new channel applied right after COMM powered up - fixed Radio volume does not turn off radio when at minimum - fixed AGM-88C disappear after launch - fixed Radar elevation coverage is incorrect - fixed TWS antenna slew messing with RWS - fixed Refueling Floodlight isn’t bright enough - fixed TGT steering is not selected after HUD, FLIR or A/G radar cursor designation - fixed HSI/SA page A/G designation diamond missing for FLIR and HUD designations - fixed Added Winwing HOTAS Hornet Files Incorrect coordinates format in Litening output in current build (decimal, but need to be precise classic one) - fixed INS Alignment: Moving aircraft should require manual waypoint 0 update. - fixed Helmet mounted device change: Added option in the ME aircraft property tab Added ground crew comm Added HMD EW Symbols AIM-9L & AIM9-M losing lock with control input - fixed IFA Alignment has strange effect on velocity vector and CCIP CCRP fall lines - fixed
Known issues:
AIM-9L & AIM-9M Tone loss AIM-9X 'jittering' with radar lock DCS Supercarrier by ED Added CVN-75. Arleigh Burke. Added liveries.
DCS Combined Arms by ED
Fixed delay before deleting an assigned target in F10 view. Fixed incorrect fire solution for controlled FLAK. Running infantry not firing - fixed. Fixed incorrect movement of units with type "on road" when rounding the road. Added auto-turning on the stabilizer during auto tracking (ctrl+F10) for gun 2S6 Tunguska. Fixed armor Armed Speedboat (20mm HE shells can't damage). Infantry ignoring WP in mission - fixed. MLRS cannot turn to use weapons - fixed. Improved visibility range for infantry
Campaigns
F/A-18C Raven One campaign by Baltic Dragon General: Added "mission complete" message to each of the missions Updated E2-C and Iranian AH-1 skins, they should be displayed correctly now Added new skin for UH-60s (Golden Angels) Added briefings for all missions in PDF format to DOCS folder Updated Raven One Guide Missions: Mission 01: Prevented USS Vincent Aiello from shooting at Iranian patrol boat. Added information about the campaign guide to the briefing. Fixed rare issue where SPACE BAR command for radio check would not work (replaced with F-10 menu instead). Mission 02: Updated kneeboard page with codewords. Updated designer's notes (Smoke has to take off first). Mission 03: Adjusted part with enemy MANPAD shooting at player's wingman. Updated victory condition to correctly award points for destroying weapons stash / truck. Mission 05: Added explanation about enabling Guard channel to Designer's Notes. Prevented a rare occurrence where UAE M-2000 would slam into player when refueling. Iranian aircraft skins should now show properly. Mission 06: Updated kneeboard (added Marshal frequency). Mission 07: Updated speed and position of recovery helo. Mission 08: Updated starting location of Raven 12 - she is no longer blocked by static aircraft. Mission 10: Removed helo sitting on the deck at mission start. Fixed issue where campaign would not progres if player didn't refuel. Mission 12: Adjusted player's loadout. Fixed rare issue where despite mission success the result would be 50 points. Mission 13: Updated kneeboard and waypoint number (Topaz 1). Fixed faulty trigger detecting when player lands. Mission 14: Fixed problem with campaign pushing back to M13 after completing M14.
A-10C BFT Campaign by Maple Flag:
Missions BFT02, BFT03, BFT11: Updated AI vehicle paths to avoid collisions.
Pick any aircraft and dogfight 1 v 1 (guns only) against other players across the world in this charity event to support the fallen and their families. DCS pilots will fight for prizes from Eagle Dynamics, Foxx Mount desk mounts, Blackhog, and Tacview.
Registration is open until the 25th of September.
1st place - Fight with Falco, Tacview advanced license, Foxx Mount Desk Mounts (stick and throttle), Blackhog B-Explorer Stand-Alone, and a DCS module of your choice. 2nd place - Tacview advanced license, Foxx Mount Desk Mount (stick and throttle), and a DCS module of your choice. 3rd place - Tacview advanced license and a DCS module of your choice.
We will be introducing two expansions to DCS: P-47D Thunderbolt. The P-47D-30 (Early) modification will become available; equipped with a Mark 8 gunsight, an earlier version of the control stick and throttle lever, as well as modified bomb dropping mechanics. From the exterior, the model is easily distinguishable due to the absence of the fin strake in the upper fuselage.
