Crusader Kings II
Sons of Abraham1


Oh, it's about the Abrahamic religions. I had entirely the wrong end of the stick. I'd assumed Sons of Abraham would transform CK2 into a game in which you played as Tad Lincoln - fourth son of Abraham - running around the White House and getting into comedy scrapes. Come to think of it, an overhaul of Christianity, and the introduction of playable Jewish characters, makes a lot more sense for the medieval grand strategy soap opera. A new development diary provides a complete overview of what Paradox hope to achieve with this latest expansion.



Papal plotting! Papal patronage! Papal palpitations! Today's top tip: say papal more. It's a really good word. It should also make for a good system, providing yet another avenue of familial scheming with which to gain a political upper hand over your enemies and relatives.

For more on Sons of Abraham, check out our announcement post, carefully noting that its URL is "Crusader Kings II: The Something Something Announced". Indeed it was, URL of the past. Indeed it was.
Crusader Kings II
1376431_669048839780294_391554577_n


Paradox Development Studio has just announced the fifth expansion for Crusader Kings II: Sons of Abraham. Two long-requested features, playable Jewish characters and the ability to interact with the Catholic college of cardinals, will make their way into the medieval murder your brother and steal his stuff simulator. The ability to part the seas and march your armies through has yet to be confirmed, but quite a bit else has.

The focus of this expansion, contrasting the previous Old Gods DLC, is on the Abrahamic monotheistic faiths, with special attention paid to Christian, Muslim, and Jewish characters. Catholicism will now operate under a college of cardinals. Nine cardinals will be active at any one time, appointed by the Pope. You will be able to affect this process by grooming your courtiers for a church career, keeping on good terms with the Pope, and putting money into a campaign fund.

When the Pope dies, the active cardinals will elect a new one. If your Pope is elected, you will gain powerful abilities such as the ability to be granted a crusade on a target of your choice. Controlling several cardinals not only increases your chances of having one of your candidates elected Pope, but also makes it almost impossible for you to be excommunicated.



Holy Orders are also receiving an overhaul, with several new ones added such as the Christian Knights of Santiago and the Zoroastrian Immortals. You will now have the option of disposing of a troublesome son in the line of succession by sending them off to one of these orders, where they have a chance of being elected Grandmaster. Militaristic and pious characters may go to join the orders on their own.

Heresies are being overhauled as well, with unique mechanics, heads of religion, and the ability to replace the orthodox faith they broke off from if they come to outnumber it. One example given was the Cathar heresy of Catholicism, which allows the appointment of female priests. Muslim splinter groups will now have the ability to form their own Caliphates.

Speaking of Muslims, a new divide will be introduced over the course of the game in the form of the Mutazili and Ashari theological schools for Sunni characters. The former will focus on scientific progress, while the latter is more concerned with piety and divine law. Choosing a side will put you at odds with Sunni leaders following the opposite school.

The Jewish religion will be represented by the Khazar Khanate in the 867 start date, where the nobility historically converted to Judaism. It will not be possible to start as a Jewish leader in the other start dates, but Jewish characters will now appear in various courts, and it will be possible to educate your heirs with a Jewish tutor to convert your realm. New Jewish decisions will mainly revolve around the reclamation and restoration of the Kingdom of Israel. You will also have the opportunity to restore the Jewish High Priesthood.

This all comes on the back of the massive 2.0 patch, and what the devs are calling "Phase Two" of the CK2 expansion cycle. The patch will include over 300 new events (some of which will require the Sons of Abraham DLC), cloud saving, Ironman mode, and over 50 Steam achievements. You can read a bit more in the first dev diary.

And of course, this is a CK2 expansion, and you're reading PC Gamer. So expect a gigantic Q&A with Paradox in the near future.
Arma 3



Valve has revealed the specs for the Steam Machines prototypes. Evan, Tyler, Cory, and T.J. weigh in on the implications. Plus: Mongols racing F1 cars, gobbleshaft transplants, the Battlefield 4 beta, and callbacks to the bizarre world of early '90s television.

Accept no substitute for PC Gamer Podcast 364 - Doogie Don't Care!

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@ELahti (Evan Lahti)
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DOOM (1993)
15 most brutal mods of all time


Remember when buying a game didn’t feel like a guarantee of seeing the ending? There are still hard games out there, Dark Souls flying the flag most recently, but increasingly, the challenge has dripped out or at least softened, often leading to sadly wasted opportunities. What would Skyrim be like, for instance, if its ice and snow wasn’t simply cosmetic, but actually punished you for going mountain climbing in your underpants?

With a quick mod – Frostfall in this case – you’re forced to dress up warm before facing the elements, and things become much more interesting. That’s just one example, and over the next couple of pages you’ll find plenty more. These aren’t mods that just do something cheap like double your enemy’s hit-points, they’re full rebalances and total conversions. Face their challenge, and they’ll reward you with both a whole new experience and the satisfaction of going above and beyond the call of duty.

