Today’s update brings our first patch for fixes, balancing, and quality of life in Curse of the Dead Gods!
:: PATCH NOTE ::
Version 0.17.2 – March 18th, 2020
🍉 = Community additions
Weapons balancing
Evisceration Claw: Low-life threshold set to 30% life (from 50% life) Design Note: Evisceration Claw can build crazy synergies on top of being a weapon of choice for Champion/Boss fights.
Colt .45 Rainmaker: Raw Damage increased by 10%
Smith & Wesson Schofield: Added Off-hand combo as a Fire Attack on top of Perfect Shots
Blazing Blade: Combo Finishers are now Fire Attacks on top of Charged Attacks
Relics balancing
Temple’s Heart: reduced Healing effect to 3/6/9% of max health (from 5%/10%/15%) Design Note: Relic does not require any specific condition to trigger and was a little too strong compared to other Healing sources.
Humble Tiara: Healing effect is now a fraction of Gold Offered (5/10/15%) instead of a fixed percentage of max health Design Note: Relic could give a huge amount of heals by just offering a small amount of Gold to get the Gold Offering done. New text will give incentives to make big Gold Offerings.
Golden Mask: reduced Gold gain to 50/100/150% (from 100%/200%/300%) Design Note: This relic could guarantee a too-strong source of Gold, making perception less useful once acquired.
Blessings balancing
Indomitable: reduced damage reduction to 20% (from 50%) Design Note: the previous reduction was giving too many incentives to just attack enemies without caring for taking damage.
🍉 Reptilian Hunger: removed Gold bonus reduction Design Note: Text has been also adjusted to clearly state that the timer is active when you are in combat, therefore to keep stimulating players to be proactive in fights.
Grace of the Tempest: reduced Dexterity bonus to 1 (from 2) Design Note: Gaining 2 Stat per room was snowballing too quickly, it has been adjusted to fit the overall blessings' level of power
Will of Sich’al: reduced Corruption threshold to 110 (from 120)
Radiant Fire: increased damage reduction to 20% (from 10%) Design Note: Radiant Fire was giving too little advantage regarding its unlock price, it should be better now.
Enemy balancing
Renegade: Elite version gains a new move when players are behind them. Removed natural attack buff speed for Elite version Design Note: expect more Elite enemies variations in future updates, this is just a taste!
Guardian Eye: Elite version base hit points reduced to 450 (from 540)
🍉 Summoned enemies can no longer activate resource gain effects such as Healing, Corruption reduction or Gold gain Design Note: Summoned enemies could be exploited with certain Weapons/Relics to regain a lot of resources with very low risk. The same way they didn't count for "Greed Kill", they now can't give any stackable game resource.
Path to cruelty (Hard Exploration) balancing
Removed the passive +50% damage taken by players
Enemies now start with +20% Hit Points and +20% damage dealt
Traps now start with +20% damage dealt
All Elite enemies gain +20% attack speed
🍉 Design Note: Previous Hard Game Mode wasn't different enough from Normal Mode, basically just adding more damage taken on players. These new settings should give a very different feeling now, especially when considering that basic enemies will no longer fall to one starting weapon simple combo. Elite now gain a deadly boost in power, making Tier 2 & Tier 3 fights much more difficult and skill demanding. We will continue in further updates to add new features to / adjust Hard Mode, making it the place for high skill challenges.
Visual balancing
Sanctuaries: Buying Stats now plays visual feedback on the explorer and in the user interface.
Torch: While inside the aura of a Dark brazier, attacking with the torch no longer plays a fire VFX
Trap: Reworked the flamethrower trap's VFX to illustrate its damage bursts more accurately.
Trap: Reworked the fire grids VFX to differentiate them from the burning cobwebs, making them more aggressive to visually match their damage
Boss Arena: Removed the braziers in the Boss Jaguar arena: grids fully illuminate the arena when burning.
Fixed bugs
🍉 Black pixels: Fixed an issue with AMD (Radeon) graphic cards that would create black pixels on the screen
Tutorial: Fixed the Cross-combo tutorial UI when a main Weapon or a secondary Weapon keys are rebound
Graphics options: Display screen and resolution options are now updated when “Set default” is triggered
Note: We are still working on a fix for the Connectivity issues that some of you encounter with your PS4 pads and other branded or unbranded controllers.
Localization
Localization in all languages for the Bloodstake and the Moonblade Weapons
Localization for missing words in all languages
What's cooking in the Temple?
Fan arts
Post your fan arts of Curse of the Dead Gods on Steam or on our Discord server for it to be featured here each week!
