At long last, The Definitive Edition of Creativerse is here!
This update is the culmination of 8 years of development and everything our players love about the game, all in a new pay-once-play-forever package. As we explained earlier this fall, we decided to pivot away from free-to-play in this new version that removes the Playful-hosted elements and puts the entire game into your hands.
This change allowed us to make things vastly more customizable for players. Want a world with infinite stamina, a 1 second timer on all processor materials, one-hit kills on all mobs, and holiday events turned on year-round? Done. Want under-the-hood options for managing a server, its players, and backups? You got it. In fact, if this pivot proves successful, we could add support for even wilder stuff like mods. And while multiplayer will now be up to players to host, there will still be a list of public worlds to join.
On top of this, we've added a ton of new content and improvements, overhauled the core progression loop, and added a new mailbox tool for sending messages to players in other worlds. There's also a bunch of new tools for managing your world and its players, including a separate web admin interface with a lot of neat extras.
Here are 2 important details you should know:
1. If you purchased either DLC or bought coins, this is a free update!
2. For the next 90 days, you'll be able to migrate all of your worlds from our servers. You can also migrate any worlds other players have whitelisted for download. Please download your worlds asap and back them up, as we won't be able to recover them once the deadline has passed!
Finally, for more details, check out our FAQ. And for an extensive dive into the ins and outs of this new version, check out the full guide.
UPDATE DETAILS
The game is all-in-one - Creativerse now runs entirely on your computer!
Worlds are created and stored on your PC
Playful hosted worlds can be migrated to your PC
World templates are now hosted on mod.io and will be automatically downloaded as needed
The game automatically performs world backups at regular intervals
Local world data location: C:\Users\USERNAME\AppData\Local\PlayfulCorp\CreativerseServer\worlddata\worlds
New main menu options
PLAY – opens the server browser, world creation form, and template viewer
MIGRATE – new tool for transferring Playful hosted worlds to your local machine
After you have migrated a world you need to switch back to the PLAY menu, go to the Local Servers tab and launch the world you have migrated
You will be able to migrate any worlds you own
You can also make your Playful hosted worlds available for others to migrate by editing the description to include “#migrationallowed”
New customization options when creating worlds
More than 2 dozen new world templates have been added
Choose your world template from a new template gallery viewer
Options to fine tune damage, gravity, stamina, ability cooldowns, spawn rates, claim costs, and more
Option to turn on holiday events
Additional options (e.g. timer and mining speeds) tweakable via config file in local world folder (config_world.json)
Multiplayer is now player hosted
Host your own custom worlds
Join worlds hosted by your Steam friends
Find public worlds to join via Steam’s server list
Note: hosting locally behind a LAN router requires port forwarding
Default ports to forward (customizable): 26900, 26901 and 26902
If customizing the port: only the base game port can be specified; the other two ports will be just the base port +1 and +2
Some are brand new, e.g. a new canvas set that is affected by both paint colors (search for "paint mix" by text)
Others fill in the gap of missing variants of existing blocks, e.g. slabs, slopes, stairs, columns, eighths, corners
All roofs now have a corresponding “full cube” version
New variants are created using the Processor via the following workflow:
Full blocks >
Slabs > Slices
Slopes, roofs, and stairs > Inner/outer corners
Columns > Quarter Rounds
Visual improvements
Re-rendering of all template map images—they are now 100% prettier!
Mask improvements for many blocks, e.g. snowflake glasses, plants
Some blocks have reduced visibility in the dark, e.g. holiday garland, industrial gear, industrial LED, some gingerbread blocks
All blocks now use both primary and secondary colors, e.g. death statue, goo cauldrons, gold blocks
Some blocks that were too dark or that caused nearby blocks to become darker (regardless of painting) have been tweaked not to “cast darkness” anymore, e.g. the hotel jabot, the wooden and clay planters, many doors
Some blocks that weren’t affected by artificial lights now either get affected properly, e.g the arc vault
Overall paint strength slightly lowered to be closer to the tone of the natural blocks (you can still go full neon with glowing paint)
Paint intensity has been further tweaked for more consistency when using the same paint, e.g. peakstone, dirt, grass sets
Glass block mask now allows painting in full
Option to remove blur filter for pixelated look [chat command? settings?)