Misery
Game: Stalker: Call of Pripyat
Link: ModDB



All those weapons scattered around? Gone. Anomalies? Now more dangerous. Magic mini-map? Forget it. Valuable quest rewards? Good luck. Things you do get: thirsty, and factions who send goons after you if you anger them. On the plus side Pripyat is much more active, with a complete sound overhaul, and new NPCs to meet – who all have to play by the rules too, with no more infinite ammo. If you can survive here, you’ve got a good chance when the actual apocalypse comes.

Project Nevada
Fallout: New Vegas
Link: Nexus Mods



Nevada is a good example of making things more difficult without being openly psychotic. Levelling is slower, players and NPCs get less health, and obvious features are now in, such as armour only being a factor in headshots if the target actually has head protection. It’s also possible to toggle some extra-hardcore options, such as food no longer healing and taking care of hunger/thirst/ sleep on the move. There’s a sack of new content, and an Extra Options mod is also available, offering even more control.

Brutal Doom
Game: Doom
Link: ModDB



Despite what modern ‘old-school’ shooters would have you think, Doom was a relatively sedate experience – fast running speed, yes, but lots of skulking in the dark and going slow. Not any more! Brutal Doom cranks everything up to 11, then yawns and goes right for 25.6. We’re talking extra shrapnel, execution attacks, tougher and faster monsters, metal music, and blood, blood, blood as far as your exploding eyes can see. It’s compatible with just about any level you can throw at it, turning even E1M1 into charnel house devastation. The enemies don’t get it all their own way, as Doomguy now starts with an assault rifle rather than simply a pistol, and a whole arsenal of new guns has been added to the Doom collection – including the BFG’s big brother.



Full Combat Rebalance 2
Game: The Witcher 2
Link: RedKit



This streamlines the combat and makes the action closer to how Geralt’s adventure might have played out in the books. He’s more responsive, can automatically parry incoming attacks, begins with his Witcher skills unlocked, and no longer has to spend most fights rolling around like a circus acrobat. But he’s in a tougher world, with monsters now figuring out counterattacks much faster, enemies balanced based on equipment rather than levels, and experience only gained from quests, not combat. Be warned this is a 1.5GB file, not the megabyte Hotfix that’s claimed.

Requiem
Game: Skyrim
Link: Nexus



Elder Scrolls games get ever more streamlined, and further from the classic RPG experience. Requiem drags Skyrim back, kicking and screaming. The world is no longer levelled for your convenience. Bandits deliver one-hit kills from the start. The undead mock arrows, quietly pointing out their lack of internal organs with a quick bonk to your head. Gods hold back their favour from those who displease them. Most importantly, stamina is now practically a curse. Heavy armour and no training can drain it even if you’re standing still, and running out in battle is Very Bad News. Combine this with Frostfall, and Skyrim finally becomes the cold, unforgiving place it claims to be.

Radious
Total War: Shogun 2
Link: TWCenter



Not only is this one of the most comprehensive mods any Total War game has ever seen, its modular nature makes it easy to pick and choose the changes that work best for the experience you want. Together, the campaign AI is reworked, as are the skills and experience systems, diplomacy and technology trees. There are over 100 new units. Campaigns are also longer, providing more time to play with all this, with easier access to the good stuff early on in the name of variety. There’s even a sound module that adds oomph to rifles. Add everything, or only the bits you want. It’s as much of a tactical decision as anything else on the road to conquering Japan.

Game of Thrones
Game: Crusader Kings II
Link: ModDB



Real history doesn’t have enough bite for you? Recast the whole thing with Starks, Lannisters, Freys and the rest and it will. This doesn’t simply swap a few names around, but works with the engine to recreate specific scenarios in the war for the Iron Throne. Individual characters’ traits are pushed into the foreground, especially when duels break out. Wildlings care little about who your daddy was. It’s best to know a fair amount about the world before jumping in, and the scenarios themselves contain spoilers, but you’re absolutely not restricted to just following the story laid down in the books.



Realistic Weapons
Game: Grand Theft Auto IV
Link: GTAGarage



Guess what this one does. A bowling league for Roman? Cars that drive themselves? A character who appears to tell Niko “You have $30,000 in your pocket, you don’t need to goon for assholes” after Act 2? No, of course not. These guns put a little reality back into the cartoon that is GTA. The missions weren’t written with that in mind, obviously, but there’s nothing stopping you from giving it a shot. Worst case: murdering random civilians on the street is much quicker, easier and more satisfying. At least until the cops show up to spoil the fun. Range, accuracy, damage, ammo and fire rate are all covered, though be warned that you shouldn’t expect perfect accuracy from your upgraded hardware. This is GTA after all. Realism is not baked into its combat engine.

