Craft Keep VR - Arvydas Žemaitis
Good day crafters! Another update rolls out today into the live branch. As usual the full changelog is at the bottom!

Sorry this took a bit longer than usual, as you know I have been moving homes and because the new place did not have a desk, I was developing with the PC on the ground, during that time I stepped by mistake on the external HDD that had the project on, at that point it failed, thank god I was able to retrieve the project folder out, so we are cool, here is a picture of me the moment I understood that the HDD has failed:


Chapter 2: Still not done! But close.


Chapter 2 stars off in a familiar Forest Pick setting, as you were thrown out of your stall during Chapter 1, you need to start off fresh, fulfilling low cost orders for miners at the Moira mines within the forest. Moira the druid has been hard at work keeping the mines free of the Kobs infestation, so many miners want to help out and will ask for swords as replacements for their pickaxes. Because the mines are at a dissaray, you will be tasked to mine Iron and Silver for your orders on your own.

But first you need to give a sword to a miner so he gives you his pickaxe for mining. Once that is complete you can Right hand teleport to the veins and get as much ore as you want! At times Kobs will venture out of the mines and you are able to throw items or shoot arrows at them!

Once sufficent gold is earned (About 300 total gold in pocket) Moira will show up and ask for a unique dagger which is made by receiving an enchanting gem, unique blade and unique hilt from random customers, keep your eye out for Sur Blade, Ancient enchant gem, Zim hilt rewards from them! Enchant the blade, connect the hilt and Moira will open up the foundations for Chapter 3: Mountain Range!

Enchantment particles
Enchanted blades now emit particles tainted with the enchantment color, and more enchant types as well as FX will be introduced!


Sushi

Why? Why not. Say thank you to Crunchy Tuna an awesome twitch streamer for the idea!

Haptic feedback
We started adding in some haptic feedback into controllers such as hitting a mold or a hot blade, atatching blades to hilts, shooting an arrow etc, so there is some sort of physical feedback on interactions while in VR.

As always - Stay tuned! Thank you for your support!

[ADDITION]Haptic feedback on lots of actions
[ADDITION]Chapter 2 upgrades
[ADDITION]Music volume modifying at the main scene
[ADDITION]Empty canisters can be burned in the forge
[ADDITION]Watch emits sound when put close to the ear
[ADDITION]Particle Enchantment
[ADDITION]New random sounds added
[ADDITION]Kill notifications
[ADDITION]Kobs infest Chapter 2 phase 2
[ADDITION]New cauldron recipe Fire Oil
[ADDITION]Moira introduced
[ADDITION]Hat beard accesory
[ADDITION]Sushi
[CHANGE]New range gun sounds
[CHANGE]Barbarian kills no longer yield bags, but instantly add up gold
[FIX]Enchant gems turn off particles when not using
[FIX]Gem charges fixed
[FIX]Performance a tad updated on Free Mode
[FIX]Start gold text fixed
[FIX]Teleport does not modify Y axis
[FIX]Shopkeeper is invincible


Craft Keep VR - Arvydas Žemaitis
Good day crafters! Another update rolls out today into the live branch. As usual the full changelog is at the bottom!

Sorry this took a bit longer than usual, as you know I have been moving homes and because the new place did not have a desk, I was developing with the PC on the ground, during that time I stepped by mistake on the external HDD that had the project on, at that point it failed, thank god I was able to retrieve the project folder out, so we are cool, here is a picture of me the moment I understood that the HDD has failed:


Chapter 2: Still not done! But close.


Chapter 2 stars off in a familiar Forest Pick setting, as you were thrown out of your stall during Chapter 1, you need to start off fresh, fulfilling low cost orders for miners at the Moira mines within the forest. Moira the druid has been hard at work keeping the mines free of the Kobs infestation, so many miners want to help out and will ask for swords as replacements for their pickaxes. Because the mines are at a dissaray, you will be tasked to mine Iron and Silver for your orders on your own.

