Crysis - contact@rockpapershotgun.com (Alex Wiltshire)

Global illumination.Volumetric clouds.Sub-surface scattering.

These are words that make me hot.

But I know this feeling is forbidden. I should care about games>, not the empty pursuit of photorealism. But oh my, it s so exciting, and not empty. In fact, I think that right now photorealism is becoming crucial to games, and that we should celebrate it.

… [visit site to read more]

Aug 25, 2015
Crysis - contact@rockpapershotgun.com (Graham Smith)

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.>

When later entries in a series go wrong, the disappointment tends not to blight the original people liked so much. Unfortunately Crysis [official site] couldn’t maintain the things people liked about it for even its own running time. Yeah, the aliens were a bit guff, but there was so much in Crysis to like from its open stealth-action beginnings to its bombastic finale.

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Crysis - contact@rockpapershotgun.com (Robert Florence)

Hello youse!

We’re off the back of a string of five reviews, so it’s time for a NEWS UPDATE. Let’s call this the NEWS UPDATE OF MAY, or the MAY NEWS UPDATE. Of board games, obviously. And you might be thinking – Well, Rab, you just did a news update last month, called the April News Update or something. Is there even more news about daft board games already? And I’m all like that – Well, yes.

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Half-Life - contact@rockpapershotgun.com (Alec Meer)

Gathering together the best shooters is no easy task, but if you’re looking for a new PC FPS to play, look no further.

Your favourite game is at number 51.

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Crysis - contact@rockpapershotgun.com (Graham Smith)

There’s an open stretch of grass between me and the thin exterior wall of a small island village. The place is crawling with enemy troops, who move along the dirt roads and populate the ramshackle buildings in groups of two or three. Defensive turrets would already be firing at me if I my nanosuit wasn’t keeping me invisible, the energy bar barely moving for as long as I remain still.

So I start to run.>

You want Advanced Warfare? Crysis did that seven years ago.

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Crysis - contact@rockpapershotgun.com (Graham Smith)

Stop being so emotional, GUY.

In June this year, rumours began to circulate that developer and publisher Crytek were in trouble. Anonymous sources told Kotaku and GameStar [article behind paywall] stories of wages being late, staff going two months without pay, and a lack of communication from the company’s management. Crytek initially denied everything. Then last week Crytek made staff redundant at their Austin office, and sold their UK office and the Homefront IP to Koch Media.

Which brings us to today, upon which Eurogamer have run an interview with Crytek co-founder Cevat Yerli. The interview is long and wide-ranging, and covers the current financial situation at the company, why wage payments got “delayed”, and where the company is now headed.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Craig Pearson)

I’m not sure how a Homefront sequel that I didn’t really care about became a Crysis game that I really want to play, but that’s what I saw the other day. Homefront: The Revolution is Crysis. Hilariously Crysis. So very very Crysis. And yet it’s a Crysis game that Crytek haven’t even managed to make, despite having all the component parts.

Now they are, and it’s a Homefront game. I am confused. >

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Crysis - contact@rockpapershotgun.com (Nathan Grayson)

BLEEP BLOOP I AM HERE TO TAKE YOUR MULTIPLAYER SERVERS AWAY

GameSpy giveth, and – years later – it shutteth down due to the cruleth realities of modern busineth practices and, in doing so, taketh away. The list of games affected by said untimely (but also kinda timely) demise is long and prone to billowing ominously in the wind, and we still don’t know what exactly will happen to a number of those trapped in its server purgatory. Sometimes, though, no news is good news. Case in point: it turns out that Crysis and Crysis 2 won’t be coming back online after GameSpy goes dark.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

I always did enjoy how poorly drawn the GameSpy mascot was - Xs for eyes or not.

GameSpy, a relic from times long before the modern Internet – or indeed, games and spies – existed is closing down. This on its own is not surprising as the multiplayer service is, by modern standards, buggy and kind of a joke, but it leaves a startling number of games with their e-wings clipped and their online-heaving hams strung> in its wake. How many, you ask? Well, Reddit’s /r/Games board compiled a massive list, and the results aren’t pretty.

… [visit site to read more]

Crysis - contact@rockpapershotgun.com (Duncan Harris)

This is the latest in the series of articles about the art technology of games, in collaboration with the particularly handsome Dead End Thrills.>

Games move pretty fast. If you don’t stop and look around once in a while, you might miss them. The pretties this week come courtesy not of a particular game, nor indeed me, but of the Dead End Thrills Flickr group, a caravan of some 500+ ‘players’ who spend more time stopping games and looking around than they do actually playing. The times we live in.

With some 11,000 images in there, I wasn’t sure how best to approach this. (Drunk, obviously, but how badly?) I’ve gone for the easy option: a round-up of games and/or users that stood out over the last few weeks. What you’ll often find is that wrangling games into ‘screenshot mode’ has knock-on benefits for any PC gamer, so let’s see if that holds true. (more…)

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