The Long War
Game: XCOM: Enemy Unknown
Link: NexusMods



You’re looking at eight soldier classes, many more missions, invaders as focused on upgrades as your own science team, and a much longer path to victory. Research is slow, not least to make early weapon upgrades more useful, while the aliens are constantly getting more powerful. Their ships are better, their terror missions are more regular, and more of them show up for battle. In exchange, you get to field more Interceptors, the council is easier to appease, and the ETs don’t cheat as much.

Ziggy's Mod
Game: Far Cry 3
Link: NexusMods



Ziggy makes Rook Island a more natural place, removing mission requirements for skills, cutting some of the easier ways to earn XP, increasing spawn rates to make the island busier, and throwing away the magic mini-map in favour of a compass. The second island is also unlocked from the start. Smaller changes include randomised ammo from dropped weapons, being able to climb hills that you should realistically be able to, and wingsuit abilities made available earlier to get more out of them.

Terrafirmacraft
Game: Minecraft
Link: Terrafirmacraft



Minecraft has a Survival mode, but it’s not desperately challenging. Terrafirmacraft takes it seriously, with hunger and thirst that must be dealt with at all times, and key elements added such as the need to construct support beams while mining to prevent cave-ins, and a seasonal cycle that determines whether or not trees will produce fruit. Many more features are to be added, but there’s enough here already to make survival about much more than throwing together a Creeper-proof fort.



Synergies Mod
Game: Torchlight II
Link: Synergies Mod



This adds a new act to the game, over a hundred monsters, new rare bosses, a new class – the Necromancer – more and tougher monsters and the gear to take them on. There are also endgame raids to add challenge once the world is saved yet again, and more on the way – including two new classes (Paladin and Warlock). It’s the top-ranked Torchlight II mod on Steam Workshop, and easily the most popular. Be aware that it’s still in development, and has a few rough edges.

Civilization Nights
Game: Civilization V
Link: Steam Workshop



While Brave New World has officially given Civ V a big shake up, for many players Nights remains its most popular add-on. It’s a comprehensive upgrade, adding new buildings, wonders, technologies and units, with a heavy focus on policies and making the AI better. The single biggest change is how it calculates happiness, citizens adding cheer simply by existing, but the slow march of war and other miseries detracting from the good times. Annexed a city? Don’t expect too many ticker-tape parades. Yet keeping happiness up is crucial, as it’s also the core of a strong military. This rebalancing completely changes how you play, while the other additions offer plenty of scope for new tactics and even more carefully designed civilisations.

Ultimate Difficulty Mod
Game: Dishonored
Link: TTLG Forums



This makes Dishonored’s enemies more attentive, faster and able to hear a pin drop from the other side of the map. When you get into a fight, it quickly becomes an all-out street war. The biggest change is to Dishonored’s second most abusable ability: the Lean (Blink of course being #1). Corvo can no longer sit behind scenery, lean out into an enemy’s face and be politely ignored. He’s now much more likely to be spotted – especially in ghost runs, where his advantages are now limited to the Outsider’s gifts rather than the Overseers’ continued lack of a local Specsavers.

Hardcore
Game: Deus Ex
Link: ModDB



New augmentations! Altered AI! Randomised inventories! Also a few time-savers: instead of separate keys and multitools for instance, a special keyring has both, while upgrades are used automatically if necessary. Difficulty also changes the balance considerably, from the standard game to ‘Realistic’ mode where you only get nine inventory slots, to ‘Unrealistic’, which makes JC Denton the cyborg killing machine he’s meant to be, but at the cost of facing opponents who warrant it. In this mode he gets double-jumping powers, and automatically gobbles health items when he gets badly wounded. Good luck though, I still got nowhere.
Crusader Kings II
Example screen of imported saved game from Crusader Kings II into Europa Universalis IV (2)


Paradox Interactive has weighed in on the recent announcement of SteamOS, and with a very positive attitude. CEO Fredrik Wester called it a "great thing for PC gaming," and confirmed that the publisher fully intends to support it going forward. Titles like Crusader Kings 2 and Europa Universalis IV, which already have working Linux versions, will run natively on the new OS.

"We have been developing for SteamOS for quite a while as it’s basically the same as the Linux version Steam runs," Johan Andersson, Studio Manager of Paradox Development Studio (one of Paradox's internal dev teams), confirmed. "CK2 & EU4 should run on it natively, as it runs on Linux on Steam, and all our future games will as well. We think SteamOS is great for gamers, as it will give far better performance on the same hardware than Windows does."

While the publishing side of Paradox hasn't committed to the same universal support at this point, Wester expressed that the roster of Paradox-published games that run on SteamOS will continue to grow.

"We are actively expanding the number of published games on SteamOS—and as Johan mentioned, is fully supporting SteamOS already," he said. "SteamOS is a great thing for PC gaming; competition means more choices which, in the end, should favor gamers."
Magicka
waroftheroses


And so it was that August 30th, 2013 did come to be known as the Day of The Deals. Internet denizens bravely descended on their stores, dodging pay-what-you-want here, and 75% off there. Could any make it through this budgetary gauntlet with their wallets unharmed? That, dear reader, is for you to find out...

