Product Update - Valve
Change Log:
• Lighting shader tweaks to improve lighting in battles throughout the game.
• A Multiplayer crash on host machine when searching for a 4v4 Set-up team siege battle has been fixed.
• Fixed crash when attempting to play Fall of the Samurai Historical Battles when players owns the stand alone Dragon War Battle Pack and not Total War: SHOGUN 2 Fall of the Samurai.
• Fix for players becoming stuck during the Avatar Multiplayer Tutorial after searching for a Match Made battle.
• The "Season" drop down list should now display correctly after changing map in a multiplayer Battle List battle.
• Wako pirates now have the correct banners in naval battles via the Campaign.
• Fix to prevent AI trade fleets grouped around occupied trade nodes in Campaign mode.
• Fix to prevent Mixed Avatars being able to join Battle List battles with 'Mixed Avatars' option turned off.
• Fix for bug in Avatar Conquest mode where players receiving a clan promotion were shown a message telling them they have been relegated.
• Desynchronisation (desync) message has been localised to French, Italian, German, Spanish, Czech, Russian, Polish.
• Fix for multiplayer campaign desynchronsiation (desync) when playing between German and Czech players.
• Improved compatibility with AMD Radeon HD 7 series graphics cards.
• Fixes to prevent desynchronisation (desync) in Multiplayer Campaign mode.
• Improved combat animation blending for cavalry.
• Added localisation to the multiplayer lobby for the status of TEd created maps when they are being shared.
• Fix for Sea of Japan naval battle map crash.
• Players can no longer delete the "Sea of Japan" Naval Battle map, and can delete their own maps (Created or shared through TEd) on the battle setup screen UI.
• Added localisation for battle setup screen UI in French, Italian, German, Spanish, Czech, Russian, Polish.
Rock of Ages - Valve
Updates to Rock of Ages have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- New game mode: Obstacle Course. Race an opponent to the finish line avoiding enemy units while searching for powerups. Both players compete on the same course and the first to earn two points wins the match! Game mode is available for online play, split-screen versus and also against an AI opponent.
- Tweaked player respawn so it's harder to use as an exploit.
- Invites window menu is displaying properly.
- Fixed flyer bug that was causing some units to not fire when they should.
Counter-Strike: Source - Valve
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM, CS:S)
  • Fixed a problem that allowed spoofed IP addresses to make connections to the game server

Team Fortress 2
  • Teddy Roosebelt can now get assists in Pyrovision
  • Fixed Pyrovision sometimes activating in killcams for more than just weapons and cosmetics
  • Fixed exploit where the Scorch Shot could fire its short range kill pellet at the very beginning of the taunt
  • Fixed blood getting sprayed on the world in some cases in Low Violence and Pyrovision
  • Fixed decapitations creating head gibs in Low Violence and Pyrovision
  • Fixed Hitman’s Heatmaker headshot not properly getting counted on the scoreboard
  • Fixed tracers being fired for other weapons (SMGs) while in focus
  • Fixed Sydney Sleeper’s bonus not properly protecting against Decapitating Headshots
  • Added team color to rainbow-showered players in Pyrovision
  • Updated localization files

Counter-Strike: Source
  • Added ConVars sv_rcon_maxpacketsize and sv_rcon_maxpacketbans to allow server admins to control the maximum RCON packet size and whether or not users get banned for exceeding that limit. The defaults reflect the existing behavior.
  • Fixed not being able to import custom spray images on Macs
  • Fixed Macs cancelling http map downloads that take longer than 30 seconds
  • Updated the HTML renderer for displaying server MOTD
Source Filmmaker - Valve
Source Filmmaker version 0.9.5.3 has been released. This update will be applied automatically when your Steam client is restarted. The major changes include:
  • now only exposing movie render resolutions that are available
  • fixed poster rendering black when ambient occlusion and progressive refinement were both off
  • fixed crash browsing files from the poster export dialog
  • fixed problem where having an old installation of Qt would case the SFM to fail to load
  • added Report a Bug help menu item that leads to sfmbugs@valvesoftware.com
  • fixed missing timeline gap context menu
  • fixed recording gameplay into new clip to update the timeline with the new clip
  • fixed a few crashes
  • added missing particle systems
Sid Meier's Civilization® V - Valve
[PREVIOUS SAVES]

- Older saves with DLC leaders (including Genghis) will no longer "shift" when loaded into the patched game.


[CRASH FIXES]

- If a user does not have a religion, and receives a religion from another Civ, setting the "automated faith purchase" option could previously cause a crash when the purchase tries to fire for either the player, or the AI. This has been corrected.

