Some people complain there are too many zombies in video games. Well, you know what? There are. That's why you need to kill them. The newest undead invasion is hitting the Counter-Strike universe, with Counter-Strike Nexon: Zombies releasing on Steam today. It's free-to-play too, so getting involved in the extermination won't cost you a cent.
For anyone who took part in the open beta, Nexon has released a list of new bug fixes and improvements to coincide with the official release. These include important design changes including the ability to craft and disassemble certain items without using Points, through to cosmetic changes like the length of chat messages, prettier colour coding and more.
The game currently boasts 50 maps, over 20 game modes including both PvP and PvE, and more guns than Nexon's previous effort Counter-Strike Online. Most interesting is the crafting system, which allows players to change the appearance and statistics of weapons. Nexon is also promising to continue adding new content for the game, so if you hate zombies, or love them, you should be set for a while.
Evan writes about FPSes every Monday in Shooterology.
There was a round of CS:GO during last Friday s Dreamhack Invitational matches that I found really inspiring. I ve recorded some commentary over it at 25% playback speed in the video above.
The round, from a match between two of the best teams in the world, showcases Swedish sniper jw s absurd spider sense. It s a terrific individual effort, and while it delivers as a Sick MLG Pro 420 Noscope Frag Video™, it also showcases two of CS:GO s best aspects: the importance of physical awareness and the way the game s decade-old, refined map layouts prompt tough decisions.
CS:GO isn t without flaws—aside from the presence of hackers in competitive matches, the CS:GO competitive scene itself continues to suffer from DDOS attacks on players and servers during matches. The Dreamhack Invitational, despite being a LAN event, wasn't even safe from this. And those ancient maps, terrific as they generally are, aren't perfect. Nuke continues to heavily favor the CT side in CS:GO, arguably giving advantage to the team who starts on that side.
You really should watch the rest of the tournament, though, especially the final between French rivals Titan and Team LDLC.
Evan writes about FPSes every Monday in Shooterology.
There was a round of CS:GO during last Friday s Dreamhack Invitational matches that I found really inspiring. I ve recorded some commentary over it at 25% playback speed in the video above.
The round, from a match between two of the best teams in the world, showcases Swedish sniper jw s absurd spider sense. It s a terrific individual effort, and while it delivers as a Sick MLG Pro 420 Noscope Frag Video™, it also showcases two of CS:GO s best aspects: the importance of physical awareness and the way the game s decade-old, refined map layouts prompt tough decisions.
CS:GO isn t without flaws—aside from the presence of hackers in competitive matches, the CS:GO competitive scene itself continues to suffer from DDOS attacks on players and servers during matches. The Dreamhack Invitational, despite being a LAN event, wasn't even safe from this. And those ancient maps, terrific as they generally are, aren't perfect. Nuke continues to heavily favor the CT side in CS:GO, arguably giving advantage to the team who starts on that side.
You really should watch the rest of the tournament, though, especially the final between French rivals Titan and Team LDLC.