Look, basically what I'm saying is there are a lot of cheap games today. The first of which is a staggeringly good Humble Weekly Sale featuring entrées from the Paradox plate.

Here's what's inside:


War of the Roses: Kingmaker
Warlock: Master of the Arcane
Leviathan: Warships
Dungeonland
The Showdown Effect
Europa Universalis III Complete


And, if you beat the average (currently at $5.80):


Crusader Kings II
Magicka


Taken as a full bundle, it's an absurdly good deal. Of the games that I've spent much time with: Crusader Kings II is an excellent strategy centred on lineage and intrigue, Magicka is a satisfying and funny co-op wizard-'em-up, and Warlock is a quick 'n light action-focused 4X. All of the others have reviewed reasonably well, too.

Alternatively, you could get "The Big Kahuna", which costs a flat $125, but comes with 48 games - essentially, all of the publisher's games, with the exception of Europa Universalis IV. The downside of that deal is that you also get Gettysburg: Armored Warfare, but it's okay, you can just ignore it.

The sale runs for another six and a bit days.
Crusader Kings II
CrusaderKings2_EuropaUniversalis4_converter_banner


Two weeks ago, we interviewed Paradox Development Studio on the new converter DLC that lets you import your version of medieval Europe from Crusader Kings II into Europa Univesalis IV. Now that the DLC is out, we went hunting for some of the less than historically accurate groups and nations that can be carried over. From Viking holy orders to a restored Roman Empire, here's how they pan out in EU4.
The Jomsvikings


A Norse Pagan warrior brotherhood that functions as a Holy Order in CK2, the Jomsvikings become a playable Warrior Cult (basically identical to a theocracy) if they survive with landed titles into EU4. In addition to the Land and Naval Forcelimit modifiers they gain from importing the Reformed Norse faith, they also have a unique idea group:

The Jomsvikings Code: Morale of Armies +0.10
The Legend of Jomsborg: Land Forcelimit +15%, Naval Forcelimit +5%
For the Glory of the Allfather: Manpower Recovery Speed +10%
By Thor's Name: Permanent cassus belli against all non-pagans
Adopt Feudal System: Production Efficiency +10%
Implement the Högting: Stability Cost -10%
Valhalla Awaits: Yearly Prestige +1

Their traditions grant a bonus to Leader Shock and Discipline, and completing the tree grants a +10% to Infantry Combat Ability. So, war. And more war. Especially in the early game (when Shock is more important than Fire), they are likely to have one of the scariest armies in the world. I recommend the Quality ideas in the Military group, which will make your soldiers truly peerless.
The Roman Empire


If you managed to restore the Roman Empire as Byzantium using CK2's Legacy of Rome DLC, they will be imported into EU4 as an Empire with a unique idea group:

Pax Romana: National Revolt Risk -1
Legacy of Rome: Diplomatic Reputation +5
S.P.Q.R.: Stability Cost -20%
The Roman Legions: Land Forcelimit +15%, Infantry Combat Ability +10%
Roman Architecture: Production Efficiency +20%
Imperial Bureaucracy: National Tax Modifier +10%
Imperium Sine Fine: Core Creation Cost -20%

Their traditions grant +10% Discipline and +1 Yearly Legitimacy, while completing the track gives you an insane +33% Manpower. This seems more than a little overpowered, based on the other idea groups in the game. But hey, restoring Rome in CK2 isn't easy, so being rewarded with all the tools to become an intercontinental superpower is probably appropriate. In contrast to the Jomsvikings, Rome pairs well with the Quantity military ideas, which should swell your ranks to the point that globally-based legions are barely a tax on your resources.
The High American Tech Group


If your CK2 game was running the Sunset Invasion DLC when you exported it, the Europeans will find a very different version of the Americas when they arrive in EU4. All of the Native American Nations will be lifted up from the New World tech group (200% tech cost, -2 Monarch Power) to a fictional "High American" tech group, which is identical to the Western tech group (100% tech cost, no monarch power modifiers.)

Central America is blanketed by the Aztec Empire, while their rivals, the Incans (who, if you payed attention to CK2's Aztec Invasion Events, actually invented gunpowder infantry in this universe) dominate South America. Contrary to what I was told in the interview, the other North American states from Vanilla EU4 still exist as independent nations, and they have High American technology. The Creek, Shawnee, and Huron are Feudal Monarchies. the Cherokee have a Theocracy, and the Mayans and Iroquois are... Merchant Republics, for some reason. All follow the Aztec Religion, save the Incans, and the Shamanist Huron.