Today’s update brings our first content addition of the UNLEASH THE JAGUAR UPDATES series. Let us introduce you to the lootable Champions' Weapons, dropped by filling mysterious conditions that will only give you a chance to get it...
:: PATCH NOTE ::
Version 0.17.1 – March 11th, 2020
🍉 = Community additions
New features
Blood Hunter’s Bloodstake signature Spear can be dropped by the Champion under one special condition: I, the CM, don’t even know what it is. That’s how devilish our Game designer is.
Night Twin’s Moonblade signature Sword can be dropped by the Champion under one special condition: we'll let you figure it out ;)
New relics: Gleaming Sapphire. Relic giving +base damage per 1000 Gold Stack in stock now exists in all rarities. Bonus has been adjusted to +2%/+4%/+6% (up to 100%) Design Notes: Increasing damage with Gold is a fun synergy that was only available with a very rare relic and was quickly too powerful. Relic will now present more frequently with more adequate damage increase.
Balancing
🍉 All bows raw damage have been increased by ~20% Design Notes: Bows compared to pistols were a little low damage-wise, even with their better fire rate. Taking your feedback into consideration, we decided to increase their damage.
Daggers Finishers now deal a regular hit stun rather than a heavy stagger (unless breaking an actual enemy attack) Design Notes: Always staggering with dagger finisher could lead to easy combo loops while consuming little stamina. Breaking an enemy attack is still rewarded by a staggering effect, allowing a chain with another combo.
🍉 Looted Weapons’ VFX are now colored according to their rarity.
🍉 Items dropped by the Explorer are now less eye-catching to differentiate them from new ones.
Fixed bugs
🍉 Black screen issues linked to DualCore processors have been fixed.
Fixed a bug on Cursed Sword “Abnegation” that was making the Explorer always take passively 100% more damage when having it in hands.
What's cooking in the Temple
Always thanks to your feedback, expect more balanced things amongst our “balancing list” of stuff to balance: + The overall balance of all the aspect of the game + Balancing of Relics and Blessings
Game modes: Hard Difficulty runs to be improved and have stronger differences with Normal Difficulty runs (additional moves or behavior for Elite enemies, Champions and Bosses…)
Getting trapped OOB while using Claws or sending foes OOB due to overly skilled players
Notes: Fixing the FPS and Connectivity issues is our priority! Our team is dedicated to finding a solution for players encountering these problems. If you want to help, you can check this post.
Fan arts
We’re extremely lucky to already have some fan arts of Curse of the Dead Gods! If you’d like your fan art featured here each week, send it at contact@passtechgames.com or on our Discord server!
Curse of the Dead Gods has been acclaimed by players and press alike, with a Steam user review rating of over 87% following its first week in Early Access. Thank you so much everyone, we are all incredibly thrilled! Sylvain Passot, Director of Passtech Games, has this to say:
"The whole studio would like to thank our community of players who helped us bring Curse of the Dead Gods to the top of Steam sales charts for the entire week of its release! We are delighted and will continue to give everything to ensure our game lives up to this initial reception."
There’s more content to come and we are hungry for your feedback!
After a first patch released last week thanks to your feedback, we are already working on a new update that brings new content, along with further optimization and bug fixes.
For both newcomers and seasoned explorers, we are pleased to share two new videos. The first is aimed at new players looking to get started in Curse of the Dead Gods. The second goes over more advanced techniques for experienced explorers looking to improve their skills and take on the deadly gods of the temple.
Curse of the Dead Gods is available now in Early Access on Steam. The game is set to release later on consoles. For more information, visithttps://curse-of-the-dead-gods.com.
Thank you for the amazing reception so far! Everyone at PassTech Games is thrilled by the amazing amount of support the Temple was met with at release!
We are also aware of several recurring issues affecting some players ingame. We are currently working on it. If you happen to have issues when playing, please read this post and hit us up if this still doesn’t help out for you: https://steamcommunity.com/app/1123770/discussions/0/1747898619769977404/
If you want to discuss directly with the Curse Of The Dead Gods team, join our discord here: {LINK REMOVED}http://bit.ly/cotdg-discord-invite
You can share your feedback, suggestions, and interact with the rest of the community in our private Temple!
Are you having trouble fully understanding how to defeat the Temple? Looking for tips on the game? Want to know what is a "curse"?
Watch our Behind The Scenes and learn all about our Temple:
Curse of the Dead Gods is finally here, and we hope your journey in the Temple goes well.
This dark place can be challenging, with monsters and deadly traps waiting to kill you at every corner. If you're to take down the many foes that stand in your path and amass treasures, we've assembled a handy list of 7 helpful tips that will make that journey into the Temple that little bit easier.