- Fixed an issue where a user could click on a city banner during the AI turn, and the game could crash depending what AI process is happening at the time of the "click."

- Into the Renaissance - If an AI player has open borders and a friendly relationship with another Civ, they would sometimes send a Great Admiral to park in their city. If the city tries to purchase a civilian unit while the Great Admiral is parked there, the game could crash. This is corrected.

- Scenario hang - There was a chance that when you won a scenario, the game could hang. This has been corrected.

- Fixed an issue where any user with special characters in their Windows name will be unable to load saves.

- If a player has Steam in "offline mode", and clicks on Mods, into the modding area and then backs out, the game could crash. This is now corrected.

- Game Hang on turn 0 - After patching, many have reported being unable to interact with units or end the first turn. This is now corrected.

- Game could previously hang on "Unit Needs Orders" after the player clicks next turn. This has been corrected, and the camera snap has been fixed.

- A crash that could occur in Hot Seat if the game core threading had been disabled is fixed.


[BUG FIXES]

- Fall of Rome Scenario - Golden Ages were switched to providing bonus culture earlier in project. We've removed the culture bonus from Golden Ages for the scenario.

- Open Borders that do not exist - If the AI is trying to renew an open borders agreement, but has something more important to talk about in the queue, the system would still record the Open Borders agreement as being active (even though it is not actually in place). This has been corrected.

- Military Caste (+2 culture from garrison) was not working correctly. Whenever a civilian unit embarks, bulbs, or is deleted, it subtracted 2 culture, and kept adding up each time this happened, leaving the city at permanent negative culture. This has been corrected.

- The "Peace Loving" belief was not functioning. This has been corrected.

- When cities bombard attacking units, death animations would now play correctly.

Garry's Mod - Valve
Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Fixed freezing when loading materials
Dwarfs!? - Valve
Dwarfs Update Released?!
Can ye believe yer eyes? This update contains two important changes to the game:
- Pause Menu alternatives 'Main Menu' and 'Exit Game' now asks the player to confirm that he/she really want to leave the current game
- Save Games: The pause Menu now includes a 'Saved Games' alternative. It contains the functionality to Save/Load and manage saved games.

Sword of the Stars II: Enhanced Edition - Valve
r22173c
------

Critical fixes:
+ Fixed new population growth issues.
+ Fixed a crash related to dragging fleets in the relocate mission screen.


Other fixes:
+ Favourite invoices no longer revert to Cruisers after submitting an order.
+ Spectre attacks now have a range limit in combat.
+ Trade sliders no longer override settings for other colonies.
+ Trade sliders no longer get stuck on last notch.
+ C3 and Psi research bonuses now displayed.
+ AI now includes psionic abilities in ship designs.
+ Fixed a case where drones belonging to NPC factions would not fire weapons.
+ Adjusted implosion mine health.

Other changes and additions:
+ Queued station modules are now highlighted in orange.
+ Added auto-upgrade button to the station manager. This automatically
queues a minimal number of modules to enable upgrading.
+ Station level is now displayed on the icon in lists.
+ Systems in lists now display station icons where applicable.
+ Planet manager items are now alphabetized.
+ Various racial attributes tuned.
Garry's Mod - Valve
Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Fixed startup crashes on OSX
- Fixed linux dedicated server
Roller Coaster Rampage - Valve
A new patch for Roller Coaster Rampage is available for download. This build includes 3D Stereo support, new options, and fixes. We are happy to announce Roller Coaster Rampage received a 2x platinum grade for its 3D Vision Stereo support and a Gold grade for side by side stereo support, for use with most 3D TV's. The latest build also includes the following new features:

An 'Options' page from the 'Main Menu' which includes the following:

Windowed/Fullscreen Toggle
Resolution and Refresh Settings
3D Stereo Enable
Side by Side or 3D Vision Mode
Convergence Settings
Eye Separation Settings
Music Enable/Disable
Scenery Detail
Tree Detail
Turn Sensitivity
NOTE: There are in game hot keys for adjusting the stereo effect while playing. '9' and '0' for Eye separation, '-' and '=' for Convergence.

Additional updates include:
Per customer requests, the timer in Freeride has been removed.
Freeride height limit has been capped at 500 feet.
Freeride high altitude graphic glitch fixed
Freeride collision error for completed tracks fixed
Main menu input is now mouse only. Campaign and Freeride will use the controller during gameplay if it is detected.
Freeride now saves options data.

NOTE: Fullscreen mode is now selectable from the Main Menu Options page. If you added -fullscreen to your launch options as a temporary fix, please remove it before running the new build.
...