The new Aztec and Incan relgions are both considered part of the Pagan religious group. The Aztec Religion grants -1 National Revolt Risk and +0.5 Morale of Armies. The Incan Religion grants +10% Tax Modifier, and +1 Tolerance of the True Faith.

The Aztecs and Incans also get unique idea groups, while the rest of the North Americans use the generic ones.

Aztec ideas are mostly focused on warfare and forcibly colonizing the Old World:

Build the Tepochicalli and the Calmecac: Technology Cost -5%
Enact the Flower Wars: National Revolt Risk -1
Invade the Whiteskins: Naval Attrition -10%, enables Conquistadors and Explorers even if you haven't unlocked the prerequisite tech
State Administration Reform: National Tax Modifier +5%
Found the Imperial Cities: Production Efficiency +5%
Found the Imperial Jaguars and Eagles: Discipline +10%
The Imperial Road Network: Global Tariffs +10%

Aztec traditions grant +5% Infantry Combat Ability and -5% Advisor Cost. Completing the track grants +0.1 Morale of Armies.

Incan ideas focus more on economy and infrastructure.

Census Record Quipo: National Manpower Modifier +5%
Enforce Quechua: Stability Cost -5%
The Written Word: Technology Cost -10%
Official Axe-monies: National Trade Income +10%
Imperial Gold Trading: Merchants +1
State Administration Reform: National Tax Modifier +5%
The Imperial Road Network: Global Tariffs +10%

Incan traditions grant +20% Fort Defense and -5% Advisor Cost.Completing the track grants +10% Land Forcelimit.

If you haven't yet, check out our review of Europa Universalis IV.
Crusader Kings II
Elder Kings

Last week we brought Dishonored into Skyrim, so this week let’s bring The Elder Scrolls into Crusader Kings II. The Elder Kings mod beautifully transforms medieval Europe into Tamriel, a place I'm much more familiar with than medieval Europe because I play games instead of reading books. The mod introduces elements like birth signs, racial traits, spells, Dark Brotherhood assassins, and problematic monsters, plus new buildings, new council members, and a host of new decisions. Stick around long enough and a new Dragonborn might even pop up somewhere.


Just look at all those places I'm going to fail to conquer.
The entire continent of Tamriel is lovingly recreated, and all the familiar races are present to play: the beasties like Argonians and the Khajiit, elves such as Altmer, Bosmer, and Maormer, as well as humans like Imperials, Bretons, and Nords. Each race comes with its own attribute bonuses and penalties based on The Elder Scrolls lore. For instance, Nords get a bonus to their Martial ability (they're good at war) and a slight takeaway from their Learning (like me, they're not big on reading), whereas playing a Dunmer means you have a lifespan that could last hundreds of years but you take a hit to diplomacy, since the Dark Elves are mistrusted in Tamriel. As in The Elder Scrolls, your birth sign will also give you small bonuses to your attributes.


On the plus side, at least local cape sales will rise. Good for the economy!
If you’re a terrible ruler like myself, there’s more to worry about than just angry peasants and cranky vassals. Become a slothful ruler or foster a poor stewardship rating, and the result will be a weakening of your holdings, meaning vampires, giants, trolls, goblins, or even plain old boring human bandits will begin encroaching on your lands, negatively affecting your economy and increasing the chances that peasants will revolt. Though I haven’t had it happen to one of my characters yet, there’s apparently even a chance of becoming infected with vampirism yourself if you're in an area where the bloodsuckers are present.


No more running around looking for ruins and mines: have your council do it for you.
Luckily, even crummy rulers like me have help from our councils, and they've got some appropriately Elder Scrolls-y tasks they can be assigned to. Your High Priest can be sent to cure sickness and boost disease resistance in a province, chase cabals and local necromancers from their disgusting caves, or dabble in magic to add spells to your spellbook. Your Steward, in addition to collecting taxes and researching economy technology, can survey your own province in hopes of discovering treasure-filled Ayleid or Dwemer ruins or valuable deposits of minerals like ebony, orichalum, or other precious metals to boost your economy.


Tried marching my troops into Red Mountain but they went around. SOMEONE is afraid of a little lava.
Other activities from The Elder Scrolls are available as well. If you’re a Nord, you can go on a pilgrimage to High Hrothgar and climb the 1,000 steps, encountering various obstacles and decisions along the way. If assassination is your thing (and I think it is because any game with a button marked "Assassinate" pretty much makes it impossible not to assassinate someone), you no longer have to leave it up to some faceless plotter. You can summon the Dark Brotherhood (for a hefty fee) and have them dispatch your personal or political enemies with a higher chance of success.


It's nothing personal. I'm just not a cat person.

Unlike the Game of Thrones mod Rich recently played, Technology is in full swing in Elder Kings, and you can invest in things like Magical Infrastructure, which allows you to create new types of buildings, such as labs for Destruction, Alteration, and Restoration, plus enchanted armories and apothecaries. You can also send your Spymaster to other realms to sabotage your enemy's research into the arcane.