Command: /pref texturefiltermode 0
Toggle off: /pref texturefiltermode 1
Additional tweaks to further improve block and item visuals
Additional improvements
Max view radius distance increased from 16 to 24 (note: may cause performance issues on older PCs)
Improved in-game player management tools
Improved world editing tools
Replaced world password with whitelisting system
Template picker and gallery showing the actual preview of the template/map
Multiplayer:
Ability to create direct connections to worlds that aren't announced in the lists
Ability to use domain names instead of IP addresses when creating direct connections
Web admin alpha features (aka very WIP):
Quest editing for creating custom quests
Reference tool with detailed info about all blocks and items
Procedurally generate very simple custom world templates
Update: we are delaying the new version a couple weeks for a bit more polish and bug fixes. We want your first impression of this new version to be as good as possible. ETA early December!
Big changes are coming to Creativerse!
The short version: next month, we're moving away from the free-to-play, Playful-hosted model to a pay-once, player-hosted version of Creativerse. This will allow us to give y'all a more customizable game that you have much more control over, and it will free up hosting costs that we can put toward future development. And if you've spent any money on the game, you will get this new version for free!
The long version: In the spring of 1862, a traveling theater troupe arrived on the outskirts of Cincinnati and...wait, that's maybe too long.
The less long version: More than 8 years ago, we debuted Creativerse as an early access game on Steam. Within a few months it had organically become a hit with YouTubers, getting featured by InTheLittleWood, Biffa, Slipg8r, Gronkh, and many others. It was the beginning of an amazing journey. Ever since, Creativerse has been a relatively successful game, maintaining a player base and a consistent monthly revenue most studios could only dream of.
Despite this, outside of one exception Creativerse has never been profitable. Its year over year costs always exceeded what it brought in. We spent years trying to solve this issue, and occasionally we'd see some promising spikes, but they never lasted.
That one exception? It was during the first 15 months of early access, when the game was not yet free to play. Going F2P was our plan from the get go—we were open about this and charged $20 upfront as a way to help fund the game during its first year or so. As it turned out, Creativerse's business model just worked better as a pay-once game.
Getting to the bottom of why F2P isn't a good fit for Creativerse is too complex for a "less long" version of the story. There are a lot of reasons. To keep it simple I'll focus on one: costs. They fall under 2 categories, development and live-ops. Development is the stuff you see in our patch notes—new features and content, bug fixes, improvements, fun stuff like that.
Live-ops is all the behind-the-scenes stuff we do to enable the game's built-in multiplayer. Our players have created hundreds of thousands of worlds over the years, and Playful hosts all of it. We pay to store that data, as well as run an API and server agents that spin up worlds when players join them, and a host of other services that do everything from logging errors to optimizing our server architecture. We also have to fix servers when they go down and keep up with changes to the way third-party services run things (something they're frequently doing). Also, because Creativerse is a free-to-play game, there’s even live-ops costs hidden in our development budget in the form of us spending time making content and features that keep monetization going, which eats into time we can spend on features that are equally cool but might have a less direct impact on paying the bills.
In other words, a big chunk of the game's budget goes toward live-ops. What if instead, we used that budget solely for development costs?
I want to take a moment to acknowledge that we haven't always been able to support Creativerse as much as we would have liked over the past few years. There have been times where y’all would be waiting for months or longer for an update. Our last update was over a year ago. I wish this weren't the case but riding out the pandemic and some big changes at the studio kept us from being able to focus on Creativerse the way we would have preferred.
This is why, starting last year, we began work on a new version of the game. And now, in 4 weeks, we will "re-release" Creativerse as a pay-once-play-forever game. It will run as a complete executable on your local PC, with the client, server, and data all in one package, and all the free-to-play elements removed (store, coins, etc). We will call it...
“Creativerse: The Definitive Edition”
Giving up the built-in multiplayer is a big sacrifice, but not having the costs and hassle of running it as a game-as-a-service will give us—and you—way more flexibility. Like, when the entire game runs on your machine and we don't have to worry about F2P? We can make nearly everything customizable. Want a world with infinite stamina, a 1 second timer on all processor materials, one-hit kills on all mobs, and holiday events turned on year-round? Done. Want under-the-hood options for managing a server, its players, and backups? You got it. In fact, if this pivot proves successful, we could add support for even wilder stuff like mods. Also, there will still be multiplayer and a list of public worlds to join in the game—it’ll just be up to players to set up and host.