Our second modification is the P-47D-40 with rocket capabilities. These rockets are the familiar HVARs and the M8 rockets, both used extensively by the Allies in large numbers during World War II. The aircraft bombing loadouts have also been expanded.
Coming soon: integration of water methanol injection, improved engine damage modelling, and compressibility recovery using underwing dive flaps.
F-16C Viper
Updates
Most notably, we are working on the HARM and Maverick missile systems and look forward to sharing more information with the next 2.5.6 Open Beta update.
We will be hosting a 24-hour DCS livestream on the Tactical Pascale’s Youtube Channel to raise money for Mind, a UK-based mental health charity who work directly with those suffering.
A team of committed virtual pilots from our community will be flying in DCS World for a full 24 hours, only pausing to host livestream events like Giveaways, Competitions, and live community challenges. There will be live training sessions, and we'll be playing the latest homemade “Arabian Nights” campaign mission that includes a 3-hour operation with real-player ATC, GCI, mission commanders, and 30 virtual pilots.
A-10C II Tank Killer
Development Progress
As we prepare for the release of DCS: A-10C II Tank Killer by the end of this month, we are carefully checking the Flight Model’s buffet and stall implementation, instantaneous turn rate, sustained turn rate, and maximum speed at different altitudes. These checks enable measured parameters to match the flight manual charts with a precision to within 3%.
We found that buffeting affects the airframe at a lower AoA than is stated in the manual, this affected aircraft handling during deliberate stalling. We are working on this issue, which will result in a significant improvement to overall aircraft behavior in this phase of flight.
In parallel, many of the new systems are now functional including laser-Maverick, APKWS, and the GBU-54 LJDAM. Work continues on the Helmet Mounted Cueing System (HMCS) and associated HOTAS commands and updating the cockpit and external art.
F/A-18C Hornet
Updates
This week we fixed an issue with A/G radar heading figures overlapping when switching from Map to EXP1-2-3. Other strange behavior when switching between A/G radar EXP modes and A/A radar has now been resolved.
When Unlimited weapons mode is activated, the salvo / ripple replenishment levels now display correctly. Threat circles on SA page now show even if the threat Icon is not visible. The SAM threat rings draw order on the SA page has been fixed. Swapping HSI/SA on left and right MDI now functions correctly.
A fuel transfer issue from external tanks has now been fixed. Radio volume issues and the COMM AM/FM change on the UFC have been fixed.
The ‘Throttle - HOTAS Warthog’ and ‘VPC WarBRD + MT50’ now have updated presets.
We are doing our best to meet your highest expectations and intensive internal and external beta-testing is underway. Currently we are working on improvements to new weaponry (APKWS, laser-guided Mavericks and bombs). We are also working hard on all current bugs with scheduled fixes coming in further updates.
MiG-21bis
Development Report
Most importantly a long awaited update to the cockpit mesh was finalised, which substantially improved the precision of cockpit geometry. This will be particularly appreciated by VR users.
Visual improvements were followed by a new Flight Model as well as Avionics and Weapon System enhancements such as the recalibration of all the instruments. Significant ground clutter causes performance degradation when the RP-22SMA radar is used in low level flight, this has yet to be resolved. Small corrections to the lift coefficient at lower Mach numbers were made. Structural damage caused by exceeding G-load limits is now dynamically calculated depending on aircraft weight.
The addition of navigation data for DCS: Syria has been added, as well as a number of new missions. An overhaul of almost all air-to-air missiles is also in progress.
We are experimenting with a more realistic rendering technology for the ASP gunsight and RP-22SMA radar. Magnitude 3 has expanded the Leatherneck Simulation team who are now working on DCS: MIG-21bis, and two other projects...
Mi-8MTV2
Crew - Part One
A new crew campaign from Stone Sky is available for DCS: Mi-8MTV2 Magnificent Eight. Set in the extremes of Northern Russia, this campaign will test your skills at all stages of flight.
Experience the immersive atmosphere of the arctic on Bolshevik Island in the Caucasus where the Mi-8 helicopter is still a demanded transportation mode. Your base is situated at the Solnechnaya Polar Station refinery complex, within the territory Severnaya Zemlya.