When you're on royal pilgrimage to Vvardenfell and your silt strider breaks down... #fantasyworldproblems
Plus, you might even spot The Dragonborn, and whichever lucky NPC it is will get a hefty boost to their stats. Is there someone in your dungeon awaiting execution? Because that's generally how the most special people in Tamriel are discovered, right? In fact, I tried to execute a prisoner just to see if a remarkable series of events would allow him to escape to a grander destiny. Uh, no. He just totally got executed.


Fus-Roh-Delphine!
Along with everything I've mentioned, there's all sorts Elder Scrolls flavor added, like a pilgrimage to Vvardenfell, a visit to the Imperial City arena, and an optional music mod to give you some familiar Elder Scrolls tunes. I even wound up neighbors with M'aiq the Liar, and later went to war with him. Even later, I lost that war. I tried to assassinate him as well, but he's pretty slippery.


New buildings, such as magic labs, armories, and taverns add extra Elder Scrolls flavor.
The mod is still largely a work in progress. Not every feature is complete, and there are some placeholder graphics and temporary portraits, but it's still quite playable and enjoyable. There are even submods in the works, such as one aimed at letting you play as a Draugr! This is going to be a great mod to watch as it develops further. Check out their forums here.
Installation: The download contains a self-installing .exe file. Fus-roh-done.
Crusader Kings II



This week, we bid hello to a new direction for MMOs as Tyler regales us with voxely tales of Everquest Next from SOE Live... and we bid farewell to intern Jake Godin on his very last podcast. Plus, what's a PC gamer to do when the dreaded Gaming Funk makes everything in your Steam library sound like watching paint dry? All this, our playlist, and more on...

PC Gamer Podcast 359 - Marinated in Voxels

@elahti (Evan Lahti)
@tyler_wilde (Tyler Wilde)
@demiurge (Cory Banks)
@AsaTJ (T.J. Hafer)
@JakeGodin (Jake Godin)
@belsaas (Erik Belsaas, podcast producer)
Crusader Kings II
PCG255-GofTDiary2


Rich's rules: 1. Play as ruler of the North, Ned Stark. 2. Don't die. 3. No honour, only backstabbing. 4. I'd really like not to die, please.

Welcome to the Game of Thrones diary, in which Rich plays as Ned Stark and tries to stay alive in the excellent Game of Thrones mod for Crusader Kings 2. The diary may contain spoilers for Game of Thrones book one and season one of the TV show. Missed the story so far? Here's part one, part two, part three part four and part five and part six.

The king is dead. Long live the king. Wait, let me check that second bit: Robert Baratheon’s death has pushed his son Steffon onto the throne and thrown half the kingdom into revolt, offering me the chance to rise up against my Baratheon bosses. I cast my eye over Steffon’s stats to see if I should let the king live.

He’s an average commander, and already likes me. He’ll do. I enter the war on his side to keep him sweet – it’s the crown versus a few bitty provinces who’ve chosen their moment to wrest free of kingly control – knowing full well that I won’t commit any of my forces to the conflict.

I’ve got my own stuff to sort out. My forces are camped outside Riverrun for the second time, knocking at the castle front door and trying to lure its ruler out. That ruler is Malwyn Whent, whose dad I captured and imprisoned after nicking his land. Malwyn’s in charge because his dad died of severe stress a few months ago. I can’t help but feel partially responsible.

I’ve got about 25,000 troops pissing about in Malwyn’s back garden. His own forces are ruined, so it doesn’t take long for him to poke his head out of Riverrun’s murderhole. As soon as I spot him, I grab him by the ear and put him in the same cage I used for his dad. As with daddy, Malwyn won’t surrender his lands, so I start trudging northward.



The minute we hit Stark-held territory, Malwyn pipes up from his prison, offering me the Freylands – the bit of land I went to war over in the first place. Pleasure doing business with you, Malwyn.

"Arya’s been getting marriage proposal after marriage proposal recently."

After I’ve sent my levies back home, I take one more look back at the Riverlands. My intervention has weakened the provinces, and they’re scrapping among themselves. I idly check out the reasoning for the scuffle and see the aggressors are fighting to get Arya Stark – my daughter – installed as lord of the Riverlands.

Arya’s been getting marriage proposal after marriage proposal recently, but I’ve been turning them down as she’s blessed with some incredible traits and character statistics, and the ability to pull a claim on a territory out of thin air. Ideally, I’d keep her in my court forever, wheeling her out to fabricate justifications for war with a wave of a pen, but she deserves better.

The rest of my kids are flawed: Robb’s craven, Sansa’s selfish, Bran’s boringly content with his life – Arya is the only one that’s unequivocally brilliant. I want to give her a prize for that brilliance, something tangible to show her she’s my favourite. What better prize than the Riverlands?

