Jul 29, 2022
Misery Street - Master
The major changes in this update are:
  • remade every single battle sprite, giving them a more consistent and detailed art style
  • remade some overworld sprites
  • redesigned almost all bosses and even some enemies
  • totally reworked the tutorial
  • removed windshell and added a new help option in the menu
  • rebalanced New Game+

Other changes include:
  • made Bucket's nightmare more obvious
  • rewritten even more dialogue and removed some npcs
  • removed earthworms
  • certain areas now have more vibrant colors
  • sleeping gray needs only one clown horn
  • renamed big snail
  • fixed tent softlock
  • fixed some grammar mistakes
  • fixed jesters talk animation after cutscene
  • made ship floor and the ash docks darker
  • changed knights dialogue after certain event
  • half no longer has a "dark voice"
  • angelic greed + divine no longer last forever
  • removed the viewing pole mountain scene
  • added guy talking about page up page down to ash village
  • Nightmare Fuel no longer does anything
  • Added Abyssal Shard, Nightmare Fuel, Vultures Feathers and Gold Ingot to key items.
  • Added 3% chance of magic causing nightmare
  • removed the man eater plant
  • added another entrance to hazard land
  • added a few teleports to skip sections that have already been completed

Changes in New Game+:

  • less glitched enemies
  • removed all fake plc
  • removed some fake balloons
  • giant snail doesn't need white mushrooms he's already angry
  • reworked the way glitched enemies work
  • shower monster deals exactly barely not enough to kill you if you're level 2 giving you chance to escape
  • changed some of half's dialogue
[/spoiler]
[/list]
Jul 29, 2022
Teacup - aecanales
The current update fixes some small issues in the game's text and some scenes.
Jul 29, 2022
EarthRoyale - Lizzycat03
  • Fixed bug where Country tag gets replaced with "None" or "Unclaimed" if you use the continent menu
  • Fixed the typo in United Arab Republics where it said Uniter
  • Fixed where the Sinai Triangle / Asian Egypt still had UAR Instead of full name
Slaves of Magic - slaveofmagicthegame
Hello everyone! This devlog is focused on showcasing the content we are working on in our demo. In addition, I'm happy to announce that the release date of our demo is set in stone now, as the release of it will be part of a larger event. We have been asked to not disclose the exact event and date yet, but we are super excited that we have been chosen! When we get the permission we will announce the date properly.

Start menu improvements

Let's start with our new background for our start menu:



We wanted to have something a bit darker than our previous background, and of course, just like the previous one, it is animated in-game as well! But while we were at it, we have also added proper access to the settings menu while you are in the game, so no more going back to the main menu to change the volume settings anymore.

Another important improvement is that we have added situation-sensitive tutorial popups. These will help new players to explain the basics of the game at the relevant times. These can be turned off in the settings menu for everyone else.

Tactical phase improvements

In line with the darker tone, we replaced the mono-color edge of the map with a bit more sinister:



The idea here is that the commander(player) is looking at the battlefield through a scrying orb. Hence the purple fog that surrounds the map.

Another important improvement is that we have redone the UI with the mentality that it should be readable at every zoom level, not just fully zoomed in, as we saw a lot of people playing at least partially zoomed out. I think the result speaks for itself:



New enemies:

There are 2 new enemy types to encounter. Let's start with the Inquisitor priest:



The part of the old clergy, who freely followed the new gods have established the Inquisition, which job is to uphold the new order. Those inquisitors that have been deemed worthy received magic staff and training in using magic.

Gameplay-wise they can only go into a so-called leader spot in an army, at least in the early game, so that means their number will be super limited. They are stronger than your average grunt though. In their case, while unarmored they have access to magic. Don't want to spoil their full spell list just yet, but their basic spell is called guiding light.



This spell does not do a lot of damage, but it guarantees to hit the target and ignore armor damage reduction. Plus makes the target easier to hit till the end of the round which makes it the focus of other enemies as well.

For the elite enemies, check out the dwarf soldier:



They are troops that represent forces that came with the invaders from the other dimension. How or why they are aligned with the invaders is a mystery for the resistance at the moment, but the fact remains, that they are here, fighting for the false gods and they have superior armor to anything humans have ever produced.

New options for the resistance:

Of course, to handle these new challenges, the resistance has received new toys to play with.