Complete day and night time exercises still in use by the Russian Army aviation. Destroy ground targets in combat training flights and lead combat missions, which require perfect management to enable a safe return to base.
Voiced radio messages in English and Russian give an insight into the civil aviation work carried out in Arctic Russia. Your adventure awaits!
This campaign requires knowledge of navigation equipment, avionics and helicopter control.
This week we delivered a patch for DCS World Open Beta 2.5.6.54046.
Please read the full changelog.
DCS World
Development Report
Improvements to DCS World core have been made and a shader compilation error that occurred when using high resolution displays has been fixed. New Single missions for DCS: Syria are now available for the A-10C Warthog, Mi-8 Magnificent Eight and Su-27 Flanker.
Combined Joint Task Forces Red and Combined Joint Task Forces Blue were added to the Mission Editor (ME) as countries. As well as United Nations Peacekeepers.
F-14A/B Tomcat
Updates
Considerable updates to DCS: F-14A/B Tomcat;
New fire and smoke animations for engine fires and compressor stalls (WIP) Fixes have been made to Cage the Bear Campaign - thank you Kaba! Several fixes to Quickstart missions Fixed ARC-159 mode keybindings (guard,manual,preset,inc,dec) Jester will set AN/ARC-182 to AM now when starting cold Fixed AOA Indexer Brightness step up/down keybindings
We look forward to your feedback regarding these recent updates,
DCS World Steam Edition - contact@rockpapershotgun.com (Tim Stone)
A is for Alphabetised wargame and sim news.
Welcome to the cosy corner of RPS where the vehicular is valued, the historical is hallowed, and the paragraphs are shorter than 7.5 cm Kampfwagenkanone 37 L/24 barrels. (more…)
NEW: Added 5 Quickstart missions for Syria and 2 Quickstart missions for the Channel Map
Fix to AI logic in Mjolnir Response Mission 2
Fixed RB-24J
DCS F-18C Hornet by ED
Added new rendering for EXP 1/2/3 mode
WWII models that have no AG radar signature - Fixed
Modern ground vehicles models that have no AG radar signature - Fixed
Static objects AG radar signature issues - Fixed
All static buildings have no AG radar signature - Fixed
A/G radar - DBS: FRZ picture disappear if you will move outside scan area - Fixed
DCS F-16C Viper by ED
Added Israeli and Turkish skins
DCS: P-47D Thunderbolt by ED
Updated flight manual (fixed typos, minor further updates)
DCS L-39 by ED
Failures, assigned in Mission Editor, don't work - fixed
DCS Flaming Cliffs by ED
Su-33. Ramp start is possible only with power off - fixed
DCS A-10C Warthog by ED
Restored assigned engine failures in old missions
DCS Mi-8MTV2 by ED
Spring Tension campaign. Mission 18: two helicopters spawn on one place - fixed
DCS I-16 by OctopusG
Fixed broken controls animation in the cockpit
DCS Syria map by Ugra Media
Fixed:
known bugs in airfields taxiing
known bugs in airfields parking
known bugs in airfields lighting
bugs in collisions and lighting in stadiums
bug when forest rendering range setting now works improperly
Improved:
airfields lighting at parkings
"collision shells" of objects, including helipads in hospitals
lighting of city blocks and unique objects
scenes around unique objects
surface textures, fixed joints and artifacts around roads
scenes of airfields in the takeoff and landing courses
"collision shells" of trees
map wallpaper
Campaigns
A-10C Advanced Aircraft Training Qualification Campaign by Maple Flag:
TAC14 - Adjusted Helicopter Altitudes
TAC15 - Minor text dialogue change
TAC16 - Corrected Flight Examiner takeoff time
F/A-18C Raven One campaign by Baltic Dragon
Mission 01: Prevented USS Vincent Aiello from shooting at Iranian patrol boat. Added information about the campaign guide to the briefing. Fixed rare issue where SPACE BAR command for radio check would not work (replaced with F-10 menu instead)
Mission 03: Adjusted part with enemy MANPAD shooting at player's wingman
Mission 05: Prevented a rare occurrence where UAE M-2000 would slam into player when refueling
Significant updates to DCS world. Please read the full OB changelog
Mi-24P Hind
Development Report
Overall The cockpit model: Aft Crew Station and Front Crew Station - 100% completed. Animated cockpit objects: Aft Crew Station - 100%, Front Crew Station - WIP (40%). The external 3D model - 100% Animation of external model objects - 70%. The flight model is complete now and will undergo fine tuning. Power plant - 100%.