The Definitive Edition launches on Nov 15, 2022. Here's what you need to know....
— It will retail for $24.99. HOWEVER, anyone who has spent any money on the game—whether DLC or coins or early access—will get it for free!
— If you haven't spent money on the game as of today, you have until the re-launch to purchase a now discounted Pro DLC that includes it (i.e. this is $10 cheaper than it will be after Nov 15).
— You will be able to download—or “migrate”—your own worlds from our servers for 90 days following the re-release. You can also whitelist any world you own so other players can migrate it.
— The new version will include:
A TON of new customization options
Tools for hosting your own multiplayer worlds
New and improved player progression path, with streamlined unlocks, recipes, quests, and premium consumables like Qbits and Costumes added to core gameplay rewards
More than 300 new blocks and items, new mob variants, a “mailbox” item for sending messages to other players in your world, improved admin tools for managing worlds, visual improvements, and more
We’ll be sharing more details over the next few weeks. In the meantime, please share your feedback with us here or on Discord!
—PlayfulDavid
UPDATE: here's the FAQ. If you have a question we missed, ask it in the forum post!
UPDATE #2: We won't be able to support Mac at launch. We're currently investigating the possibility of adding it back in a future update. Stay tuned!
UPDATE 1/7/22: We're extending the winter event until the end of January and turning back on Pumpkiru's Candy Campaign just to keep things interesting!
Seasons Greetings Creators!
Tis the season to spread cheer, and that’s exactly what celebrated toymaker Elfi had planned to do. But once again, Troggington the Abominable Snow Trog has stolen all of Elfi’s toys!
Creators, we need your help to retrieve those presents and save Elfi’s Wonderland. Utilize Trog Traps, which are found in snowy biomes, as well as daily login treasure chests, to capture Troggington and his minions. Win back those presents, then return them to Elfi in exchange for a reward of your choice. Elfi has an entire catalog of festive items and recipes to collect!
During the event, we will be celebrating holiday screenshots from this year and years past as in-game loading screens. Submit your photo: upload it to Artwork and don't forget to use the creative cam, which you can bring up in-game with the tilde key (~), aka the backtick key (`). See Shiva's guide for more help.
UPDATE: Due to popular request we're extending Pumpkiru's campaign by 2 weeks. Let there be candy!
Things are about to get spooky...because Pumpkiru’s Candy Campaign is back! Once again, the time has come for you to help the Great Pumpkiru fight off the ghastly hordes, recover their stolen candy, and trade them in for Halloween-themed recipes and costumes.
To participate, be sure to collect daily login rewards on the main menu to earn candy and idols. Place the idols to trigger pulse-pounding combat events that you can tackle solo or with friends. Complete them to earn higher-level idols and more candy. Then find the Great Pumpkiru in your world and trade candy for frighteningly cool costumes, creepy consumables, and a trove of haunted recipes.
During the event, we will be celebrating spooky screenshots from this year and years past as in-game loading screens. To have your shot considered, upload it to Artwork (not Screenshots oddly) and don't forget to use the creative cam, which you can bring up in-game with the tilde key (~), aka the backtick key (`). See Shiva's guide for more help.
Team Night overwhelmingly won with nearly twice as many unique entries as Team Morning. Last month, we promised this event would determine the people’s definitive choice for the superior position of the sun. Now that the results are in, what do they mean? What are the implications of #TeamNight’s victory? Who invented liquid soap and why??
All good questions...that will remain unanswered. We’re leaving it open to your own interpretation!
In the meantime, everyone who participated in the contest is automatically a winner! Y’all should have a bundle for 5 Qbits and 5 Villagers in your inventory.
We promised TEN of you would win a bonus prize for submitting our favorite screenshots. In a twist that will surprise no one, we decided to expand our bonus prizes to FIFTEEN recipients. There were just too many good ones to resist!
Congratulations to the winners, who now have the rare and elusive Trophy Gauntlets (including Gold, Silver, and Bronze) and—before the end of the day—will have 300 extra coins. Look to see their shots in a loading screen near you. And thanks to everyone who participated! As usual this was a lot of fun!
(If you have any issues or didn't see the prizes show up, email support@playfulstudios.com and Entuland will look into it).
Work is still underway on one of our biggest updates yet. I can’t wait to share more details with you next month!