But first you need to give a sword to a miner so he gives you his pickaxe for mining. Once that is complete you can Right hand teleport to the veins and get as much ore as you want! At times Kobs will venture out of the mines and you are able to throw items or shoot arrows at them!

Once sufficent gold is earned (About 300 total gold in pocket) Moira will show up and ask for a unique dagger which is made by receiving an enchanting gem, unique blade and unique hilt from random customers, keep your eye out for Sur Blade, Ancient enchant gem, Zim hilt rewards from them! Enchant the blade, connect the hilt and Moira will open up the foundations for Chapter 3: Mountain Range!

Enchantment particles
Enchanted blades now emit particles tainted with the enchantment color, and more enchant types as well as FX will be introduced!


Sushi

Why? Why not. Say thank you to Crunchy Tuna an awesome twitch streamer for the idea!

Haptic feedback
We started adding in some haptic feedback into controllers such as hitting a mold or a hot blade, atatching blades to hilts, shooting an arrow etc, so there is some sort of physical feedback on interactions while in VR.

As always - Stay tuned! Thank you for your support!

[ADDITION]Haptic feedback on lots of actions
[ADDITION]Chapter 2 upgrades
[ADDITION]Music volume modifying at the main scene
[ADDITION]Empty canisters can be burned in the forge
[ADDITION]Watch emits sound when put close to the ear
[ADDITION]Particle Enchantment
[ADDITION]New random sounds added
[ADDITION]Kill notifications
[ADDITION]Kobs infest Chapter 2 phase 2
[ADDITION]New cauldron recipe Fire Oil
[ADDITION]Moira introduced
[ADDITION]Hat beard accesory
[ADDITION]Sushi
[CHANGE]New range gun sounds
[CHANGE]Barbarian kills no longer yield bags, but instantly add up gold
[FIX]Enchant gems turn off particles when not using
[FIX]Gem charges fixed
[FIX]Performance a tad updated on Free Mode
[FIX]Start gold text fixed
[FIX]Teleport does not modify Y axis
[FIX]Shopkeeper is invincible


Craft Keep VR - Reel Big Kris
Good day crafters

First off the bat - I will be moving homes for the next few days, as such I will be sluggish in replying to community posts and reviews and issuing hotfixes. The second my PC turns on in the new place - I will be working on Craft Keep again.

Let's move on to some changes, as usual the full changelog can be seen at the end of the post!

DISCLAIMER: Chapter 2 test now contains a set available order items, as well as objects unlocked, it is not advised to try and enjoy Craft Keep in the test environment, it should only be used to try out mining Iron and Silver from the veins and give feedback how that feels and works.

The tutorial scene now has a NO button near the YES, you can turn away customers in case you see that you will fail an order. Don't worry another chap will ran up with the same order, basically resetting it.

Scrolling text
The story text in the Main scene was a bit threatening and daunting, now we added a few scroll buttons so you can read it at your leisure if you are interesting in the Lore and story of Craft Keep. If not, just hit the new START button once the pad is in the holder.



Hats!
2 new mage hats added for your character, and more to come! Can anyone say TF2?



Teleportation and Steam VR room outlines
Now when teleporting you will be shown which zones you can teleport to and as well outline the room you have outlined in SteamVR, so you can plan ahead where exactly you will be situated after a teleport



GET OVER HERE!
We've updated the Laser retrieval code. lasers should now be more precise. Check out a couple of examples below of the laser retrieval





Snap Handles
We have added snap handles to the following items, cross bow, hammer, pickaxe, etching knife, all hilts and the range gun. This means that wherever you pick up an item it will snap to a set position. You can see evidence of it in action below as we try to pick up an upside down crossbow.



As we said at the top of the announcement, The developer Arvydas will be away for the next week as he is moving home. But you can bet that the moment his PC gets some power, he'll hop straight into some code.