Helicopter Systems Completed Electrical Power Supply System - 100%; Fuel System - 80%; Hydraulic System -100% Oil Systems - 80% Anti-Ice System - WIP Fire Detection & Extinguishing Systems - 70%; Brake system - 100%, Air Conditioning System - WIP Lighting System - WIP Flight control system (including SAU-V24) - 80% (WIP - SAU setting) Completed radio communication equipment - 100%; Helicopter radio navigation equipment -> 80% (WIP - the map indicator is being revised). Instruments and avionics -> 80% (WIP - connection of operator's cockpit objects). Armament and Weapon control Sight ASP-17V and Analog-Digital Computing Device (AСVU), AUTO and Manual modes - completed Pilot weapon control panel (PUVL) - completed Built-in cannon and mounts (30 mm, GSh-2-30) - completed (with all fire modes) Universal gun or grenade launcher container systems (GUV-1) - completed Bombing munitions and racks - completed Guided weapons (9K113 Guided Missile System with 9M114 or 9M120 missiles) - WIP PKI operator's sight - WIP Rockets
UB-32 rocket launchers with S-5 rockets - completed
B8V20A rocket launchers with S-8 rockets - completed
B-13L rocket launchers with S-13 rockets - completed
APU-68UM3 rocket launcher with S-24B rocket - completed
The RWR SPO-10 is under development The crew AI (pilot /co-pilot) is currently WIP
F/A-18C Hornet
Updates
We have been working on significant enhancements that include:
Adjusted turn rate needle AIM-120 Quantity on HUD Incorrect with Mixed Types Onboard Autostart macros fixed with INS STD HDG Alignment INS alignment takes WPT0 if GPS unavailable, STOR HDG Alignment added, IFA (wip) Inertial NAV status fixed AINS, "P/INS" advisory IFA GPS display hides while AINS mode Toggle HUD Time Off with Landing Gear Down AGM-62 uncage issue
We look forward to your feedback regarding these recent improvements.
This week we released DCS World Open Beta 2.5.6.53756
Introduced the new DCS: Syria Map* by Ugra Media.
Introduced two new campaigns:
DCS: F/A-18C Raven One Сampaign by Baltic Dragon
DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky
DCS World
R-27 missiles family. Reduced the value of the induced drag, increased lift. Lift to drag ratio now is more accurate and provides better performance against maneuvering targets, compared to AIM-7 performance level.
R-77 missile. Reduced the value of the induced drag, reduced transonic zero-lift drag, increased the lift. Missile will better save energy, slightly increased range at low altitude.
AIM-7 missile. Adjusted autopilot to fix guidance inaccuracy.
DCS Scripting Engine. Shooting start/end events lack information on weapons - fixed.
DCS Scripting Engine. Most weapon class functions fail on torpedoes - fixed.
SA-6 Kub. Search-track radar still emits after the alarm state set to green - fixed.
Runway still damaged after repair for bombs craters just off the edge of the runway - fixed.
Dedicated Server. "Engage Air Weapons" has reduced functionality on dedicated (norender) server - fixed.
MP. [LCtrl + F10] command allows the player to get position on map even in 'Map only' mode - fixed.
The Schnellboot will evade a collision in a torpedo attack.
ME. Neutral static objects are not in the targets list, but can be selected by clicking on the object on the map - fixed.
Aircraft AI. Lead aircraft in tight turns can create physics problems for wingmen - fixed.
MiG-25. When a plane loses a wing, missiles stay in the air - fixed.
Air tankers with unsuitable refueling connectors for the player's AC will not react to the player's requests.
Projected runway lights turn off as soon as the nose wheel is down - fixed.
Implementing compressibility for pitot tube for Mach > 1 and turning it on for all planes.
Tail wheel tuned for all taildraggers.
GDR (East Germany) added as a country.
MP. Now when server creation, the first (not last) mission in the list will be selected.
Ships start a mission in motion even if they have set speed 0 in the mission - fixed.
ME. AI aircraft. Added checkbox “AI off” for ground start.
