In an effort to prioritise the health of its employees, Studio MDHR has announced the Cuphead DLC: The Delicious Last Course will be delayed until 2020.
While the new expansion was originally slated for release this year, in a recent tweet the studio explained they're taking the time to make sure the content "meets the meticulous level of care and quality" they always strive for.
"This wasn't an easy decision to make, but we're confident it's one that will result in a higher quality experience that's all the sweeter when it does arrive," said studio co-director Chad Mordenhauer in a post about the DLC.
Initially announced in 2018, Cuphead was meant to get a substantial DLC pack this year in the form of 'The Delicious Last Course'. The expansion will introduce a new isle of levels, a new playable character, "a dollop of" new weapons and charms, and as you'd expect, more bosses to bang your head against. But a new teaser trailer today confirms that the DLC won't release until 2020.
"While we initially announced a 2019 release date for the Delicious Last Course expansion, our highest priority is making sure this new adventure meets the meticulous level of care and quality we always strive for," wrote Studio MDHR co-director Chad Moldenhauer in a statement. "We want to be absolutely certain that this next adventure feels at home in the world of Cuphead and is full of moments that surprise and delight players. Furthermore, the development of the original game taught us a great deal about the importance of making things in a way that’s healthy and sustainable for our team."
Moldenhauer also offered some details about the new playable character, Ms. Chalice, named so because her head closely resembles a chalice.
"Not only will Ms. Chalice have a distinct play style and unique abilities – like double-jump! – but she’ll be playable across every isle, allowing you to re-experience the original Cuphead in a completely fresh way."
Here's a teaser trailer for the DLC:
It's been a few weeks since the Xbox E3 briefing, which has just about given us enough time to calm down from the excitement of Keanu Reeves appearing onstage. The other big news from that conference, of course, surrounded Project Scarlett - Xbox's mysterious next-generation console, which we now know is arriving in Holiday 2020 with Halo Infinite. And we finally got to hear some official specs - although many of the details remain hazy.
Well, we heard a bit about that triple-A title during the briefing, but what about the indies? What does Project Scarlett mean for them?
Inside the bustling Microsoft Theatre during E3 week, I sat down with ID@Xbox senior director Chris Charla to discuss Project Scarlett (as much as we could), along with more general topics such as the impact of subscription services and consolidation on independent developers, and Charla's thoughts on the wider game curation debate.
Doom on a toaster was fake. Cuphead on a Tesla? That, according to an interview with Tesla founder Elon Musk on the Ride the Lightning podcast, is real.
"Cuphead, we've got working," Musk says at around the 36:48 mark, talking about the entertainment options available through the dash monitor on Tesla Model 3, Model S, and Model X cars. "[The developers] have been helping us make it work. It's a cool game. It's insanely difficult, by design. It's sadistically difficult... It's a twisted plot. It's dark. It looks like some cute little Disney thing, [but] this plot is dark."
Developer Studio MDHR confirmed to IGN that it is working with Tesla to port the game to the dashboard. The studio said that it insisted that the game "has to play super, super clean," and that the controls have to be as precise as they are on PC. Because of that, a wired USB controller is required: It cannot be played with the built-in touchscreen controls. It, and other games, will also only run when the car is parked.
"Finding out that Mr. Musk was a fan of our game was extremely humbling and getting a chance to work with such an innovative company has been really exciting," Studio MDHR's Maja Moldenhauer said. "We hope Cuphead can add some classic fun to such forward-thinking vehicles."
The one drawback is that because the cars weren't designed for this sort of thing—they're, you know, cars—they don't have the memory required to hold a whole bunch of games at once, or in the case of Cuphead, even the whole game: The Tesla version will only include Inkwell Isle One, Cuphead's first world. And if you want to play something different, Cuphead (or whatever you've got installed) will have to go.
"You have to decide what game you want to play, and then it'll download it," Musk says in the podcast. "So if you want to play other games you'll have to delete that one and load another one."
The Tesla version of Cuphead is expected to be ready later this summer.
Although I don't know from personal experience, I imagine Teslas must have pretty fancy cupholders. Now they'll also have Cuphead, as Elon Musk has taken a break from drilling tunnels under LA to announce the game will be playable in several Tesla models.
During episode 200 of the weekly Tesla podcast "Ride the Lightning", Musk said Cuphead is on its way to Tesla's Model 3, Model S and Model X versions (via IGN). Apparently the developers have already got the game up and running on a Tesla - albeit only Inkwell Isle One - and Musk described it as "sadistically difficult".
"It's a cool game. It's insanely difficult. It's a twisted plot. It's dark. It looks like some cute little Disney thing and you're like, 'this plot is very dark'," Musk said on the podcast. If driving a Tesla didn't already give you road rage, Cuphead surely will.
Cuphead, the platformer with a visual style modeled after cartoons from the 1930s and 40s, got surprise free update today that adds fully animated cinematics, new animations and art, a character select option, and more. Developer Studio MDHR said that the patch, which takes the game to version 1.2, is the biggest update yet.
Following the update, players will have the option of selecting and playing through the single-player campaign as Cuphead's brother Mugman, who was previously available as the second character in the two-player co-op mode. Support for 11 more languages has been added, with "expert calligraphers" brought in "to bring the Boss & Level title lettering to life in Korean, Chinese, and Japanese—drawing inspiration from the early cartoon works of each country!"
Cuphead and Mugman now have multiple "fight intros" thanks to the addition of new animation and art, which also enables "dozens of other dazzling additions and adjustments throughout the game." There's also the usual array of bug fixes and tweaks that you'd expect from a major update.
It's not uncommon for promotional feature lists to end with "and more!" as this one does, but there might actually be more to the "more" here than is first apparent. It's not mentioned in the announcement but a Redditor by the name of Electoon claimed that the update also added "new secret boss routes" to the game.
"All I've heard so far is that the vegetable patch boss, the Dimji [Djimmi] boss fight, and the theater lady fight (I forget her name) all have routes you can take that includes new assets and boss patterns," they wrote. "More content in this update than we've been lead to believe!"
I've emailed Studio MDHR to inquire about the claim, but it looks legit: YouTuber Juan Velasco posted a video of a "secret radish boss" that the Cuphead Wiki says wasn't used in the game, but that now appears to be active—if you know how to get to it. That lines up with Electoons claim about the vegetable patch boss fight, and makes me think that maybe there really is more going on here than first meets the eye.