・Expanded the hitbox for hard-to-pick-up keys.
・Changed the system so that manual saves are not possible on the 4th floor.
・Changed the system so that the 4th floor map is not saved.
(This change was made to prevent save data size from becoming too large.)
Quick patch to fix a few bugs related to offscreen rendering (collection window, field manual, map, inventory portrait).
Additionally optimized some shader code around the outline pass, and improved frame capping for high refresh rate monitors.
Edit: There was another small change after this one to adjust the volume of a couple of the new sound effects. Editing this post to mention them instead of spamming with another quick update post.
United States (West)
Tuesday,
October 14th 23:00
~ Wednesday, October 15th
04:00 (PDT)
United States (East)
Wednesday,
October 15th
02:00 ~ 06:00 (EDT)
Germany
Wednesday,
October 15th
08:00 ~ 12:00 (CET)
Russia
Wednesday,
October 15th
09:00 ~ 13:00 (MSK)
Japan
Wednesday,
October 15th
15:00 ~ 19:00 (JST)
Philippines
Wednesday,
October 15th
14:00 ~ 18:00 (PHT)
Thailand
Wednesday,
October 15th
13:00 ~ 17:00 (ICT)
[color=orange]Maintenance Details[/color]
[color=gold]I. Server Maintenance[/color]
- Server Stabilization
[color=gold]II. In-Game Update[/color]
- FreeStyle 2 Team
1.Fixed a bug where the protagonist could not properly enter Shadow Strike state when activating it exactly as Spirit Energy was fully depleted.
2.Added the ability to select video quality for opening and ending cinematics.
3.Optimized the combat experience against the Spirit Form of Sanctity (Chén Dragon) and Spirit Form of Compassion (Xū Dog) (performance improvements).
4.Adjusted combat stats for the final consecutive battles.