I pop down to my dungeon to have a word with Malwyn, still trussed up in irons, but still technically lord of the Riverlands. I say that my daughter deserves his house and all his stuff, before toddling off to give my vassals a ring to secure the services of their armies.



I’m sitting with said armies on the border between the Riverlands and the North – the Twins, the bit of land that I nabbed from the dastardly Freys last week – when I get a shock notification. The king is dead. At first I think it’s old news, Crusader Kings II bugging out, but I dig deeper. Steffon, the spritely 19-year-old head of the realm is now Steffon, the very-much-dead ex-head of the realm. While I was faffing around with Malwyn and his Riverlands, both the provinces of Westeros’s west and east – the Westerlands and the Vale respectively – joined forces with usurpers to overthrow Baratheon rule. Steffon’s life was ended in hand-to-hand combat by one of the few major characters still alive from the start of this diary: Jaime Lannister. How can one man kill so many kings?

"How can one man kill so many kings?"

The throne quickly passes to Robert’s second (legitimate, the lusty dog) son, Guyard. Guyard’s a better proposition than his dead brother, and not just because he’s not dead. He’s ‘massive’, for one, making him a powerful fighter. He’s also a good commander and an exceptional steward, boding well for the realm’s rule. I’m much happier to throw my chips in with baby Baratheon 2 than I was his predecessor, but I still don’t intend to help him wipe the remaining rebels off the map. I’ve got my own problems in the Riverlands.

My armies are besieging Riverrun, but Malwyn won’t give in and hand Arya his lordship. Granted, negotiations are taking a while because I have to keep sending ravens back up to my house to chat to the man locked in my dungeon, but you’d think having crushed his army of 20,000 with 30,000 men of my own would’ve sent a powerful enough message. Apparently not: the option to force him to surrender is greyed out on the diplomacy screen.

Crusader Kings II scores your wars using something appropriately titled ‘warscore’. Warscore is inflated by occupying territory, or winning battles, and once one side gets it to 100%, they can sue for surrender on their own terms. My warscore is stuck at around 25%, having smashed one great clump of enemies in one fight, before cantering straight for Riverrun. I easily have enough men that I could split my army into bits and send them off to siege other Riverlands regions, but that process would be fiddly and slow. Much better, I decide, to roll my men into a big burly ball and careen around the countryside battering the remnants of the Riverlander forces like a horribly spiky Katamari.





Two months of this, and I’ve chased down every last fighting man in the Riverlands and jabbed something sharp through their chest. My warscore hits 100%, and I give Malwyn a raven-shaped call. He doesn’t answer. Someone else sends a message back, explaining that living in a dungeon for the better part of a year without food or water can do bad things to a human being. Malwyn’s dead.

"My warscore hits 100%"

No problem: Malwyn’s heir can do the surrendering for him. OK, he’s two years old and hasn’t had time to learn how to read, let alone wrong anyone on this low-fantasy earth, but I’m not above storming into a castle in full plate armour and holding my sword to a baby’s throat until he gurgles out a capitulation.

He does. I mean, I think he does, between the giggles and the windypops. Three generations of Whents, terrorised by me and mine in the name of, um, having more stuff. Baby Whent’s home, his lordship and all the Riverlands, are mine. Well, they’re not mine. They’re Arya’s now.

I could’ve taken them in Robb’s name. My kids have a claim on the Riverlands because their mum – my dead wife Catelyn – was a Tully, and the Tullys were once lords of the region. It would have been sensible for me to claim them for Robb, given that Ned is now reaching a ripe old age – visually represented by the fetchingly grey beard I’m now sporting in the character menu – and Robb’s the character I’ll play when he dies. But I have a real attachment to Arya, and I think she’ll make a fantastic ruler.



I’m immediately proved wrong. Over in the eastern lands of the Vale, Pia Arryn uses Guyard’s ascension to the throne to make a break from kingly command. She wants the Vale to be an independent realm, and manages to convince Arya her cause is just.

"I should rise up in support of my daughter and my daughter-in-law. But I can’t."

It probably is. Pia’s married to my son Bran – who’s technically a king as long as the Vale stays independent, boosting my prestige as proud pappy – making her sister-in-law to Arya. Elsewhere in the family tree I’ve got Daenerys, with claims to Dragonstone and the Iron Throne itself, married to Robb. There are a lot of Baratheon bastards, but a lack of marital dealing has left their ranks thinned. The other noble families are in similar states: the Tyrells are stripped of power, the Martells have intermarried so effectively their name is lost in Dorne, and the Lannisters are down to Jaime: old, maimed, sworn-to-chastity Jaime.

The Starks should control this land, and I should rise up in support of my daughter and my daughter-in-law. But I can’t. I already cast my lot in with Guyard shortly after his coronation, expecting the tussle to be a quick one, and because of our differences – I worship the old gods, Pia and the others pray to the Seven; I like ketchup on chips, they prefer brown sauce, that sort of thing – I’m unable to switch sides mid-conflict.