As always, do get in touch with us in the forums or using the contact email address to get in touch to report any issues or offer any suggestions.

November 18th ChangeLog

[ADDITION]Silver Ore mining vein added to the Chapter 2 test
[ADDITION]Added No button to tutorial to send away customer if order is failing.
[ADDITION]Scroll buttons for bigger text in the main menu scene (Middle down is the launch one, side ones for up and down)
[ADDITION]2 New hats
[ADDITION]Chapter 2 pad story update
[CHANGE]Teleport shows your room layout
[CHANGE]Right hand teleportation lights up where you can aim
[CHANGE]Right hand teleportation does not show zone icons
[CHANGE]Random customer speech bubbles increased in size
[CHANGE]Throwing strength increased
[CHANGE]Arrow heads have a late release after being popped, so as not to fly all around
[CHANGE]Order clipboard slight size increase
[CHANGE]Main menu glitch timer increased (Rarer, randomly each 45-65 seconds)
[CHANGE]Crossbow, hammer, pickaxe, etching knife, all hilts, range gun have snap handles
[CHANGE]Clearer text where to attach the blade in the beginning scene while holding the trigger
[FIX]Grip toggle variable setting saves
[FIX]Arrows dont get stuck to fingers
[FIX]Pathfinding in Tutorial scene modified
[FIX]Updated retrieval laser code, more precise
[FIX]50% reduction in force required to pop mold
[FIX]Modified crossbow spawn
[FIX]Gender select saving issues addressed
[FIX]Unneeded molds locked in tutorial chapter
[FIX]Modified available objects and order items in Chapter 2

As always - Stay tuned!
Craft Keep VR - Arvydas Žemaitis
Good day crafters

First off the bat - I will be moving homes for the next few days, as such I will be sluggish in replying to community posts and reviews and issuing hotfixes. The second my PC turns on in the new place - I will be working on Craft Keep again.

Let's move on to some changes, as usual the full changelog can be seen at the end of the post!

DISCLAIMER: Chapter 2 test now contains a set available order items, as well as objects unlocked, it is not advised to try and enjoy Craft Keep in the test environment, it should only be used to try out mining Iron and Silver from the veins and give feedback how that feels and works.

The tutorial scene now has a NO button near the YES, you can turn away customers in case you see that you will fail an order. Don't worry another chap will ran up with the same order, basically resetting it.

Scrolling text
The story text in the Main scene was a bit threatening and daunting, now we added a few scroll buttons so you can read it at your leisure if you are interesting in the Lore and story of Craft Keep. If not, just hit the new START button once the pad is in the holder.



Hats!
2 new mage hats added for your character, and more to come! Can anyone say TF2?



Teleportation and Steam VR room outlines
Now when teleporting you will be shown which zones you can teleport to and as well outline the room you have outlined in SteamVR, so you can plan ahead where exactly you will be situated after a teleport



GET OVER HERE!
We've updated the Laser retrieval code. lasers should now be more precise. Check out a couple of examples below of the laser retrieval





Snap Handles
We have added snap handles to the following items, cross bow, hammer, pickaxe, etching knife, all hilts and the range gun. This means that wherever you pick up an item it will snap to a set position. You can see evidence of it in action below as we try to pick up an upside down crossbow.



As we said at the top of the announcement, The developer Arvydas will be away for the next week as he is moving home. But you can bet that the moment his PC gets some power, he'll hop straight into some code.

As always, do get in touch with us in the forums or using the contact email address to get in touch to report any issues or offer any suggestions.