The resistance now has access to heavy armor as well. Not as good as the dwarf one of course, but if the user can handle the stamina and movement penalty, it will make them last longer on the battlefield. Deploy your heavy unit well to counteract their slower speed.

In the demo, every resistance unit will start from level 3 to give the player room to personalize their team. That means you will have attribute points to spend on well, attributes, plus 3 skill slots. Of course, there is a default team ready to go for those who will just want to jump to the combat portion of the demo. Some example skills like aggressive stance:



This skill belongs to the berserker attribute. While active, the unit has improved attack but reduced defense. As it is a stance it can be toggled on or off. You have to pay its activation cost when you activate it, plus at the end of every round, so to get the most ideal stamina consumption you want to leave it on for as long as possible.

The next skill is called reorganize formation:



This skill belongs to the soldier attribute. Normally you cannot go through units, but when you activate this skill you will be able to swap places with friendly units. The swap does not provoke an attack of opportunity. While in itself the skill is not really flashy, it is a great utility skill. It makes repositioning in melee a lot easier, plus can be used to save for example a low-health unit that is engaged with someone.

Let's check out a weapon skill next. This one is called hook shield:



This skill belongs to the axe-wielding attribute, and I think the gif is very telling of what it does! Drastically reduces the enemy shield block chance as the axe user hooks their shield. The one tiny issue with this skill is that it counts as an attack and does no damage, so you will need some friends to take advantage of the situation!

Closing thoughts

Those who are following us for a while might wonder why I have not shown anything from the campaign portion of the game in this devlog. The reason for that is that we decided that this demo will be only combat-focused. The player will be able to check out the campaign map as well, and indeed they will be using it to choose the mission and organize their team, but the forward time button will be turned off.

The reason we choose to hold back the campaign portion is two-fold. For one, I felt that with the campaign portion included, it might be too long for a demo format. I'm still committed that I want to give you a chance to try it out and gather feedback about it, but probably in a different format like a limited-time beta or in early access.

The other and the admittedly bigger reason is that I felt that the campaign portion, especially the base building and the world map interaction is still a bit shallow. I have a few ideas on how to add a bit of extra depth there, but that will be a topic for another time!

So that's it for today's devlog!
Avorion - koonschi
Hello everyone!

We've got quite a lot of movement on our branches today!

Version 2.2 - Free DLC Update goes Beta
First off, we're moving the free update of the DLC to our beta branch! You can now find all the free content that will be coming with our Into The Rift DLC on the beta branch! Patch notes can be found here and in-game: https://forum.avorion.net/index.php?/topic/8886-update-22-into-the-rift-dlc-patch-notes/

Beta Branch Version 2.1 goes Default
Second, we're moving version 2.1 from the beta branch to the default branch, after performing well for quite some time! Also, we need to make some room for version 2.2. You can check out the full list of changes here: https://steamcommunity.com/games/445220/announcements/detail/3177863801817106474

Into The Rift DLC Open Beta Weekend!
Finally, we're doing an OPEN BETA of the Into The Rift DLC over the weekend! This is how you get access to the Into The Rift Open Beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Into The Rift Beta'.

This beta won't be available for dedicated servers and will be going until Monday, 14:00 CEST.

Have a great weekend everyone!
World of Guns: Gun Disassembly - -=NE=-
OTs-14 'Groza' assault system has been released for World of Guns!What's interesting in this model:
Disassembly/Assembly: 122 parts
Operation:
1. Semi and Full Auto Fire, Unload, Reload, Safety
2. Additional: optic scope, suppressor, barrel extension with forward grip
3. HD textures
4. Cutaway mode
5. Flying bullet and operating gases

PROMOCODE which unlocks OTs-14 'Groza' for free for the first 50 users: 0CTX
Instructions: run the game, go to the main menu, open console by pressing ~, type promo <code>, use CAPS LOCK, press Enter
Example: promo 0CTX
Attention on different languages key for console may be different
Promo code has to be entered in the main menu!
Jul 29, 2022
ALTERBORN - Devizz
Get comfy while the art team responsible for the looks of Alterborn guides you through the nuances of creating a visually appealing game world in a genre filled with darkness and ominous atmosphere. Devs will shed some light on the characters being developed, environments and the upcoming features of character customization!