Thanks tremendously for your feedback and support regarding Curse of the Dead Gods Early Access release!
We are aware that some players encounter FPS, black screens, and connectivity for controllers issues while playing our game. We're working towards finding a solution for everyone!
In the meantime, we created a fix for people having low FPS issues. If you're affected by these issues, this should improve your game experience.
Please note that if your issue is still not resolved, we are actively trying to fix it. Check our Steam page or Discord server to get regular updates about the situation. You can also try these few steps to help us gather some data about your issue.
:: HOTFIXES ::
Version 0.17.0g – March 6th, 2020
Fixed some FPS issues.
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If the patch somehow made things worse for you, you can revert to the EA_Launch_version by following these steps: → Open your Steam account, go to your library. → In your Steam Library, right-click on Curse of the Dead Gods and go to Properties. → Go to the BETAS tab and select this branch: EA_Launch_version → Confirm and click on PLAY to update your game (you might need to restart Steam to see the update). → Once the game is updated, you have access to the game!
We are delighted to deliver a demanding and satisfying game that will lead you to the door of a seemingly infinite Temple filled with monsters, traps, and riches to amass.
Catch a glimpse of the Temple’s threats in the new Early Access Launch Trailer: https://www.youtube.com/watch?v=SpuGUyeO-KE Early Access launches with a ton of content. The Jaguar section of the Temple complete with unique traps and game mechanics, 10+ regular Curses, 30+ rooms with their own variations, 9 fighting styles, 40+ relics to build synergies with, and much more to discover.
Our roadmap showcased at the top of the Steam page is jam-packed with more content, including new sections of the Temple, weapons, blessings, monsters, bosses, and much more – all developed with the help of the Steam Early Access community.
Curse of the Dead Gods is now available on Steam Early Access and will be released in the future on consoles. For more information, visit https://curse-of-the-dead-gods.com
Curse of the Dead Gods is out in Early Access on Steam! We are so excited to finally share this game and we truly hope you'll enjoy it. Our goal is to keep the game updated quite regularly, thanks to your feedback and our Roadmap of the game (you can check it on our Steam page).
We also have a Discord server for our community! Join us to chat with other players and dev members: https://discord.gg/kKsJ3Rx
So, what does this Early Access has to offer?
:: Early Access content ::
0.17.0 – March 3rd, 2020
Enter the Jaguar Temple
3 Jaguar tiers, each with a distinct environmental and visual flair
4 Jaguar Game modes acting as difficulty levels and game modifiers
Gear
9 Weapon Fighting Styles
40+ Relics
Modifiers
10+ Curses
20+ Blessings available in the Underworld progression
Foes
6 Enemies, each with their Elite version
2 Champions
1 Final Boss
We've got a ton of content coming up in future updates! In the meantime, we hope you'll enjoy Curse of the Dead Gods!
This trailer details the atmosphere, many dangers, and mechanics in the Temple, giving you a rundown of everything from lore to how best to fight your enemies, using traps to your advantage and facing the effects of terrible curses.
With fast-paced and tactical combat with satisfying executions, this Rogue-lite will plunge you into an ever-changing maze where your greed will be put to the test. Pierce the darkness with your trusty torch and defeat the false deities to amass gold, new weapons, and mighty relics. Whether you want more power or riches, you’ll always find meaningful choices to make here.
Curse of the Dead Gods is a modular game with a lot of replayability, perfectly suited for the quick and responsive updates of an Early Access model. We will already have a lot of content for you when the Early access launches, but we also plan to add content on a regular basis based on community feedback.
Curse of the Dead Gods releases March 3rd on Steam Early Access. The game will also be showcased at PAX East 2020 from February 27th to March 1st at the Focus Home Interactive booth (n°29017). Join us on February 27 at 5 pm CET for an exclusive game presentation with the studio on our official Twitch channel.
Welcome to our brand new devblog! We’re unveiling details about the making of Curse of the Dead Gods, the new roguelite by Passtech Games coming to Steam Early Access on March 3. Today, we’re excited to share more info about its unique art direction!
In order to get exclusive info, we met up with Passtech Games’ Art Director Valentin André-Terramors to discuss challenges and creative vision.
Our aim was always to find a recognizable aesthetic for Curse of The Dead Gods. Passtech Games is a small indie studio and we had to be crafty and ingenuous as a team to reach our goal. Everyone at Passtech is motivated and wants to create a unique looking video game.
I am fond of 2D aesthetics and everything with a hand-drawn feel, even when the product itself is a 3D game. This naturally led me to exploring this during Curse of The Dead Gods’ development.