November 18th ChangeLog

[ADDITION]Silver Ore mining vein added to the Chapter 2 test
[ADDITION]Added No button to tutorial to send away customer if order is failing.
[ADDITION]Scroll buttons for bigger text in the main menu scene (Middle down is the launch one, side ones for up and down)
[ADDITION]2 New hats
[ADDITION]Chapter 2 pad story update
[CHANGE]Teleport shows your room layout
[CHANGE]Right hand teleportation lights up where you can aim
[CHANGE]Right hand teleportation does not show zone icons
[CHANGE]Random customer speech bubbles increased in size
[CHANGE]Throwing strength increased
[CHANGE]Arrow heads have a late release after being popped, so as not to fly all around
[CHANGE]Order clipboard slight size increase
[CHANGE]Main menu glitch timer increased (Rarer, randomly each 45-65 seconds)
[CHANGE]Crossbow, hammer, pickaxe, etching knife, all hilts, range gun have snap handles
[CHANGE]Clearer text where to attach the blade in the beginning scene while holding the trigger
[FIX]Grip toggle variable setting saves
[FIX]Arrows dont get stuck to fingers
[FIX]Pathfinding in Tutorial scene modified
[FIX]Updated retrieval laser code, more precise
[FIX]50% reduction in force required to pop mold
[FIX]Modified crossbow spawn
[FIX]Gender select saving issues addressed
[FIX]Unneeded molds locked in tutorial chapter
[FIX]Modified available objects and order items in Chapter 2

As always - Stay tuned!
Craft Keep VR - Arvydas Žemaitis
Good day crafters



Today a new patch has been uploaded to the public branch. Our main priority first of all is teaching players how to play and making everyone feel comfortable, so this patch will be mainly about that, and the begining of Chapter 2.


Minor changes to item collisions, especially arrows and small vials, as to not have them roll so frequently.Broken blades heat up faster, and require less heat to be hit by the hammer for a fix.

The "VR Settings" or as we like to call it "Beginning scene" (it's that white matrix like construct scene yada yada) Has a few changes.The text is more defined by a background image, as well all controllers that highlight which buttons have to be pressed are way bigger! The Room selection has been removed as we will allow teleportation to be used by any room scale.We allow the player to choose which grip option best suits them - either to hold the grip to hold the item, or grip once to pick up and grip again to drop. With both of the grip options this accuracy is possible!


In the zone where we teach players that some items have uses, for example hilts need to be activated before they accept blades, but the hilts and blades spawn far away - out of reach, this way we introduce the Item retrieve feature allowing items to be retrieved even when out of bounds or rolled away


The crossbow zone teaches players that items can be connected and only then used, but we expanded it a bit to introduce to the player how to teleport between zones.


Chapter 2 pad was added to the main menu scene.In it you will be greeted by a familiar place that you grew to love in the free mode, with some slight changes, the endless druid sword quest is gone, as well as Ol'Dragonclaw (No worries, we will meet him yet as the story progresses), but you have an ore vein on the left side of the workbench, using newly found teleportation you can go to that vein, pick up a pickaxe and hack away at exposed ores for some free iron ore. This will tie in into the story of Chapter 2, so let's get some feedback how mining ore yourself feels!


Remember latest builds will be available in the patch_test branch before me announcing about them with such announcements.
As always - stay tuned!

P.S. sorry for the low quality GIF images, will have to replace current software as it is causing issues lately. Still - fun gifs are fun gifs!








Cavallo only knows profit. Cavallo owns you, Cavallo is progress.
Craft Keep VR - Arvydas Žemaitis
Good day crafters



Today a new patch has been uploaded to the public branch. Our main priority first of all is teaching players how to play and making everyone feel comfortable, so this patch will be mainly about that, and the begining of Chapter 2.


Minor changes to item collisions, especially arrows and small vials, as to not have them roll so frequently.Broken blades heat up faster, and require less heat to be hit by the hammer for a fix.

The "VR Settings" or as we like to call it "Beginning scene" (it's that white matrix like construct scene yada yada) Has a few changes.The text is more defined by a background image, as well all controllers that highlight which buttons have to be pressed are way bigger! The Room selection has been removed as we will allow teleportation to be used by any room scale.We allow the player to choose which grip option best suits them - either to hold the grip to hold the item, or grip once to pick up and grip again to drop. With both of the grip options this accuracy is possible!