In the meantime, we have a question for you…
Are you a morning person or a night person?
I’m gonna be honest. I never knew how to answer that question. Are you talking about when I’m most likely to be awake? Productive? Susceptible to bad decisions?
While the morning / night person question may not be a good prompt for chit chat, it’s a great one for a Creativerse build-off! And we’re gonna make it interesting: we will be declaring a winner in the battle of Morning People vs. Night People based on the number of entries received. Only one team can win. Will you be #TeamMorning or #TeamNight? I wanna see a real battle for the soul of our earth’s rotation around its vertical axis.
Here’s how it’ll work...
Like our last contest, this one asks you to answer a question about yourself with a screenshot from Creativerse: are you a morning person or a night person?
The way you chose to answer that question is up to you. There are no wrong answers. You don’t even have to explain yourself. Just include #TeamMorning or #TeamNight in the description field (or title) of your submission on our Steam Artwork hub. We’ll let Entuland’s script that sniffs out hashtags, and with it the cold, unimpeachable voice of your collective raw data, take it from there. We will determine once and for all the people’s choice for the superior position of the sun!
Who will win? Night people? Morning people? Frankly the stakes have never been higher.
Regardless of which team wins, everyone who participates will be rewarded with 5 Qbits and 5 Villagers. And ten of you who post our favorite screenshots (criteria defined below) will receive a bonus prize: 300 coins and the rare, elusive Trophy Gauntlet set. That’s 3 custom gauntlet skins—Bronze, Silver, and Gold—not available in the store.
All participants: pack of 5 Qbits and 5 Programmable Villagers
Ten prize winners (5 for #TeamMorning and 5 for #TeamNight): 300 coins, and the Trophy Gauntlet set, including Gold, Silver, and Bronze
Prize winner criteria:
Scale and epicness of build or “found” shot
Uniqueness and variety of blocks/items in shot
Creative Camera tool mastery (e.g. just the right amount of fog and bloom)
Rules:
The screenshot must feature original work created by you
UNLESS: it’s a shot of something found in your default world template
This includes any blueprints used in the shot
You can enter multiple times...but only win once
Mods and Playful employees are welcome to participate but ineligible to be one of the 10 bonus prize winners.
Winners will be announced (and prizes awarded) on or before August 20, 2021.
Final thoughts: Seriously y’all, thanks in advance for participating! These are a ton of fun. And this time we’ll obtain the people’s definitive, legally-binding, epoch-defining answer to an extremely important question!!
P.S. Our lawyer asked us to clarify that the previous sentence was a joke. To which we laughed maniacally for eleven uninterrupted minutes. But seriously, we’re joking. Including the part about talking to a lawyer.
If you’re in the northern hemisphere, happy summer! If you’re in the southern hemisphere, happy winter!
Regardless of where you are, we have a small but fun pirate-themed update for you! There's a new costume: the Captain No Beard pirate outfit, available in the store. There’s also a couple of new ship wood blocks available in the crafting and creator menus (type"ship" in the search bar to find them).
As a reward to all of you wonderful Creators, we have a promo code to receive 25 Qbits for free! Enter the code YARRR in the store to claim it. We hope you can put them to good use and build something nice. Perhaps one of the many majestic ships found in our workshop to go with your new pirate outfit?
This is a smaller update, and I want to acknowledge that it’s been a while since Creativerse had a substantial update. But I have good news: work is underway on our biggest series of updates yet. I can’t say just yet what they’ll be, but the team is really excited and we can’t wait to share more with you soon!
Last month, we asked you to tell us whether you were an indoor or outdoor person, and you rose to the occasion by submitting some of our favorite Creativerse screenshots ever. It’s always hard to pick the winners, but this one was especially challenging.
As it turns out, a lot of you are outside people. In fact, there were so many outside entries that we quickly realized we couldn’t do justice to the build-off without adding a third category: Found Shots. These are outdoor shots that were cool but mostly untouched from the original world template.
That makes a total of 15 winners: 5 outdoor shots, 5 indoor shots, and 5 found outdoors shots. Here they are...
Pinch me, I'm dreaming. Seriously, I had to do a double take with this one. "Is that actually Creativerse?" It is. It's also a masterclass in building, shot composition, and use of color.