I’m stuck silently mouthing words of encouragement over the border to Arya as she sends ineffectual forces southwards. Lannisters broken, Guyard has control of all of the west, in addition to the southern Reach, south-eastern Stormlands and King’s Landing itself. An army of 55,000 sits in Westeros’s capital, sallying forth to destroy the Riverlands’ already-depleted forces any time they poke their nose into contested territory. I’ve got 35,000 men at my command, but there is nothing I can do to help my favourite daughter as she slides towards imprisonment, or worse.





Summer comes, and with it some good news. Years ago, I set Ned’s ambition: to become exalted among men. My martial and marital successes have paid off enough prestige, and I now get to suffix my name with ‘the great’. Attempts to make this stick in the PC Gamer office are still ongoing.

"My firstborn son and heir died at 35. He died of pneumonia."

That bright spot is immediately blackened by the news that Ned’s ill. I’m in my late 50s by this point in the game, and I’m fully expecting this to be my last spin around the mortal coil. I say my goodbyes and am composing a letter to Arya – apologising for handing her a poisoned chalice of a lordship – when I suddenly spring out of bed, cured of my disease. I perk up, and picture Ned sprinting through Winterfell’s corridors. Reinvigorated, I plan for the future.

That’s when I get more news. Robb’s dead.

My firstborn son and heir died at 35. He died of pneumonia, some two months after a decade of winter finally loosened its grip on the North and summer sprung forth. I cycle through my other children’s portrait screens for the next few months, sad at losing my son and worried about my future. Half a year after Robb’s death, Bran follows him into the afterlife thanks to some unspecified illness.

I have two boys left and, as I check their progress, I see they’re squabbling. A spot of fabrication had secured me a claim on Seagard, an ex-Riverlander province independent since Arya’s rise to lordship. I took the area with a small force and gave it to my youngest boy Rickard. One region over in the Twins, Jon Snow looked on enviously. The lordship of the Twins gives Jon the claim to Seagard, but I’d foolishly assumed he wouldn’t attack his own little brother. I was wrong. Jon batters Rickard in combat and imprisons him, before usurping his claim and nabbing Seagard for his own.



Two months later, Rickard is killed in hand-to-hand combat with a character so minor the game can’t even find him in its search function. He was 19.

"Harrenhal breaks free of Arya’s rule, shortly followed by the Bay of Claws."

Seagard isn’t the only territory to secede from the Riverlands. Harrenhal breaks free of Arya’s rule, shortly followed by the Bay of Claws. The Riverlands, once the heart of Westeros’s central spit, are now lumpen and oddly shaped thanks to the machinations of unhappy vassals. Arya’s pain is compounded further when a force of locals rises against her, rebelling in the name of the deposed Whents. Her armies are still lacking from years of fighting, the pretenders oust her from Riverrun and reinstall the youngest Whent as lord of the Riverlands. She remains in control of a paltry two territories, split by a river and my own land.

I feel terrible. I passed over Robb in my desire to give Arya the Riverlands, but never asked my little genius what she wanted. She told me a few times – she wanted to get married and have children – but my plans for her were grander. Or I thought they were. Now she’s stuck in a forbidding, rocky place called the Cape of the Eagles, in charge of an eighth of the land she used to have. At 65 and with a tomb full of dead sons – Jon Snow died a few months after fighting and imprisoning his own brother – I have time to reflect on my mistakes.



I try to fabricate a claim on the Riverlands again, to sweep down with my own armies and take the region for myself, but the three masters of law I appoint to the task die in the space of a single year. I can feel that spectre of death pointing his bony finger at me, but I’ve dodged him well so far, and he can wait a few more months. I allow myself one last scan around the map. It’s then that I really look at what I’ve left on this planet.

"I can feel that spectre of death pointing his bony finger at me"

I’ve wiped most of the Freys – the family I dedicated my life to killing – off the map, assassinating their lords, taking their territory and giving them to my own dynasty. I’ve led an acceptable life: I hold kind, trusting and charitable traits, as well as more practical skills such as ‘brilliant commander’. I have a wife who, despite trying to poison me once, and despite me being technically gay the last ten years of my life, loves me truly. I’ve achieved my main aim: simply to survive in harsh Westeros. I’ve outlived almost everyone mentioned in the books.

And I have my favourite daughter, Arya. I check her character card again from her home in the Cape of the Eagles, on the western sea. She’s married. She always wanted to get married. And she is, I notice with a real-life smile, pregnant. She might have a poky little home compared with the grandeur of Riverrun, but free from my machinations, she’s happy. She’s not being forced to play that game of thrones.

Ned’s last few months are, curiously, some of his most feted. My score rises higher as his legacy pays out. He dies at 66. His wife mourns his passing, and his sword goes to his grandson. Ned the great, Crusader Kings II informs me, will be remembered.
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