ME. It's possible to set a task for aircraft AIs to attack friendlies - fixed.
ME. Improved auto naming of groups.
When choosing a missile on the F10 map and switching to the F6 view to this missile, another missile is shown - fixed.
MP. Cargo not synced correctly hangs in the sky after release, and can obstruct other helicopters in drop zones - fixed.
Sling loaded Cargo phantom not destroyed by destroy() function - fixed.
AI not using high drag MK 82 Snakeye below 1000ft - fixed.
Helicopter wingmen fall through the deck when landing on the ship - fixed.
Briefing window. Moving and scaling of large illustrations is adjusted.
F10 map units coordinates are out of panel - fixed.
ME. In advanced trigger options, if add an item by CLONE, then the content of the newly cloned item will not be saved - fixed.
ME. Added View menu item with ability to switch between Imperial and Metric units.
Added removing of precompiled shaders from previous version of dcs on Update.
Ground AI. The vehicles do not turn smoothly, but along a broken line - fixed.
DCS F-14B by Heatblur Simulations
NEW - Added 11 Quickstart missions for the Syria map.
Included Supercarrier versions for Syria Quickstart missions.
Added Quickstart Free Flight mission for the Channel map.
Fixed MLC Auto not using actual antenna elevation above horizon.
Fixed keybindings not incrementing panel and gauge lights appropriately.
Fixed RIO annunciator light intensities.
Increased intensity of slime lights (= formation lights).
Corrected roughness of intake ramps.
Fixed broken normals on intake areas.
Fixed unwelded vertices on engine nacelle.
Fixed mismatch intake ramp color on default livery.
Fixed incorrectly assigned textures on exterior gear doors and right wing.
Fixed missing fuselage in cockpit view.
Re-added normal map on TCS pod.
Rudders will now detach with heavy damage.
Increased size of fuel tank hitboxes to more closely match real life sizes.
Adjusted damage model to be less “tanky” with direct missile hits.
Improved aerodynamic damage effects.
DCS AV-8B by RAZBAM
Sound missing for AI aircraft once airborne bug fix.
DCS MiG-19P by RAZBAM
Fixed several typos in Russian cockpit.
Fixed the frontal glass canopy mesh so it does not look like it is raining inside it.
Small cockpit textures corrections.
China Asset Pack by Deka Ironwork Simulations
Added WingLoong-1 UAV AI for China, Pakistan, Egypt, Kazakhstan, Saudi Arabia, Serbia, United Arab Emirates, Algeria. Added AKD-10 missile for WingLoong-1, more weapons will be added later. Fixed HQ-7 LN no radar warning issue.
DCS JF-17 by Deka Ironwork Simulations
Re-made 6 training missions (more will come later)
Added new ground crew VoiceOver
Added abs axis binding for:
UFCP and HUD Brt knobs ACP COM1/2, TCN/ILS and MSL Vol knobs Сockpit illumination and AAR light knobs Note: dcs provides only 10 customized axis commands
Fixed: SMS page: max bomb quantity for selection (determined by load setting)
If more than 4 bombs mounted (i.e. 6), additional quantity 6 at OSB R5 If less or equal than 4 bombs, only show quantity 1, 2, 4 as before
Fixed: player must turn off all power supply to (un)install AAR probe.
Fixed: player must open canopy to update DTC.
Fixed thrust and wheel brakes axis command id ( need to rebind your joystick!!! )
Fixed UFCP_1 fallback viewport name.
Added g-suit tube operation in auto start/stop script.
Known issues:
ED just changed AG radar render code, we need time to figure out how to make our AG radar EXP modes work again.
DCS SA-342 by Polychop Simulations
Linked brightness of gun and mistral sight to weapons panel brightness rotator dial.
Added support for NS430 Module implementation.
