Anomaly Pool System Reworked
The previous day-based anomaly system led to repetitive encounters and a memorization meta.
With the new randomized distribution, anomalies now appear unpredictably across nights — restoring discovery and tension. 🎭
Final Sequence Update 🔒
The original ending, which only involved running straight through long corridors, is now much more engaging.
The escape sequence has been reworked into shorter but more intricate maze-like hallways.
Try not to get lost — follow the signs we left for you.
Your eyes might not always reveal the truth... 👁️
Main Menu Visual Refresh 🎮
The main menu has been fully redesigned with a vibrant retro arcade machine theme.
More color, more motion, and a stronger identity match the game’s tone perfectly.
Hey heroes, we just patched a hotfix for a few important changes. Enjoy :)
Also, congratulations to the winners of the first Leaderboard Contest! F2P got an insane 900k+ run for 1st place, earning themselves a free Steam game of their choice.
Added tutorial image - accessible through ? button in top-right of pause menu and upgrade select
Fixed shock damage - shock damage was being completely ignored by all enemies
New and improved Katana slash trail visuals
Major graphics optimizations for explosions, enemies, combat, and even UI menus

Sincerely,
Salaar and Gabriel (CAGE Studios)
In this update, I added improved lighting to the last three levels of each castle, giving the game a more dynamic and visually appealing atmosphere. I also adjusted the color settings to make everything brighter, more vibrant, and more eye-catching.
I hope you enjoy the changes and that everything runs smoothly without errors. As always, I’m very attentive to your feedback, so feel free to share any comments or suggestions. And if you can and feel like it, leaving a review would really help!