In the zone where we teach players that some items have uses, for example hilts need to be activated before they accept blades, but the hilts and blades spawn far away - out of reach, this way we introduce the Item retrieve feature allowing items to be retrieved even when out of bounds or rolled away


The crossbow zone teaches players that items can be connected and only then used, but we expanded it a bit to introduce to the player how to teleport between zones.


Chapter 2 pad was added to the main menu scene.In it you will be greeted by a familiar place that you grew to love in the free mode, with some slight changes, the endless druid sword quest is gone, as well as Ol'Dragonclaw (No worries, we will meet him yet as the story progresses), but you have an ore vein on the left side of the workbench, using newly found teleportation you can go to that vein, pick up a pickaxe and hack away at exposed ores for some free iron ore. This will tie in into the story of Chapter 2, so let's get some feedback how mining ore yourself feels!


Remember latest builds will be available in the patch_test branch before me announcing about them with such announcements.
As always - stay tuned!

P.S. sorry for the low quality GIF images, will have to replace current software as it is causing issues lately. Still - fun gifs are fun gifs!








Cavallo only knows profit. Cavallo owns you, Cavallo is progress.
Craft Keep VR - Arvydas Žemaitis
Hey crafters!

After some initial feedback on the community forums we added a new way to teleport around for those who dont have enough space, that had you hold down on the right hand touchpad and target a zone you wanted to go to. Still it was not perfect. So now we have 2-3 ways of teleporting around, hopefully everyone will find the best fit for them and is as comfortable as possible! I will describe those ways in this announcement. A recipe clipboard is added, has some recipes for enchant gem charges and other fun stuff!

By the way! All these photos were taken ingame with out own Craft Keep photo camera! Try it out in Free Mode, any pictures you take get saved into the Photos folder of the Data folder.

Variation 1: Teleport via arc menu
Touching the touchpad on the left hand (With the watch) will bring up a small menu with 3 choices, each choice is represented in the world where you can teleport to, so items and features are closer to your space.


Variation 2: Teleport by targeting
Pressing down the touchpad on the right hand will reveal a laser pointer which will be red or green depending where you target it. Target it at any of the zone representations and it will go green, release it and you will be teleported to that point.


Variation 3: Teleport via ground target
We included a specific space where if you target the ground with the pointer by pressing down the right hand touchpad, visual representation where your center of the room will be if you release the touchpad, keep in mind that you can not go traveling from your workbench and this works only in the inside area of the workbench space.


Hope these changes make your life as a crafter so much more comfortable! Keep with the feedback and let's make this game as best as possible! Chapter 2 work will begin Monday - Tuesday. I have to move during 15-20 of November, so updates on those days might be slower as I wont have the VR kit ready for testing at a moments notice, but it is only a small time bump, and I am making sure the community - you guys know up front.

As always - Stay tuned!

[ADDITION] Teleport by aiming at ground
[ADDITION] Recipe Clipboard
[FIX] Cauldron Cleaner wont refill containers
[FIX] Hammer info raised

-Arvydas

Craft Keep VR - Arvydas Žemaitis
Hey crafters!

After some initial feedback on the community forums we added a new way to teleport around for those who dont have enough space, that had you hold down on the right hand touchpad and target a zone you wanted to go to. Still it was not perfect. So now we have 2-3 ways of teleporting around, hopefully everyone will find the best fit for them and is as comfortable as possible! I will describe those ways in this announcement. A recipe clipboard is added, has some recipes for enchant gem charges and other fun stuff!

By the way! All these photos were taken ingame with out own Craft Keep photo camera! Try it out in Free Mode, any pictures you take get saved into the Photos folder of the Data folder.