Mordred came in 2nd for most entries submitted (congrats A1WEND1L for 1st), but that's cool -- we enjoyed every one of them. Especially this glorious shot from their series paying homage to Quentin Tarantino.
I have no idea what otherworldly wizardry Sir Marvin and his friends get up to, but whatever it is, I would like to know more dot gif. RSoM LuckySheep can play the creative cam like Miles Davis played the trumpet.
I've seen a lot of castle builds over the years, so it takes a lot to raise my eyebrow at another one, but I love the framing here, as well as the seamless blending with a mountain. The design is cool, and all that reinforced iron makes me feel like I'd have a fighting chance against a horde of invading Things.
The mix of intimate detail and grand scale in this one is magical: the way the horizon draws the eye inward, from the detailed outer edges to the vast horizon that shrinks to a teeny dot in a rule of thirds sweet spot...chef's kiss
This one is deceptively simple, but I love the use of color. I also love omarajbere's intriguing description: "Take a cave or cavern. Place all different styles of lights about it and put a lot of ice or snow on the ceiling and alternately throw fire bombs and freeze bombs at it and see what happens." What happens!? I must know!
єäяєɴd3ℓ submitted a whole bunch of amazing shots, but I love the in-game items to arc sign pixel art ratio in this. I also want to go to there. You can build it yourself with this awesome blueprint.
This is like a really well done selfie but in Creativerse. I feel like I know a lot about this character that AlexStudio's created. Actually scratch that, all I know is they have good taste and an enigmatic energy that intrigues me.
I've always been skeptical of the border effect in the creative cam (which sometimes looks like what I call "ugly borderlands") but this has convinced me it can be great. The lighting, block choices, and filters all come together for a really cozy but unique interior. Build it yourself with this blueprint.
The FOV slider in the creative cam can get pretty crazy, but this is the perfect use of sliding it up to 11. There's so much detail packed in, and the edges are far enough away that they don't look super warped. This looks like a nice place to feel guilty about not reading a book while I browse my phone.
If you've ever tried to capture an action shot of other players doing cool stuff (or in my case, footage for the game's trailer captured from 3 computers using both hands and my foot), you know how hard it can be. Epic shot!
I like this one a lot. I almost didn't pick it because...well, it's a visual glitch. But Entuland convinced me: "Clever play of the 'inside' part of the theme, this is a shot taken from inside the terrain, exploiting the see-through when you are looking at textures from the 'wrong end.'" Also it looks cool.
I can totally see Leafi in there. From the description: "There are two rivers coming out of his eye's like tears so I called them Leafi Tear River." Packaging a fun idea along with a striking shot makes this landscape pic a winner.
The technical limitations of the game's draw distance sometimes distracts from an otherwise great shot (speaking of which, we're looking at adding fog to obscure the jagged edges of unloaded chunks). This shot, however, uses that limitation to its benefit, making the world look like it's a tiny planet you could circumnavigate on a day hike.
ːcreatiblockː
Congratulations to the winners, who now have the rare and elusive Trophy Gauntlets (including Gold, Silver, and Bronze). Look to see their shots in a loading screen near you.
Thanks to everyone who participated! This was a lot of fun, and don’t forget: if you submitted something, you'll find a handful of Qbits waiting for you in your inventory! Go buy yourself a nice blueprint kit.
Are you more of an indoor person? Do you like organizing your spaces with just the right combination of decor and color and making everything super cozy and chill...then spending the afternoon by the fire? Or do you prefer to be outdoors, exploring, adventuring far out into the horizon, slaying ferocious beasts, and/or building something epic?
Maybe you’re a little bit of both.
But deep down, everyone leans one way or the other.
So look deep inside yourself, find out which way you lean, and show us who you are!
Specifically, post a screenshot of something you’ve made that is either an interior shot or an exterior shot. Or, if you found a particularly interesting, untouched spot in your world, fire up the Creative Camera (instructions below) and make the shot yours.
Post your screenshot on our Steam’s Artwork hub with the hashtag #insideoutside before the deadline, and we’ll reward you with a pack of 5 Qbits just for participating!
And ten participants will be chosen as winners, receiving as bonus prizes: 1) 300 coins, and 2) the rare, elusive Trophy Gauntlet set, featuring Gold, Silver, and Bronze variants (these are not available in the store).
P.S. we’ll be adding your entries to the in-game loading screens throughout the event!