Light and shadows are at the core of the experience in Curse of The Dead Gods and they were also one of the first concepts introduced at the beginning of the creative process. The image of a lone explorer, equipped only with his torch to navigate an ancient temple - this is what inspired the whole team both for game design and art direction.
Choosing to accentuate the shadows by giving them sharp edges was a big decision and big change for the art direction. From that point on, everything away from the light in-game was pitch-black and therefore full of mysteries, treasures and potential foes. Those big inked shadows gave a distinct dark art fantasy and comic book aesthetic to the game.
When Passtech Games started working on Curse of The Dead Gods, the temple was supposed to be a mysterious lost city where explorers, from various time periods, would succeed each other. The player would then meet fantastic mythological beasts linked to major civilizations. This initial idea was really interesting and opened a world of possibilities but also made everything more complicated for a unified Art Direction. Should the lost city be close to Egyptian architecture with some Angkor touches or should it look like a Greek Atlantis?
Adrien (Lead Designer), Sylvain (Lead Programmer and CEO of Passtech Games), and I talked and finally settled on depicting one architectural style and one civilization. At that point, the studio had already worked out the game mechanic that enables the player to sacrifice gold or blood. This seemed fitting for a South American culture (human sacrifice, El Dorado myth). Unlike other exploration games like Tomb Raider and Uncharted, the team’s goal was to create a dark fantasy universe and distance the game from realism.
The Mayan civilization is enigmatic and still not very well understood. Its mythology evolved over time, making it a perfect setting for a mysterious, forgotten temple.
Visually, a lost temple is a very interesting setting: we try to bring thousand-year-old architectural art to life through colors and gilding. The amount of ornaments and sculptures is perfect for a game where shadows and lights are so present. Mayan and Aztec civilizations open a range of possibilities regarding typical enemies and bosses.
PassTech Games was inspired by various works to render a unique aesthetic. During development the team used to call the game a “3D Darkest Dungeon”, itself inspired by comic artists such as Mike Mignola. The comic Long John Silver was one of my main references for its dark ambiance and a storytelling about a lost Maya temple.
We also got inspired by other materials such as The Lost City of Z (for its greedy explorers and their obsessions), Apocalypto (for its archeological reconstructions), the Road to El Dorado (for its amazing scenery).
screenshot from The Road to El Dorado (2000) by DreamWorks Pictures.
Video games also heavily contributed to our inspirations with Diablo 3, and Gauntlet (2014) for top-down classics or Hades as an unrivalled example of development and polish since its announcement.
Zelda: Breath of the Wild was also a great inspiration for cel shading and VFX effects. This type of cel shading makes the character’s movement more fluid and easier to spot. Both readability and movement are essential to a game with a top-down camera where the character is only taking up a small portion of the screen.
Curse of the Dead Gods launches in Early Access on Steam on March 3rd, 2020: https://curse-of-the-dead-gods.com The game will also be showcased at PAX East 2020 from February 27th to March 1st at the Focus Home Interactive booth (n°29017)!
We are pleased to announce that Curse of the Dead Gods, the demanding Rogue-Lite that dives you into the heart of a labyrinthine temple infested with monsters and deadly traps, releases in Early Access on Steam on March 3rd 2020!
Curse of the Dead Gods is a project close to our hearts, with many opportunities and possibilities for development. We would like to gather feedback and opinions from the community on the best route to take! Curse of the Dead Gods is a modular game with great replayability, and we believe that Early Access will make the most of it.
Get a first look at Curse of the Dead Gods’ challenging gameplay and unique setting in our Reveal Trailer: https://youtu.be/57tvlAQ36hE Guided by your lust for power and wealth, prepare to face terrible curses that will constantly alter your gameplay experience. Using the abilities of a vast arsenal of weapons and the powers of mighty relics, make your way through the shadows to confront the God of Death himself and break the cycle of resurrection.
Available for Early Access on March 3rd, Curse of the Dead Gods offers an adventure full of content, with a demanding learning curve, intense combat, dozens of weapons, relics, curses, traps, and much more to discover.
This Early Access release marks the launch of a roadmap of updates to come over the next few months. New Temples to explore, each with their own universe, unique traps and enemies. New game mechanics are also planned, with new weapons for your arsenal, new curses and relics. Also on the way are new game modes, along with many more features and improvements based on community feedback.
Curse of the Dead Gods launches in Early Access on Steam on March 3rd, 2020.
Come and meet us at PAX East 2020 from February 27th to March 1st at the Focus Home Interactive booth (n°29017)!