DCS C-101 Aviojet by AvioDev
Video ON/STB/OFF switch in clickable cockpit is now conforming to DCS standards
Fixed EB FD glideslope commands. It now commands correctly to follow ILS GS, independently of the speed of the aircraft
Fixed voice-over of Sea Eagle missile training mission
Fixed Sea Eagle missile training mission. Modified wingman task to be able to launch two missiles
Enabled engine fire in failures list
All failures repair works now. See extensive list below
Fixed damage and failures repair issues:
Now all EB engine-related failures are applied to C-101 (it was not the case previously) All failures related to engine are now correctly repaired. Engine start is now possible after repair Added repair of the following previously implemented avionics failures and unrecoverable states: landing lights burnout, landing gear lock override safety wire, cockpit depressurization, reset of landing gear emergency extension handles, gear/flaps stuck state due to overspeed, canopy fracturing (C-101CC only)
Landing gear lever is forced now to extend position at repair
Improved ITT indication (both needle and digits) when electrical power is cycled on/off
Adjusted engine N1 and N2 pointers movement speed when electrical power is switched on/off
Adjusted movement speed of voltmeter needle
Fixed brightness of rear cockpit AOA indexer
Fixed C-101EB takeoff mission. F-18 does not crash now
Added SCAR Light Test Button functionality
Fixed ERR light on SCAR Display Unit. It now blinks correctly and on both cockpits
Added RAAF Roulettes livery
Added “PITOT HEAT” caution light function
Added pitot heat failure in Mission Editor
Pitot heat korry light is now off when Mission Editor “pitot heat fail” occurs
Added “pitot heat fail” repair
Fixed logic of “pitot/static port blocked” failures in Mission Editor. Now those follow the same logic as the one of “pitot/static port blocked by ice” systems failure, i.e., it uses last known values of pressures, etc.
Implemented pitot heat equation. Now it affects only the ability to reengage pitot heat on ground after about 17-15 minutes (depending on TAT) since enabled. To reengage pitot heat, wait for a couple of minutes until it cools down. Such electrical condition is very rare though
Updated cockpit textures, including lighting
Adjusted effect of alpha and beta on the computed indicated airspeed
Fixed cockpit lighting of external model
Added input_profiles_repairer.exe and corresponding readme.txt. This exe allows to recover old C-101 input mapping saved previously to Open Beta update 2.5.6.52196. Already correct profiles are kept untouched. Disregard the repairer output file
Adjusted g-suit effectiveness factor (a wrong scale was being used)
Modified "crash" button tooltip, added its activation condition for clarity
Updated brightness control for the following lights:
All cockpits: emergency pitch trim light, markers lights, ENG IGN light, CAWS panel lights, IFF test light, IFF reply light EB: ARN-127 freq digits, ARC-134 freq digits, ARC-164 freq digits, HSI digits CC: MPR light, telebriefing light, HSI/ADI digits
Korry buttons and other signal lights without integrated brightness control change now their brightness with instrument and consoles lights dimmers
Implemented landing gear red status lights (gear in transit)
Fixed ILS frequency typo in Persian Gulf instant action hard landing mission
Gear handle light brightness depends now on the instrument knob (dimmer) position
Fuel lights are set to off (white bars) when fuel measurement CB is pulled
CC HSI annunciator lights brightness is changed now with instrument knob (dimmer)
Radar locks air target in AG mode, but HUD target box stays in default or last known position - Fixed
ICLS is not stabilized. If ship rolls on waves ICLS bar swings together with deck - fixed
TACAN Data not showing on SA page top left - Fixed
Launch bar switch is down for player spawned on catapult - Fixed
JDAM indication is crossed out on the HUD when the JDAM is not aligned - Fixed
F-18C separate RWR indication is barely visible - Fixed
RWR screen is now rendered to a texture RWR brightness is initialized according to the night/day condition (Sun angle at mission start) Adjusted RWR symbology material alpha, as well as the visual appearance of the font (thickness)
Gun smoke is far too dense - Fixed
Forced "Unrestricted SATNAV" option doesn't work - Fixed