Variation 1: Teleport via arc menu
Touching the touchpad on the left hand (With the watch) will bring up a small menu with 3 choices, each choice is represented in the world where you can teleport to, so items and features are closer to your space.


Variation 2: Teleport by targeting
Pressing down the touchpad on the right hand will reveal a laser pointer which will be red or green depending where you target it. Target it at any of the zone representations and it will go green, release it and you will be teleported to that point.


Variation 3: Teleport via ground target
We included a specific space where if you target the ground with the pointer by pressing down the right hand touchpad, visual representation where your center of the room will be if you release the touchpad, keep in mind that you can not go traveling from your workbench and this works only in the inside area of the workbench space.


Hope these changes make your life as a crafter so much more comfortable! Keep with the feedback and let's make this game as best as possible! Chapter 2 work will begin Monday - Tuesday. I have to move during 15-20 of November, so updates on those days might be slower as I wont have the VR kit ready for testing at a moments notice, but it is only a small time bump, and I am making sure the community - you guys know up front.

As always - Stay tuned!

[ADDITION] Teleport by aiming at ground
[ADDITION] Recipe Clipboard
[FIX] Cauldron Cleaner wont refill containers
[FIX] Hammer info raised

-Arvydas

Craft Keep VR - Reel Big Kris


Hello everyone,

Today has been a very interesting learning experience! We’ve come across some launch issues for Craft Keep which we detailed in an earlier post but finally everything seems to be back in order and the game is now available for everyone!

We hope that you all enjoy the current build of Craft Keep VR and plan to support the game for several months with new features and improvements.


First, we’d like to share a play through from Shoppe Keep veteran Draegast!

https://www.youtube.com/watch?v=e5rU3tVQv-0

There are a lot of things that we learnt form this video and it has given the team some thoughts on how to improve the game further. In fact, we have made a couple of changes already based on this video

If you have any suggestions or would like to share any bugs, give us a shout in the forums and we’ll do everything we can.

Additionally we took some time to create a couple of special tutorial videos that teach the core mechanics of crafting and alchemy.

First up is a small tutorial on how to make a potion! There are more complicated brews in Craft keep, but this is a very good starting point.

https://www.youtube.com/watch?v=AM98nK1FfWE

Next up is the Sword tutorial! We have over 1200 swords in the game by my last count (And probably even more added since then). We wanted to show the core methods used to create a sword from ore, repair broken blades and attach them to a hilt.

https://www.youtube.com/watch?v=Jcr9PTHzCdk

And that’s it for today! Please do keep talking with usin the forums , we really want to make a fun game in VR and have several chapters planned.


Craft Keep VR - RapheePlays


Hello everyone,

Today has been a very interesting learning experience! We’ve come across some launch issues for Craft Keep which we detailed in an earlier post but finally everything seems to be back in order and the game is now available for everyone!

We hope that you all enjoy the current build of Craft Keep VR and plan to support the game for several months with new features and improvements.


First, we’d like to share a play through from Shoppe Keep veteran Draegast!

https://www.youtube.com/watch?v=e5rU3tVQv-0

There are a lot of things that we learnt form this video and it has given the team some thoughts on how to improve the game further. In fact, we have made a couple of changes already based on this video

If you have any suggestions or would like to share any bugs, give us a shout in the forums and we’ll do everything we can.

Additionally we took some time to create a couple of special tutorial videos that teach the core mechanics of crafting and alchemy.

First up is a small tutorial on how to make a potion! There are more complicated brews in Craft keep, but this is a very good starting point.

https://www.youtube.com/watch?v=AM98nK1FfWE

Next up is the Sword tutorial! We have over 1200 swords in the game by my last count (And probably even more added since then). We wanted to show the core methods used to create a sword from ore, repair broken blades and attach them to a hilt.

https://www.youtube.com/watch?v=Jcr9PTHzCdk

And that’s it for today! Please do keep talking with usin the forums , we really want to make a fun game in VR and have several chapters planned.


...