Be sure to join our discord server: https://discord.com/invite/eFZeyKU4Xg and stay tuned for more such updates in the near future.
Jul 29, 2022
Trove - Kruskay
We call out for all Cosplayers in Trove!
Craft your own character head from the Sunrise Patch!


1. Watch our Tutorial Video on our website.
2. Download the DIY Template.
3. Craft your own Trove head costume in real life.
4. Wear your head costume in public & record your adventure between July 29 and September 08, 2022.
5. Share your best moment on TikTok with #TroveCosplay + #Cosplay and #Gaming.
6. Snatch the prize of 1,000€!

The lucky winners will be announced on our social media channels on September 16, 2022!

Along with this announcement; winners will also be invited (optional) to join us during a Twitch live stream.

REWARDS:

🎁 Each participant with one or more qualifying entries will receive one "Greater Sundered Uplands Cache” in Trove.

🎁 Show off your creativity. All your TikTok records will appear on our Website.

1ST WINNER
1,000€ go to the participant with the most likes on their TikTok Video.

2ND WINNER
1,000€ will go to one participant, who will be voted by a jury of gamigo employees and selected influencers.

Trovians, check out our special website for this event right HERE and make sure to participate!

Good luck,
Your Trove Team!
Angeldust - Firefly
Corpse Mansion - Dungeonmind
If you want to see the game grow, please consider leaving us a review. It's not easy to find time to update a game when sales are stagnant. We're not saying the game won't ever get completed, because it will. It's been a passion project and is important to the team, so ultimately it will get done, but the cost of living has gone up due to inflation here in Canada, which has made for trying times and unfortunately contributes to update frequency. We thank you for your understanding and your continued support.

Please restart a new game to enjoy all the new features as intended.

Updates
  • Changed it so that Casual players will get the P99-SP instead of the P99 in the beginning of the game.
  • Changed it so that you will now get the UZI-SMG instead of the MP5-SMG on Highway 20.
  • Changed your reward to be the Desert Eagle only on Casual after you save Daren Miller. (You must demand a reward to steal the iron key from his possession to get into the room that holds the gun).
  • Updated game mode help window texts.
  • Made a lot of adjustments to the games difficulty which in turn gave us a massive performance boost. Players were complaining about it being too hard anyways, the game should now be easier on its respective difficulties.
  • Changed which drops you can get significantly from cutting grass.
  • Some minor changes to the intro scene to make the NPC's more engaging and diverse in personality.
  • Gun parts have been over-hauled and more blueprints and parts have been placed in the world.
  • Added new more distinct animated red arrow in gun part mechanics tutorial.
  • Added new arrow to help direct players to the right entrance to The Grand Marinette in Hell City.
  • Changed some out-dated rewards to match the newer game mechanics in the Harbour Shed.
  • Added some searchable vehicles and designed Old Hospital Exterior for new chapter in Hell City.
  • We put in a lot of time on Chapter 3: The Forsaken Girl (it's about 75% done). The rest of the chapter will be done shortly and be included in our next regular update. The team is excited to move on to Chapter 4.
  • The side mission "A Radical Idea" can now be completed and is actually required to gain enough friendship with Evan for him to open up and talk about his daughter for the main mission (this will make the air breathable again in Hell City).

Bug Fixes
  • Fixed a bug where the hanging corpse in the penthouse suite was misaligned.
  • Fixed multiple instances of tile passibility settings.
  • Fixed a bug where Cole was given a blank item in Morgan's Shed.
  • Fixed a bug where the Penthouse Suite's double doors weren't closing properly.
  • Fixed a bug where you could unlock locked objects with 0 lockpicks.
  • Fixed autosaving, sometimes would not work.
  • Fixed a GUI bug where the game would crash.
  • Fixed a bug where the compass wouldn't direct you to the door of the hotel when you first get to Hell City.
  • Fixed a bug where the mission "Working The Bench" wouldn't update properly in the mission log.
  • Fixed a bug where a searchable vehicle in front of the Old Hospital wouldn't change to the correct graphic after being searched.
  • Fixed a bug where it didn't update Darren's picture in data when the player fails to save him.
  • Fixed a bug when players would exit through the elevator and the doors would be closed.
  • Fixed a major bug with the compass where it wouldn't display your destination correctly.
...