Laser CODE on SMS main page with Guns selected creating a conflict - Fixed
GBU-31(V)3/B Fuze Error - Fixed
AMRAAM midcourse guidance stops when the L&S is swapped with DT2 in LTWS - Fixed
Designation in NAV or AG modes stops AIR Attack Radar range and elevation changes - Fixed
AIM-120 Quantity on HUD Incorrect with Mixed Types Onboard - Fixed
Autostart macros fixed with INS STD HDG Alignment - Fixed
INS GND alignment never finishes if GPS is not available - Fixed
INS alignment status display in HSI indicates 0.5 OK but INS alignment is not ready - Fixed
Aided INS (AINS) position mode - Fixed
Missing MPCD Display Controls
Contrast control was added to AMPCD Also contrast control was implemented for L/R MDIs
Added yardstick to FLIR page
Added coordinate display for FLIR page
Added north arrow to FLIR
INS align display horizontal bar aligned - Fixed
Hot start IFA not aligned properly - Fixed
Hot start should have INS selector knob in IFA - Fixed
FCS page glitch (Appear only on first page activation) - Fixed
POS/ADC Caution Message is Missing - Fixed
INS DEGD Caution Message is Missing
Fuel overwrites WP name - Fixed
Comm 1 switches from AM to FM on its own - Fixed
Engine sound update (wip)
Major external sound update
Air-to-Air Target Range on Air-to-Ground HUD - Fixed
AG radar. Infantry can be detected - Fixed
AG radar. FRZ and SIL don't function properly - Fixed
Maverick slaving after step- Fixed
AG radar. EXP render issues - Fixed
Toggle HUD Time Off with Landing Gear Down - Fixed
DCS F-16C Viper by ED
TGP Litening:
Added HOTAS Commands Added Cursor Zero (CZ) Mode Added Steerpoint Indication Added HSD Steerpoint Added Laser Range Indication Added Laser Code Indication Added Camera Pointing Azimuth Added DCLT option Added Time to Steerpoint Indication Added AA mode Added North Arrow Added Coordinate Display Added NAV Mode Slave Added Meter Stick Value Added Gray Scale
HUD CCRP indication doesn't sync with on TGP selected target - Fixed
LASER guided bombs Time to impact on HUD & TGP - Fixed
TGP Slew changes Waypoint locations IN HSD - Fixed
TGP can show -10ft of altitude - Fixed
TGP CCRP selection drops empty waypoint coordinates to (X = 0, Z = 0)
HUD AOA Bracket top and bottom to wide - Fixed
Adjusted dim lights logic
CMDS "CHAFF FLARE" message after takeoff - Fixed
FLIR crazy brightness parameters at night - Fixed
HSI Very dimmed at night - Fixed
Master light switch is not illuminated - Fixed
Countermeasures released below aircraft - Fixed
Add NOT SOI label to formats that can be assigned SOI: FCR/TGP Pages
Add Weapon Time To Impact (TTI)
Add Time to Steerpoint Needed
DCS F-86F Sabre by ED
F-86F Direction indicator knob animation corrected
DCS Flaming Cliffs by ED
Su-25T Cockpit. Restored coloured glass. Corrected glass material. Added scratch texture on the canopy. Added rain drops on glass.
MiG-29 Cockpit. Restored countermeasures counter. Corrected the speed indicator. Added scratch texture on the canopy. Added some textures.
Su-25 Cockpit. Added scratch texture on the canopy. Added rain drops on glass. Corrected mirrors animation.
A-10A Cockpit. Added scratch texture on the canopy. Added rain drops on glass. Eliminated gaps on the back side of the cockpit.
MiG-29. The engine nozzle will open if the throttle is pulled back independently from the airspeed.
Su-25T. The TV screen is transparent in HUD only view - fixed.
DCS Mi-8MTV2 by ED
Eliminated gaps on some details of the cockpit
DCS UH-1H Huey by ED
Fix of left side gunner sound
DCS L-39 Albatros by ED
Gear indicator lamps don't work after a cold start - fixed
DCS Supercarrier by ED
Super carrier figures only render in one eye in VR and the encyclopedia - fixed
DCS: The Channel Map by ED
When the AI takes off from runway 3 of High Halden, they fail to see any units on the runway and crash into them - fixed
DCS WWII and Assets Pack Schnellboot sometimes incorrectly attacks the target - fixed Bofors 40mm erratic behaviour - tuned Flak 41 ignore buildings/scenery and continue to fire without LOS - fixed Tail wheel behaviour tuned for all taildraggers
Voice chat
Users can create their own rooms
Crew intercom rooms autocreated now
Mission makers can create additional coalition rooms via scripts system
Mission 09: Aerial photo in brief corrected. Mission 10 Simple A2A version: Correction to an important vehicle late activation.
Bf 109 K-4 Jagdflieger Campaign, F-86F Hunters over the Yalu Campaign, P-51D The Blue Nosed Bastards of Bodney Campaign, Spitfire IX The Big Show Campaign by Reflected Simulations:
Fine tuned triggers
Introduced interactive triggers
Added better user guidance
Campaign progression logic revised
UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven
Fixed path finding issues in Mission 7 and 8
*Known issues of Syria Map
The team have been working hard to find and fix issues that will affect mission design and gameplay, and whilst many have been resolved, some did not make it in time to be included in the release build. Below is a summary of the current known issues in this early access release. We encourage all Open Beta players to report any and all bugs and issues that you encounter to our forum, as you are an invaluable piece of the puzzle, to enable us to move forwards and bring this truly breath-taking terrain out of early access.
Al-Dumayr – AI Taxi route to parking spot 15 & 16 passes through runway leading to possible collision Jirah – AI taxi route to parking spots 4 & 5 is incorrect, leading to possible collision Beirut – Collison issue when large aircraft (C-17, IL-76 etc) pass over road tunnel under runway 24/16. Small aircraft unaffected Eyn Shemer – Possible collision when multiple aircraft land in succession Damascus – AI taxi route issue when using parking spots 110 & 302 can lead to traffic jam Aircraft taxiing from southern apron blocks all other taxi activity until in passes northern apron Mezzeh – Some aircraft & Helicopter parking spots are missing Incorrect AI taxi routing to parking spots 17,18 & 19 leads to traffic jam Taftanaz – Possible collision when helicopter AI is taxiing Khalkhalah – Incorrect AI taxi from parking spots 19 & 19 can lead to collision Possible AI collision with hangar 25 Megiddo – Possible collision on runway when large AI group lands Runway collision when using parking spot 10 Taxi-way hold point is displaced onto runway Ramat David – Possible AI aircraft collision with small building between parking spot 37 & 36 2 parking spots numbered 24 Parking spots 37-41 only available for helicopters (correct), but not marked as such Haifa – Possible traffic jam when many AI land in succession Marj Ruhayyil – AI uses taxiway for take-off and landing Unable to place Flanker size aircraft on ramp parking spots 28-33 Incirlik – Small chance of collisions during AI taxi Aircraft at parking spots 100-109 are facing the wrong way A-10C can not be placed on parking 114-120 & 63-69 Marj as Sulthan North & South and Qabr as Sitt – Helicopter AI touches down short of runway Fixed wing AI can be set to land at helicopter only bases Visual and collision issues with weapon impacts on bridges Some of the prepared SAM sites have uneven terrain, making unit placement difficult Fast mission creator is currently not functioning for Syria Terrain
New features for DCS: F-16C Viper include but are not limited to;
Complete the Litening targeting pod AGM-65D/G/H/K/L Maverick Flight model and FLCS tuning HARM Targeting System (HTS) AGM-88C HARM POS and HAS modes Complete Air-to-Air Radar: DTT SAM mode, bullseye, intercept steering cue, ACM Slew, Velocity Search with Range, Landing and takeoff handling tuning Integration of the JHMCS with the HARM Targeting System (HTS), Link 16, AG Mode, and AIFF Sniper XR Targeting Pod
Belarus
In support
We wish our team, their families and all the Belarus people fair winds, health, safety and peace.
Hornet & Viper
TGP Updates
In the upcoming Open Beta (OB) release, we can expect the following enhancements;
F-16C Viper TGP updates Coordinates North arrow Meter stick Cursor Zero (CZ) Targeting pod and laser ranging Automatic Gain Control (AGC) Snowplow (SP) mode Grayscale Steering Indicator Steerpoint Distance / Time to Release / Time to Impact Indicator Laser Code Indicator Updated HOTAS commands Corrected steerpoint slew
F-16C Viper updates The flag patch on the pilot now appears correctly in the mirrors. The tank material has been edited The external model has been improved, again.
F/A-18C Hornet TGP updates Coordinates North arrow Meter stick
F/A-18C Hornet updates The engine has received a sound update (WIP) Major external sounds update Sound phaser bug-fix INS switch initialized in IFA at hot start if GPS available The laser CODE on the SMS main page with guns selected created a conflict AIM-120 bug is fixed, but a similar issue still exists where AIM-120 midcourse updates stop if the L&S is stepped to a different trackfile (not the DT2).